Difference between revisions of "The Dream/Feedback"
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As I do not have a windows or Mac machine, (will try with WINE) Any chance of access to the source code. - [[User:silverbear:silverbear]] 22:35, 16 August 2010 (UTC) | As I do not have a windows or Mac machine, (will try with WINE) Any chance of access to the source code. - [[User:silverbear:silverbear]] 22:35, 16 August 2010 (UTC) | ||
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+ | I would like that you could log in multiple times a day and having your 30 minute counter just go down. Your last place should be saved. Especially good for playing at work or during a busy time. Overall experience was fun! I liked it and will surely do another mission tomorrow. The idea about finding things is good. But inventory should be there... A small one, a backpack. I like that the game does not have a magic GPS or compass. More realistic. A history of said text would be awesome! These things only matter if the game will go bigger. | ||
+ | --[[User:M2rt|M2rt]] 23:43, 16 August 2010 (UTC) |
Revision as of 01:43, 17 August 2010
Please post feedback regarding The Dream to this page. Feedback does not mean discussion. Just post what you liked, what you missed, if it was fun - basically, what your experience was (without spoilers, please!) so I know what to do again and what not. --Tom 21:25, 16 August 2010 (UTC)
As I do not have a windows or Mac machine, (will try with WINE) Any chance of access to the source code. - User:silverbear:silverbear 22:35, 16 August 2010 (UTC)
I would like that you could log in multiple times a day and having your 30 minute counter just go down. Your last place should be saved. Especially good for playing at work or during a busy time. Overall experience was fun! I liked it and will surely do another mission tomorrow. The idea about finding things is good. But inventory should be there... A small one, a backpack. I like that the game does not have a magic GPS or compass. More realistic. A history of said text would be awesome! These things only matter if the game will go bigger. --M2rt 23:43, 16 August 2010 (UTC)