Talk:New Attributes: Difference between revisions
No edit summary |
|||
Line 5: | Line 5: | ||
* It's not clear to me whether this page is for speculation about what changes these attributes, suggestions of ideas, or things that definitely change them. Clarification might help. --[[User:Dolohov|John]] 18:03, 9 August 2007 (CEST) | * It's not clear to me whether this page is for speculation about what changes these attributes, suggestions of ideas, or things that definitely change them. Clarification might help. --[[User:Dolohov|John]] 18:03, 9 August 2007 (CEST) | ||
* Also, some ideas: If possible, Adventurers should get chivarly points when they post monster/undead links that other people follow. One of my biggest problems with the adventurer class is how many people are selfish with those links and thus prevent everyone getting the larger prizes. For region commanders, just courts should either raise repute or lower notoriety. --[[User:Dolohov|John]] 18:03, 9 August 2007 (CEST) | * Also, some ideas: If possible, Adventurers should get chivarly points when they post monster/undead links that other people follow. One of my biggest problems with the adventurer class is how many people are selfish with those links and thus prevent everyone getting the larger prizes. For region commanders, just courts should either raise repute or lower notoriety. --[[User:Dolohov|John]] 18:03, 9 August 2007 (CEST) | ||
**Experimental features like this are usually things Tom is working on. He has already begun to implement this one, and the new attributes are actually displayed (or at least placeholders for them) in-game on testing islands. If you have any suggestions regarding these features, you should either add them to this Talk page, or send them to the [[Discussion List]]. --[[User:Indirik|Indirik]] | |||
== Unclear == | == Unclear == | ||
Will other players/characters be able to view your own characters' new attributes? Also, will these attributes have any tangible ingame effects? For example, Honor and Prestige dictate whether or not you can assume a position or change class. Regardless, these look very interesting! [[User:Elenar|Elenar]] 18:23, 9 August 2007 (CEST) | Will other players/characters be able to view your own characters' new attributes? Also, will these attributes have any tangible ingame effects? For example, Honor and Prestige dictate whether or not you can assume a position or change class. Regardless, these look very interesting! [[User:Elenar|Elenar]] 18:23, 9 August 2007 (CEST) |
Revision as of 17:05, 9 August 2007
Another way to lower repute
- What about adding that having idle estate lowers your repute? --M2rt 14:11, 9 August 2007 (CEST)
Purpose of page, suggestions
- It's not clear to me whether this page is for speculation about what changes these attributes, suggestions of ideas, or things that definitely change them. Clarification might help. --John 18:03, 9 August 2007 (CEST)
- Also, some ideas: If possible, Adventurers should get chivarly points when they post monster/undead links that other people follow. One of my biggest problems with the adventurer class is how many people are selfish with those links and thus prevent everyone getting the larger prizes. For region commanders, just courts should either raise repute or lower notoriety. --John 18:03, 9 August 2007 (CEST)
- Experimental features like this are usually things Tom is working on. He has already begun to implement this one, and the new attributes are actually displayed (or at least placeholders for them) in-game on testing islands. If you have any suggestions regarding these features, you should either add them to this Talk page, or send them to the Discussion List. --Indirik
Unclear
Will other players/characters be able to view your own characters' new attributes? Also, will these attributes have any tangible ingame effects? For example, Honor and Prestige dictate whether or not you can assume a position or change class. Regardless, these look very interesting! Elenar 18:23, 9 August 2007 (CEST)