The Dream

From BattleMaster Wiki
Big Fat Red Notice:

Please put all /Spoilers on the /Spoilers page. That's what it is there for. Do not read the spoilers page unless you don't want to play. It's a game of discovery, the spoilers will ruin it for you!

Also, I would very much like some /Feedback - a lot of work has gone into this project, and I'd like to know if it was worth it, and if it's something that I could/should/absolutely-have-to do again sometime.


The Dream Begins...

Dream1.jpg

Inhuman creatures are roaming the lands that mankind has fought over for so long. Are they merely joining the battle for dominance, or do they have a more hostile agenda? No one is really certain, though prophecies foretell of bad things yet to come. But how much is in the words, and how much in the mind?


Swords clash on the battlefields of the icy north, as the undead who are not hindered by cold nor fear advance upon the scattered settlements of humanity.

Claws dig into armours and walls alike in the south, as monsters take back the forests and the plains, and feed on those who considered themselves rulers of the lands.

Dark clouds boil over the ashen mountains and burning deserts of the west, as the Netherworld extends its fangs and those creatures from a different place, the Daimons, crush all that stand before them.


And now, something else is looming over the land at night. Strange lights in the sky, strange sounds inbetween the cracks of reality. Only the insane minds are open for this newest, faintest message. The regular human mind notices it only in its most open and exploratory state - when it dreams...


Dream The Dream

Dream2.jpg

The Dream is a standalone mini-supplement to the 4th Beluaterra Invasion. It is an interactive fiction game, do not expect action and combat. There are a few quests and there is a small game-world to explore and discover.

It is a 3D mini-game available for OS X and Windows. While the game is a standalone program (i.e. you download and install it), it is tied into the BattleMaster game and links to your account. If you have a character on Beluaterra, you can even get in-game rewards for him (but you can play for fun even if you don't).

You will need to get your Application Key to play the game.

You can dream once per day (as soon as you log in, it counts), a daily dream can last up to 30 minutes. Estimated play time until you have seen everything there is to see is about 4 hours total.


Minimum System Requirements

  • Windows 2000 or later; Mac OS X "Panther" 10.3.9 or later
  • Pretty much any 3D graphics card (integrated graphics cards probably won't be enough)
  • 1 GB of RAM - you can try with 512 MB, but at your own risk
  • ca. 260 MB of hard drive space


Caveat

Please note that The Dream was done in our spare time, and while we're proud of it, neither quality nor amount of content should be compared to commercial games. In addition, it is using a beta version of the Unity 3D engine, which has a few known bugs.


Download

choose your operating system, both downloads are ~140 MB

  • Mac PPC: I can make one, didn't know if anyone still has an old Mac, mail me if you need a PPC version
  • Linux: Beta testing showed that the game runs under WINE, but the mouse (for looking around, etc.) doesn't work, at least for our tester. If you want to try, and maybe get it working on Linux, download the windows version and help me find the problem.


Known Issues

There are a few issues that we know about, but can't or don't want to fix:

  • Trees sometimes look weirdly "deforested" at a certain distance. This is a bug in the beta version of the Unity 3D engine.
  • You can not change resolution or quality settings while running the game, the options in the in-game menu do not work. This is due to laziness on our part. This also means you have to restart the game after running the performance test.
  • You can only hold one item at a time. That is not a bug, it is a design decision. However, the interface could be better, giving you a choice instead of silently replacing the object you hold. Again, this is due to us being too lazy to implement a full inventory system.