Difference between revisions of "Ni'Tessine Family/Corwyn/Monster of Elmbar"

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(Used an image instead of a unit ID)
(Added monster icon)
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<tr style="background:#EEEEEE">
 
<tr style="background:#EEEEEE">
   <td align=center>2</td>
+
   <td align=center>[[Image:Monster Icon.gif]]</td>
 
   <td align=center>Defender</td>
 
   <td align=center>Defender</td>
 
   <td>Monsters</td>
 
   <td>Monsters</td>
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** defensive stance, middle position, arranged in a line.
 
** defensive stance, middle position, arranged in a line.
 
** 32% training, 50%/45% equipment, 89% morale, 24% cohesion
 
** 32% training, 50%/45% equipment, 89% morale, 24% cohesion
* 1 defender unit (1 monster)
+
* 1 defender unit [[Image:Monster Icon.gif]] (1 monster)
 
Total combat strengths: 255 vs. 115
 
Total combat strengths: 255 vs. 115
  
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| width="9%" |
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |
| width="9%" |<font color="#BBBBFF">2&nbsp;(1-M)</font>
+
| width="9%" |<font color="#BBBBFF">[[Image:Monster Icon.gif]] (1-M)</font>
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |
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Actions:
 
Actions:
 
* Ni'Tessine Marksmen [[Image:NiTessine Icon.gif]] have no enemy in range and advance to better firing positions.
 
* Ni'Tessine Marksmen [[Image:NiTessine Icon.gif]] have no enemy in range and advance to better firing positions.
* Monster (unit 2) advances towards the enemy.
+
* Monster [[Image:Monster Icon.gif]] advances towards the enemy.
  
 
'''Turn Two'''
 
'''Turn Two'''
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| width="9%" |<font color="#FFEEEE">[[Image:NiTessine Icon.gif]](29-A)</font>
 
| width="9%" |<font color="#FFEEEE">[[Image:NiTessine Icon.gif]](29-A)</font>
 
| width="9%" |
 
| width="9%" |
| width="9%" |<font color="#BBBBFF">2&nbsp;(1-M)</font>
+
| width="9%" |<font color="#BBBBFF">[[Image:Monster Icon.gif]] (1-M)</font>
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |
Line 110: Line 110:
 
|}
 
|}
 
Actions:
 
Actions:
* Ni'Tessine Marksmen [[Image:NiTessine Icon.gif]] fire on the Monster (unit 2), scoring 87 hits.
+
* Ni'Tessine Marksmen [[Image:NiTessine Icon.gif]] fire on the Monster [[Image:Monster Icon.gif]], scoring 87 hits.
* Monster (unit 2) tries to advance towards the enemy.
+
* Monster [[Image:Monster Icon.gif]] tries to advance towards the enemy.
  
 
Events:
 
Events:
* Monster (unit 2) takes 87 hits from archer fire, which cause 1 casualty, wiping the unit out.
+
* Monster [[Image:Monster Icon.gif]] takes 87 hits from archer fire, which cause 1 casualty, wiping the unit out.
  
 
'''Total casualties: 0 attackers, 1 defender'''
 
'''Total casualties: 0 attackers, 1 defender'''

Revision as of 06:16, 16 October 2009

The Monster of Elmbar
Part of a monster cleansing
36.jpg
Date 2009, October 15
Location Elmbar
Weather Strong winds
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Sirion Monster
Commanders
Corwyn Ni'Tessine
Strength
255 (29 elven archers) 115 (1 monster)
Formations
No particular No particular
Casualties
0 (0%) 1 (100%)


Unit Role Name Commander Realm Type Formation Org Combat Strength
NiTessine Icon.gif Attacker Ni'Tessine Marksmen Corwyn Sirion 29 Archers (range 3) line 6 %   255
Monster Icon.gif Defender Monsters (Monsters) (rogue) 1 Monster line 8 %   115

Total:

  • 1 attacker unit NiTessine Icon.gif (29 elven archers with range 3)
    • defensive stance, middle position, arranged in a line.
    • 32% training, 50%/45% equipment, 89% morale, 24% cohesion
  • 1 defender unit Monster Icon.gif (1 monster)

Total combat strengths: 255 vs. 115

The troops from (rogue) set up defenses because they control the battlefield.
The elven Sirion troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn One

NiTessine Icon.gif (29-A) Monster Icon.gif (1-M)

Actions:

  • Ni'Tessine Marksmen NiTessine Icon.gif have no enemy in range and advance to better firing positions.
  • Monster Monster Icon.gif advances towards the enemy.

Turn Two

NiTessine Icon.gif(29-A) Monster Icon.gif (1-M)

Actions:

  • Ni'Tessine Marksmen NiTessine Icon.gif fire on the Monster Monster Icon.gif, scoring 87 hits.
  • Monster Monster Icon.gif tries to advance towards the enemy.

Events:

  • Monster Monster Icon.gif takes 87 hits from archer fire, which cause 1 casualty, wiping the unit out.

Total casualties: 0 attackers, 1 defender

Attacker Victory!



Outcome:

  • Corwyn gained 1 Honour.
  • None of the elves were killed in this battle.
  • The unit gained 2 points of Morale. Combat training increased by 3 points. Unit cohesion increased 5 points.