Luria Nova/Campaign Records/Home Defence/Battle in Grodno 2/21/23
Battle of Grodno | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of Luria Nova | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
29 other | 3 Inf, 81 MI, 130 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
13 | 1 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 20 other | line | 2090 | 31 hits | 0 kills | 6 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 6 other | line | 685 | 0 hits | 0 kills | 4 losses | |
3 | A | Monsters | (Monsters) | (rogue) | 3 other | line | 285 | 55 hits | 1 kills | 3 losses | |
4 | D | Bloodmen | Samson | Luria Nova | 60 SF | line | 1304 | 466 hits | 1 kills | 0 losses | |
5 | D | Felsenbachi Bolt Throwers | Moria | Luria Nova | 70 SF | box | 1733 | 2857 hits | 11 kills | 0 losses | |
6 | D | Tidal Beast Breakers | Tybalt | Luria Nova | 81 MI | box | 1023 | 0 hits | 0 kills | 0 losses | |
7 | D | Vengeance | (militia/guard unit) | Luria Nova | 3 Inf | line | 77 | 115 hits | 0 kills | 1 losses |
Total:
3 attackers (29 other)
4 defenders (3 Inf, 81 MI, 130 SF)
Total combat strengths: 3060 vs. 4137
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
It is quite windy and the archers will have to aim very carefully.
Dame Moria Igelfeld is spotted reading from the Tome of Westgard.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (20-M) | 2 (6-M) 3 (3-M) | 7 (3-I) | 5 (70-S) | 4 (60-S) 6 (81-M) |
Bloodmen (4) fire on Monsters (2), scoring 131 hits.
Felsenbachi Bolt Throwers (5) fire on Monsters (2), scoring 413 hits.
Tidal Beast Breakers (6) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 544, Defenders: 0
Monsters (2), Monsters (3) and Monsters (1) advance towards the enemy.
Vengeance (7) advance towards the enemy.
Monsters (2) take 653 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 653 (0 from close combat and 653 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders
Turn No. 2
1 (20-M) | 3 (3-M) | 7 (3-I) | 5 (70-S) | 4 (60-S) 6 (81-M) |
Bloodmen (4) fire on Monsters (3), scoring 335 hits.
Felsenbachi Bolt Throwers (5) fire on Monsters (3), scoring 1480 hits.
Tidal Beast Breakers (6) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 1815, Defenders: 0
Monsters (1) advance towards the enemy.
Vengeance (7) advance towards the enemy.
Close Combat (Center Line):
Vengeance (7) score 45 hits on Monsters (1).
Vengeance (7) score 5 hits on Monsters (3).
Monsters (3) score 55 hits on Vengeance (7) (106 before overkill).
Monsters (1) score 10 hits on Vengeance (7) (19 before overkill).
Total close combat hits suffered: Attackers: 50, Defenders: 65 (125 before overkill)
Vengeance (7) take 65 hits in close combat, which cause 1 casualties.
Monsters (3) take 2183 hits (5 in close combat, 2178 from archer fire), which cause 3 casualties, wiping the unit out.
Monsters (1) take 45 hits in close combat. No casualties.
Total hits suffered: Attackers: 2228 (50 from close combat and 2178 from ranged), Defenders: 65 (65 from close combat and 0 from ranged)
Total casualties: 3 attackers, 1 defenders
Turn No. 3
1 (20-M) 7 (2-I) | 5 (70-S) | 4 (60-S) 6 (81-M) |
Felsenbachi Bolt Throwers (5) move closer to get better shots.
Bloodmen (4) move closer to get better shots.
Tidal Beast Breakers (6) have no enemy in range and hold their fire.
Monsters (1) break through the frontlines!
Vengeance (7) are shocked.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 4
7 (2-I) | 1 (20-M) | 5 (70-S) | 4 (60-S) | 6 (81-M) |
Vengeance (7) move back towards the melee.
Bloodmen (4) move closer so they can fire safely into the melee.
Felsenbachi Bolt Throwers (5) move into the close combat just ahead.
Tidal Beast Breakers (6) move closer to get better shots.
Close Combat (Defender Line 1):
Monsters (1) score 21 hits on Felsenbachi Bolt Throwers (5).
Monsters (1) score 0 hits on Vengeance (7).
Felsenbachi Bolt Throwers (5) score 964 hits on Monsters (1).
Vengeance (7) score 65 hits on Monsters (1).
Total close combat hits suffered: Attackers: 1029, Defenders: 21
Monsters (1) take 1029 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Felsenbachi Bolt Throwers (5) take 21 hits in close combat. No casualties.
Vengeance (7) are shocked.
Total hits suffered: Attackers: 1029 (1029 from close combat and 0 from ranged), Defenders: 21 (21 from close combat and 0 from ranged)
Total casualties: 9 attackers, 0 defenders
Defender Victory!
The battle does some damage to the local infrastructure. Production falls 10 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.