Wish List/Drunkenness: Difference between revisions
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Maxed drunkenness would also lead to a "drunk" character status which would be most similar to a light wound - no loss of titles, but 1 or 2 turns spent incapacitated. | Maxed drunkenness would also lead to a "drunk" character status which would be most similar to a light wound - no loss of titles, but 1 or 2 turns spent incapacitated. | ||
In between, there would be a random chance (which increases with drunkenness) of several random events happening: | In between 0 and maxed drunkenness, there would be a random chance (which increases with drunkenness) of several random events happening: | ||
*Honor/prestige loss from public humiliation. | *Honor/prestige loss from public humiliation. | ||
*Any "order" given doing nothing except spending hours. | *Any "order" given doing nothing except spending hours. | ||
*Loss of random amount of gold - perhaps you spent it on extra drinks, or got mugged/swindled, or bought yourself a whore and don't remember... | *Loss of random amount of gold - perhaps you spent it on extra drinks, or got mugged/swindled, or bought yourself a whore and don't remember... | ||
* | *Swordfighting/Jousting/(etc) skill ''temporary'' boost (or penalty!) | ||
*Academy Training option closes to character for X turns (they kicked you out, you drunkard!) | *Academy Training option closes to character for X turns (they kicked you out, you drunkard!) | ||
Gameplay speaking, this would have a sort of lottery effect - minor boosts or penalties, no real control which happens. It would also give something added to the "buy drinks" tournament option and stimulate some roleplay | Gameplay speaking, this would have a sort of lottery effect - minor boosts or penalties, no real control which happens. It would also give something added to the "buy drinks" tournament option and stimulate some roleplay |
Latest revision as of 17:18, 3 August 2006
Getting drunk is something that not only we the players enjoy (at least, I do :P ) but something that plenty of nobility would be doing anyway. Why not have it in-game?
Basically, I see it would work as: every character would have a hidden "drunkenness" stat. Normally it would be 0. It would go up from getting drunk: this could happen in the taverns as entertainment (along with the troops), at tourneyments from accepting drinks bought by others OR by buying drinks, or a kind of tavern-entertainment not involving troops morale.
A character with maxed drunkenness would not be able to drink more.
Maxed drunkenness would also lead to a "drunk" character status which would be most similar to a light wound - no loss of titles, but 1 or 2 turns spent incapacitated.
In between 0 and maxed drunkenness, there would be a random chance (which increases with drunkenness) of several random events happening:
- Honor/prestige loss from public humiliation.
- Any "order" given doing nothing except spending hours.
- Loss of random amount of gold - perhaps you spent it on extra drinks, or got mugged/swindled, or bought yourself a whore and don't remember...
- Swordfighting/Jousting/(etc) skill temporary boost (or penalty!)
- Academy Training option closes to character for X turns (they kicked you out, you drunkard!)
Gameplay speaking, this would have a sort of lottery effect - minor boosts or penalties, no real control which happens. It would also give something added to the "buy drinks" tournament option and stimulate some roleplay