User talk:D'Arricarrère

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Archer-army battle

Scribe Note, 2 turns old:

Battle in Mech Alb No. Role Army Unit Commander Realm Unit Formation CS 1 A 2nd Mech Alb Irregulars Pippa Kabrinskia 63 Inf line 364 2 A Algan Batugan Kabrinskia 58 Inf line 495 3 A Champions of Light Hugh Astrum 93 Inf line 998 4 A Comes the Dawn Widden Kabrinskia 40 Cav wedge 482 5 A Death's Rain Dkarn Astrum 99 Arch skirmish 1026 6 A Decimation IV Adonis Kabrinskia 40 MI line 474 7 A Eagles Eyes Arya Kabrinskia 70 Arch skirmish 717 8 A Farrowfield Heavy Cavalry William Kabrinskia 45 Cav wedge 615 9 A Fist of the Maddening Star Paul Kabrinskia 51 Inf line 543 10 A Four Horsemen of Daishi Medron Kabrinskia 56 Cav wedge 664 11 A Holy Warriors Katayanna Kabrinskia 28 SF wedge 599 12 A Red Fellows Andrue Astrum 17 Arch skirmish 183 13 A Star's Skirmishers Lyrus Kabrinskia 70 MI skirmish 729 14 A Templars of the Light Sancto Draco Astrum 44 Inf line 412 15 A Temple's doom Vrusk Kabrinskia 97 Arch skirmish 968 16 A The Red Robes Samos Kabrinskia 65 Inf line 652 17 A The Third Division Blazer G Astrum 46 Inf line 660 18 A The Widow Makers Khari Kabrinskia 59 SF line 1025 19 A Third Recruit Sophus Kabrinskia 35 Arch skirmish 358 20 A Thunder of the Blood Lysander Astrum 40 Cav wedge 669 21 D Achenar Arrows Hengist Asylon 163 Arch box 966 22 D Amur Pikes Ven Asylon 45 MI line 371 23 D Arrows of Aspar Richter Asylon 150 Arch line 858 24 D Asylon guard Glaumring Asylon 108 Inf line 786 25 D Blue Orchids Lan Asylon 24 Arch line 278 26 D Dark Walkers Nasir Asylon 40 Inf line 371 27 D Deadeyes Harrish Asylon 42 Arch line 451 28 D Ducal Guards Sofia Asylon 43 Arch line 401 29 D Echiur Honor guard Grimrog Asylon 150 Inf box 1558 30 D Field Bows Maron Asylon 37 Arch line 288 31 D First Wave Nathaniel Asylon 20 Inf line 269 32 D Guards Jayle Asylon 80 Arch line 644 33 D Jade Wind Velden Asylon 50 Inf box 599 34 D Muramasa Randemicos Asylon 62 SF line 1007 35 D Peak Snipers Benjamin Asylon 42 Arch line 375 36 D Sons of the Stars Sefrim Asylon 46 Inf line 529 37 D Stormbringers Henrich Eyolf Asylon 32 Inf line 358 38 D The Sylph Aisa Asylon 42 Arch line 512 39 D Uppervia Waywatchers Wulfric Asylon 30 Inf box 473 40 D Vaskar Huskarls Karl Asylon 18 Inf line 217 41 D Westeros Archers Kross Asylon 125 Arch line 808 42 D Zaxer's Guard Zaxer Asylon 74 Arch line 718 43 N Monsters (Monsters) (rogue) 0 other line 0

Total: 20 attackers (420 Inf, 110 MI, 318 Arch, 181 Cav, 87 SF) 22 defenders (494 Inf, 45 MI, 822 Arch, 62 SF) Total combat strengths: 12633 vs. 12837 1 neutral observers (0 combat strength). Monsters have no combat-ready men and thus stay out of the battle. The forces from Asylon brace as they prepare to defend their ongoing takeover. The region owner Kabrinskia and their allies attack the takeover forces. The Kabrinskia troops attack because they are at war with Asylon. Champions of Light have attack orders. Thunder of the Blood have attack orders. The Third Division have attack orders. The Astrum units join in to support their realm-mates.

It is quite windy and the archers will have to aim very carefully.

Grimrog Bjarnson, Duke of Echiur, Margrave of Echiur is spotted wielding the Bloody Scythe of Parrying.

Medron Pryde of Kabrinskia, Coffermaster of Kabrinskia, Count of Mech Calen, Marshal of the Army of the Maddening Star takes command of his army.
Sir Adonis Devibane of Kabrinskia, Count of Demyansk, Marshal of the Army of the Auspicious Star takes command of his army.
Sir Lysander Geronus of Astrum, Haruspex Maximus of Astrum, Margrave of Gelene Outskirts, Marshal of the Defenders of the Blood Stars takes command of his army.
Nathaniel Morningstar of Asylon, Earl of Itaufield, Marshal of the Waywatchers of Via takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters) Turn No. 1

	 4 (40-C)
8 (45-C)

10 (56-C) 11 (28-S) 20 (40-C) 16 (65-I)

1 (63-I)
2 (58-I)
3 (93-I)
5 (99-A)
6 (40-M)
7 (70-A)
9 (51-I)

12 (17-A) 13 (70-M) 14 (44-I) 15 (97-A) 17 (46-I) 18 (59-S) 19 (35-A)

	 	41 (125-A)

22 (45-M) 24 (108-I) 26 (40-I) 27 (42-A) 28 (43-A) 29 (150-I) 31 (20-I) 33 (50-I) 34 (62-S) 35 (42-A) 36 (46-I) 37 (32-I) 39 (30-I) 40 (18-I) 21 (163-A) 23 (150-A) 25 (24-A) 30 (37-A) 32 (80-A) 38 (42-A) 42 (74-A)

Decimation IV (6) fire on Westeros Archers (41), scoring 115 hits.
Amur Pikes (22) have no enemy in range and hold their fire.
Amur Pikes (22) fire on The Widow Makers (18), scoring 35 hits.
Field Bows (30) have no enemy in range and hold their fire.
Field Bows (30) fire on Temple's doom (15), scoring 31 hits.
The Sylph (38) have no enemy in range and hold their fire.
The Sylph (38) fire on The Widow Makers (18), scoring 60 hits.
Arrows of Aspar (23) move closer to get better shots.
Arrows of Aspar (23) fire on Death's Rain (5), scoring 103 hits.
Westeros Archers (41) fire on Temple's doom (15), scoring 137 hits.
Third Recruit (19) fire on Westeros Archers (41), scoring 103 hits.
Death's Rain (5) fire on Westeros Archers (41), scoring 495 hits.
Peak Snipers (35) fire on Champions of Light (3), scoring 107 hits.
Temple's doom (15) fire on Westeros Archers (41), scoring 543 hits.
Eagles Eyes (7) fire on Westeros Archers (41), scoring 238 hits.
Zaxer's Guard (42) have no enemy in range and hold their fire.
Zaxer's Guard (42) fire on The Widow Makers (18), scoring 57 hits.
Ducal Guards (28) fire on The Widow Makers (18), scoring 106 hits.
Deadeyes (27) have no enemy in range and hold their fire.
Deadeyes (27) fire on Star's Skirmishers (13), scoring 55 hits.
Blue Orchids (25) have no enemy in range and hold their fire.
Blue Orchids (25) fire on Champions of Light (3), scoring 22 hits.
Achenar Arrows (21) have no enemy in range and hold their fire.
Achenar Arrows (21) fire on Champions of Light (3), scoring 90 hits.
Holy Warriors (11) move closer to get better shots.
Holy Warriors (11) fire on Westeros Archers (41), scoring 163 hits.
Guards (32) have no enemy in range and hold their fire.
Guards (32) fire on Star's Skirmishers (13), scoring 50 hits.
Star's Skirmishers (13) fire on Westeros Archers (41), scoring 275 hits.
Red Fellows (12) fire on Westeros Archers (41), scoring 81 hits.

Total ranged hits suffered: Attackers: 853, Defenders: 2013 Four Horsemen of Daishi (10), Thunder of the Blood (20), Comes the Dawn (4) and Farrowfield Heavy Cavalry (8) ride on, closing in on the defenders.

Stormbringers (37) stay behind their camp fortifications.
Sons of the Stars (36) stay behind their camp fortifications.
Muramasa (34) stay behind their camp fortifications.
Asylon guard (24) stay behind their camp fortifications.
Uppervia Waywatchers (39) stay behind their camp fortifications.
Dark Walkers (26) stay behind their camp fortifications.

Champions of Light (3), The Red Robes (16), Templars of the Light (14), The Third Division (17), Fist of the Maddening Star (9), The Widow Makers (18), 2nd Mech Alb Irregulars (1) and Algan (2) advance towards the enemy. Jade Wind (33), First Wave (31), Vaskar Huskarls (40) and Echiur Honor guard (29) advance towards the enemy.


Champions of Light (3) take 219 hits from archer fire, which cause 6 casualties.
Westeros Archers (41) take 2013 hits from archer fire, which cause 75 casualties.
Death's Rain (5) take 103 hits from archer fire, which cause 3 casualties.
Temple's doom (15) take 168 hits from archer fire, which cause 6 casualties.
The Widow Makers (18) take 258 hits from archer fire, which cause 8 casualties.
Star's Skirmishers (13) take 105 hits from archer fire, which cause 3 casualties.

Total hits suffered: Attackers: 853 (0 from close combat and 853 from ranged), Defenders: 2013 (0 from close combat and 2013 from ranged) Total casualties: 26 attackers, 75 defenders

Turn No. 2

	 	11 (28-S)
4 (40-C)
8 (45-C)

10 (56-C)

5 (96-A)
6 (40-M)
7 (70-A)

12 (17-A) 13 (67-M) 15 (91-A) 16 (65-I) 19 (35-A) 20 (40-C)

1 (63-I)
2 (58-I)
3 (87-I)
9 (51-I)

14 (44-I) 17 (46-I) 18 (51-S)

	29 (150-I)

31 (20-I) 33 (50-I) 40 (18-I) 41 (50-A) 22 (45-M) 23 (150-A) 24 (108-I) 26 (40-I) 27 (42-A) 28 (43-A) 34 (62-S) 35 (42-A) 36 (46-I) 37 (32-I) 39 (30-I) 21 (163-A) 25 (24-A) 30 (37-A) 32 (80-A) 38 (42-A) 42 (74-A)

Field Bows (30) fire on The Widow Makers (18), scoring 62 hits.
Red Fellows (12) fire on Echiur Honor guard (29), scoring 88 hits.
Zaxer's Guard (42) have no enemy in range and hold their fire.
Zaxer's Guard (42) fire on Champions of Light (3), scoring 109 hits.
Star's Skirmishers (13) fire on Echiur Honor guard (29), scoring 278 hits.
Death's Rain (5) fire on Echiur Honor guard (29), scoring 682 hits.
Blue Orchids (25) have no enemy in range and hold their fire.
Blue Orchids (25) fire on The Widow Makers (18), scoring 37 hits.
Westeros Archers (41) fire on The Widow Makers (18), scoring 242 hits.
Guards (32) fire on Champions of Light (3), scoring 88 hits.
Peak Snipers (35) fire on The Third Division (17), scoring 167 hits.
Decimation IV (6) fire on Jade Wind (33), scoring 265 hits.
Amur Pikes (22) have no enemy in range and hold their fire.
Amur Pikes (22) fire on Fist of the Maddening Star (9), scoring 74 hits.
Holy Warriors (11) move closer to get better shots.
Holy Warriors (11) fire on First Wave (31), scoring 105 hits.
Ducal Guards (28) fire on Champions of Light (3), scoring 121 hits.
Deadeyes (27) fire on Algan (2), scoring 115 hits.
Arrows of Aspar (23) fire on Fist of the Maddening Star (9), scoring 247 hits.
The Sylph (38) fire on Templars of the Light (14), scoring 87 hits.
Third Recruit (19) fire on Vaskar Huskarls (40), scoring 102 hits.
Eagles Eyes (7) fire on Westeros Archers (41), scoring 253 hits.
Achenar Arrows (21) fire on 2nd Mech Alb Irregulars (1), scoring 135 hits.
Temple's doom (15) fire on First Wave (31), scoring 361 hits.

Total ranged hits suffered: Attackers: 1484, Defenders: 2134 Four Horsemen of Daishi (10), Comes the Dawn (4), Farrowfield Heavy Cavalry (8) and Thunder of the Blood (20) ride on, closing in on the defenders.

Asylon guard (24) stay behind their camp fortifications.
Muramasa (34) stay behind their camp fortifications.
Dark Walkers (26) stay behind their camp fortifications.
Uppervia Waywatchers (39) stay behind their camp fortifications.

Champions of Light (3), The Red Robes (16), Fist of the Maddening Star (9), 2nd Mech Alb Irregulars (1), Algan (2), The Widow Makers (18), Templars of the Light (14) and The Third Division (17) advance towards the enemy. Echiur Honor guard (29), Jade Wind (33), Stormbringers (37), Sons of the Stars (36), First Wave (31) and Vaskar Huskarls (40) advance towards the enemy.


Close Combat (Defender Line 1): 6 Astrum banners are visible in the melee. 5 Asylon banners are visible in the melee. 1 Kabrinskia banners are visible in the melee.

Champions of Light (3) score 510 hits on Echiur Honor guard (29).
Fist of the Maddening Star (9) score 407 hits on Jade Wind (33).
2nd Mech Alb Irregulars (1) score 128 hits on Jade Wind (33).
Echiur Honor guard (29) score 464 hits on Champions of Light (3).
Echiur Honor guard (29) score 251 hits on Thunder of the Blood (20).
Echiur Honor guard (29) score 266 hits on The Third Division (17).
Jade Wind (33) score 220 hits on 2nd Mech Alb Irregulars (1).
Jade Wind (33) score 144 hits on Fist of the Maddening Star (9).
Algan (2) score 314 hits on First Wave (31).
The Widow Makers (18) score 807 hits on Vaskar Huskarls (40).
Templars of the Light (14) score 252 hits on Vaskar Huskarls (40).
First Wave (31) score 140 hits on Algan (2).
The Third Division (17) score 660 hits on Echiur Honor guard (29).
Vaskar Huskarls (40) score 41 hits on Templars of the Light (14).
Vaskar Huskarls (40) score 57 hits on The Widow Makers (18).
Thunder of the Blood (20) score 374 hits on Echiur Honor guard (29).

Total close combat hits suffered: Attackers: 1583, Defenders: 3452

Champions of Light (3) take 782 hits (464 in close combat, 318 from archer fire), which cause 20 casualties.
Fist of the Maddening Star (9) take 465 hits (144 in close combat, 321 from archer fire), which cause 13 casualties.
2nd Mech Alb Irregulars (1) take 355 hits (220 in close combat, 135 from archer fire), which cause 14 casualties.
Westeros Archers (41) take 253 hits from archer fire, which cause 9 casualties.
Echiur Honor guard (29) take 2592 hits (1544 in close combat, 1048 from archer fire), which cause 51 casualties.
Jade Wind (33) take 800 hits (535 in close combat, 265 from archer fire), which cause 19 casualties.

Sir Velden Calanar of Asylon, Baron of Barrow Peaks has been wounded by 2nd Mech Alb Irregulars (1).

Algan (2) take 255 hits (140 in close combat, 115 from archer fire), which cause 10 casualties.
The Widow Makers (18) take 398 hits (57 in close combat, 341 from archer fire), which cause 12 casualties.
Templars of the Light (14) take 128 hits (41 in close combat, 87 from archer fire), which cause 4 casualties.
First Wave (31) take 780 hits (314 in close combat, 466 from archer fire), which cause 20 casualties, wiping the unit out.
The Third Division (17) take 433 hits (266 in close combat, 167 from archer fire), which cause 10 casualties.
Vaskar Huskarls (40) take 1161 hits (1059 in close combat, 102 from archer fire), which cause 18 casualties, wiping the unit out.
Thunder of the Blood (20) take 251 hits in close combat, which cause 6 casualties.

Total hits suffered: Attackers: 3067 (1583 from close combat and 1484 from ranged), Defenders: 5586 (3452 from close combat and 2134 from ranged) Total casualties: 89 attackers, 117 defenders

Turn No. 3

	 	 	11 (28-S)
5 (96-A)
6 (40-M)
7 (70-A)

12 (17-A) 13 (67-M) 15 (91-A) 19 (35-A)

4 (40-C)
8 (45-C)

10 (56-C) 16 (65-I)

1 (49-I)
2 (48-I)
3 (67-I)
9 (38-I)

14 (40-I) 17 (36-I) 18 (39-S) 20 (34-C) 29 (99-I) 33 (31-I) 36 (46-I) 37 (32-I) 41 (41-A) 22 (45-M) 23 (150-A) 24 (108-I) 26 (40-I) 27 (42-A) 28 (43-A) 34 (62-S) 35 (42-A) 39 (30-I) 21 (163-A) 25 (24-A) 30 (37-A) 32 (80-A) 38 (42-A) 42 (74-A)

Holy Warriors (11) move closer to get better shots.
Holy Warriors (11) fire on Sons of the Stars (36), scoring 341 hits.
Red Fellows (12) fire on Westeros Archers (41), scoring 70 hits.
Zaxer's Guard (42) have no enemy in range and hold their fire.
Zaxer's Guard (42) fire on Four Horsemen of Daishi (10), scoring 90 hits.
Decimation IV (6) fire on Stormbringers (37), scoring 136 hits.
Achenar Arrows (21) fire on The Red Robes (16), scoring 165 hits.
Guards (32) fire on Farrowfield Heavy Cavalry (8), scoring 78 hits.
Star's Skirmishers (13) fire on Westeros Archers (41), scoring 204 hits.
Death's Rain (5) fire on Stormbringers (37), scoring 404 hits.
Ducal Guards (28) fire on Comes the Dawn (4), scoring 118 hits.
Arrows of Aspar (23) fire on Four Horsemen of Daishi (10), scoring 167 hits.
The Sylph (38) fire on Farrowfield Heavy Cavalry (8), scoring 85 hits.
Westeros Archers (41) fire on The Red Robes (16), scoring 202 hits.
Blue Orchids (25) have no enemy in range and hold their fire.
Blue Orchids (25) fire on Farrowfield Heavy Cavalry (8), scoring 39 hits.
Deadeyes (27) fire on Comes the Dawn (4), scoring 82 hits.
Peak Snipers (35) fire on Farrowfield Heavy Cavalry (8), scoring 94 hits.
Third Recruit (19) fire on Sons of the Stars (36), scoring 148 hits.
Amur Pikes (22) have no enemy in range and hold their fire.
Amur Pikes (22) fire on Four Horsemen of Daishi (10), scoring 45 hits.
Field Bows (30) fire on Comes the Dawn (4), scoring 32 hits.
Temple's doom (15) fire on Westeros Archers (41), scoring 442 hits.
Eagles Eyes (7) fire on Sons of the Stars (36), scoring 257 hits.

Total ranged hits suffered: Attackers: 1197, Defenders: 2002 Comes the Dawn (4), Farrowfield Heavy Cavalry (8) and Four Horsemen of Daishi (10) charge forward.

The Third Division (17) break through the frontlines!
Uppervia Waywatchers (39) stay behind their camp fortifications.
Templars of the Light (14) break through the frontlines!
The Widow Makers (18) break through the frontlines!
Fist of the Maddening Star (9) break through the frontlines!
Asylon guard (24) stay behind their camp fortifications.
Dark Walkers (26) stay behind their camp fortifications.
Muramasa (34) stay behind their camp fortifications.
The Red Robes (16) advance towards the enemy.

Stormbringers (37) and Sons of the Stars (36) advance towards the enemy.


Close Combat (Defender Line 1): 6 Astrum banners are visible in the melee. 5 Asylon banners are visible in the melee. 8 Kabrinskia banners are visible in the melee.

Stormbringers (37) score 109 hits on Four Horsemen of Daishi (10).
Stormbringers (37) score 80 hits on Farrowfield Heavy Cavalry (8).
Stormbringers (37) score 65 hits on Comes the Dawn (4).
Thunder of the Blood (20) score 625 hits on Echiur Honor guard (29).
Echiur Honor guard (29) score 253 hits on Champions of Light (3).
Echiur Honor guard (29) score 149 hits on Thunder of the Blood (20).
Echiur Honor guard (29) score 141 hits on The Third Division (17).
Echiur Honor guard (29) score 176 hits on The Widow Makers (18).
Echiur Honor guard (29) score 152 hits on Fist of the Maddening Star (9).
Jade Wind (33) score 88 hits on 2nd Mech Alb Irregulars (1).
Jade Wind (33) score 80 hits on Algan (2).
Jade Wind (33) score 55 hits on Templars of the Light (14).
The Red Robes (16) score 481 hits on Sons of the Stars (36).
Sons of the Stars (36) score 319 hits on The Red Robes (16).
Champions of Light (3) score 673 hits on Echiur Honor guard (29).
Comes the Dawn (4) score 1163 hits on Stormbringers (37).
Farrowfield Heavy Cavalry (8) score 1515 hits on Stormbringers (37).
Algan (2) score 281 hits on Jade Wind (33).
Four Horsemen of Daishi (10) score 1812 hits on Stormbringers (37).
2nd Mech Alb Irregulars (1) score 129 hits on Jade Wind (33).

Total close combat hits suffered: Attackers: 1667, Defenders: 6679

Close Combat (Defender Line 2):

The Third Division (17) score 429 hits on Echiur Honor guard (29).
Templars of the Light (14) score 128 hits on Westeros Archers (41).
Templars of the Light (14) score 92 hits on Jade Wind (33).
The Widow Makers (18) score 739 hits on Echiur Honor guard (29).
Westeros Archers (41) score 52 hits on Templars of the Light (14).
Fist of the Maddening Star (9) score 339 hits on Echiur Honor guard (29).

Total close combat hits suffered: Attackers: 52, Defenders: 1727

The Third Division (17) take 141 hits in close combat, which cause 3 casualties.
Stormbringers (37) take 5030 hits (4490 in close combat, 540 from archer fire), which cause 32 casualties, wiping the unit out.

Henrich Eyolf Serpentis of Asylon, High Magistrate of Asylon, Baron of Kid's Rock has been wounded by Four Horsemen of Daishi (10).

Templars of the Light (14) take 107 hits in close combat, which cause 3 casualties.
The Widow Makers (18) take 176 hits in close combat, which cause 5 casualties.
Thunder of the Blood (20) take 149 hits in close combat, which cause 4 casualties.
Echiur Honor guard (29) take 2805 hits in close combat, which cause 55 casualties, making the unit retreat from the battlefield, 5 additional men get slaughtered during the retreat. One Asylon banner is lost.
Westeros Archers (41) take 844 hits (128 in close combat, 716 from archer fire), which cause 31 casualties, making the unit retreat from the battlefield.
Jade Wind (33) take 502 hits in close combat, which cause 12 casualties.
The Red Robes (16) take 686 hits (319 in close combat, 367 from archer fire), which cause 21 casualties.
Fist of the Maddening Star (9) take 152 hits in close combat, which cause 4 casualties.
Sons of the Stars (36) take 1227 hits (481 in close combat, 746 from archer fire), which cause 34 casualties.
Champions of Light (3) take 253 hits in close combat, which cause 6 casualties.
Comes the Dawn (4) take 297 hits (65 in close combat, 232 from archer fire), which cause 9 casualties.
Farrowfield Heavy Cavalry (8) take 376 hits (80 in close combat, 296 from archer fire), which cause 12 casualties.

William Hyde of Kabrinskia, Ordermarshall of Kabrinskia, Count of Farrowfield has been wounded by Guards (32).

Algan (2) take 80 hits in close combat, which cause 3 casualties.
Four Horsemen of Daishi (10) take 411 hits (109 in close combat, 302 from archer fire), which cause 12 casualties.
2nd Mech Alb Irregulars (1) take 88 hits in close combat, which cause 3 casualties.

Total hits suffered: Attackers: 2916 (1719 from close combat and 1197 from ranged), Defenders: 10408 (8406 from close combat and 2002 from ranged) Total casualties: 85 attackers, 169 defenders

Turn No. 4

	 	 	 	 5 (96-A)
6 (40-M)
7 (70-A)

11 (28-S) 12 (17-A) 13 (67-M) 15 (91-A) 19 (35-A)

	 1 (46-I)
2 (45-I)
3 (61-I)
4 (31-C)
8 (33-C)

10 (44-C) 16 (44-I) 20 (30-C) 33 (19-I) 36 (12-I)

9 (34-I)

14 (37-I) 17 (33-I) 18 (34-S) 22 (45-M) 23 (150-A) 24 (108-I) 26 (40-I) 27 (42-A) 28 (43-A) 34 (62-S) 35 (42-A) 39 (30-I) 21 (163-A) 25 (24-A) 30 (37-A) 32 (80-A) 38 (42-A) 42 (74-A)

Decimation IV (6) move closer so they can fire safely into the melee.
Decimation IV (6) fire on Muramasa (34), scoring 104 hits.
The Sylph (38) fire on The Widow Makers (18), scoring 184 hits.
Field Bows (30) fire on The Third Division (17), scoring 97 hits.
Red Fellows (12) fire on Arrows of Aspar (23), scoring 63 hits.
Eagles Eyes (7) fire on Muramasa (34), scoring 140 hits.
Third Recruit (19) fire on Asylon guard (24), scoring 73 hits.
Peak Snipers (35) fire on Fist of the Maddening Star (9), scoring 263 hits.
Deadeyes (27) fire on The Widow Makers (18), scoring 215 hits.
Zaxer's Guard (42) fire on Templars of the Light (14), scoring 288 hits.
Arrows of Aspar (23) fire on The Third Division (17), scoring 494 hits.
Star's Skirmishers (13) move closer so they can fire safely into the melee.
Star's Skirmishers (13) fire on Asylon guard (24), scoring 154 hits.
Amur Pikes (22) fire on The Widow Makers (18), scoring 132 hits.
Death's Rain (5) fire on Muramasa (34), scoring 352 hits.
Temple's doom (15) fire on Uppervia Waywatchers (39), scoring 353 hits.
Holy Warriors (11) move closer so they can fire safely into the melee.
Holy Warriors (11) fire on Ducal Guards (28), scoring 139 hits.
Guards (32) fire on Fist of the Maddening Star (9), scoring 291 hits.
Blue Orchids (25) fire on Templars of the Light (14), scoring 74 hits.
Achenar Arrows (21) fire on The Widow Makers (18), scoring 454 hits.
Ducal Guards (28) fire on Templars of the Light (14), scoring 323 hits.

Total ranged hits suffered: Attackers: 2815, Defenders: 1378

The Red Robes (16) break through the frontlines!
Champions of Light (3) break through the frontlines!

Algan (2) and 2nd Mech Alb Irregulars (1) advance towards the enemy. Muramasa (34), Asylon guard (24), Dark Walkers (26) and Uppervia Waywatchers (39) advance towards the enemy. Algan (2) and 2nd Mech Alb Irregulars (1) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1): 3 Asylon banners are visible in the melee. 5 Kabrinskia banners are visible in the melee.

Comes the Dawn (4) score 356 hits on Sons of the Stars (36).
Farrowfield Heavy Cavalry (8) score 701 hits on Jade Wind (33).
Thunder of the Blood (20) score 467 hits on Jade Wind (33).
Jade Wind (33) score 79 hits on Four Horsemen of Daishi (10).
Jade Wind (33) score 59 hits on Farrowfield Heavy Cavalry (8).
Jade Wind (33) score 44 hits on Thunder of the Blood (20).
Four Horsemen of Daishi (10) score 718 hits on Jade Wind (33).
Sons of the Stars (36) score 69 hits on Champions of Light (3).
Sons of the Stars (36) score 43 hits on The Red Robes (16).
Sons of the Stars (36) score 33 hits on Comes the Dawn (4).

Total close combat hits suffered: Attackers: 327, Defenders: 2242

Close Combat (Defender Line 2): 6 Astrum banners are visible in the melee. 3 Asylon banners are visible in the melee. 3 Kabrinskia banners are visible in the melee.

Muramasa (34) score 618 hits on The Red Robes (16).
Muramasa (34) score 408 hits on The Third Division (17).
Templars of the Light (14) score 219 hits on Uppervia Waywatchers (39).
Asylon guard (24) score 213 hits on 2nd Mech Alb Irregulars (1).
Asylon guard (24) score 147 hits on The Widow Makers (18).
Asylon guard (24) score 198 hits on Fist of the Maddening Star (9).
The Red Robes (16) score 47 hits on Sons of the Stars (36).
The Red Robes (16) score 274 hits on Muramasa (34).
Fist of the Maddening Star (9) score 317 hits on Asylon guard (24).
Dark Walkers (26) score 271 hits on Algan (2).
Algan (2) score 227 hits on Dark Walkers (26).
The Third Division (17) score 494 hits on Muramasa (34).
The Widow Makers (18) score 310 hits on Asylon guard (24).
Champions of Light (3) score 490 hits on Sons of the Stars (36).
Uppervia Waywatchers (39) score 302 hits on Templars of the Light (14).
2nd Mech Alb Irregulars (1) score 142 hits on Asylon guard (24).

Total close combat hits suffered: Attackers: 2157, Defenders: 2520

Comes the Dawn (4) take 33 hits in close combat, which cause 1 casualties.
Farrowfield Heavy Cavalry (8) take 59 hits in close combat, which cause 2 casualties.
Thunder of the Blood (20) take 44 hits in close combat, which cause 1 casualties.
Jade Wind (33) take 1886 hits in close combat, which cause 19 casualties, wiping the unit out.
Four Horsemen of Daishi (10) take 79 hits in close combat, which cause 2 casualties.
Muramasa (34) take 1364 hits (768 in close combat, 596 from archer fire), which cause 38 casualties, making the unit retreat from the battlefield.
Arrows of Aspar (23) take 63 hits from archer fire, which cause 2 casualties.
Templars of the Light (14) take 987 hits (302 in close combat, 685 from archer fire), which cause 29 casualties, making the unit retreat from the battlefield.
Asylon guard (24) take 996 hits (769 in close combat, 227 from archer fire), which cause 39 casualties.
The Red Robes (16) take 661 hits in close combat, which cause 20 casualties, making the unit retreat from the battlefield.
Fist of the Maddening Star (9) take 752 hits (198 in close combat, 554 from archer fire), which cause 22 casualties, making the unit retreat from the battlefield.
Dark Walkers (26) take 227 hits in close combat, which cause 7 casualties.
Algan (2) take 271 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
The Third Division (17) take 999 hits (408 in close combat, 591 from archer fire), which cause 24 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.

Blazer G spartan of Astrum (Knight of Libidizedd, Astrum) has been wounded by Field Bows (30).

The Widow Makers (18) take 1132 hits (147 in close combat, 985 from archer fire), which cause 30 casualties, making the unit retreat from the battlefield.
Champions of Light (3) take 69 hits in close combat, which cause 2 casualties.
Ducal Guards (28) take 70 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Uppervia Waywatchers (39) take 572 hits (219 in close combat, 353 from archer fire), which cause 14 casualties, making the unit retreat from the battlefield.
2nd Mech Alb Irregulars (1) take 213 hits in close combat, which cause 8 casualties.
Sons of the Stars (36) take 893 hits in close combat, which cause 12 casualties, wiping the unit out.

Total hits suffered: Attackers: 5299 (2484 from close combat and 2815 from ranged), Defenders: 6071 (4762 from close combat and 1309 from ranged) Total casualties: 155 attackers, 134 defenders

Turn No. 5

	 	 	 	 5 (96-A)
7 (70-A)

12 (17-A) 15 (91-A) 19 (35-A)

6 (40-M)

11 (28-S) 13 (67-M)

4 (30-C)
8 (31-C)

10 (42-C) 20 (29-C)

1 (38-I)
3 (59-I)

24 (69-I) 26 (33-I) 22 (45-M) 23 (148-A) 27 (42-A) 28 (40-A) 35 (42-A) 21 (163-A) 25 (24-A) 30 (37-A) 32 (80-A) 38 (42-A) 42 (74-A)

Third Recruit (19) fire on Arrows of Aspar (23), scoring 84 hits.
Red Fellows (12) fire on Arrows of Aspar (23), scoring 63 hits.
Temple's doom (15) fire on Arrows of Aspar (23), scoring 177 hits.
The Sylph (38) fire on Four Horsemen of Daishi (10), scoring 96 hits.
Holy Warriors (11) move closer so they can fire safely into the melee.
Holy Warriors (11) fire on Deadeyes (27), scoring 453 hits.
Eagles Eyes (7) fire on Peak Snipers (35), scoring 128 hits.
Star's Skirmishers (13) fire on Ducal Guards (28), scoring 289 hits.
Field Bows (30) fire on Farrowfield Heavy Cavalry (8), scoring 52 hits.
Decimation IV (6) fire on Amur Pikes (22), scoring 196 hits.
Peak Snipers (35) fire on Thunder of the Blood (20), scoring 205 hits.
Zaxer's Guard (42) fire on Comes the Dawn (4), scoring 101 hits.
Ducal Guards (28) fire on Farrowfield Heavy Cavalry (8), scoring 204 hits.
Arrows of Aspar (23) fire on Four Horsemen of Daishi (10), scoring 372 hits.
Deadeyes (27) fire on Holy Warriors (11), scoring 147 hits.
Death's Rain (5) fire on Amur Pikes (22), scoring 266 hits.
Guards (32) fire on Comes the Dawn (4), scoring 120 hits.
Achenar Arrows (21) fire on Thunder of the Blood (20), scoring 134 hits.
Amur Pikes (22) fire carefully into the close combat near them.
Amur Pikes (22) fire on Champions of Light (3), scoring 111 hits.
Blue Orchids (25) fire on Comes the Dawn (4), scoring 50 hits.

Total ranged hits suffered: Attackers: 1592, Defenders: 1656 Thunder of the Blood (20), Four Horsemen of Daishi (10), Comes the Dawn (4) and Farrowfield Heavy Cavalry (8) charge forward.

2nd Mech Alb Irregulars (1) break through the frontlines!
Champions of Light (3) break through the frontlines!


Close Combat (Defender Line 2): 2 Asylon banners are visible in the melee. 5 Kabrinskia banners are visible in the melee.

Thunder of the Blood (20) score 713 hits on Asylon guard (24).
Dark Walkers (26) score 101 hits on Champions of Light (3).
Dark Walkers (26) score 58 hits on Farrowfield Heavy Cavalry (8).
Four Horsemen of Daishi (10) score 1175 hits on Asylon guard (24).
Comes the Dawn (4) score 890 hits on Asylon guard (24).
Asylon guard (24) score 108 hits on Four Horsemen of Daishi (10).
Asylon guard (24) score 108 hits on 2nd Mech Alb Irregulars (1).
Asylon guard (24) score 64 hits on Thunder of the Blood (20).
Asylon guard (24) score 63 hits on Comes the Dawn (4).
Farrowfield Heavy Cavalry (8) score 987 hits on Dark Walkers (26).

Total close combat hits suffered: Attackers: 502, Defenders: 3765

Close Combat (Defender Line 3): 6 Astrum banners are visible in the melee. 2 Asylon banners are visible in the melee. 1 Kabrinskia banners are visible in the melee.

Peak Snipers (35) score 57 hits on Champions of Light (3).
Ducal Guards (28) score 69 hits on Champions of Light (3).
Arrows of Aspar (23) score 130 hits on Champions of Light (3).
Deadeyes (27) score 54 hits on 2nd Mech Alb Irregulars (1).
2nd Mech Alb Irregulars (1) score 36 hits on Asylon guard (24).
2nd Mech Alb Irregulars (1) score 26 hits on Amur Pikes (22).
2nd Mech Alb Irregulars (1) score 26 hits on Deadeyes (27).
Amur Pikes (22) score 69 hits on 2nd Mech Alb Irregulars (1).
Champions of Light (3) score 92 hits on Peak Snipers (35).
Champions of Light (3) score 64 hits on Ducal Guards (28).
Champions of Light (3) score 273 hits on Arrows of Aspar (23).
Champions of Light (3) score 59 hits on Dark Walkers (26).

Total close combat hits suffered: Attackers: 379, Defenders: 576

Thunder of the Blood (20) take 403 hits (64 in close combat, 339 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
Dark Walkers (26) take 1046 hits in close combat, which cause 33 casualties, wiping the unit out.
Four Horsemen of Daishi (10) take 576 hits (108 in close combat, 468 from archer fire), which cause 17 casualties, making the unit retreat from the battlefield.
Comes the Dawn (4) take 334 hits (63 in close combat, 271 from archer fire), which cause 10 casualties.
Holy Warriors (11) take 147 hits from archer fire, which cause 4 casualties.
Asylon guard (24) take 2814 hits in close combat, which cause 69 casualties, wiping the unit out.

Glaumring Apasurain of Asylon, King of Asylon has been captured by Thunder of the Blood (20).

Peak Snipers (35) take 220 hits (92 in close combat, 128 from archer fire), which cause 10 casualties.
Farrowfield Heavy Cavalry (8) take 314 hits (58 in close combat, 256 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
Ducal Guards (28) take 203 hits (58 in close combat, 145 from archer fire) (reduced due to fortifications), which cause 9 casualties.
Arrows of Aspar (23) take 597 hits (273 in close combat, 324 from archer fire), which cause 23 casualties.
Deadeyes (27) take 251 hits (24 in close combat, 227 from archer fire) (reduced due to fortifications), which cause 7 casualties.

Harrish Dhazel of Asylon (Knight of Itau, Asylon) has been wounded by Holy Warriors (11).

2nd Mech Alb Irregulars (1) take 231 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
Amur Pikes (22) take 255 hits (24 in close combat, 231 from archer fire) (reduced due to fortifications), which cause 11 casualties.
Champions of Light (3) take 468 hits (357 in close combat, 111 from archer fire), which cause 12 casualties.

Total hits suffered: Attackers: 2473 (881 from close combat and 1592 from ranged), Defenders: 5386 (4331 from close combat and 1055 from ranged) Total casualties: 72 attackers, 162 defenders

Turn No. 6

	 	 	 	 5 (96-A)
7 (70-A)

12 (17-A) 15 (91-A) 19 (35-A)

6 (40-M)

13 (67-M) 11 (24-S)

4 (20-C)
3 (47-I)

22 (34-M) 23 (125-A) 27 (35-A) 28 (31-A) 35 (32-A) 21 (163-A) 25 (24-A) 30 (37-A) 32 (80-A) 38 (42-A) 42 (74-A)

Field Bows (30) fire on Comes the Dawn (4), scoring 60 hits.
Temple's doom (15) move closer to get better shots.
Temple's doom (15) fire on Achenar Arrows (21), scoring 319 hits.
Star's Skirmishers (13) move closer to get better shots.
Star's Skirmishers (13) fire on Zaxer's Guard (42), scoring 145 hits.
The Sylph (38) fire on Comes the Dawn (4), scoring 152 hits.
Red Fellows (12) move closer to get better shots.
Red Fellows (12) fire on Guards (32), scoring 35 hits.
Blue Orchids (25) fire on Comes the Dawn (4), scoring 98 hits.
Zaxer's Guard (42) fire on Comes the Dawn (4), scoring 178 hits.
Third Recruit (19) move closer to get better shots.
Third Recruit (19) fire on Guards (32), scoring 76 hits.
Holy Warriors (11) move closer so they can fire safely into the melee.
Holy Warriors (11) fire on Guards (32), scoring 174 hits.
Achenar Arrows (21) fire on Holy Warriors (11), scoring 429 hits.
Death's Rain (5) move closer to get better shots.
Death's Rain (5) fire on The Sylph (38), scoring 272 hits.
Eagles Eyes (7) move closer to get better shots.
Eagles Eyes (7) fire on Field Bows (30), scoring 96 hits.
Decimation IV (6) move closer to get better shots.
Decimation IV (6) fire on Blue Orchids (25), scoring 113 hits.
Guards (32) fire on Holy Warriors (11), scoring 424 hits.

Total ranged hits suffered: Attackers: 1341, Defenders: 1230

Comes the Dawn (4) charge forward.


Close Combat (Defender Line 3): 6 Astrum banners are visible in the melee. 2 Asylon banners are visible in the melee. 3 Kabrinskia banners are visible in the melee.

Deadeyes (27) score 67 hits on Champions of Light (3).
Comes the Dawn (4) score 721 hits on Amur Pikes (22).
Amur Pikes (22) score 75 hits on Champions of Light (3).
Amur Pikes (22) score 28 hits on Comes the Dawn (4).
Ducal Guards (28) score 123 hits on Champions of Light (3).
Peak Snipers (35) score 120 hits on Champions of Light (3).
Arrows of Aspar (23) score 150 hits on Champions of Light (3).
Champions of Light (3) score 43 hits on Peak Snipers (35).
Champions of Light (3) score 45 hits on Amur Pikes (22).
Champions of Light (3) score 45 hits on Ducal Guards (28).
Champions of Light (3) score 57 hits on Deadeyes (27).
Champions of Light (3) score 195 hits on Arrows of Aspar (23).

Total close combat hits suffered: Attackers: 563, Defenders: 1106

Field Bows (30) take 48 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Deadeyes (27) take 52 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Sylph (38) take 136 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Comes the Dawn (4) take 516 hits (28 in close combat, 488 from archer fire), which cause 16 casualties, making the unit retreat from the battlefield.
Blue Orchids (25) take 57 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Amur Pikes (22) take 696 hits in close combat (reduced due to fortifications), which cause 29 casualties, making the unit retreat from the battlefield. One Asylon banner is lost.
Zaxer's Guard (42) take 73 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Ducal Guards (28) take 41 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Holy Warriors (11) take 853 hits from archer fire, which cause 20 casualties, making the unit retreat from the battlefield.
Achenar Arrows (21) take 160 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Peak Snipers (35) take 43 hits in close combat, which cause 2 casualties.
Arrows of Aspar (23) take 195 hits in close combat, which cause 8 casualties.
Champions of Light (3) take 535 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield, 3 additional men get slaughtered during the retreat.
Guards (32) take 143 hits from archer fire (reduced due to fortifications), which cause 6 casualties.

Total hits suffered: Attackers: 1904 (563 from close combat and 1341 from ranged), Defenders: 1644 (1027 from close combat and 617 from ranged) Total casualties: 53 attackers, 66 defenders

Turn No. 7

	 	 	 	 	 5 (96-A)
7 (70-A)

12 (17-A) 15 (91-A) 19 (35-A)

6 (40-M)

13 (67-M)

	23 (117-A)

27 (34-A) 28 (29-A) 35 (30-A) 21 (158-A) 25 (21-A) 30 (35-A) 32 (74-A) 38 (37-A) 42 (71-A)

Decimation IV (6) fire on Arrows of Aspar (23), scoring 237 hits.
Star's Skirmishers (13) fire on Deadeyes (27), scoring 261 hits.
Temple's doom (15) fire on Peak Snipers (35), scoring 515 hits.
Arrows of Aspar (23) fire on Star's Skirmishers (13), scoring 277 hits.
Blue Orchids (25) fire on Decimation IV (6), scoring 69 hits.
Eagles Eyes (7) fire on Ducal Guards (28), scoring 238 hits.
Ducal Guards (28) fire on Decimation IV (6), scoring 188 hits.
Zaxer's Guard (42) fire on Star's Skirmishers (13), scoring 144 hits.
The Sylph (38) fire on Decimation IV (6), scoring 138 hits.
Peak Snipers (35) fire on Star's Skirmishers (13), scoring 130 hits.
Deadeyes (27) fire on Decimation IV (6), scoring 204 hits.
Field Bows (30) fire on Star's Skirmishers (13), scoring 49 hits.
Red Fellows (12) fire on Arrows of Aspar (23), scoring 86 hits.
Death's Rain (5) fire on Arrows of Aspar (23), scoring 549 hits.
Guards (32) fire on Star's Skirmishers (13), scoring 162 hits.
Third Recruit (19) fire on Ducal Guards (28), scoring 120 hits.
Achenar Arrows (21) fire on Decimation IV (6), scoring 269 hits.

Total ranged hits suffered: Attackers: 1630, Defenders: 2006

With no infantry cover left, Field Bows (30) panic and retreat.
Decimation IV (6) take 868 hits from archer fire, which cause 21 casualties.
Star's Skirmishers (13) take 762 hits from archer fire, which cause 22 casualties, making the unit retreat from the battlefield.
Arrows of Aspar (23) take 872 hits from archer fire, which cause 34 casualties, making the unit retreat from the battlefield.
Ducal Guards (28) take 179 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Peak Snipers (35) take 515 hits from archer fire, which cause 25 casualties, making the unit retreat from the battlefield.
Deadeyes (27) take 131 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Field Bows (30) are shocked, causing panicked flight among the survivors.

Total hits suffered: Attackers: 1630 (0 from close combat and 1630 from ranged), Defenders: 1697 (0 from close combat and 1697 from ranged) Total casualties: 43 attackers, 71 defenders

Turn No. 8

	 	 	 	 	 5 (96-A)
7 (70-A)

12 (17-A) 15 (91-A) 19 (35-A)

6 (19-M)
	27 (30-A)

28 (21-A) 21 (158-A) 25 (21-A) 32 (74-A) 38 (37-A) 42 (71-A)

Achenar Arrows (21) fire on Decimation IV (6), scoring 168 hits.
Deadeyes (27) fire on Decimation IV (6), scoring 185 hits.
The Sylph (38) fire on Decimation IV (6), scoring 132 hits.
Eagles Eyes (7) fire on Ducal Guards (28), scoring 222 hits.
Zaxer's Guard (42) fire on Decimation IV (6), scoring 219 hits.
Blue Orchids (25) fire on Decimation IV (6), scoring 61 hits.
Decimation IV (6) fire on Deadeyes (27), scoring 167 hits.
Ducal Guards (28) fire on Decimation IV (6), scoring 118 hits.
Third Recruit (19) fire on Deadeyes (27), scoring 131 hits.
Guards (32) fire on Decimation IV (6), scoring 191 hits.
Red Fellows (12) fire on Ducal Guards (28), scoring 57 hits.
Death's Rain (5) fire on Deadeyes (27), scoring 509 hits.
Temple's doom (15) fire on Ducal Guards (28), scoring 254 hits.

Total ranged hits suffered: Attackers: 1074, Defenders: 1340


Deadeyes (27) take 404 hits from archer fire (reduced due to fortifications), which cause 11 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Decimation IV (6) take 1074 hits from archer fire, which cause 19 casualties, wiping the unit out.
Ducal Guards (28) take 267 hits from archer fire (reduced due to fortifications), which cause 12 casualties.

Total hits suffered: Attackers: 1074 (0 from close combat and 1074 from ranged), Defenders: 671 (0 from close combat and 671 from ranged) Total casualties: 19 attackers, 24 defenders

Turn No. 9

	 	 	 	 	 5 (96-A)
7 (70-A)

12 (17-A) 15 (91-A) 19 (35-A)

	 	 28 (9-A)

21 (158-A) 25 (21-A) 32 (74-A) 38 (37-A) 42 (71-A)

Eagles Eyes (7) fire on Ducal Guards (28), scoring 278 hits.
Temple's doom (15) fire on Ducal Guards (28), scoring 496 hits.
Third Recruit (19) fire on Ducal Guards (28), scoring 123 hits.
Guards (32) fire on Death's Rain (5), scoring 94 hits.
Red Fellows (12) fire on Ducal Guards (28), scoring 77 hits.
Death's Rain (5) fire on Ducal Guards (28), scoring 582 hits.
The Sylph (38) fire on Temple's doom (15), scoring 61 hits.
Blue Orchids (25) move closer to get better shots.
Blue Orchids (25) fire on Temple's doom (15), scoring 32 hits.
Zaxer's Guard (42) move closer to get better shots.
Zaxer's Guard (42) fire on Eagles Eyes (7), scoring 76 hits.
Ducal Guards (28) fire on Death's Rain (5), scoring 46 hits.
Achenar Arrows (21) fire on Temple's doom (15), scoring 84 hits.

Total ranged hits suffered: Attackers: 393, Defenders: 1556

With no infantry cover left, Third Recruit (19) panic and retreat.
Eagles Eyes (7) take 76 hits from archer fire, which cause 2 casualties.
Temple's doom (15) take 177 hits from archer fire, which cause 6 casualties.
Third Recruit (19) are shocked, making the unit retreat from the battlefield.
Death's Rain (5) take 140 hits from archer fire, which cause 5 casualties.
Ducal Guards (28) take 778 hits from archer fire (reduced due to fortifications), which cause 9 casualties, wiping the unit out.

Total hits suffered: Attackers: 393 (0 from close combat and 393 from ranged), Defenders: 778 (0 from close combat and 778 from ranged) Total casualties: 13 attackers, 9 defenders

Turn No. 10

	 	 	 	 	 5 (91-A)
7 (68-A)

12 (17-A) 15 (85-A)

	 	25 (21-A)

42 (71-A) 21 (158-A) 32 (74-A) 38 (37-A)

Guards (32) fire on Death's Rain (5), scoring 127 hits.
Red Fellows (12) fire on Zaxer's Guard (42), scoring 69 hits.
The Sylph (38) fire on Temple's doom (15), scoring 62 hits.
Temple's doom (15) fire on Zaxer's Guard (42), scoring 480 hits.
Blue Orchids (25) fire on Eagles Eyes (7), scoring 38 hits.
Achenar Arrows (21) fire on Death's Rain (5), scoring 144 hits.
Zaxer's Guard (42) fire on Eagles Eyes (7), scoring 111 hits.
Eagles Eyes (7) fire on Blue Orchids (25), scoring 261 hits.
Death's Rain (5) fire on Blue Orchids (25), scoring 611 hits.

Total ranged hits suffered: Attackers: 482, Defenders: 1421

With no infantry cover left, Red Fellows (12) panic and retreat.
Red Fellows (12) are shocked, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Temple's doom (15) take 62 hits from archer fire, which cause 2 casualties.
Blue Orchids (25) take 872 hits from archer fire, which cause 21 casualties, wiping the unit out.
Zaxer's Guard (42) take 549 hits from archer fire, which cause 22 casualties.
Eagles Eyes (7) take 149 hits from archer fire, which cause 5 casualties.
Death's Rain (5) take 271 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.

Total hits suffered: Attackers: 482 (0 from close combat and 482 from ranged), Defenders: 1421 (0 from close combat and 1421 from ranged) Total casualties: 19 attackers, 43 defenders

Turn No. 11

	 	 	 	 	 7 (63-A)

15 (83-A)

	 	42 (49-A)

21 (158-A) 32 (74-A) 38 (37-A)

The Sylph (38) fire on Temple's doom (15), scoring 68 hits.
Zaxer's Guard (42) fire on Temple's doom (15), scoring 68 hits.
Achenar Arrows (21) fire on Eagles Eyes (7), scoring 121 hits.
Guards (32) fire on Temple's doom (15), scoring 107 hits.
Temple's doom (15) fire on Zaxer's Guard (42), scoring 320 hits.
Eagles Eyes (7) fire on Zaxer's Guard (42), scoring 310 hits.

Total ranged hits suffered: Attackers: 364, Defenders: 630


Zaxer's Guard (42) take 630 hits from archer fire, which cause 25 casualties, making the unit retreat from the battlefield.
Temple's doom (15) take 243 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Eagles Eyes (7) take 121 hits from archer fire, which cause 4 casualties.

Total hits suffered: Attackers: 364 (0 from close combat and 364 from ranged), Defenders: 630 (0 from close combat and 630 from ranged) Total casualties: 12 attackers, 25 defenders

Turn No. 12

	 	 	 	 	 7 (59-A)
	 	 	21 (158-A)

32 (74-A) 38 (37-A)

Eagles Eyes (7) fire on Achenar Arrows (21), scoring 231 hits.
Achenar Arrows (21) fire on Eagles Eyes (7), scoring 109 hits.
Guards (32) fire on Eagles Eyes (7), scoring 106 hits.
The Sylph (38) fire on Eagles Eyes (7), scoring 65 hits.

Total ranged hits suffered: Attackers: 280, Defenders: 231


Eagles Eyes (7) take 280 hits from archer fire, which cause 9 casualties, causing panicked flight among the survivors.
Achenar Arrows (21) take 116 hits from archer fire (reduced due to fortifications), which cause 4 casualties.

Total hits suffered: Attackers: 280 (0 from close combat and 280 from ranged), Defenders: 116 (0 from close combat and 116 from ranged) Total casualties: 9 attackers, 4 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 17 %. The local roads network has also been damaged. The locals are grateful for defeating the evil forces plaguing their region.




Scribe Note, 1 turns old:

Battle in Mech Alb No. Role Army Unit Commander Realm Unit Formation CS 1 A Algan Batugan Kabrinskia 35 Inf line 335 2 A Champions of Light Hugh Astrum 42 Inf line 532 3 A Comes the Dawn Widden Kabrinskia 10 Cav wedge 152 4 A Death's Rain Dkarn Astrum 97 Arch skirmish 983 5 A Decimation IV Adonis Kabrinskia 3 MI line 69 6 A Eagles Eyes Arya Kabrinskia 50 Arch skirmish 538 7 A Farrowfield Heavy Cavalry William Kabrinskia 27 Cav wedge 415 8 A Fist of the Maddening Star Paul Kabrinskia 15 Inf line 216 9 A Four Horsemen of Daishi Medron Kabrinskia 29 Cav wedge 386 10 A Holy Warriors Katayanna Kabrinskia 15 SF wedge 335 11 A Red Fellows Andrue Astrum 14 Arch skirmish 156 12 A Star's Skirmishers Lyrus Kabrinskia 48 MI skirmish 527 13 A Starshots Alaron Astrum 49 Arch skirmish 608 14 A Templars of the Light Sancto Draco Astrum 8 Inf line 106 15 A The Red Robes Samos Kabrinskia 33 Inf line 369 16 A The Third Division Blazer G Astrum 12 Inf line 257 17 A The Widow Makers Khari Kabrinskia 9 SF line 247 18 A Third Recruit Sophus Kabrinskia 35 Arch skirmish 366 19 A Thunder of the Blood Lysander Astrum 19 Cav wedge 373 20 D Achenar Arrows Hengist Asylon 160 Arch box 962 21 D Amur Pikes Ven Asylon 9 MI line 127 22 D Arrows of Aspar Richter Asylon 95 Arch line 613 23 D Blue Orchids Lan Asylon 2 Arch line 41 24 D Dark Walkers Nasir Asylon 1 Inf line 24 25 D Deadeyes Harrish Asylon 17 Arch line 225 26 D Ducal Guards Sofia Asylon 4 Arch line 90 27 D Echiur Honor guard Grimrog Asylon 44 Inf box 608 28 D Field Bows Maron Asylon 31 Arch line 234 29 D First Wave Nathaniel Asylon 1 Inf line 25 30 D Friends with Sharper Weapons Bucklefee Asylon 44 Inf line 337 31 D Guards Jayle Asylon 74 Arch line 601 32 D Muramasa Randemicos Asylon 32 SF line 598 33 D Peak Snipers Benjamin Asylon 6 Arch line 125 34 D Sons of the Stars Sefrim Asylon 5 Inf line 127 35 D The Sylph Aisa Asylon 37 Arch line 451 36 D Uppervia Waywatchers Wulfric Asylon 23 Inf box 388 37 D Westeros Archers Kross Asylon 13 Arch line 170 38 D Zaxer's Guard Zaxer Asylon 24 Arch line 335 39 N Monsters (Monsters) (rogue) 0 other line 0 40 N Vaskar Huskarls (not present) Asylon 0 Inf line 0

Total: 19 attackers (145 Inf, 51 MI, 245 Arch, 85 Cav, 24 SF) 19 defenders (118 Inf, 9 MI, 463 Arch, 32 SF) Total combat strengths: 6970 vs. 6081 2 neutral observers (0 combat strength). Vaskar Huskarls have no combat-ready men and thus stay out of the battle. Monsters have no combat-ready men and thus stay out of the battle. The forces from Asylon brace as they prepare to defend their ongoing takeover. The region owner Kabrinskia and their allies attack the takeover forces. The Kabrinskia troops attack because they are at war with Asylon. Champions of Light have attack orders. Thunder of the Blood have attack orders. The Third Division have attack orders. The Astrum units join in to support their realm-mates.

Strong winds and gusts are making ranged combat a game of luck.

Grimrog Bjarnson, Duke of Echiur, Margrave of Echiur is spotted wielding the Bloody Scythe of Parrying.

Sir Lysander Geronus of Astrum, Haruspex Maximus of Astrum, Margrave of Gelene Outskirts, Marshal of the Defenders of the Blood Stars takes command of his army.
Medron Pryde of Kabrinskia, Coffermaster of Kabrinskia, Count of Mech Calen, Marshal of the Army of the Maddening Star takes command of his army.
Sir Adonis Devibane of Kabrinskia, Count of Demyansk, Marshal of the Army of the Auspicious Star takes command of his army.
Nathaniel Morningstar of Asylon, Earl of Itaufield, Marshal of the Waywatchers of Via takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters) Turn No. 1

	 3 (10-C)
7 (27-C)
9 (29-C)

10 (15-S) 19 (19-C)

	15 (33-I)
1 (35-I)
2 (42-I)
4 (97-A)
5 (3-M)
6 (50-A)
8 (15-I)

11 (14-A) 12 (48-M) 13 (49-A)

14 (8-I)

16 (12-I)

17 (9-S)

18 (35-A)

	 	 	 21 (9-M)

22 (95-A)

24 (1-I)

25 (17-A)

26 (4-A)
29 (1-I)

32 (32-S)

33 (6-A)
34 (5-I)

36 (23-I) 20 (160-A)

23 (2-A)

27 (44-I) 28 (31-A) 30 (44-I) 31 (74-A) 35 (37-A) 37 (13-A) 38 (24-A)

Zaxer's Guard (38) move closer to get better shots.
Zaxer's Guard (38) fire on Death's Rain (4), scoring 39 hits.
Ducal Guards (26) fire on Death's Rain (4), scoring 11 hits.
Amur Pikes (21) move closer to get better shots.
Amur Pikes (21) fire on Death's Rain (4), scoring 10 hits.
Westeros Archers (37) move closer to get better shots.
Westeros Archers (37) fire on Death's Rain (4), scoring 17 hits.
The Sylph (35) have no enemy in range and hold their fire.
The Sylph (35) fire on Death's Rain (4), scoring 43 hits.
Deadeyes (25) move closer to get better shots.
Deadeyes (25) fire on Death's Rain (4), scoring 19 hits.
Decimation IV (5) fire on Deadeyes (25), scoring 26 hits.
Guards (31) move closer to get better shots.
Guards (31) fire on Death's Rain (4), scoring 62 hits.
Death's Rain (4) fire on Amur Pikes (21), scoring 285 hits.
Arrows of Aspar (22) fire on Starshots (13), scoring 117 hits.
Peak Snipers (33) fire on Eagles Eyes (6), scoring 38 hits.
Holy Warriors (10) move closer to get better shots.
Holy Warriors (10) fire on Deadeyes (25), scoring 72 hits.
Blue Orchids (23) move closer to get better shots.
Blue Orchids (23) fire on Star's Skirmishers (12), scoring 4 hits.
Third Recruit (18) fire on Deadeyes (25), scoring 167 hits.
Field Bows (28) move closer to get better shots.
Field Bows (28) fire on Star's Skirmishers (12), scoring 23 hits.
Red Fellows (11) fire on Deadeyes (25), scoring 61 hits.
Starshots (13) fire on Amur Pikes (21), scoring 210 hits.
Achenar Arrows (20) move closer to get better shots.
Achenar Arrows (20) fire on Star's Skirmishers (12), scoring 67 hits.
Eagles Eyes (6) fire on Deadeyes (25), scoring 152 hits.
Star's Skirmishers (12) fire on Deadeyes (25), scoring 144 hits.

Total ranged hits suffered: Attackers: 450, Defenders: 1117 Four Horsemen of Daishi (9), Farrowfield Heavy Cavalry (7), Comes the Dawn (3) and Thunder of the Blood (19) ride on, closing in on the defenders. The Widow Makers (17), Champions of Light (2), Algan (1), Fist of the Maddening Star (8), The Red Robes (15), The Third Division (16) and Templars of the Light (14) advance towards the enemy. Echiur Honor guard (27), Dark Walkers (24), Muramasa (32), Friends with Sharper Weapons (30), Sons of the Stars (34), Uppervia Waywatchers (36) and First Wave (29) advance towards the enemy.


Amur Pikes (21) take 495 hits from archer fire, which cause 9 casualties, wiping the unit out.
Deadeyes (25) take 622 hits from archer fire, which cause 17 casualties, wiping the unit out.
Death's Rain (4) take 201 hits from archer fire, which cause 7 casualties.
Starshots (13) take 117 hits from archer fire, which cause 4 casualties.
Eagles Eyes (6) take 38 hits from archer fire, which cause 1 casualties.
Star's Skirmishers (12) take 94 hits from archer fire, which cause 3 casualties.

Total hits suffered: Attackers: 450 (0 from close combat and 450 from ranged), Defenders: 1117 (0 from close combat and 1117 from ranged) Total casualties: 15 attackers, 26 defenders

Turn No. 2

	 	10 (15-S)
3 (10-C)
7 (27-C)
9 (29-C)

19 (19-C)

4 (90-A)
5 (3-M)
6 (49-A)

11 (14-A) 12 (45-M) 13 (45-A) 15 (33-I) 18 (35-A)

1 (35-I)
2 (42-I)
8 (15-I)
14 (8-I)

16 (12-I)

17 (9-S)
	 24 (1-I)
29 (1-I)

32 (32-S)

34 (5-I)

36 (23-I) 20 (160-A) 22 (95-A)

23 (2-A)
26 (4-A)

27 (44-I) 28 (31-A) 30 (44-I) 31 (74-A)

33 (6-A)

37 (13-A) 38 (24-A) 35 (37-A)

Westeros Archers (37) fire on Champions of Light (2), scoring 62 hits.
Zaxer's Guard (38) fire on Champions of Light (2), scoring 101 hits.
Guards (31) fire on Algan (1), scoring 170 hits.
Third Recruit (18) fire on Muramasa (32), scoring 153 hits.
Decimation IV (5) fire on Uppervia Waywatchers (36), scoring 28 hits.
Blue Orchids (23) fire on The Widow Makers (17), scoring 12 hits.
Holy Warriors (10) move closer to get better shots.
Holy Warriors (10) fire on Muramasa (32), scoring 100 hits.
Death's Rain (4) fire on Uppervia Waywatchers (36), scoring 455 hits.
Starshots (13) fire on Muramasa (32), scoring 208 hits.
Red Fellows (11) fire on Sons of the Stars (34), scoring 61 hits.
Star's Skirmishers (12) fire on First Wave (29), scoring 166 hits.
Arrows of Aspar (22) fire on The Widow Makers (17), scoring 218 hits.
Peak Snipers (33) fire on The Third Division (16), scoring 62 hits.
The Sylph (35) fire on Fist of the Maddening Star (8), scoring 82 hits.
Achenar Arrows (20) fire on Champions of Light (2), scoring 221 hits.
Ducal Guards (26) fire on The Third Division (16), scoring 34 hits.
Eagles Eyes (6) fire on Dark Walkers (24), scoring 132 hits.
Field Bows (28) fire on Templars of the Light (14), scoring 49 hits.

Total ranged hits suffered: Attackers: 1011, Defenders: 1303 Comes the Dawn (3), Farrowfield Heavy Cavalry (7), Four Horsemen of Daishi (9) and Thunder of the Blood (19) ride on, closing in on the defenders. Fist of the Maddening Star (8), Algan (1), The Red Robes (15), Templars of the Light (14), The Third Division (16), Champions of Light (2) and The Widow Makers (17) advance towards the enemy. Uppervia Waywatchers (36), Friends with Sharper Weapons (30), Dark Walkers (24), First Wave (29), Muramasa (32), Sons of the Stars (34) and Echiur Honor guard (27) advance towards the enemy.


Close Combat (Defender Line 1): 6 Astrum banners are visible in the melee. 1 Asylon banners are visible in the melee.

Fist of the Maddening Star (8) score 173 hits on Uppervia Waywatchers (36).
Uppervia Waywatchers (36) score 198 hits on Champions of Light (2).
Uppervia Waywatchers (36) score 70 hits on Fist of the Maddening Star (8).
Algan (1) score 32 hits on Dark Walkers (24) (202 before overkill).
Dark Walkers (24) score 18 hits on Algan (1).
Templars of the Light (14) score 49 hits on First Wave (29) (97 before overkill).
First Wave (29) score 13 hits on Templars of the Light (14).
The Third Division (16) score 265 hits on Muramasa (32).
Champions of Light (2) score 342 hits on Uppervia Waywatchers (36).
Muramasa (32) score 371 hits on The Third Division (16).
The Widow Makers (17) score 202 hits on Sons of the Stars (34).
Sons of the Stars (34) score 62 hits on The Widow Makers (17).

Total close combat hits suffered: Attackers: 732, Defenders: 1063 (1281 before overkill)

Fist of the Maddening Star (8) take 152 hits (70 in close combat, 82 from archer fire), which cause 5 casualties.
Uppervia Waywatchers (36) take 998 hits (515 in close combat, 483 from archer fire), which cause 23 casualties, wiping the unit out.

Wulfric Lucifer of Asylon, Viscount of Shuberstone has been wounded by Champions of Light (2).

Algan (1) take 188 hits (18 in close combat, 170 from archer fire), which cause 8 casualties.
Dark Walkers (24) take 164 hits (32 in close combat, 132 from archer fire), which cause 1 casualties, wiping the unit out.

Nasir Amarizi of Asylon (Knight of Itau, Asylon) has been wounded by Algan (1).

Templars of the Light (14) take 62 hits (13 in close combat, 49 from archer fire), which cause 2 casualties.
First Wave (29) take 215 hits (49 in close combat, 166 from archer fire), which cause 1 casualties, wiping the unit out.

Nathaniel Morningstar of Asylon, Earl of Itaufield, Marshal of the Waywatchers of Via has been wounded by Templars of the Light (14).

The Third Division (16) take 467 hits (371 in close combat, 96 from archer fire), which cause 12 casualties, wiping the unit out.
Champions of Light (2) take 582 hits (198 in close combat, 384 from archer fire), which cause 18 casualties.
Muramasa (32) take 726 hits (265 in close combat, 461 from archer fire), which cause 23 casualties, causing panicked flight among the survivors.
The Widow Makers (17) take 292 hits (62 in close combat, 230 from archer fire), which cause 9 casualties, wiping the unit out.
Sons of the Stars (34) take 263 hits (202 in close combat, 61 from archer fire), which cause 5 casualties, wiping the unit out.

Total hits suffered: Attackers: 1743 (732 from close combat and 1011 from ranged), Defenders: 2366 (1063 from close combat and 1303 from ranged) Total casualties: 54 attackers, 53 defenders

Turn No. 3

	 	 	10 (15-S)
4 (90-A)
5 (3-M)
6 (49-A)

11 (14-A) 12 (45-M) 13 (45-A) 18 (35-A)

3 (10-C)
7 (27-C)
9 (29-C)

15 (33-I) 19 (19-C)

1 (27-I)
2 (24-I)
8 (10-I)
14 (6-I)

27 (44-I) 30 (44-I) 20 (160-A) 22 (95-A)

23 (2-A)
26 (4-A)

28 (31-A) 31 (74-A)

33 (6-A)

37 (13-A) 38 (24-A) 35 (37-A)

Death's Rain (4) fire on Echiur Honor guard (27), scoring 610 hits.
Achenar Arrows (20) fire on Champions of Light (2), scoring 360 hits.
Peak Snipers (33) fire on Algan (1), scoring 77 hits.
Guards (31) fire on Fist of the Maddening Star (8), scoring 341 hits.
Starshots (13) fire on Friends with Sharper Weapons (30), scoring 119 hits.
Third Recruit (18) fire on Friends with Sharper Weapons (30), scoring 112 hits.
Holy Warriors (10) move closer to get better shots.
Holy Warriors (10) fire on Friends with Sharper Weapons (30), scoring 95 hits.
Ducal Guards (26) fire on Algan (1), scoring 62 hits.
Star's Skirmishers (12) fire on Friends with Sharper Weapons (30), scoring 124 hits.
Zaxer's Guard (38) fire on Templars of the Light (14), scoring 98 hits.
Westeros Archers (37) fire on Algan (1), scoring 82 hits.
Red Fellows (11) fire on Friends with Sharper Weapons (30), scoring 65 hits.
Field Bows (28) fire on Templars of the Light (14), scoring 136 hits.
The Sylph (35) fire on Algan (1), scoring 122 hits.
Arrows of Aspar (22) fire on Champions of Light (2), scoring 208 hits.
Eagles Eyes (6) fire on Echiur Honor guard (27), scoring 190 hits.
Blue Orchids (23) fire on Templars of the Light (14), scoring 16 hits.
Decimation IV (5) fire on Friends with Sharper Weapons (30), scoring 25 hits.

Total ranged hits suffered: Attackers: 1502, Defenders: 1340 Comes the Dawn (3), Farrowfield Heavy Cavalry (7), Thunder of the Blood (19) and Four Horsemen of Daishi (9) charge ahead, into the defenders' ranks. Fist of the Maddening Star (8), The Red Robes (15), Algan (1), Champions of Light (2) and Templars of the Light (14) advance towards the enemy.


Close Combat (Defender Line 2): 6 Astrum banners are visible in the melee. 5 Kabrinskia banners are visible in the melee.

Fist of the Maddening Star (8) score 129 hits on Friends with Sharper Weapons (30).
Comes the Dawn (3) score 366 hits on Echiur Honor guard (27).
Algan (1) score 130 hits on Friends with Sharper Weapons (30).
Farrowfield Heavy Cavalry (7) score 919 hits on Friends with Sharper Weapons (30).
Echiur Honor guard (27) score 174 hits on Four Horsemen of Daishi (9).
Echiur Honor guard (27) score 37 hits on Templars of the Light (14).
Echiur Honor guard (27) score 131 hits on Thunder of the Blood (19).
Echiur Honor guard (27) score 51 hits on Comes the Dawn (3).
Thunder of the Blood (19) score 1047 hits on Echiur Honor guard (27).
Champions of Light (2) score 214 hits on Friends with Sharper Weapons (30).
Templars of the Light (14) score 54 hits on Echiur Honor guard (27).
Four Horsemen of Daishi (9) score 966 hits on Echiur Honor guard (27).
Friends with Sharper Weapons (30) score 60 hits on Champions of Light (2).
Friends with Sharper Weapons (30) score 73 hits on Algan (1).
Friends with Sharper Weapons (30) score 69 hits on Farrowfield Heavy Cavalry (7).
Friends with Sharper Weapons (30) score 23 hits on Fist of the Maddening Star (8).

Total close combat hits suffered: Attackers: 618, Defenders: 3825

Fist of the Maddening Star (8) take 364 hits (23 in close combat, 341 from archer fire), which cause 10 casualties, wiping the unit out.
Comes the Dawn (3) take 51 hits in close combat, which cause 2 casualties.

Sir Widden Fraoch of Kabrinskia, Count of Mech Alb has been wounded by Echiur Honor guard (27).

Algan (1) take 416 hits (73 in close combat, 343 from archer fire), which cause 18 casualties, causing panicked flight among the survivors.

Batugan Qaragan of Kabrinskia (Knight of Grazne, Kabrinskia) has been captured by The Sylph (35).

Farrowfield Heavy Cavalry (7) take 69 hits in close combat, which cause 2 casualties.
Echiur Honor guard (27) take 3233 hits (2433 in close combat, 800 from archer fire), which cause 44 casualties, wiping the unit out.
Thunder of the Blood (19) take 131 hits in close combat, which cause 4 casualties.
Champions of Light (2) take 628 hits (60 in close combat, 568 from archer fire), which cause 19 casualties, making the unit retreat from the battlefield. 6 Astrum banners fall.
Templars of the Light (14) take 287 hits (37 in close combat, 250 from archer fire), which cause 6 casualties, wiping the unit out.

Sir Sancto Draco Tanos of Astrum (Knight of Duil, Astrum) has been wounded by Field Bows (28).

Four Horsemen of Daishi (9) take 174 hits in close combat, which cause 6 casualties.
Friends with Sharper Weapons (30) take 1932 hits (1392 in close combat, 540 from archer fire), which cause 44 casualties, wiping the unit out.

Lady Bucklefee Dundrave of Asylon, Baroness of Vyanar has been wounded by Decimation IV (5). Total hits suffered: Attackers: 2120 (618 from close combat and 1502 from ranged), Defenders: 5165 (3825 from close combat and 1340 from ranged) Total casualties: 67 attackers, 88 defenders

Turn No. 4

	 	 	 	 4 (90-A)
5 (3-M)
6 (49-A)

10 (15-S) 11 (14-A) 12 (45-M) 13 (45-A) 18 (35-A)

	15 (33-I)
3 (8-C)
7 (25-C)
9 (23-C)

19 (15-C) 20 (160-A) 22 (95-A)

23 (2-A)
26 (4-A)

28 (31-A) 31 (74-A)

33 (6-A)

37 (13-A) 38 (24-A) 35 (37-A)

Eagles Eyes (6) fire on Achenar Arrows (20), scoring 242 hits.
Arrows of Aspar (22) fire on Farrowfield Heavy Cavalry (7), scoring 203 hits.
Third Recruit (18) fire on Guards (31), scoring 67 hits.
Guards (31) fire on Four Horsemen of Daishi (9), scoring 170 hits.
Red Fellows (11) fire on Achenar Arrows (20), scoring 46 hits.
Holy Warriors (10) move closer to get better shots.
Holy Warriors (10) fire on Achenar Arrows (20), scoring 82 hits.
Ducal Guards (26) fire on Thunder of the Blood (19), scoring 51 hits.
Decimation IV (5) move closer to get better shots.
Decimation IV (5) fire on Zaxer's Guard (38), scoring 21 hits.
Blue Orchids (23) fire on Thunder of the Blood (19), scoring 14 hits.
Peak Snipers (33) fire on Thunder of the Blood (19), scoring 70 hits.
Field Bows (28) fire on Comes the Dawn (3), scoring 99 hits.
Star's Skirmishers (12) move closer to get better shots.
Star's Skirmishers (12) fire on Achenar Arrows (20), scoring 120 hits.
Death's Rain (4) fire on Zaxer's Guard (38), scoring 352 hits.
Westeros Archers (37) fire on Farrowfield Heavy Cavalry (7), scoring 63 hits.
Starshots (13) fire on Arrows of Aspar (22), scoring 105 hits.
The Sylph (35) fire on Thunder of the Blood (19), scoring 150 hits.
Achenar Arrows (20) fire on Four Horsemen of Daishi (9), scoring 299 hits.
Zaxer's Guard (38) fire on Comes the Dawn (3), scoring 79 hits.

Total ranged hits suffered: Attackers: 1198, Defenders: 1035 Thunder of the Blood (19), Comes the Dawn (3), Four Horsemen of Daishi (9) and Farrowfield Heavy Cavalry (7) charge forward.

The Red Robes (15) advance towards the enemy.


Close Combat (Defender Line 3): 2 Asylon banners are visible in the melee. 5 Kabrinskia banners are visible in the melee.

Arrows of Aspar (22) score 76 hits on Four Horsemen of Daishi (9).
Thunder of the Blood (19) score 388 hits on Achenar Arrows (20).
Thunder of the Blood (19) score 13 hits on Peak Snipers (33).
Thunder of the Blood (19) score 9 hits on Ducal Guards (26).
Thunder of the Blood (19) score 62 hits on Field Bows (28).
Comes the Dawn (3) score 405 hits on Zaxer's Guard (38).
Comes the Dawn (3) score 37 hits on Blue Orchids (23).
Guards (31) score 91 hits on Farrowfield Heavy Cavalry (7).
Four Horsemen of Daishi (9) score 73 hits on Westeros Archers (37).
Four Horsemen of Daishi (9) score 643 hits on Arrows of Aspar (22).
Ducal Guards (26) score 20 hits on Thunder of the Blood (19).
Farrowfield Heavy Cavalry (7) score 1051 hits on Guards (31).
Blue Orchids (23) score 6 hits on Comes the Dawn (3).
Peak Snipers (33) score 19 hits on Thunder of the Blood (19).
Field Bows (28) score 29 hits on Thunder of the Blood (19).
Westeros Archers (37) score 26 hits on Four Horsemen of Daishi (9).
Achenar Arrows (20) score 80 hits on Thunder of the Blood (19).
Zaxer's Guard (38) score 46 hits on Comes the Dawn (3).

Total close combat hits suffered: Attackers: 393, Defenders: 2681

Arrows of Aspar (22) take 748 hits (643 in close combat, 105 from archer fire), which cause 31 casualties, making the unit retreat from the battlefield.
Thunder of the Blood (19) take 433 hits (148 in close combat, 285 from archer fire), which cause 13 casualties, causing panicked flight among the survivors.
Comes the Dawn (3) take 230 hits (52 in close combat, 178 from archer fire), which cause 8 casualties, wiping the unit out.
Guards (31) take 1118 hits (1051 in close combat, 67 from archer fire), which cause 50 casualties, making the unit retreat from the battlefield. One Asylon banner is lost.
Four Horsemen of Daishi (9) take 571 hits (102 in close combat, 469 from archer fire), which cause 18 casualties, causing panicked flight among the survivors.
Ducal Guards (26) take 9 hits in close combat. No casualties.
Farrowfield Heavy Cavalry (7) take 357 hits (91 in close combat, 266 from archer fire), which cause 12 casualties.

William Hyde of Kabrinskia, Ordermarshall of Kabrinskia, Count of Farrowfield has been wounded by Guards (31).

Blue Orchids (23) take 37 hits in close combat, which cause 2 casualties, wiping the unit out.
Peak Snipers (33) take 13 hits in close combat, which cause 1 casualties.
Field Bows (28) take 62 hits in close combat, which cause 3 casualties.
Westeros Archers (37) take 73 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Achenar Arrows (20) take 878 hits (388 in close combat, 490 from archer fire), which cause 33 casualties, making the unit retreat from the battlefield.
Zaxer's Guard (38) take 778 hits (405 in close combat, 373 from archer fire), which cause 24 casualties, wiping the unit out.

Total hits suffered: Attackers: 1591 (393 from close combat and 1198 from ranged), Defenders: 3716 (2681 from close combat and 1035 from ranged) Total casualties: 51 attackers, 147 defenders

Turn No. 5

	 	 	 	 4 (90-A)
6 (49-A)

11 (14-A) 13 (45-A) 18 (35-A)

5 (3-M)

10 (15-S) 12 (45-M)

	15 (33-I)
7 (13-C)
26 (4-A)

28 (28-A)

33 (5-A)

35 (37-A)

Death's Rain (4) move closer to get better shots.
Death's Rain (4) fire on The Sylph (35), scoring 303 hits.
Star's Skirmishers (12) move closer to get better shots.
Star's Skirmishers (12) fire on The Sylph (35), scoring 117 hits.
Third Recruit (18) move closer to get better shots.
Third Recruit (18) fire on The Sylph (35), scoring 59 hits.
The Sylph (35) fire on The Red Robes (15), scoring 134 hits.
Eagles Eyes (6) move closer to get better shots.
Eagles Eyes (6) fire on The Sylph (35), scoring 161 hits.
Holy Warriors (10) move closer to get better shots.
Holy Warriors (10) fire on The Sylph (35), scoring 225 hits.
Red Fellows (11) move closer to get better shots.
Red Fellows (11) fire on The Sylph (35), scoring 35 hits.
Decimation IV (5) move closer to get better shots.
Decimation IV (5) fire on The Sylph (35), scoring 22 hits.
Starshots (13) move closer to get better shots.
Starshots (13) fire on The Sylph (35), scoring 85 hits.

Total ranged hits suffered: Attackers: 134, Defenders: 1007

The Red Robes (15) advance towards the enemy.


Close Combat (Defender Line 3): 4 Kabrinskia banners are visible in the melee.

The Red Robes (15) score 115 hits on Ducal Guards (26) (244 before overkill).
Field Bows (28) score 54 hits on Farrowfield Heavy Cavalry (7).
Ducal Guards (26) score 18 hits on The Red Robes (15).
Ducal Guards (26) score 8 hits on Farrowfield Heavy Cavalry (7).
Farrowfield Heavy Cavalry (7) score 51 hits on Peak Snipers (33).
Farrowfield Heavy Cavalry (7) score 41 hits on Ducal Guards (26).
Farrowfield Heavy Cavalry (7) score 253 hits on Field Bows (28).
Peak Snipers (33) score 42 hits on Farrowfield Heavy Cavalry (7).

Total close combat hits suffered: Attackers: 122, Defenders: 460 (589 before overkill)

The Red Robes (15) take 152 hits (18 in close combat, 134 from archer fire), which cause 5 casualties.
Field Bows (28) take 253 hits in close combat, which cause 11 casualties, making the unit retreat from the battlefield.
Ducal Guards (26) take 156 hits in close combat, which cause 4 casualties, wiping the unit out.
The Sylph (35) take 504 hits from archer fire (reduced due to fortifications), which cause 18 casualties.
Farrowfield Heavy Cavalry (7) take 104 hits in close combat, which cause 3 casualties.
Peak Snipers (33) take 51 hits in close combat, which cause 3 casualties.

Total hits suffered: Attackers: 256 (122 from close combat and 134 from ranged), Defenders: 964 (460 from close combat and 504 from ranged) Total casualties: 8 attackers, 36 defenders

Turn No. 6

	 	 	 	 	 4 (90-A)
6 (49-A)

11 (14-A) 13 (45-A) 18 (35-A)

5 (3-M)

10 (15-S) 12 (45-M)

	 7 (10-C)

15 (28-I)

33 (2-A)

35 (19-A)

Third Recruit (18) fire on The Sylph (35), scoring 109 hits.
Star's Skirmishers (12) fire on The Sylph (35), scoring 196 hits.
Red Fellows (11) fire on The Sylph (35), scoring 31 hits.
Death's Rain (4) fire on The Sylph (35), scoring 197 hits.
The Sylph (35) fire on Holy Warriors (10), scoring 103 hits.
Starshots (13) fire on The Sylph (35), scoring 83 hits.
Eagles Eyes (6) fire on The Sylph (35), scoring 169 hits.
Decimation IV (5) fire on The Sylph (35), scoring 27 hits.
Holy Warriors (10) move closer so they can fire safely into the melee.
Holy Warriors (10) fire on The Sylph (35), scoring 129 hits.

Total ranged hits suffered: Attackers: 103, Defenders: 941


Close Combat (Defender Line 3): 4 Kabrinskia banners are visible in the melee.

Peak Snipers (33) score 12 hits on The Red Robes (15).
Peak Snipers (33) score 2 hits on Farrowfield Heavy Cavalry (7).
Farrowfield Heavy Cavalry (7) score 135 hits on Peak Snipers (33) (318 before overkill).
The Red Robes (15) score 113 hits on Peak Snipers (33) (267 before overkill).

Total close combat hits suffered: Attackers: 14, Defenders: 248 (585 before overkill)

Peak Snipers (33) take 248 hits in close combat, which cause 2 casualties, wiping the unit out.

Benjamin Orfeur of Asylon, Earl of Kybcyell has been wounded by The Red Robes (15).

Farrowfield Heavy Cavalry (7) take 2 hits in close combat. No casualties.
The Sylph (35) take 471 hits from archer fire (reduced due to fortifications), which cause 17 casualties, causing panicked flight among the survivors.
The Red Robes (15) take 12 hits in close combat. No casualties.
Holy Warriors (10) take 103 hits from archer fire, which cause 3 casualties.

Total hits suffered: Attackers: 117 (14 from close combat and 103 from ranged), Defenders: 719 (248 from close combat and 471 from ranged) Total casualties: 3 attackers, 19 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 20 %. The local roads network has also been damaged.