Adventurer Theories: Difference between revisions
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* You hear rumours about undead and a few who claim to have seen them from afar. | * You hear rumours about undead and a few who claim to have seen them from afar. | ||
* There are many rumours about the undead, and you encounter several eye witnesses of recent appearances. | * There are many rumours about the undead, and you encounter several eye witnesses of recent appearances. | ||
* It's an invasion! There are undead wherever you look! | |||
=== Encounter Texts === | === Encounter Texts === |
Revision as of 11:55, 8 January 2007
This article needs to be cleaned up to conform to a higher standard of quality. |
This is the page for the community to use to list their theories on adventurer actions, and what effect they have. Feel free to help out.
Sages
I've only run into one kind of sage in the region I'm in, but run into this one a number of times. Perhaps only one kind of sage per region?
-Is it possible that sages are only to be found in certain scattered regions around the map? Then there could be the Mysterious Wise Sage of the Great ABC Plains, who you've heard about from other adventurers who saw him once. You go to find him to see if he'll make you a unique item, but he's nowhere to be found (perhaps they're only available randomly in their regions). And perhaps the Sage of one region always requires the same items from adventurers who want him to make them a unique item. Is there any way to test this idea?
Hint from Tom: The same sage will stay in the same region for a few days, during which you can encounter him more than once. "Same sage" here meaning that he will offer the same services each time you find him. After a few days, he will move on. You might later find a different sage in that same region, though.
Sage Encounter Texts
- You have encountered a sage, a wise man, rumoured by many to have magical powers. He and his kind are the only people capable of repairing unique items.He also offers you to make an item for you, a very rare opportunity indeed. He will need special ingredients for this, and he can only help you if you bring these:
- You have encountered a sage, a wise man, rumoured by many to have magical powers. He and his kind are the only people capable of repairing unique items.
Since you do not have any unique items, the sage can not offer you any repairs.
Item Recipes
Far East
Item 1 | Item 2 | Region | Build |
---|---|---|---|
Murder Knife | Small Silver Mirror | Osaliel | unknown |
Mysterious Book | Quality Leather | Cutnipaniel | unknown |
Giant Eagles Feather | - | Batesaor | unknown |
Golden Idol | - | Unknown | unknown |
Flintstone | Griffon Egg | Anaos | unknown |
Beluaterra
Item 1 | Item 2 | Item 3 | Region | Build |
---|---|---|---|---|
Smashed Shield | Griffon Egg | [1]Luhgrethen | unknown | |
- | - | [2]Nuzanki | unknown | |
Rare Woodland Flower | Wootz | Monster Claw | [3]Qual | unknown because I didn't had item 1. :( |
Rare woodland flower | Old horn | Heretic's staff | Gemke | unknown -- same sage encountered twice in same region |
Small Silver Mirror | Monster Skull | Ieara | unknown | |
Devil's Flute | Wootz | [4]Pellan | unknown |
Sage Result Texts
- You do not have all of these, so he shakes his head and tells you there is nothing he can do. Maybe if you could acquire them, within the hour?
- Since you do not have any unique items, the sage can not offer you any repairs.
Investigation and Hunting
Just starting some research on this.
- What are the various texts one can see on investigation? Which is the order of "less to most"?
- What are the various sizes of monster/undead you can encounter? How do they relate to the investigation report?
- When do you meet large monsters or undead champions? Any correlation to any of the above?
Investigation Texts
Note: according to Tom, it is wrong to group these texts together like this. Some texts only apply to monsters, and some only to undead. We need to put these back in their proper categories.
- You hear nothing about Type.
- You hear rumours about Type and a few who claim to have seen them from afar.
- There are rumours of Type and some apparently reliable reports.
- This region appears to have a definite Type problem. You find enough evidence and traces to be sure.
- Type are roaming the countryside, and the locals stay within the settlements. You have seen signs of Type activity yourself.
Monsters:
- There are some rumours of monsters.
- There are rare rumors of monsters.
- There are rumours of monsters and some apparently reliable reports.
Undead:
- The few rumours you hear about undead are unreliable and old.
- There are some rumours about undead.
- You hear rumours about undead and a few who claim to have seen them from afar.
- There are many rumours about the undead, and you encounter several eye witnesses of recent appearances.
- It's an invasion! There are undead wherever you look!
Encounter Texts
Monsters:
- you finally encounter a few monsters.
- you finally encounter a small group of monsters.
- you finally encounter a large group of monsters.
Undead:
- you finally find a few disorganized undead.
- you finally find a small group of undead.
- you finally find a large group of undead.
- you finally find a large and organized undead group.
- you finally find an organized unit of undead.
- you finally find a small undead army.
- you finally find an organized undead army. They are lead by an undead champion, an evil creature with more power and intelligence than the usual lot.
Battle Texts
Monsters:
- The battle rages, you against the monsters. Your blows land true and you strike most of them down, while a few manage to flee.
- You fight with everything you've got - but the monsters turn out too strong or too many for you. And then things start to go badly. You can not get away from them, and find yourself surrounded! You fight on, and they beat on you. You finally manage to break free and run for your life. You are exhausted and have suffered bruises and minor injuries, but nothing serious. A little rest and you will be ready again.
Undead:
- The battle rages, you against the undead. Your blows land true, shattering them to dust left and right.
- You fight with zeal and strength - but the undead are unimpressed. They feel neither pain nor fear, but you do. Lots of it. Finally, you manage to break free. You run for your life - and escape.
- You fight with zeal and strength - but the undead are unimpressed. They feel neither pain nor fear, but you do. Lots of it. Then you give up trying to defeat them and you only try to get away - but you find yourself surrounded! You fight on, desperately trying, and they beat on you without end. After what seems like eternity, you manage to break through their ranks. Exhausted and bleeding from many small cuts, you escape. A little rest and you will be ready again.
Monsters and Undead
The text differences between monsters and undead might indicate that there are important differences between the two. What are they?
Resting
Is the rest for each hour a linear function or a polynomial? Supposedly resting is more effective when done for longer, and Tom insists the formula is not linear. Anyone is welcome to help out with recording different effectiveness.
Sleeping
I have a old tent and a small tent will they act differently?
Nr. of hours: | On the Floor | On a Bedroll | In a Tent | Primitive Room | Common Room | Private Room |
---|---|---|---|---|---|---|
3hrs | (4-5) fatigue | 5 fatigue | 6 fatigue | 8/9 fatigue | 9 fatigue | 11 fatigue/12 fatigue |
4 hrs | 6 fatigue, 7 fatigue | 6 fatigue, 7 fatigue | 7 fatigue | 10 fatigue, 11+ fatigue |
12 fatigue | <16< fatigue |
5 hrs | 7 fatigue, 8 fatigue | 9 fatigue | 9 fatigue 10 fatigue |
12 fatigue 13+ fatigue |
15 fatigue | 21+ fatigue |
6 hrs | 8 fatigue
6 fatigue? |
11 fatigue
10 fatigue? |
12 fatigue | 15 fatigue 16 fatigue 10 fatigue? |
15+ fatigue 19 fatigue 20 fatigue (or even more) |
16+ fatigue 23 fatigue |
7 hrs | 8, 10, 11 fatigue | 13 fatigue | 17 fatigue | 22+ fatigue, 23 fatigue |
31 fatigue | |
8 hrs | 11 fatigue 12 fatigue |
13 fatigue | 15 fatigue | 18+ fatigue, 22 fatigue |
28+ fatigue | 32+ fatigue |
9 hrs | 13 fatigue | 16 fatigue | 23+ fatigue | |||
10 hrs | 14-15 fatigue | 16 fatigue |
25 fatigue| |
37 fatigue | ||
11 hrs | 16 fatigue | |||||
12 hrs | 18 fatigue | 29 fatigue | ||||
13 hrs | ||||||
14 hrs | ||||||
15 hrs | +35 Fatigue | |||||
16 hrs | 22 | |||||
Linear Progression? | 1.5/hour -.5 | 2/hour -1 | 1.8/hour -.2 | 2.33/hour +1? 2.5/hour ? |
3.33/hour -1.33 | 4/hour |
The results also seem to be somewhat variable. Different results have been reported for the same hours/conditions. Perhaps based on how well-fed you are?
Bath & Massage
1 hour | 2 hours | 3 hours |
---|---|---|
9 fatigue
12 fatigue |
14 fatigue | 17 fatigue 17+ fatigue |