Luria Nova/Campaign Records/Home Defence/Battle in Garuck Udor 12/1/22
Battle of Garuck Udor | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
64 Inf, 65 SF | 44 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
35 | 37 |
Battle in Garuck Udor
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Shin Bet | Aylwin | Luria Nova | 65 SF | box | 1711 | 4746 hits | 24 kills | 0 losses | |
2 | A | Wolves of Fylkir | Njal | Luria Nova | 64 Inf | box | 1046 | 1568 hits | 9 kills | 35 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 1150 | 983 hits | 15 kills | 9 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 21 other | line | 2075 | 0 hits | 0 kills | 17 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 970 | 1070 hits | 17 kills | 7 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 445 | 205 hits | 3 kills | 4 losses |
Total:
2 attackers (64 Inf, 65 SF)
4 defenders (44 other)
Total combat strengths: 2757 vs. 4640
The forces from (rogue) brace as they prepare to defend their ongoing takeover.
The region owner Luria Nova and their allies attack the takeover forces.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Viscount Aylwin Gottfried is spotted wearing the Cursed Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (64-I) | 1 (65-S) | 4 (21-M) | 5 (7-M) | 3 (9-M) 6 (7-M) |
Shin Bet (1) fire on Monsters (4), scoring 1032 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1032
Wolves of Fylkir (2) advance towards the enemy.
Monsters (6), Monsters (4), Monsters (3) and Monsters (5) advance towards the enemy.
Monsters (4) take 1238 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1238 (0 from close combat and 1238 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 2
1 (65-S) 2 (64-I) | 4 (13-M) | 5 (7-M) | 3 (9-M) 6 (7-M) |
Shin Bet (1) fire on Monsters (4), scoring 1271 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1271
Wolves of Fylkir (2) advance towards the enemy.
Monsters (6), Monsters (4), Monsters (3) and Monsters (5) advance towards the enemy.
Monsters (4) take 1525 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1525 (0 from close combat and 1525 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 3
1 (65-S) | 2 (64-I) | 5 (7-M) | 3 (9-M) 6 (7-M) |
Shin Bet (1) fire on Monsters (5), scoring 876 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 876
Wolves of Fylkir (2) advance towards the enemy.
Monsters (6), Monsters (3) and Monsters (5) advance towards the enemy.
Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Wolves of Fylkir (2) score 726 hits on Monsters (5).
Monsters (5) score 1070 hits on Wolves of Fylkir (2).
Total close combat hits suffered: Attackers: 1070, Defenders: 726
Wolves of Fylkir (2) take 1070 hits in close combat, which cause 17 casualties.
Monsters (5) take 1777 hits (726 in close combat, 1051 from archer fire), which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 1070 (1070 from close combat and 0 from ranged), Defenders: 1777 (726 from close combat and 1051 from ranged)
Total casualties: 17 attackers, 7 defenders
Turn No. 4
1 (65-S) | 2 (47-I) | 3 (9-M) 6 (7-M) |
Shin Bet (1) fire on Monsters (3), scoring 1567 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1567
Monsters (3) and Monsters (6) advance towards the enemy.
Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Monsters (3) score 983 hits on Wolves of Fylkir (2).
Monsters (6) score 205 hits on Wolves of Fylkir (2).
Wolves of Fylkir (2) score 470 hits on Monsters (3).
Wolves of Fylkir (2) score 372 hits on Monsters (6).
Total close combat hits suffered: Attackers: 1188, Defenders: 842
Monsters (3) take 2350 hits (470 in close combat, 1880 from archer fire), which cause 9 casualties, wiping the unit out.
Monsters (6) take 372 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Wolves of Fylkir (2) take 1188 hits in close combat, which cause 18 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1188 (1188 from close combat and 0 from ranged), Defenders: 2722 (842 from close combat and 1880 from ranged)
Total casualties: 18 attackers, 13 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 10 %.
The locals are grateful for defeating the evil forces plaguing their region.