Difference between revisions of "Repair and training costs"
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m (→Repair cost: more data) |
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==Repair cost== | ==Repair cost== | ||
− | Depends on number of troops and maybe on troop quality or type: | + | Depends on number of troops and maybe on troop quality or type, add information as you see fit: |
'''Number of troops : Gold needed per 10% damage/Hours needed''' | '''Number of troops : Gold needed per 10% damage/Hours needed''' | ||
<table style="border-style: solid; border-width:thin;"> | <table style="border-style: solid; border-width:thin;"> | ||
− | <tr><th width="150px"># of Men</th><th width="150px">Cost per 10%</th><th width="150px">Hours</th><th width="150px">(Weapon + Armor quality)/2</th></tr> | + | <tr><th width="150px"># of Men</th><th width="150px">Cost per 10%</th><th width="150px">Hours</th><th width="150px">(Weapon + Armor quality)/2</th><th width="75px">(type)</th></tr> |
<tr align="center"><td>0</td><td>1</td><td>1 hour <br> (in total)</td></tr> | <tr align="center"><td>0</td><td>1</td><td>1 hour <br> (in total)</td></tr> | ||
<tr align="center"><td>22 or less</td><td>3</td><td>1</td><td></td></tr> | <tr align="center"><td>22 or less</td><td>3</td><td>1</td><td></td></tr> | ||
− | <tr align="center"><td>26</td><td>~4</td><td> | + | <tr align="center"><td>25-26</td><td>~4</td><td>1.3</td><td>50</td><td>I</td></tr> |
<tr align="center"><td>30-37</td><td>4</td><td>1,5</td><td></td></tr> | <tr align="center"><td>30-37</td><td>4</td><td>1,5</td><td></td></tr> | ||
<tr align="center"><td>36</td><td>6</td><td>2</td><td>72</td></tr> | <tr align="center"><td>36</td><td>6</td><td>2</td><td>72</td></tr> |
Revision as of 06:36, 31 July 2008
There are certain ranges of troop number that pertain to specific amounts for training and for repair costs. Since there is no previous documentation on it, the table of these costs will have to be built little bits by little bits.
Training costs
Only standing troops should be taken into account :
Number of troops : Light/Medium/Heavy Training
- 22 or less : 1/1/1
- 26 : 1/1/2
- 30-37 : 1/2/2
- 46-48 : 2/2/3
- 50-52 : 2/3/3
- 115 : 5/6/8
- 117 : 5/6/not enough time
Repair cost
Depends on number of troops and maybe on troop quality or type, add information as you see fit:
Number of troops : Gold needed per 10% damage/Hours needed
# of Men | Cost per 10% | Hours | (Weapon + Armor quality)/2 | (type) |
---|---|---|---|---|
0 | 1 | 1 hour (in total) | ||
22 or less | 3 | 1 | ||
25-26 | ~4 | 1.3 | 50 | I |
30-37 | 4 | 1,5 | ||
36 | 6 | 2 | 72 | |
40 | 7 | 2 | 72 | |
46 | 6 | (between 2,3-2,4) | ||
48 | 7 | 2,5 | ||
52 | 7 | 3 | ||
56 | 7 | 2 | 32.5 | |
117 | 11 | 4 |
Only standing troops should be taken into account. 0 number of troop is possible, all your men are wounded.