Changing Classes: Difference between revisions
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=== Priest === | === Priest === | ||
Spread religion and take an important role in the | Spread religion and take an important role in the people's lives. | ||
Dedicate yourself to a religion at a temple, of at least size 3, and become a full member (no unit). | Dedicate yourself to a religion at a temple, of at least size 3, and become a full member (no unit). |
Revision as of 17:40, 5 June 2007
Classes
You may only change class while within the borders of your realm. If any requirements are wrong please feel free to fix them.
Note to the Readers
Changes have been made off and on to this page. It should be known these are estimates, and are as accurate as we can make them.
--Steve2609 (The original author)
Knight
The Knight is one of the basic classes in the game. There are no requirements for this class; however, if you are an adventurer, you have to get three letters of recommendation, 5 prestige and perhaps an unknown amount of honour.
- Note: As adventurers are still an experimental class, there are still some bugs in their transition from adventurer to knight.
Trader
The other basic class. There are no requirements for this class beyond being "in the game" for at least 7 days.
Bureaucrat
Help your realm internally by managing the production/morale/loyalty of regions rather than in battle.
20 Honour required.
Mentor
Teach newcomers how to fight instead of doing it yourself.
20 Honour and 6 Prestige required.
Priest
Spread religion and take an important role in the people's lives.
Dedicate yourself to a religion at a temple, of at least size 3, and become a full member (no unit).
(Little is still known of this class. There may be other requirements for some of their abilities.)
Adventurer
You can only start as this class, not switch to it, as characters in it are meant to be disgraced nobles, or distant relatives of noble families.
This class has a very different set of action options from the rest of the classes. Adventurers cannot lead units, they work solo or in collaboration with other adventurers. They also have the option of finding or creating items, which if "Unique" can be sold to nobles for a possibility of recognition. 3 points of recognition from nobles gives you the option of becoming a knight (and thus a noble).
Hero
The inspiring fighter who joins his men in battle. Helps the troop's and region's morale as well as being able to sometimes recruit peasants. The Hero can die on the battlefield, and you can't switch out of this class.
15 Honour and 6 Prestige required.
Cavalier
An advanced Soldier who can hire more Cavalry than others.
To leave this class requires the sacrifice of 2 points of prestige, so consider carefully if this is your path.
50 Honour and 20 Prestige required. You must also be a knight or a lord (or presumably ruler).
Infiltrator
The assassin. Least popular among enemies. They use their stealth to weaken, disrupt, and assassinate their opponents.
To have an effective assassin you can't have a unit, so any soldiers will have to go.
50 Honour and 10 Prestige required.
Martyr
Not a real class in itself. You can only become a Martyr if you are a Priest. When you declare yourself a Martyr, you become a Hero, simple as that.
15 Honour, 7 Prestige and Priest class required.