Difference between revisions of "Unique Items"
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==Acquirement== | ==Acquirement== | ||
− | Unique items are, by their own natures, precious artifacts long forgotten inside the civilization circle. They were lost to the wild, and some eventually claimed by the unholy walkers of the wild | + | Unique items are, by their own natures, precious artifacts long forgotten inside the civilization circle. They were lost to the wild, and some eventually claimed by the unholy walkers of the wild, the [[Undead]], or by monstreous beasts for their lair and treasure, the largest and wildest of [[Monsters]]. |
− | + | Unique items are ''not'' of the same thing as those [[Common Items|common items]], which adventurers can gather in a routine basis. | |
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+ | Unique Items can be gained by defeating undead champions or the largest of monsters. These can be encountered while hunting, though the exact circumstances when and where a champion/big-one is encounterd are still unknown. | ||
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==Condition== | ==Condition== | ||
− | Unique items have a condition of integrity | + | Unique items have a condition of integrity and deteriorate over time and with use. Only a [[Sage]] can repair them. |
+ | |||
==Trade== | ==Trade== | ||
Unique items can be traded, not only among adventurers, but to proper nobles as well. Remember that these nobles are far more wealthy than all but the most successful adventurers. 20 gold isn't much for most nobles, it is a fortune for adventurers. | Unique items can be traded, not only among adventurers, but to proper nobles as well. Remember that these nobles are far more wealthy than all but the most successful adventurers. 20 gold isn't much for most nobles, it is a fortune for adventurers. | ||
+ | |||
==Roleplaying Potential== | ==Roleplaying Potential== | ||
Unlimited. Especially for items with an in-game history, such as the Crown of Someplace, which has been the traditional regalia of the Kings of the Legendary Realm of Wherever for so many years until it was stolen one day... | Unlimited. Especially for items with an in-game history, such as the Crown of Someplace, which has been the traditional regalia of the Kings of the Legendary Realm of Wherever for so many years until it was stolen one day... | ||
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==List of Known Items== | ==List of Known Items== |
Revision as of 19:49, 24 December 2006
Unique items are legendary and/or mysterious artifacts of history and power. They bring prestige to whomever manages to secure them for himself, because they are so rare and whomever owns one must be powerful.
Contents
Uniqueness
Why are unique items valuable? Because they are unique. And we don't mean the way the word "rare" is taken in some deteriorated circumstances in which it means "about half a million top guys have it". Every unique item exists exactly once. Well, for per island.
As a result, if you want to be the owner of the "Big Book of Bugfixing", the only way to get it is to find the current owner, and make him part with it. There is absolutely no way to find a second one or a duplica. See, "unique" means exactly what the dictionary definition makes you think it means.
Acquirement
Unique items are, by their own natures, precious artifacts long forgotten inside the civilization circle. They were lost to the wild, and some eventually claimed by the unholy walkers of the wild, the Undead, or by monstreous beasts for their lair and treasure, the largest and wildest of Monsters.
Unique items are not of the same thing as those common items, which adventurers can gather in a routine basis.
Unique Items can be gained by defeating undead champions or the largest of monsters. These can be encountered while hunting, though the exact circumstances when and where a champion/big-one is encounterd are still unknown.
Condition
Unique items have a condition of integrity and deteriorate over time and with use. Only a Sage can repair them.
Trade
Unique items can be traded, not only among adventurers, but to proper nobles as well. Remember that these nobles are far more wealthy than all but the most successful adventurers. 20 gold isn't much for most nobles, it is a fortune for adventurers.
Roleplaying Potential
Unlimited. Especially for items with an in-game history, such as the Crown of Someplace, which has been the traditional regalia of the Kings of the Legendary Realm of Wherever for so many years until it was stolen one day...