Difference between revisions of "Ni'Tessine Family/Corwyn/Monster of Elmbar"

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m (added category)
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   <th style="background:#EEEEEE">Unit</th>
 
   <th style="background:#EEEEEE">Unit</th>
 
   <th>Role</th>
 
   <th>Role</th>
   <th>Unit</th>
+
   <th>Name</th>
 
   <th>Commander</th>
 
   <th>Commander</th>
 
   <th>Realm</th>
 
   <th>Realm</th>
   <th>Unit</th>
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   <th>Type</th>
 
   <th>Formation</th>
 
   <th>Formation</th>
 
   <th>Org</th>
 
   <th>Org</th>
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<tr style="background:#EEEEEE">
 
<tr style="background:#EEEEEE">
   <td align=center>1</td>
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   <td align=center>[[Image:NiTessine Icon.gif]]</td>
 
   <td align=center>Attacker</td>
 
   <td align=center>Attacker</td>
 
   <td>Ni'Tessine Marksmen</td>
 
   <td>Ni'Tessine Marksmen</td>
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Total:
 
Total:
* 1 attacker unit (29 elven archers with range 3)
+
* 1 attacker unit [[Image:NiTessine Icon.gif]] (29 elven archers with range 3)
 
** defensive stance, middle position, arranged in a line.
 
** defensive stance, middle position, arranged in a line.
 
** 32% training, 50%/45% equipment, 89% morale, 24% cohesion
 
** 32% training, 50%/45% equipment, 89% morale, 24% cohesion
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| width="9%" |
 
| width="9%" |
 
| width="9%" |  
 
| width="9%" |  
| width="9%" |<font color="#FFEEEE">1&nbsp;(29-A)</font>
+
| width="9%" |<font color="#FFEEEE">[[Image:NiTessine Icon.gif]] (29-A)</font>
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |
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|}
 
|}
 
Actions:
 
Actions:
* Ni'Tessine Marksmen (unit 1) have no enemy in range and advance to better firing positions.
+
* Ni'Tessine Marksmen [[Image:NiTessine Icon.gif]] have no enemy in range and advance to better firing positions.
 
* Monster (unit 2) advances towards the enemy.
 
* Monster (unit 2) advances towards the enemy.
  
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| width="9%" |  
 
| width="9%" |  
 
| width="9%" |
 
| width="9%" |
| width="9%" |<font color="#FFEEEE">1&nbsp;(29-A)</font>
+
| width="9%" |<font color="#FFEEEE">[[Image:NiTessine Icon.gif]](29-A)</font>
 
| width="9%" |
 
| width="9%" |
 
| width="9%" |<font color="#BBBBFF">2&nbsp;(1-M)</font>
 
| width="9%" |<font color="#BBBBFF">2&nbsp;(1-M)</font>
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|}
 
|}
 
Actions:
 
Actions:
* Ni'Tessine Marksmen (unit 1) fire on the Monster (unit 2), scoring 87 hits.
+
* Ni'Tessine Marksmen [[Image:NiTessine Icon.gif]] fire on the Monster (unit 2), scoring 87 hits.
 
* Monster (unit 2) tries to advance towards the enemy.
 
* Monster (unit 2) tries to advance towards the enemy.
  

Revision as of 05:35, 16 October 2009

The Monster of Elmbar
Part of a monster cleansing
36.jpg
Date 2009, October 15
Location Elmbar
Weather Strong winds
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Sirion Monster
Commanders
Corwyn Ni'Tessine
Strength
255 (29 elven archers) 115 (1 monster)
Formations
No particular No particular
Casualties
0 (0%) 1 (100%)


Unit Role Name Commander Realm Type Formation Org Combat Strength
NiTessine Icon.gif Attacker Ni'Tessine Marksmen Corwyn Sirion 29 Archers (range 3) line 6 %   255
2 Defender Monsters (Monsters) (rogue) 1 Monster line 8 %   115

Total:

  • 1 attacker unit NiTessine Icon.gif (29 elven archers with range 3)
    • defensive stance, middle position, arranged in a line.
    • 32% training, 50%/45% equipment, 89% morale, 24% cohesion
  • 1 defender unit (1 monster)

Total combat strengths: 255 vs. 115

The troops from (rogue) set up defenses because they control the battlefield.
The elven Sirion troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn One

NiTessine Icon.gif (29-A) 2 (1-M)

Actions:

  • Ni'Tessine Marksmen NiTessine Icon.gif have no enemy in range and advance to better firing positions.
  • Monster (unit 2) advances towards the enemy.

Turn Two

NiTessine Icon.gif(29-A) 2 (1-M)

Actions:

  • Ni'Tessine Marksmen NiTessine Icon.gif fire on the Monster (unit 2), scoring 87 hits.
  • Monster (unit 2) tries to advance towards the enemy.

Events:

  • Monster (unit 2) takes 87 hits from archer fire, which cause 1 casualty, wiping the unit out.

Total casualties: 0 attackers, 1 defender

Attacker Victory!



Outcome:

  • Corwyn gained 1 Honour.
  • None of the elves were killed in this battle.
  • The unit gained 2 points of Morale. Combat training increased by 3 points. Unit cohesion increased 5 points.