Difference between revisions of "Help:Hierarchy"

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Ranks and hierarchy are central to a feudal system. Your rank, i.e. your position within the hierarchy, determines your potential positions, tax income, information available to you and many other details of importance. Advancing within the realm hierarchy is an important personal goal for every noble, but only a few can stand at the top.
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=== Ranks ===
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;Outlaw: The lowest rank of the game. For a noble, this rank is reachable only through the committing of dishonorable acts. Unknown commoners are considered outlaws. If an outlaw is captured he can be executed by the imprisoning realm's judge without a prior ban.
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;Freeman: The highest possible rank achievable for a commoner. A freeman can walk about as he pleases, and does not risk execution out-of-hand if he is captured or arrested.
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;Noble: Your initial rank for a new character, the noble is a noble without alignment, not having sworn fealty to any lord. He will most likely have a minimal income, and has no estate.
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;Knight: A full noble, having sworn fealty to a lord and thus having integrated himself fully into the realm hierarchy. In return the knight will receive a portion of the region's tax income, equivalent to the percentage of the region his estate controls. The most common rank within most realms. A knight has an estate in his liege lord's region, and full access to all functions available to a noble. A knight can be appointed as a local lord.
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;Lord (Baron/Count/Marquis/etc.): Landed nobility, a knight who has been entrusted with a region of the realm. In addition to knightly activities, landed nobility also control the region entrusted to them and has many local command options. Lords can take an estate in their region, or be without one.
  
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;Duke: Region lords (barons, counts and marquises) can swear fealty to a duke, adding their region to his duchy. A duke can be lord of a region in his own duchy.
  
Ranks and hierarchy are central to a feudal system. Your rank, i.e. your
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;Royal: Nobles with direct ties to the royal family. This rank is limited to the current ruler and members of his family, as well as former rulers and their family members if they were within the realm at the time of his rulership. Nobles joining the realm later may claim royal blood, but their claims are usually disputed or weak and do not affect the effective rank. Royalty cannot be banned from the realm.
position within the hierarchy, determines your potential positions, tax
 
income, information available to you and many other details of importance.
 
Advancing within the realm hierarchy is an important personal goal for every
 
noble, but only few can stand at the top.<br>
 
For tax purposes, every rank equals one point, multiplied by the weight
 
given in the tax distribution.<br>
 
<p>
 
<H4>Ranks</H4>
 
<DL>
 
<DT><a name="Freeman">Freeman</a></DT>
 
<DD>The lowest rank of the game, reachable only through a judge accusing
 
you of treason or a ruler disputing your title of nobility. A freeman can
 
still walk about as he pleases, but can only recruit a limited number of
 
armed men and many pieces of internal realm information are not available
 
to him. He also can not visit tournaments.<br>
 
<br></DD>
 
<DT><a name="Noble">(Lesser) Noble</a></DT>
 
<DD>Your initial rank whenever you join a realm, the lesser noble is a noble
 
without alignment, not having sworn fealty to any lord. Like the freeman,
 
he can only recruit a limited number of soldiers. A few advanced options
 
within the realm are hidden from him, and he can not be elected nor appointed
 
to any government position or given a region to command.<br>
 
<br></DD>
 
<DT><a name="Knight">Knight</a></DT>
 
<DD>A full noble, having sworn fealty to a lord and thus having integrated
 
himself fully into the realm hierarchy. The most common rank within
 
most realms. A knight has full access to all functions available to a
 
noble and can be appointed as a local lord. Knights can also be
 
elected to all government positions except that of ruler.<br>
 
<br></DD>
 
<DT><a name="Lord">Lord (Baron/Count/Marquis/Duke)</a></DT>
 
<DD>Landed nobility, a knight who has been entrusted with a region of the
 
realm. In addition to knightly activities, landed nobility also controls
 
the region entrusted to them and has many local command options. Only landed
 
nobility or royals can be elected as ruler of a realm.<br>
 
<br></DD>
 
<DT><a name="Royal">Royal Relative</a></DT>
 
<DD>Nobles with direct ties to the royal family. This rank is limited to the
 
current ruler and members of his family, as well as former rulers and their
 
family members if they were within the realm at the time of his rulership.
 
Nobles joining the realm later may claim royal blood, but their claims are
 
usually disputed or weak and do not affect the effective rank.<br>
 
Royal relatives are always royal knights at least and are above the judge's
 
ability to accuse or any new ruler's dispute option. They also can not
 
be banned from the realm.<br>
 
</DD>
 
</DL>
 
<p>
 
<H4>Fealty</H4>
 
A lesser noble can swear fealty to a lord, by meeting with the lord or
 
visiting the region he commands. By doing so, the lesser noble integrates
 
himself into the realm hierarchy, and advances to knight rank.<br>
 
Fealty has little in-game effect right now, but will become more important
 
with further development.<br>
 
  
<p>
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=== Duchies ===
<H4>Duchies</H4>
+
Region lords (barons, counts and marquises) can swear fealty to a duke, adding their region to his duchy. A duchy is a local power structure below the realm level. The duchy consists of a duke and all regions sworn to that duke. All regions must be part of a duchy.
Minor lords (barons, counts and marquises) can swear fealty to a duke,
 
adding their region to his duchy. A duchy is a local power structure
 
below the realm level.<br>
 
Like fealty, there are only a few minor in-game effects of duchies right
 
now, but more are being added.<br>
 
  
[[Category: Help]]
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== See Also ==
 +
* [[Rank]]
 +
* [[Region Command]]
 +
* [[Taxes]]

Latest revision as of 04:01, 13 June 2012

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Ranks and hierarchy are central to a feudal system. Your rank, i.e. your position within the hierarchy, determines your potential positions, tax income, information available to you and many other details of importance. Advancing within the realm hierarchy is an important personal goal for every noble, but only a few can stand at the top.

Ranks

Outlaw
The lowest rank of the game. For a noble, this rank is reachable only through the committing of dishonorable acts. Unknown commoners are considered outlaws. If an outlaw is captured he can be executed by the imprisoning realm's judge without a prior ban.
Freeman
The highest possible rank achievable for a commoner. A freeman can walk about as he pleases, and does not risk execution out-of-hand if he is captured or arrested.
Noble
Your initial rank for a new character, the noble is a noble without alignment, not having sworn fealty to any lord. He will most likely have a minimal income, and has no estate.
Knight
A full noble, having sworn fealty to a lord and thus having integrated himself fully into the realm hierarchy. In return the knight will receive a portion of the region's tax income, equivalent to the percentage of the region his estate controls. The most common rank within most realms. A knight has an estate in his liege lord's region, and full access to all functions available to a noble. A knight can be appointed as a local lord.
Lord (Baron/Count/Marquis/etc.)
Landed nobility, a knight who has been entrusted with a region of the realm. In addition to knightly activities, landed nobility also control the region entrusted to them and has many local command options. Lords can take an estate in their region, or be without one.
Duke
Region lords (barons, counts and marquises) can swear fealty to a duke, adding their region to his duchy. A duke can be lord of a region in his own duchy.
Royal
Nobles with direct ties to the royal family. This rank is limited to the current ruler and members of his family, as well as former rulers and their family members if they were within the realm at the time of his rulership. Nobles joining the realm later may claim royal blood, but their claims are usually disputed or weak and do not affect the effective rank. Royalty cannot be banned from the realm.

Duchies

Region lords (barons, counts and marquises) can swear fealty to a duke, adding their region to his duchy. A duchy is a local power structure below the realm level. The duchy consists of a duke and all regions sworn to that duke. All regions must be part of a duchy.

See Also