Dubhaine Family/Aoifa/Battles/1012/February

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

February 8th

Sunrise -- Gaston Farms

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Royal RinnonTurinIashalur16 Cavwedge  306
2AThe ExiledAoifaIashalur15 MIline  242
3DMonsters(Monsters)(rogue)10 otherline  500


Total:
2 attackers (15 MI, 16 Cav)
1 defenders (10 other)
Total combat strengths: 548 vs. 500

The troops from (rogue) set up defenses because they control the battlefield.
The Iashalur troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Turin Erickson, King in Exile of Iashalur, Duke of Gaston, Marquis of Gaston is spotted wearing the Splendid Band.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (16-C)
 2 (15-M)
   <Char >3 (10-M)
</Char >
   

The Exiled (2) move closer to get better shots.
<Char >The Exiled (2) fire on Monsters (3), scoring 79 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 79
Royal Rinnon (1) ride on, closing in on the defenders.
Monsters (3) advance towards the enemy.


<Char >Monsters (3) take 79 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 79 (0 from close combat and 79 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 2

    1 (16-C)
2 (15-M)
 <Char >3 (9-M)
</Char >
    

<Char >The Exiled (2) fire on Monsters (3), scoring 86 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 86
Royal Rinnon (1) ride on, closing in on the defenders.
Monsters (3) advance towards the enemy.


Close Combat (Center Line):
<Char >Monsters (3) score 212 hits on Royal Rinnon (1).
</Char > Royal Rinnon (1) score 185 hits on Monsters (3).
Total close combat hits suffered: Attackers: 212, Defenders: 185

<Char >Monsters (3) take 271 hits (185 in close combat, 86 from archer fire), which cause 3 casualties.
</Char > Royal Rinnon (1) take 212 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 212 (212 from close combat and 0 from ranged), Defenders: 271 (185 from close combat and 86 from ranged)
Total casualties: 5 attackers, 3 defenders

Turn No. 3

    2 (15-M)
1 (11-C)
<Char >3 (6-M)
</Char >
     

The Exiled (2) fire carefully into the close combat near them.
<Char >The Exiled (2) fire on Monsters (3), scoring 69 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 69


Close Combat (Center Line):
<Char >Monsters (3) score 137 hits on Royal Rinnon (1).
</Char > Royal Rinnon (1) score 152 hits on Monsters (3).
Total close combat hits suffered: Attackers: 137, Defenders: 152

<Char >Monsters (3) take 221 hits (152 in close combat, 69 from archer fire), which cause 2 casualties.
</Char > Royal Rinnon (1) take 137 hits in close combat, which cause 3 casualties.
Turin Erickson, King in Exile of Iashalur, Duke of Gaston, Marquis of Gaston has been wounded by Monsters (3).
Total hits suffered: Attackers: 137 (137 from close combat and 0 from ranged), Defenders: 221 (152 from close combat and 69 from ranged)
Total casualties: 3 attackers, 2 defenders

Turn No. 4

    2 (15-M)
1 (8-C)
<Char >3 (4-M)
</Char >
     

The Exiled (2) fire carefully into the close combat near them.
<Char >The Exiled (2) fire on Monsters (3), scoring 75 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 75


Close Combat (Center Line):
Royal Rinnon (1) score 151 hits on Monsters (3).
<Char >Monsters (3) score 90 hits on Royal Rinnon (1).
</Char >Total close combat hits suffered: Attackers: 90, Defenders: 151

Royal Rinnon (1) take 90 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
<Char >Monsters (3) take 226 hits (151 in close combat, 75 from archer fire), which cause 2 casualties, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 90 (90 from close combat and 0 from ranged), Defenders: 226 (151 from close combat and 75 from ranged)
Total casualties: 2 attackers, 2 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 4 %. The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed in this battle. Morale of your troops falls by 20 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 3 points.

Sunset -- Gaston Farms

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)2 otherline  170
2DPersonal GuardQadanIashalur10 MIbox  165
3DThe ExiledAoifaIashalur15 MIline  238


Total:
1 attackers (2 other)
2 defenders (25 MI)
Total combat strengths: 170 vs. 403

The region owner Iashalur and their allies defend.
The (rogue) troops attack because they are at war with Iashalur.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (2-M)
</Char >
   2 (10-M)
3 (15-M)
   

The Exiled (3) have no enemy in range and hold their fire.
<Char >The Exiled (3) fire on Monsters (1), scoring 65 hits.
</Char >Personal Guard (2) move closer to get better shots.
<Char >Personal Guard (2) fire on Monsters (1), scoring 35 hits.
</Char >Total ranged hits suffered: Attackers: 100, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 100 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 100 (0 from close combat and 100 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (1-M)
</Char >
 2 (10-M)
3 (15-M)
   

<Char >The Exiled (3) fire on Monsters (1), scoring 74 hits.
</Char ><Char >Personal Guard (2) fire on Monsters (1), scoring 110 hits.
</Char >Total ranged hits suffered: Attackers: 184, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 184 hits from archer fire, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 184 (0 from close combat and 184 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. None of your men were killed in this battle. Your unit gains 3 points of Morale. Combat training increases by 1 points. Unit cohesion rises 2 points.

February 10th

Sunset -- Asurbanipal

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)44 otherline  565
2D Paladdins Elite GuardJonasIashalur42 MIline  587
3DSilver Faseas(militia/guard unit)Iashalur66 Archline  872
4D The ExiledAoifaIashalur15 MIline  255


Total:
1 attackers (44 other)
3 defenders (57 MI, 66 Arch)
Total combat strengths: 565 vs. 1714

The region owner Iashalur and their allies defend.
The (rogue) troops attack because they are at war with Iashalur.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (44-U)
</Char >
   2 (42-M)
<Char >3 (66-A)
</Char > 4 (15-M)
   

<Char ><Char >Silver Faseas (3) fire on Undead Horde (1), scoring 336 hits.
</Char ></Char ><Char > The Exiled (4) fire on Undead Horde (1), scoring 100 hits.
</Char ><Char > Paladdins Elite Guard (2) fire on Undead Horde (1), scoring 127 hits.
</Char >Total ranged hits suffered: Attackers: 563, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 563 hits from archer fire, which cause 25 casualties.
</Char >Total hits suffered: Attackers: 563 (0 from close combat and 563 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 25 attackers, 0 defenders

Turn No. 2

     <Char >1 (19-U)
</Char >
  2 (42-M)
<Char >3 (66-A)
</Char > 4 (15-M)
   

<Char > Paladdins Elite Guard (2) fire on Undead Horde (1), scoring 258 hits.
</Char ><Char ><Char >Silver Faseas (3) fire on Undead Horde (1), scoring 444 hits.
</Char ></Char ><Char > The Exiled (4) fire on Undead Horde (1), scoring 99 hits.
</Char >Total ranged hits suffered: Attackers: 801, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 801 hits from archer fire, which cause 19 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 801 (0 from close combat and 801 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 19 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 10 points. Combat training increases by 1 points. Unit cohesion rises 3 points.

February 12th

Sunset -- Eeborngul

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)1 otherline  135
2D Armed ColonistsCatoIashalur29 Archline  256
3D Borgian GuardBenedictIashalur5 Infline  84
4D Heavy FaseasLeopoldIashalur50 Archline  585
5D Personal GuardNorth'nIashalur20 Infwedge  192
6DPersonal GuardAdrianaIashalur10 Archwedge  148
7D ShroudedLazarusIashalur50 Archline  507
8D The ExiledAoifaIashalur15 MIline  259
9DTomb RaidersAesirIashalur21 Infline  198


Total:
1 attackers (1 other)
8 defenders (46 Inf, 15 MI, 139 Arch)
Total combat strengths: 135 vs. 2229

The region owner Iashalur and their allies defend.
The (rogue) troops attack because they are at war with Iashalur.

It is quite windy and the archers will have to aim very carefully.
Lazarus O'Haegan, Count of Mergrathor, Marshal of the Blades of the Exiles takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (1-M)
</Char >
   3 (5-I)
9 (21-I)
2 (29-A)
4 (50-A)
5 (20-I)
6 (10-A)
7 (50-A)
8 (15-M)
   

<Char > Heavy Faseas (4) fire on Monsters (1), scoring 290 hits.
</Char ><Char > Armed Colonists (2) fire on Monsters (1), scoring 54 hits.
</Char ><Char >Personal Guard (6) fire on Monsters (1), scoring 17 hits.
</Char ><Char > Shrouded (7) fire on Monsters (1), scoring 234 hits.
</Char > The Exiled (8) move closer to get better shots.
<Char > The Exiled (8) fire on Monsters (1), scoring 58 hits.
</Char >Total ranged hits suffered: Attackers: 653, Defenders: 0
Monsters (1) advance towards the enemy.
Borgian Guard (3), Personal Guard (5) and Tomb Raiders (9) advance towards the enemy.


<Char >Monsters (1) take 653 hits from archer fire, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 653 (0 from close combat and 653 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 0 Honour. You have improved your leadership skill. Your captain has improved his skill level. None of your men were killed in this battle. Morale of your troops falls by 5 points. Combat training increases by 1 points. Unit cohesion rises 3 points.

February 14th - Asurbanipal

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)3 otherline  280
2D Armed ColonistsCatoIashalur29 Archline  258
3D Paladdins Elite GuardJonasIashalur42 MIline  587
4DSilver Faseas(militia/guard unit)Iashalur66 Archline  873
5D The ExiledAoifaIashalur15 MIline  259


Total:
1 attackers (3 other)
4 defenders (57 MI, 95 Arch)
Total combat strengths: 280 vs. 1977

The region owner Iashalur and their allies defend.
The (rogue) troops attack because they are at war with Iashalur.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (3-M)
</Char >
    2 (29-A)
3 (42-M)
<Char >4 (66-A)
</Char > 5 (15-M)
   

Paladdins Elite Guard (3) move closer to get better shots.
<Char > Paladdins Elite Guard (3) fire on Monsters (1), scoring 154 hits.
</Char ><Char ><Char >Silver Faseas (4) fire on Monsters (1), scoring 402 hits.
</Char ></Char ><Char > Armed Colonists (2) fire on Monsters (1), scoring 43 hits.
</Char > The Exiled (5) move closer to get better shots.
<Char > The Exiled (5) fire on Monsters (1), scoring 53 hits.
</Char >Total ranged hits suffered: Attackers: 652, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 652 hits from archer fire, which cause 3 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 652 (0 from close combat and 652 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Defender Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. Your captain has improved his skill level. None of your men were killed in this battle. Morale of your troops falls by 5 points. Combat training increases by 1 points. Unit cohesion rises 4 points.

February 18th

Sunrise -- Eeborngul

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A ArchersAdamIashalur33 Archline  467
2A Heavy FaseasLeopoldIashalur50 Archline  538
3A Sanguine SagittariiEoghanIashalur51 Archline  824
4A The ExiledAoifaIashalur20 MIline  330
5DMonsters(Monsters)(rogue)6 otherline  475
6DMonsters(Monsters)(rogue)13 otherline  945


Total:
4 attackers (20 MI, 134 Arch)
2 defenders (19 other)
Total combat strengths: 2159 vs. 1420

The troops from (rogue) set up defenses because they control the battlefield.
The Iashalur troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.
Leopold Arrakis (Noble of Iashalur) takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   4 (20-M)
1 (33-A)
2 (50-A)
3 (51-A)
   <Char >5 (6-M)
</Char ><Char >6 (13-M)
</Char >
   

The Exiled (4) move closer to get better shots.
<Char > The Exiled (4) fire on Monsters (6), scoring 64 hits.
</Char ><Char > Sanguine Sagittarii (3) fire on Monsters (6), scoring 243 hits.
</Char ><Char > Heavy Faseas (2) fire on Monsters (5), scoring 203 hits.
</Char ><Char > Archers (1) fire on Monsters (6), scoring 237 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 747
Monsters (6) stay behind their camp fortifications.
Monsters (5) advance towards the enemy.


<Char >Monsters (5) take 203 hits from archer fire, which cause 2 casualties.
</Char ><Char >Monsters (6) take 272 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 475 (0 from close combat and 475 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

    1 (33-A)
2 (50-A)
3 (51-A)
4 (20-M)
  <Char >5 (4-M)
</Char >
<Char >6 (11-M)
</Char >
   

<Char > Archers (1) fire on Monsters (5), scoring 200 hits.
</Char ><Char > Sanguine Sagittarii (3) fire on Monsters (5), scoring 503 hits.
</Char ><Char > Heavy Faseas (2) fire on Monsters (5), scoring 328 hits.
</Char ><Char > The Exiled (4) fire on Monsters (5), scoring 100 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 1131
Monsters (6) stay behind their camp fortifications.
Monsters (5) advance towards the enemy.


<Char >Monsters (5) take 1131 hits from archer fire, which cause 4 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1131 (0 from close combat and 1131 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

    1 (33-A)
2 (50-A)
3 (51-A)
4 (20-M)
   <Char >6 (11-M)
</Char >
   

The Exiled (4) move closer to get better shots.
<Char > The Exiled (4) fire on Monsters (6), scoring 53 hits.
</Char ><Char > Sanguine Sagittarii (3) fire on Monsters (6), scoring 412 hits.
</Char ><Char > Heavy Faseas (2) fire on Monsters (6), scoring 303 hits.
</Char ><Char > Archers (1) fire on Monsters (6), scoring 190 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 958
Monsters (6) stay behind their camp fortifications.


<Char >Monsters (6) take 479 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 479 (0 from close combat and 479 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

    1 (33-A)
2 (50-A)
3 (51-A)
4 (20-M)
  <Char >6 (7-M)
</Char >
   

<Char > The Exiled (4) fire on Monsters (6), scoring 110 hits.
</Char ><Char > Archers (1) fire on Monsters (6), scoring 181 hits.
</Char ><Char > Sanguine Sagittarii (3) fire on Monsters (6), scoring 426 hits.
</Char ><Char > Heavy Faseas (2) fire on Monsters (6), scoring 172 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 889
Monsters (6) advance towards the enemy.


<Char >Monsters (6) take 889 hits from archer fire, which cause 7 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 889 (0 from close combat and 889 from ranged)
Total casualties: 0 attackers, 7 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 3 %. The local roads network has also been damaged.

Results

The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed in this battle. Morale of your troops falls by 20 points. Combat training increases by 2 points. Unit cohesion rises 2 points.

February 20th

Sunset -- Raden

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A ArchersAdamIashalur23 Archline  353
2A Armed ColonistsCatoIashalur29 Archline  319
3A Borgian GuardBenedictIashalur25 Infline  277
4A Royal RinnonTurinIashalur35 Cavwedge  560
5A ShroudedLazarusIashalur50 Archline  411
6A The ExiledAoifaIashalur20 MIline  331
7DMonsters(Monsters)(rogue)7 otherline  565


Total:
6 attackers (25 Inf, 20 MI, 102 Arch, 35 Cav)
1 defenders (7 other)
Total combat strengths: 2251 vs. 565

The region owner (rogue) and their allies defend.
The Iashalur troops attack because they are at war with (rogue).

There is almost no wind today, archers will be deadly.

Turin Erickson, King in Exile of Iashalur, Duke of Gaston, Marquis of Gaston is spotted wearing the Splendid Band.
Lazarus O'Haegan, Count of Mergrathor, Marshal of the Blades of the Exiles takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  4 (35-C)
6 (20-M)
1 (23-A)
2 (29-A)
5 (50-A)
3 (25-I)
  <Char >7 (7-M)
</Char >
   

<Char > Shrouded (5) fire on Monsters (7), scoring 194 hits.
</Char ><Char > Archers (1) fire on Monsters (7), scoring 98 hits.
</Char ><Char > Armed Colonists (2) fire on Monsters (7), scoring 107 hits.
</Char > The Exiled (6) move closer to get better shots.
<Char > The Exiled (6) fire on Monsters (7), scoring 52 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 451
Royal Rinnon (4) ride on, closing in on the defenders.
Borgian Guard (3) advance towards the enemy.
Monsters (7) advance towards the enemy.


<Char >Monsters (7) take 451 hits from archer fire, which cause 3 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 451 (0 from close combat and 451 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

    1 (23-A)
2 (29-A)
4 (35-C)
5 (50-A)
6 (20-M)
  3 (25-I)
<Char >7 (4-M)
</Char >
    

<Char > Archers (1) fire on Monsters (7), scoring 131 hits.
</Char ><Char > Shrouded (5) fire on Monsters (7), scoring 268 hits.
</Char ><Char > The Exiled (6) fire on Monsters (7), scoring 102 hits.
</Char ><Char > Armed Colonists (2) fire on Monsters (7), scoring 94 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 595
Royal Rinnon (4) ride on, closing in on the defenders.
Monsters (7) advance towards the enemy.


Close Combat (Center Line):
<Char >Monsters (7) score 82 hits on Borgian Guard (3).
</Char ><Char >Monsters (7) score 137 hits on Royal Rinnon (4).
</Char > Royal Rinnon (4) score 371 hits on Monsters (7).
Borgian Guard (3) score 159 hits on Monsters (7).
Total close combat hits suffered: Attackers: 219, Defenders: 530

<Char >Monsters (7) take 1125 hits (530 in close combat, 595 from archer fire), which cause 4 casualties, wiping the unit out.
</Char > Royal Rinnon (4) take 137 hits in close combat, which cause 3 casualties.
Borgian Guard (3) take 82 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 219 (219 from close combat and 0 from ranged), Defenders: 1125 (530 from close combat and 595 from ranged)
Total casualties: 6 attackers, 4 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 2 %. The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. Your captain has improved his skill level. None of your men were killed in this battle. Morale of your troops falls by 12 points. Combat training increases by 1 points. Unit cohesion rises 3 points.