Difference between revisions of "Luria Nova/Campaign Records/Home Defence/Battle in Irvington 7/11/23"
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Latest revision as of 02:18, 12 July 2023
Battle of Irvington | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
23 SF | 25 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 24 |
Battle in Irvington
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Bloodmen | Samson | Luria Nova | 23 SF | box | 695 | 3630 hits | 22 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 1300 | 6 hits | 0 kills | 9 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 15 other | line | 1140 | 0 hits | 0 kills | 15 losses |
Total:
1 attackers (23 SF)
2 defenders (25 other)
Total combat strengths: 695 vs. 2440
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Margrave Samson Dixon is spotted wearing the Impenetrable Coat.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (23-S) | 3 (15-M) | 2 (10-M) |
Bloodmen (1) fire on Monsters (3), scoring 231 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 231
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 277 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 277 (0 from close combat and 277 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (23-S) | 3 (13-M) | 2 (10-M) |
Bloodmen (1) fire on Monsters (3), scoring 217 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 217
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 260 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 260 (0 from close combat and 260 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (23-S) | 3 (11-M) | 2 (10-M) |
Bloodmen (1) fire on Monsters (3), scoring 495 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 495
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 594 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 594 (0 from close combat and 594 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 4
1 (23-S) | 3 (6-M) | 2 (10-M) |
Bloodmen (1) fire on Monsters (3), scoring 876 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 876
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 1051 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1051 (0 from close combat and 1051 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 5
1 (23-S) | 2 (10-M) |
Bloodmen (1) fire on Monsters (2), scoring 507 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 507
Monsters (2) advance towards the enemy.
Monsters (2) take 608 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 608 (0 from close combat and 608 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 6
1 (23-S) | 2 (7-M) |
Bloodmen (1) fire on Monsters (2), scoring 415 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 415
Monsters (2) advance towards the enemy.
Monsters (2) take 498 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 498 (0 from close combat and 498 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 7
1 (23-S) | 2 (5-M) |
Bloodmen (1) fire on Monsters (2), scoring 553 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 553
Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 4):
Monsters (2) score 6 hits on Bloodmen (1).
Bloodmen (1) score 336 hits on Monsters (2).
Total close combat hits suffered: Attackers: 6, Defenders: 336
Monsters (2) take 1000 hits (336 in close combat, 664 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield.
Bloodmen (1) take 6 hits in close combat. No casualties.
Total hits suffered: Attackers: 6 (6 from close combat and 0 from ranged), Defenders: 1000 (336 from close combat and 664 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.