Dubhaine Family/Aoifa/Battles/1012/February
February 8th
Sunrise -- Gaston Farms
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|---|
1 | A | Royal Rinnon | Turin | Iashalur | 16 Cav | wedge | 306 | |
2 | A | The Exiled | Aoifa | Iashalur | 15 MI | line | 242 | |
3 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 500 |
Total:
2 attackers (15 MI, 16 Cav)
1 defenders (10 other)
Total combat strengths: 548 vs. 500
The troops from (rogue) set up defenses because they control the battlefield.
The Iashalur troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Turin Erickson, King in Exile of Iashalur, Duke of Gaston, Marquis of Gaston is spotted wearing the Splendid Band.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (16-C) | 2 (15-M) | <Char >3 (10-M) </Char > |
The Exiled (2) move closer to get better shots.
<Char >The Exiled (2) fire on Monsters (3), scoring 79 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 79
Royal Rinnon (1) ride on, closing in on the defenders.
Monsters (3) advance towards the enemy.
<Char >Monsters (3) take 79 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 79 (0 from close combat and 79 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 2
1 (16-C) | 2 (15-M) | <Char >3 (9-M) </Char > |
<Char >The Exiled (2) fire on Monsters (3), scoring 86 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 86
Royal Rinnon (1) ride on, closing in on the defenders.
Monsters (3) advance towards the enemy.
Close Combat (Center Line):
<Char >Monsters (3) score 212 hits on Royal Rinnon (1).
</Char > Royal Rinnon (1) score 185 hits on Monsters (3).
Total close combat hits suffered: Attackers: 212, Defenders: 185
<Char >Monsters (3) take 271 hits (185 in close combat, 86 from archer fire), which cause 3 casualties.
</Char > Royal Rinnon (1) take 212 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 212 (212 from close combat and 0 from ranged), Defenders: 271 (185 from close combat and 86 from ranged)
Total casualties: 5 attackers, 3 defenders
Turn No. 3
2 (15-M) | 1 (11-C) <Char >3 (6-M) </Char > |
The Exiled (2) fire carefully into the close combat near them.
<Char >The Exiled (2) fire on Monsters (3), scoring 69 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 69
Close Combat (Center Line):
<Char >Monsters (3) score 137 hits on Royal Rinnon (1).
</Char > Royal Rinnon (1) score 152 hits on Monsters (3).
Total close combat hits suffered: Attackers: 137, Defenders: 152
<Char >Monsters (3) take 221 hits (152 in close combat, 69 from archer fire), which cause 2 casualties.
</Char > Royal Rinnon (1) take 137 hits in close combat, which cause 3 casualties.
Turin Erickson, King in Exile of Iashalur, Duke of Gaston, Marquis of Gaston has been wounded by Monsters (3).
Total hits suffered: Attackers: 137 (137 from close combat and 0 from ranged), Defenders: 221 (152 from close combat and 69 from ranged)
Total casualties: 3 attackers, 2 defenders
Turn No. 4
2 (15-M) | 1 (8-C) <Char >3 (4-M) </Char > |
The Exiled (2) fire carefully into the close combat near them.
<Char >The Exiled (2) fire on Monsters (3), scoring 75 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 75
Close Combat (Center Line):
Royal Rinnon (1) score 151 hits on Monsters (3).
<Char >Monsters (3) score 90 hits on Royal Rinnon (1).
</Char >Total close combat hits suffered: Attackers: 90, Defenders: 151
Royal Rinnon (1) take 90 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
<Char >Monsters (3) take 226 hits (151 in close combat, 75 from archer fire), which cause 2 casualties, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 90 (90 from close combat and 0 from ranged), Defenders: 226 (151 from close combat and 75 from ranged)
Total casualties: 2 attackers, 2 defenders
Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 4 %. The locals are grateful for defeating the evil forces plaguing their region.
Results
The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed in this battle. Morale of your troops falls by 20 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 3 points.
Sunset -- Gaston Farms
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 2 other | line | 170 | |
2 | D | Personal Guard | Qadan | Iashalur | 10 MI | box | 165 | |
3 | D | The Exiled | Aoifa | Iashalur | 15 MI | line | 238 |
Total:
1 attackers (2 other)
2 defenders (25 MI)
Total combat strengths: 170 vs. 403
The region owner Iashalur and their allies defend.
The (rogue) troops attack because they are at war with Iashalur.
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
<Char >1 (2-M) </Char > | 2 (10-M) 3 (15-M) |
The Exiled (3) have no enemy in range and hold their fire.
<Char >The Exiled (3) fire on Monsters (1), scoring 65 hits.
</Char >Personal Guard (2) move closer to get better shots.
<Char >Personal Guard (2) fire on Monsters (1), scoring 35 hits.
</Char >Total ranged hits suffered: Attackers: 100, Defenders: 0
Monsters (1) advance towards the enemy.
<Char >Monsters (1) take 100 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 100 (0 from close combat and 100 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders
Turn No. 2
<Char >1 (1-M) </Char > | 2 (10-M) | 3 (15-M) |
<Char >The Exiled (3) fire on Monsters (1), scoring 74 hits.
</Char ><Char >Personal Guard (2) fire on Monsters (1), scoring 110 hits.
</Char >Total ranged hits suffered: Attackers: 184, Defenders: 0
Monsters (1) advance towards the enemy.
<Char >Monsters (1) take 184 hits from archer fire, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 184 (0 from close combat and 184 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders
Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.
Results
The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. None of your men were killed in this battle. Your unit gains 3 points of Morale. Combat training increases by 1 points. Unit cohesion rises 2 points.