Luria Nova/Events/Estate-Manager/Tensions and Opportunities

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Your local merchants and craftsmen have gathered to voice their grievances regarding the D'Haran Merchant Guild's control over livestock and raw materials. They express frustration as this control has led to a scarcity of raw materials, driving up production costs for the craftsmen and cutting into the profits of the local merchants.

As you listen to their complaints, intriguing news arrives from Lexis' estate. A group of merchants and Lux Nova priests has recently arrived in your domain. The traveling merchants are keen to establish a trade route, recognizing the potential for mutual benefits. The priests, on the other hand, aim to construct a temple dedicated to Lux Nova, the burgeoning faith in the land.

Your local merchants eagerly welcome the visiting merchants, seeing the potential for increased trade volume that could boost their profits. The minor nobles of your estate embrace the Lux Nova priests, wholeheartedly supporting the construction of a temple and generously donating to the cause.

However, the D'Haran Merchant Guild, which holds significant influence in your estate, voices its concerns. They advise you to reject the newcomers from Lexis' estate, citing the guild's dedication to the old faith, Sanguis Astroism. The guild warns that accepting these outsiders may lead to conflicts and tensions, potentially disrupting the estate's stability.

The decision lies with you: Will you welcome the newcomers from Lexis' estate, potentially ushering in increased trade and a new temple dedicated to Lux Nova? Or will you heed the warnings of the D'Haran Merchant Guild and deny them entry to avoid potential conflicts?