Luria Nova/Campaign Records/Home Defence/Battle in Orz 12/5/22
Battle of Orz | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of Luria Nova | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
44 other | 77 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
35 | 0 |
Battle in Orz
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 31 other | line | 2235 | 0 hits | 0 kills | 22 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 13 other | line | 1255 | 0 hits | 0 kills | 13 losses | |
3 | D | Gold Scorpions | Leonid | Luria Nova | 77 SF | box | 1671 | 4245 hits | 29 kills | 0 losses |
Total:
2 attackers (44 other)
1 defenders (77 SF)
Total combat strengths: 3490 vs. 1671
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (13-M) | 1 (31-M) | 3 (77-S) |
Gold Scorpions (3) fire on Monsters (1), scoring 644 hits.
Total ranged hits suffered: Attackers: 644, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
Monsters (1) take 773 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 773 (0 from close combat and 773 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders
Turn No. 2
2 (13-M) | 1 (25-M) | 3 (77-S) |
Gold Scorpions (3) fire on Monsters (1), scoring 506 hits.
Total ranged hits suffered: Attackers: 506, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.
Monsters (1) take 607 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 607 (0 from close combat and 607 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders
Turn No. 3
2 (13-M) | 1 (21-M) | 3 (77-S) |
Gold Scorpions (3) fire on Monsters (1), scoring 574 hits.
Total ranged hits suffered: Attackers: 574, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.
Monsters (1) take 689 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 689 (0 from close combat and 689 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders
Turn No. 4
2 (13-M) | 1 (16-M) | 3 (77-S) |
Gold Scorpions (3) fire on Monsters (1), scoring 785 hits.
Total ranged hits suffered: Attackers: 785, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
Monsters (1) take 942 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 942 (0 from close combat and 942 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders
Turn No. 5
2 (13-M) | 3 (77-S) |
Gold Scorpions (3) fire on Monsters (2), scoring 1736 hits.
Total ranged hits suffered: Attackers: 1736, Defenders: 0
Monsters (2) advance towards the enemy.
Monsters (2) take 2083 hits from archer fire, which cause 13 casualties, wiping the unit out.
Total hits suffered: Attackers: 2083 (0 from close combat and 2083 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 13 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.