Assassins/Army of Shadows/Monsters in Dark Citadel 2: Difference between revisions
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Latest revision as of 20:37, 16 December 2007
Battle in Dark Citadel (15 days, 16 hours ago)
Total: 1 attackers (8 other) 7 defenders (32 Inf, 37 Arch, 17 SF) Total combat strengths: 315 vs. 1755 The region owner Assassins and their allies defend. The (rogue) troops attack because they are at war with Assassins. Strong winds and gusts are making ranged combat a game of luck. The defenders take up positions inside the Stronghold (4). Nym Duskryn, Marshal of the Army of Shadows takes command of her army. Turn No. 1
Wolves of Shadow (8) fire on Monsters (1), scoring 55 hits. Dark Guards (3) fire on Monsters (1), scoring 107 hits. The Increible Flying Needles! (7) fire on Monsters (1), scoring 53 hits. Dahlia (2) fire on Monsters (1), scoring 87 hits. Regret (6) fire on Monsters (1), scoring 51 hits. Monsters (1) advance towards the enemy. Poseidon Guard (5) and Nightkisses (4) hold their positions at the outer wall, waiting for the attack. Monsters (1) take 353 hits from archer fire, which cause 4 casualties. Total casualties: 4 attackers, 0 defenders Turn No. 2
The Increible Flying Needles! (7) fire on Monsters (1), scoring 67 hits. Wolves of Shadow (8) fire on Monsters (1), scoring 165 hits. Dark Guards (3) fire on Monsters (1), scoring 131 hits. Regret (6) move closer to get better shots. Dahlia (2) fire on Monsters (1), scoring 105 hits. Monsters (1) advance towards the enemy. Poseidon Guard (5) and Nightkisses (4) hold their positions at the outer wall, waiting for the attack. Close Combat: Monsters (1) score 75 hits. Regret (6) score 150 hits. Total hits suffered: Attackers: 150, Defenders: 75 Monsters (1) take 618 hits (150 in close combat, 468 from archer fire), which cause 4 casualties, wiping the unit out. Regret (6) take 75 hits in close combat, which cause 2 casualties. Total casualties: 4 attackers, 2 defenders Defender Victory!
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