Ni'Tessine Family/Corwyn/Monster of Elmbar
< Ni'Tessine Family | Corwyn
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The Monster of Elmbar | |||||||||||
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Part of a monster cleansing | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Sirion | Monster | ||||||||||
Commanders | |||||||||||
Corwyn Ni'Tessine | |||||||||||
Strength | |||||||||||
255 (29 elven archers) | 115 (1 monster) | ||||||||||
Formations | |||||||||||
No particular | No particular | ||||||||||
Casualties | |||||||||||
0 (0%) | 1 (100%) |
Name | Role | Commander | Realm | Unit | Formation | Strength |
---|---|---|---|---|---|---|
Ni'Tessine Marksmen | Attacker | Corwyn | Sirion | 29 Archers (range 3) | line | 255 |
Monsters | Defender | (Monsters) | (rogue) | 1 Monster | line | 115 |
Total:
- 1 attacker unit (29 elven archers with range 3)
- defensive stance, middle position, arranged in a line.
- 32% training, 50%/45% equipment, 89% morale, 24% cohesion
- 1 defender unit (1 monster)
Total combat strengths: 255 vs. 115
The troops from (rogue) set up defenses because they control the battlefield.
The elven Sirion troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn One
(29-A) | (1-M) |
Actions:
- Ni'Tessine Marksmen have no enemy in range and advance to better firing positions.
- Monster advances towards the enemy.
Turn Two
(29-A) | (1-M) |
Actions:
- Ni'Tessine Marksmen fire on the Monster, scoring 87 hits.
- Monster tries to advance towards the enemy.
Events:
Total casualties: 0 attackers, 1 defender
Attacker Victory!
Outcome:
- Corwyn gained 1 Honour.
- None of the elves were killed in this battle.
- The unit gained 2 points of Morale. Combat training increased by 3 points. Unit cohesion increased 5 points.