Difference between revisions of "Luria Nova/Campaign Records/Home Defence/Skirmish in Mattan Dews II 10/13/23"
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Latest revision as of 00:26, 14 October 2023
Battle of Mattan Dews | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
13 other | 25 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
11 | 0 |
Battle in Mattan Dews
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 6 other | line | 445 | 0 hits | 0 kills | 5 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 7 other | line | 430 | 0 hits | 0 kills | 6 losses | |
3 | D | Hellers | Rojak | Luria Nova | 25 SF | line | 573 | 774 hits | 9 kills | 0 losses |
Total:
2 attackers (13 other)
1 defenders (25 SF)
Total combat strengths: 875 vs. 573
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (6-M) | 2 (7-M) | 3 (25-S) |
Hellers (3) fire on Monsters (2), scoring 192 hits.
Total ranged hits suffered: Attackers: 192, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
Monsters (2) take 230 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 230 (0 from close combat and 230 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders
Turn No. 2
1 (6-M) | 2 (4-M) | 3 (25-S) |
Hellers (3) fire on Monsters (2), scoring 208 hits.
Total ranged hits suffered: Attackers: 208, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
Monsters (2) take 250 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 250 (0 from close combat and 250 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders
Turn No. 3
1 (6-M) | 3 (25-S) |
Hellers (3) fire on Monsters (1), scoring 170 hits.
Total ranged hits suffered: Attackers: 170, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 204 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 204 (0 from close combat and 204 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders
Turn No. 4
1 (4-M) | 3 (25-S) |
Hellers (3) fire on Monsters (1), scoring 204 hits.
Total ranged hits suffered: Attackers: 204, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 245 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 245 (0 from close combat and 245 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.