Tara/Battles/8-9-07 - Battle of Stargard

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Battle in Stargard

No.RoleUnitCommanderRealmUnitFormationCS
1A<§ACL§> Duncan'sEnriCagilan Empire19 Infline  340
2A11th Vornion DragonfireCullenCagilan Empire30 Archline  481
3A1st Nightstalker HordeBobbyTara23 Infline  283
4A2nd Monster MashersBeauTara4 Infline  87
5A2nd Penal BattalionM'okoCagilan Empire14 Infline  286
6A3rd Archive GuardsTanTalerium24 Infline  395
7A5th Helronian ElitesKarriealCagilan Empire18 Infline  375
8AAlcatilan BowmenJorodrynCagilan Empire28 Archline  422
9AArum TitansNarcissusCagilan Empire30 Infline  299
10AAsher's ReservesAsherTara20 MIline  195
11ABlack BuzzardsSyumnCagilan Empire20 Archline  381
12ABlades of AnsalleWolvardCagilan Empire14 Infline  268
13AButtmunchersDanCagilan Empire17 Infline  289
14ACúchulainn's RaidersConorTara20 Infline  261
15ACanock's Guardsmen VCassiusCarelia30 MIline  295
16ACoeur de BoisTarquinTara27 Archline  287
17ADark Saint AmouredOthinnCagilan Empire31 Infline  436
18ADarut's GuardDarutTara34 Archline  341
19ADe Montfort LongbowsIainCarelia24 Archline  427
20ADesert GuardAragardTalerium36 Infline  450
21ADesert LionsJaimeTalerium15 SFline  400
22ADesert RatsEisenhowerTalerium18 Infline  245
23ADesert RosesLorasTalerium3 Cavwedge  95
24ADesert warriorsDead Angel WGTalerium28 Infline  324
25ADrakis HuntersElbenerCagilan Empire40 MIline  490
26AElite RidersGorkaCagilan Empire2 Cavwedge  70
27AElitestempakoronTara19 Infline  213
28AFalcon Eye RangersAethelmaerTara12 Archline  172
29AFergus' FellowsFergusCagilan Empire30 Infline  372
30AFoda GaurdJadeTara46 Infline  231
31AFor Family and GloryFredrich IICarelia22 Infline  376
32AForeign LegionTristanCagilan Empire11 Infline  228
33AGet Busy DyingHoraceTalerium56 Infline  464
34AGet the POINT???JonathonTara26 Archline  228
35AGreycloaksGeoffreyCagilan Empire29 Infline  299
36AGringold's GruntsGringoldTara2 MIline  50
37AGuards of Heung ChuZadar NargathCagilan Empire30 Infline  401
38AKargnchha ka Karib-ycXanioTalerium18 SFline  385
39ALady's ArchersEricaTara10 Archline  156
40ALast Second RecruitsCieloTara10 Infline  111
41ALongbowSturmCagilan Empire25 Archline  464
42AMaelstromMeeroCagilan Empire22 Infline  320
43AMarauding MonkeymenSimiusTalerium19 Infline  215
44APartypoopersVivianCagilan Empire31 Archline  419
45APhoenix UnitDesireeCagilan Empire21 Archline  390
46AReavenous RangersChild Of BodomCarelia55 Archline  688
47ASend em packingJohnathanCagilan Empire5 Cavwedge  173
48AShadow GuardsXeonTara9 Cavline  191
49ASilver ArrowsTsubasaCagilan Empire24 Archline  415
50ASpartan GuardsRicardusCagilan Empire16 Infline  240
51ASteel GuardJasperCagilan Empire22 Archline  321
52Astorm shieldsJoeCagilan Empire33 Infline  455
53ASuper Force PeepsUrpoTara80 Archline  494
54ASwiftflight RangersAdesoCagilan Empire40 Archline  556
55ASyrtis FusiliersKevtorTara39 Infline  399
56ATalerium Light InfantryAlarinTalerium23 Infline  362
57ATandsu Peasant GuardKurohyouTara17 Infline  272
58ATarnished TemplarsShanka foonfaCagilan Empire26 SFline  698
59ATelsa's Advance GuardTeslaCagilan Empire19 Infline  277
60AThe Chosen Onesspindor the redCagilan Empire40 Infline  461
61AThe HammersGorathaneCagilan Empire9 Infline  238
62AThe LuggageSapereCagilan Empire16 Infline  160
63AThe MoraleHerotiousTalerium14 Infline  224
64AThe Third WaveVorenusCagilan Empire30 Infline  329
65AThird Scythian ReiversFieselerCagilan Empire19 Archline  355
66ATraieon's SlayersTraieonCagilan Empire37 Infline  406
67ATriia's LegacyCengTara11 Archwedge  240
68AVagabondsWalleniusTara15 Infline  199
69AValroux SwordsmenGaspardTara20 Infline  236
70AWe got soap and water!WenluCagilan Empire22 Infline  335
71AWind WarriorsGaothaireTalerium20 SFline  534
72A[CG] Fire's GuardEoghanTalerium24 Infline  381
73A[CG] Kure's Battle GuardKureshtinTalerium24 Infline  283
74A[CG] Sunburnt GoatslayersSolakTalerium24 Infline  276
75D+V+ Annuvin GuardsRoger IAbington5 Infbox  150
76D+V+ Darin's ArchersDarinAbington15 Archline  235
77D+V+ Hit ItHelioAbington20 Archline  259
78D+V+ Malice StrikersJormungandrAbington14 Infbox  258
79D+V+ Silverstorm ArchersGordonAbington2 Archline  59
80D+V+ Solamnic KnightsVinasAbington65 Infbox  349
81D+V+ Valor GuardRodrikAbington3 SFbox  125
82D+V+ Well Dunn +V+DunnAbington23 Infbox  292
83D---DAYMARES---SinJunnAbington36 Infbox  382
84D---Stack of Steel---StewartAbington37 Infbox  378
85D---Steel Plates---WindsorAbington35 Infbox  349
86D---TINTAS---NightstalkerAbington38 Infbox  414
87D-=GK=-GadrialAbington20 Infbox  221
88D-=Long Flight=-VihoAbington27 Archline  324
89D-={SRA}=- Azale's GuardAlyssaAbington11 Archline  175
90D-={SRA}=- Orang yang kuat ajetroyAbington16 Cavwedge  323
91D-={SRA}=- Swords of ValourAra'ThalAbington28 Infbox  440
92D16th cohort- Carls of WayburgRoryAbington10 Infline  236
93D1st LancersArikasAbington14 Infbox  170
94D5th Mountaineers DivisionZhangAbington12 SFbox  271
95DAbington ExpidetionariesKiangAbington14 Infbox  269
96DArcadian GuardGoldenRedSpan1 Infbox  27
97DArchon's ShieldIronusAbington18 Infbox  229
98DArrows fo deathMikanosAbington32 Archline  219
99DAuraen Co. - HighlandersElenarRedSpan20 Archline  311
100DBlades of the HammerAthys IIAbington2 Infbox  52
101DBooouuuAbounaRedSpan10 Archbox  244
102DBorder WatchThessanAbington14 Infbox  272
103DBroadswords of AnchorinnBest222Abington15 Infbox  269
104DBurning SkullsZeffAbington20 Infbox  340
105DCrimson EaglesNimrodAbington10 Infbox  131
106DDa Big Mailed WargoatsBethesaRedSpan17 Cavwedge  273
107DDa Goat's ChargersMathiasRedSpan8 Cavwedge  161
108DDanny's CrusadersDannyAbington16 Infbox  360
109DDarkcloudsIrethRedSpan22 Infbox  307
110DDeath from AboveGrand Poobah JrAbington11 Archskirmish  230
111DEasy Co.HarnAbington13 Infbox  153
112DGangbang RepellantNagashRedSpan31 Archline  372
113DGoat DoodzClementRedSpan28 Infbox  271
114DGuard of the DragonKuroganeRedSpan9 Infline  148
115DHelFirstbornRedSpan32 Archline  277
116DHirohitoNamikoAbington2 Archline  45
117DHolyBlade KnightsNicholasAbington25 Infbox  321
118DHurainLevolgushAbington15 Archline  371
119DKimura's FateBennyRedSpan5 Infbox  80
120DLance of HanLiLefsuetAbington5 Cavwedge  166
121DLaughing Skulls ClanKilforeAbington14 Infbox  197
122DLittle ManSHAbington11 Infbox  183
123DLofty LitersJeremyAbington39 Archskirmish  374
124DLone JusticeAltmonAbington6 Infbox  117
125DManaydurs MinionsMathildeRedSpan14 Cavwedge  260
126DMen of MathiaGaldarAbington20 Infline  320
127DMother's MinionsElindaRedSpan2 MIskirmish  62
128Dorang sangat kuat 2ColinAbington33 Infbox  471
129DPersonal GuardWulfgarAbington24 Infbox  251
130DProphets of Da OneAnnaisRedSpan22 Infbox  288
131DProtectorsFanRedSpan5 Infbox  88
132DReekin' Kilt Axemen(militia/guard unit)RedSpan8 Infbox  117
133DShalimar's SoldiersShalimarRedSpan1 Infbox  27
134DShield Maidens of CallistoXadrialAbington15 Infbox  185
135DSudfern SnipersMiaAbington1 Archskirmish  21
136DsupertroopersKlarisAbington21 Infline  275
137DThe Cobalt GuardCeruleanAbington38 Infbox  433
138DThe FallenHirdfallenRedSpan23 MIbox  343
139DTo the MaximoMossimoRedSpan9 Infbox  129
140DWargoats having funBothaRedSpan6 Cavwedge  172
141DWayburg FrontlinerEdmundAbington3 Infbox  59
142N-=SRA=- First Rank SwordsMariusAbington9 Infbox  148
143NThe FomoriiFraochAbington30 Archline  282


Total:
74 attackers (1012 Inf, 92 MI, 539 Arch, 19 Cav, 79 SF)
67 defenders (767 Inf, 25 MI, 268 Arch, 66 Cav, 15 SF)
Total combat strengths: 23914 vs. 15680
2 neutral observers (430 combat strength).

-=SRA=- First Rank Swords successfully evade the foreign troops.
The Fomorii successfully evade the foreign troops.
The region owner RedSpan and their allies defend.
The Talerium troops attack because they are at war with Abington.
The Cagilan Empire troops attack because they are at war with RedSpan.
The Tara troops attack because they are at war with RedSpan.
The Carelia troops attack because they are at war with Abington.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).
Jaime (Knight of Mapaxal, Talerium) takes command of the Eternal Dunes. They deploy in no particular formation.
Lady Kureshtin, Baroness of Quetli, Marshal of the The Chocxal Guard takes command of the The Chocxal Guard. They deploy in no particular formation.
Vorenus (Knight of Rauxod, Cagilan Empire) takes command of the Eaglin Eagles. They deploy in no particular formation.
Tsubasa, Count of Hidale, Marshal of the Army of Cagilan Liberation takes command of the Army of Cagilan Liberation. They deploy in no particular formation.
Enri (Knight of Calis, Cagilan Empire) takes command of the Calis Lions. They deploy in no particular formation.
Sir Dead Angel WG, Marshal of the Army of the Golden Dunes takes command of the Army of the Golden Dunes. They deploy in no particular formation.
Karrieal, Countess of Alatol, Marshal of the Army of Est Sularus oth Mithas takes command of the Army of Est Sularus oth Mithas. They deploy in no particular formation.
Sir Grand Poobah Jr (Noble of Abington) takes command of the Grenadiers.
Nagash, Marshal of the Army of Da Holy Lard takes command of the Army of Da Holy Lard. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 23 (3-C)
26 (2-C)
47 (5-C)
48 (9-C)
 1 (19-I)
2 (30-A)
3 (23-I)
4 (4-I)
5 (14-I)
6 (24-I)
7 (18-I)
8 (28-A)
9 (30-I)
10 (20-M)
12 (14-I)
13 (17-I)
14 (20-I)
15 (30-M)
17 (31-I)
20 (36-I)
21 (15-S)
22 (18-I)
24 (28-I)
25 (40-M)
27 (19-I)
29 (30-I)
31 (22-I)
32 (11-I)
33 (56-I)
35 (29-I)
36 (2-M)
37 (30-I)
38 (18-S)
39 (10-A)
40 (10-I)
43 (19-I)
46 (55-A)
50 (16-I)
51 (22-A)
52 (33-I)
53 (80-A)
54 (40-A)
55 (39-I)
56 (23-I)
57 (17-I)
58 (26-S)
59 (19-I)
60 (40-I)
61 (9-I)
62 (16-I)
63 (14-I)
64 (30-I)
66 (37-I)
68 (15-I)
69 (20-I)
70 (22-I)
71 (20-S)
72 (24-I)
73 (24-I)
74 (24-I)
11 (20-A)
16 (27-A)
18 (34-A)
19 (24-A)
28 (12-A)
30 (46-I)
34 (26-A)
41 (25-A)
42 (22-I)
44 (31-A)
45 (21-A)
49 (24-A)
65 (19-A)
67 (11-A)
 88 (27-A)
98 (32-A)
110 (11-A)
114 (9-I)
118 (15-A)
123 (39-A)
135 (1-A)
136 (21-I)
75 (5-I)
76 (15-A)
77 (20-A)
78 (14-I)
79 (2-A)
80 (65-I)
81 (3-S)
82 (23-I)
83 (36-I)
84 (37-I)
85 (35-I)
86 (38-I)
87 (20-I)
89 (11-A)
91 (28-I)
92 (10-I)
93 (14-I)
94 (12-S)
95 (14-I)
96 (1-I)
97 (18-I)
99 (20-A)
100 (2-I)
101 (10-A)
102 (14-I)
103 (15-I)
104 (20-I)
105 (10-I)
108 (16-I)
109 (22-I)
111 (13-I)
112 (31-A)
113 (28-I)
115 (32-A)
116 (2-A)
117 (25-I)
119 (5-I)
121 (14-I)
122 (11-I)
124 (6-I)
126 (20-I)
127 (2-M)
128 (33-I)
129 (24-I)
130 (22-I)
131 (5-I)
132 (8-I)
133 (1-I)
134 (15-I)
137 (38-I)
138 (23-M)
139 (9-I)
141 (3-I)
106 (17-C)
107 (8-C)
120 (5-C)
125 (14-C)
140 (6-C)
90 (16-C)
 


Reavenous Rangers (46) fire on Lofty Liters (123), scoring 154 hits.
-={SRA}=- Azale's Guard (89) move closer to get better shots.
The Fallen (138) fire on Longbow (41), scoring 52 hits.
Third Scythian Reivers (65) fire on Hurain (118), scoring 186 hits.
Super Force Peeps (53) fire on -=Long Flight=- (88), scoring 57 hits.
Black Buzzards (11) fire on supertroopers (136), scoring 189 hits.
De Montfort Longbows (19) fire on Death from Above (110), scoring 103 hits.
Swiftflight Rangers (54) fire on Arrows fo death (98), scoring 181 hits.
Silver Arrows (49) fire on -=Long Flight=- (88), scoring 244 hits.
Asher's Reserves (10) fire on Guard of the Dragon (114), scoring 15 hits.
Auraen Co. - Highlanders (99) fire on Phoenix Unit (45), scoring 86 hits.
Sudfern Snipers (135) fire on Partypoopers (44), scoring 4 hits.
11th Vornion Dragonfire (2) fire on -={SRA}=- Azale's Guard (89), scoring 144 hits.
Booouuu (101) fire on Partypoopers (44), scoring 70 hits.
Coeur de Bois (16) fire on Guard of the Dragon (114), scoring 75 hits.
Phoenix Unit (45) fire on Lofty Liters (123), scoring 118 hits.
Partypoopers (44) fire on Death from Above (110), scoring 138 hits.
Gangbang Repellant (112) fire on Longbow (41), scoring 72 hits.
Steel Guard (51) move closer to get better shots.
Alcatilan Bowmen (8) fire on Hurain (118), scoring 173 hits.
Lady's Archers (39) fire on Sudfern Snipers (135), scoring 29 hits.
Gringold's Grunts (36) fire on Guard of the Dragon (114), scoring 4 hits.
Hel (115) fire on Darut's Guard (18), scoring 58 hits.
Get the POINT??? (34) fire on Guard of the Dragon (114), scoring 74 hits.
Mother's Minions (127) fire on Maelstrom (42), scoring 12 hits.
+V+ Hit It (77) fire on Maelstrom (42), scoring 38 hits.
+V+ Silverstorm Archers (79) move closer to get better shots.
-=Long Flight=- (88) fire on Triia's Legacy (67), scoring 104 hits.
Lofty Liters (123) fire on Steel Guard (51), scoring 111 hits.
Death from Above (110) fire on Longbow (41), scoring 129 hits.
+V+ Darin's Archers (76) fire on Foda Gaurd (30), scoring 60 hits.
Arrows fo death (98) fire on Maelstrom (42), scoring 49 hits.
Longbow (41) fire on +V+ Silverstorm Archers (79), scoring 250 hits.
Darut's Guard (18) fire on Sudfern Snipers (135), scoring 55 hits.
Drakis Hunters (25) fire on supertroopers (136), scoring 66 hits.
Canock's Guardsmen V (15) fire on -={SRA}=- Azale's Guard (89), scoring 51 hits.
Triia's Legacy (67) fire on Guard of the Dragon (114), scoring 121 hits.
Falcon Eye Rangers (28) fire on Sudfern Snipers (135), scoring 53 hits.
Hirohito (116) fire on Silver Arrows (49), scoring 10 hits.
Hurain (118) fire on De Montfort Longbows (19), scoring 140 hits.
Manaydurs Minions (125) stay in their defensive position, awaiting an opportunity to charge.
Da Big Mailed Wargoats (106) stay in their defensive position, awaiting an opportunity to charge.
-={SRA}=- Orang yang kuat aje (90) stay in their defensive position, awaiting an opportunity to charge.
Lance of HanLi (120) stay in their defensive position, awaiting an opportunity to charge.
Wargoats having fun (140) stay in their defensive position, awaiting an opportunity to charge.
Da Goat's Chargers (107) stay in their defensive position, awaiting an opportunity to charge.
Desert Roses (23), Elite Riders (26), Send em packing (47) and Shadow Guards (48) ride on, closing in on the defenders.
2nd Monster Mashers (4), Telsa's Advance Guard (59), Syrtis Fusiliers (55), The Luggage (62), Cúchulainn's Raiders (14), Desert warriors (24), We got soap and water! (70), Desert Rats (22), Vagabonds (68), Dark Saint Amoured (17), Valroux Swordsmen (69), For Family and Glory (31), Spartan Guards (50), [CG] Sunburnt Goatslayers (74), storm shields (52), Get Busy Dying (33), [CG] Kure's Battle Guard (73), Foda Gaurd (30), Elites (27), 3rd Archive Guards (6), Fergus' Fellows (29), Guards of Heung Chu (37), Desert Lions (21), The Chosen Ones (60), Desert Guard (20), Tandsu Peasant Guard (57), Tarnished Templars (58), Marauding Monkeymen (43), 2nd Penal Battalion (5), Maelstrom (42), <§ACL§> Duncan's (1), Kargnchha ka Karib-yc (38), The Hammers (61), Buttmunchers (13), Blades of Ansalle (12), 1st Nightstalker Horde (3), Greycloaks (35), Talerium Light Infantry (56), The Morale (63), [CG] Fire's Guard (72), Traieon's Slayers (66), Last Second Recruits (40), 5th Helronian Elites (7), Wind Warriors (71), The Third Wave (64), Foreign Legion (32) and Arum Titans (9) advance towards the enemy.
HolyBlade Knights (117), Arcadian Guard (96), +V+ Valor Guard (81), 5th Mountaineers Division (94), Personal Guard (129), Shalimar's Soldiers (133), Broadswords of Anchorinn (103), Crimson Eagles (105), +V+ Well Dunn +V+ (82), Reekin' Kilt Axemen (132), Easy Co. (111), Danny's Crusaders (108), The Cobalt Guard (137), Prophets of Da One (130), Little Man (122), Burning Skulls (104), Border Watch (102), ---Stack of Steel--- (84), Blades of the Hammer (100), Shield Maidens of Callisto (134), Goat Doodz (113), Archon's Shield (97), Abington Expidetionaries (95), ---DAYMARES--- (83), 1st Lancers (93), Wayburg Frontliner (141), orang sangat kuat 2 (128), Lone Justice (124), Darkclouds (109), Laughing Skulls Clan (121), Kimura's Fate (119), Men of Mathia (126), ---Steel Plates--- (85), Protectors (131), +V+ Malice Strikers (78), ---TINTAS--- (86), +V+ Annuvin Guards (75), -={SRA}=- Swords of Valour (91), To the Maximo (139), -=GK=- (87), +V+ Solamnic Knights (80) and 16th cohort- Carls of Wayburg (92) move forward to take up positions at the outer wall.
Guard of the Dragon (114) and supertroopers (136) hold their positions at the outer wall, waiting for the attack.

-={SRA}=- Azale's Guard (89) take 65 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Alyssa (Noble of Abington) has been wounded.
De Montfort Longbows (19) take 140 hits from archer fire, which cause 4 casualties.
Silver Arrows (49) take 10 hits from archer fire. No casualties.
Guard of the Dragon (114) take 96 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Sudfern Snipers (135) take 46 hits from archer fire (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Mia of Abington has been wounded.
Foda Gaurd (30) take 60 hits from archer fire, which cause 3 casualties.
Phoenix Unit (45) take 86 hits from archer fire, which cause 3 casualties.
Partypoopers (44) take 74 hits from archer fire, which cause 2 casualties.
Steel Guard (51) take 111 hits from archer fire, which cause 4 casualties.
supertroopers (136) take 85 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
+V+ Silverstorm Archers (79) take 83 hits from archer fire (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Gordon (Imperial Knight of Abington) has been wounded.
-=Long Flight=- (88) take 100 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Lofty Liters (123) take 91 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Maelstrom (42) take 99 hits from archer fire, which cause 3 casualties.
Death from Above (110) take 80 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Arrows fo death (98) take 60 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Longbow (41) take 253 hits from archer fire, which cause 6 casualties.
Darut's Guard (18) take 58 hits from archer fire, which cause 2 casualties.
Triia's Legacy (67) take 104 hits from archer fire, which cause 3 casualties.
Hurain (118) take 120 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total casualties: 30 attackers, 25 defenders

Turn No. 2

   2 (30-A)
8 (28-A)
10 (20-M)
15 (30-M)
23 (3-C)
25 (40-M)
26 (2-C)
36 (2-M)
39 (10-A)
46 (55-A)
47 (5-C)
48 (9-C)
53 (80-A)
54 (40-A)
1 (19-I)
3 (23-I)
4 (4-I)
5 (14-I)
6 (24-I)
7 (18-I)
9 (30-I)
11 (20-A)
12 (14-I)
13 (17-I)
14 (20-I)
16 (27-A)
17 (31-I)
18 (32-A)
19 (20-A)
20 (36-I)
21 (15-S)
22 (18-I)
24 (28-I)
27 (19-I)
28 (12-A)
29 (30-I)
31 (22-I)
32 (11-I)
33 (56-I)
34 (26-A)
35 (29-I)
37 (30-I)
38 (18-S)
40 (10-I)
41 (19-A)
43 (19-I)
44 (29-A)
45 (18-A)
49 (24-A)
50 (16-I)
51 (18-A)
52 (33-I)
55 (39-I)
56 (23-I)
57 (17-I)
58 (26-S)
59 (19-I)
60 (40-I)
61 (9-I)
62 (16-I)
63 (14-I)
64 (30-I)
65 (19-A)
66 (37-I)
67 (8-A)
68 (15-I)
69 (20-I)
70 (22-I)
71 (20-S)
72 (24-I)
73 (24-I)
74 (24-I)
30 (43-I)
42 (19-I)
75 (5-I)
78 (14-I)
80 (65-I)
81 (3-S)
82 (23-I)
83 (36-I)
84 (37-I)
85 (35-I)
86 (38-I)
87 (20-I)
88 (24-A)
89 (8-A)
91 (28-I)
92 (10-I)
93 (14-I)
94 (12-S)
95 (14-I)
96 (1-I)
97 (18-I)
98 (29-A)
100 (2-I)
102 (14-I)
103 (15-I)
104 (20-I)
105 (10-I)
108 (16-I)
109 (22-I)
110 (9-A)
111 (13-I)
113 (28-I)
114 (6-I)
117 (25-I)
118 (12-A)
119 (5-I)
121 (14-I)
122 (11-I)
123 (36-A)
124 (6-I)
126 (20-I)
128 (33-I)
129 (24-I)
130 (22-I)
131 (5-I)
132 (8-I)
133 (1-I)
134 (15-I)
136 (19-I)
137 (38-I)
139 (9-I)
141 (3-I)
76 (15-A)
77 (20-A)
99 (20-A)
101 (10-A)
112 (31-A)
115 (32-A)
116 (2-A)
127 (2-M)
138 (23-M)
106 (17-C)
107 (8-C)
120 (5-C)
125 (14-C)
140 (6-C)
90 (16-C)
 


Falcon Eye Rangers (28) fire on orang sangat kuat 2 (128), scoring 86 hits.
Gringold's Grunts (36) fire on -={SRA}=- Swords of Valour (91), scoring 6 hits.
Coeur de Bois (16) fire on -={SRA}=- Swords of Valour (91), scoring 54 hits.
Phoenix Unit (45) fire on The Cobalt Guard (137), scoring 147 hits.
Silver Arrows (49) fire on ---TINTAS--- (86), scoring 259 hits.
Hirohito (116) fire on Maelstrom (42), scoring 18 hits.
Longbow (41) fire on Danny's Crusaders (108), scoring 152 hits.
Reavenous Rangers (46) fire on ---DAYMARES--- (83), scoring 205 hits.
Hurain (118) fire on Maelstrom (42), scoring 109 hits.
Third Scythian Reivers (65) fire on ---Stack of Steel--- (84), scoring 192 hits.
+V+ Hit It (77) fire on Foda Gaurd (30), scoring 75 hits.
Drakis Hunters (25) fire on +V+ Solamnic Knights (80), scoring 39 hits.
11th Vornion Dragonfire (2) fire on ---Steel Plates--- (85), scoring 101 hits.
-={SRA}=- Azale's Guard (89) fire on Foda Gaurd (30), scoring 42 hits.
De Montfort Longbows (19) fire on Lofty Liters (123), scoring 81 hits.
Booouuu (101) fire on Maelstrom (42), scoring 109 hits.
Auraen Co. - Highlanders (99) fire on Foda Gaurd (30), scoring 194 hits.
Swiftflight Rangers (54) fire on HolyBlade Knights (117), scoring 194 hits.
Arrows fo death (98) fire on Maelstrom (42), scoring 41 hits.
Hel (115) fire on Maelstrom (42), scoring 119 hits.
Steel Guard (51) fire on Burning Skulls (104), scoring 90 hits.
Partypoopers (44) fire on Men of Mathia (126), scoring 111 hits.
Alcatilan Bowmen (8) move closer to get better shots.
Mother's Minions (127) fire on Foda Gaurd (30), scoring 23 hits.
Darut's Guard (18) fire on Darkclouds (109), scoring 79 hits.
Canock's Guardsmen V (15) fire on Prophets of Da One (130), scoring 41 hits.
Super Force Peeps (53) fire on -={SRA}=- Swords of Valour (91), scoring 69 hits.
Lady's Archers (39) fire on +V+ Well Dunn +V+ (82), scoring 51 hits.
Death from Above (110) fire on Foda Gaurd (30), scoring 96 hits.
+V+ Darin's Archers (76) fire on Maelstrom (42), scoring 100 hits.
Triia's Legacy (67) fire on orang sangat kuat 2 (128), scoring 138 hits.
The Fallen (138) fire on Foda Gaurd (30), scoring 112 hits.
Get the POINT??? (34) fire on Goat Doodz (113), scoring 48 hits.
-=Long Flight=- (88) fire on Maelstrom (42), scoring 95 hits.
Asher's Reserves (10) fire on Border Watch (102), scoring 21 hits.
Black Buzzards (11) fire on Abington Expidetionaries (95), scoring 223 hits.
Gangbang Repellant (112) fire on Foda Gaurd (30), scoring 228 hits.
Lofty Liters (123) fire on Maelstrom (42), scoring 67 hits.
Manaydurs Minions (125) stay in their defensive position, awaiting an opportunity to charge.
Da Big Mailed Wargoats (106) stay in their defensive position, awaiting an opportunity to charge.
Da Goat's Chargers (107) stay in their defensive position, awaiting an opportunity to charge.
Wargoats having fun (140) stay in their defensive position, awaiting an opportunity to charge.
Lance of HanLi (120) stay in their defensive position, awaiting an opportunity to charge.
Elite Riders (26), Desert Roses (23), Shadow Guards (48) and Send em packing (47) ride on, closing in on the defenders.
-={SRA}=- Orang yang kuat aje (90) ride on, closing in on the enemy.
There is one siege engine at the wall.
Burning Skulls (104) leave the fortification, attacking the enemy.
The Hammers (61) can not advance, because the front lines are too crowded.
Desert Rats (22) can not advance, because the front lines are too crowded.
Guards of Heung Chu (37) can not advance, because the front lines are too crowded.
Border Watch (102) leave the fortification, attacking the enemy.
Valroux Swordsmen (69) can not advance, because the front lines are too crowded.
Spartan Guards (50) can not advance, because the front lines are too crowded.
2nd Penal Battalion (5) can not advance, because the front lines are too crowded.
storm shields (52) can not advance, because the front lines are too crowded.
Arum Titans (9) can not advance, because the front lines are too crowded.
The Luggage (62) can not advance, because the front lines are too crowded.
1st Nightstalker Horde (3) can not advance, because the front lines are too crowded.
3rd Archive Guards (6) can not advance, because the front lines are too crowded.
---TINTAS--- (86) leave the fortification, attacking the enemy.
Little Man (122) leave the fortification, attacking the enemy.
---DAYMARES--- (83) leave the fortification, attacking the enemy.
Laughing Skulls Clan (121) leave the fortification, attacking the enemy.
Lone Justice (124) leave the fortification, attacking the enemy.
Goat Doodz (113) leave the fortification, attacking the enemy.
orang sangat kuat 2 (128) leave the fortification, attacking the enemy.
HolyBlade Knights (117) leave the fortification, attacking the enemy.
2nd Monster Mashers (4), The Morale (63), Tandsu Peasant Guard (57), Desert Lions (21), Traieon's Slayers (66), Get Busy Dying (33), Fergus' Fellows (29), Foreign Legion (32), <§ACL§> Duncan's (1), Cúchulainn's Raiders (14), [CG] Sunburnt Goatslayers (74), [CG] Kure's Battle Guard (73), The Third Wave (64), Buttmunchers (13), Wind Warriors (71), 5th Helronian Elites (7), Marauding Monkeymen (43), Syrtis Fusiliers (55), Vagabonds (68), Talerium Light Infantry (56), Kargnchha ka Karib-yc (38), Elites (27), Dark Saint Amoured (17), We got soap and water! (70), Telsa's Advance Guard (59), Tarnished Templars (58), The Chosen Ones (60), Desert Guard (20), Last Second Recruits (40), Desert warriors (24), Greycloaks (35), Blades of Ansalle (12), For Family and Glory (31) and [CG] Fire's Guard (72) advance towards the enemy.
Prophets of Da One (130), Men of Mathia (126), Archon's Shield (97), 5th Mountaineers Division (94), Danny's Crusaders (108), +V+ Well Dunn +V+ (82), +V+ Annuvin Guards (75), Blades of the Hammer (100), Shield Maidens of Callisto (134), Broadswords of Anchorinn (103), Wayburg Frontliner (141), Reekin' Kilt Axemen (132), supertroopers (136), +V+ Solamnic Knights (80), +V+ Valor Guard (81), Easy Co. (111), Crimson Eagles (105), -={SRA}=- Swords of Valour (91), Abington Expidetionaries (95), ---Stack of Steel--- (84), Kimura's Fate (119), +V+ Malice Strikers (78), Arcadian Guard (96), Protectors (131), -=GK=- (87), ---Steel Plates--- (85), 16th cohort- Carls of Wayburg (92), To the Maximo (139), The Cobalt Guard (137), Personal Guard (129), 1st Lancers (93), Guard of the Dragon (114), Darkclouds (109) and Shalimar's Soldiers (133) hold their positions at the outer wall, waiting for the attack.

Close Combat:
11 Talerium banners are visible in the melee.
15 Cagilan Empire banners are visible in the melee.
5 Abington banners are visible in the melee.
3 Tara banners are visible in the melee.
3 Carelia banners are visible in the melee.
2nd Monster Mashers (4) score 30 hits.
The Morale (63) score 184 hits.
Elite Riders (26) score 61 hits.
Tandsu Peasant Guard (57) score 105 hits.
Desert Roses (23) score 105 hits.
Desert Lions (21) score 434 hits.
Traieon's Slayers (66) score 222 hits.
Get Busy Dying (33) score 358 hits.
Burning Skulls (104) score 278 hits.
Border Watch (102) score 194 hits.
---TINTAS--- (86) score 150 hits.
Fergus' Fellows (29) score 229 hits.
Little Man (122) score 150 hits.
Foreign Legion (32) score 131 hits.
<§ACL§> Duncan's (1) score 180 hits.
Shadow Guards (48) score 150 hits.
---DAYMARES--- (83) score 130 hits.
Maelstrom (42) score 146 hits.
Cúchulainn's Raiders (14) score 139 hits.
Laughing Skulls Clan (121) score 130 hits.
[CG] Sunburnt Goatslayers (74) score 279 hits.
[CG] Kure's Battle Guard (73) score 246 hits.
The Third Wave (64) score 203 hits.
Buttmunchers (13) score 103 hits.
Wind Warriors (71) score 626 hits.
5th Helronian Elites (7) score 250 hits.
Marauding Monkeymen (43) score 116 hits.
Syrtis Fusiliers (55) score 242 hits.
Lone Justice (124) score 98 hits.
Vagabonds (68) score 93 hits.
Send em packing (47) score 129 hits.
Talerium Light Infantry (56) score 364 hits.
Kargnchha ka Karib-yc (38) score 416 hits.
Elites (27) score 65 hits.
Goat Doodz (113) score 119 hits.
Dark Saint Amoured (17) score 249 hits.
We got soap and water! (70) score 268 hits.
Telsa's Advance Guard (59) score 138 hits.
Tarnished Templars (58) score 593 hits.
The Chosen Ones (60) score 272 hits.
Desert Guard (20) score 244 hits.
orang sangat kuat 2 (128) score 241 hits.
Last Second Recruits (40) score 31 hits.
HolyBlade Knights (117) score 201 hits.
Desert warriors (24) score 239 hits.
Foda Gaurd (30) score 70 hits.
Greycloaks (35) score 119 hits.
Blades of Ansalle (12) score 133 hits.
For Family and Glory (31) score 184 hits.
[CG] Fire's Guard (72) score 337 hits.
Total hits suffered: Attackers: 1691, Defenders: 8483

Prophets of Da One (130) take 14 hits from archer fire (reduced due to fortifications). No casualties.
2nd Monster Mashers (4) take 491 hits in close combat, which cause 4 casualties, wiping the unit out.
The Morale (63) take 361 hits in close combat, which cause 10 casualties.
Men of Mathia (126) take 37 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Elite Riders (26) take 135 hits in close combat, which cause 2 casualties, wiping the unit out.
Tandsu Peasant Guard (57) take 127 hits in close combat, which cause 5 casualties.
Danny's Crusaders (108) take 51 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Desert Roses (23) take 127 hits in close combat, which cause 3 casualties, wiping the unit out.
Desert Lions (21) take 64 hits in close combat, which cause 2 casualties.
+V+ Well Dunn +V+ (82) take 17 hits from archer fire (reduced due to fortifications). No casualties.
Dunn (Knight of Wayburg, Abington) has been wounded.
Traieon's Slayers (66) take 89 hits in close combat, which cause 2 casualties.
Get Busy Dying (33) take 75 hits in close combat, which cause 4 casualties.
Burning Skulls (104) take 1855 hits (1765 in close combat, 90 from archer fire), which cause 20 casualties, wiping the unit out.
Border Watch (102) take 1493 hits (1472 in close combat, 21 from archer fire), which cause 14 casualties, wiping the unit out.
---TINTAS--- (86) take 1587 hits (1328 in close combat, 259 from archer fire), which cause 36 casualties.
Fergus' Fellows (29) take 41 hits in close combat, which cause 1 casualties.
+V+ Solamnic Knights (80) take 13 hits from archer fire (reduced due to fortifications). No casualties.
Little Man (122) take 977 hits in close combat, which cause 11 casualties, wiping the unit out.
Foreign Legion (32) take 47 hits in close combat, which cause 1 casualties.
<§ACL§> Duncan's (1) take 57 hits in close combat, which cause 2 casualties.
Shadow Guards (48) take 28 hits in close combat, which cause 1 casualties.
---DAYMARES--- (83) take 728 hits (523 in close combat, 205 from archer fire), which cause 19 casualties.
Maelstrom (42) take 707 hits (49 in close combat, 658 from archer fire), which cause 19 casualties, wiping the unit out.
-={SRA}=- Swords of Valour (91) take 43 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ara'Thal (Knight of Dampinn, Abington) has been wounded.
Abington Expidetionaries (95) take 74 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
---Stack of Steel--- (84) take 64 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Laughing Skulls Clan (121) take 825 hits in close combat, which cause 14 casualties, wiping the unit out.
---Steel Plates--- (85) take 34 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Lone Justice (124) take 572 hits in close combat, which cause 6 casualties, wiping the unit out.
Goat Doodz (113) take 369 hits (321 in close combat, 48 from archer fire), which cause 10 casualties.
orang sangat kuat 2 (128) take 634 hits (410 in close combat, 224 from archer fire), which cause 16 casualties.
The Cobalt Guard (137) take 49 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
HolyBlade Knights (117) take 484 hits (290 in close combat, 194 from archer fire), which cause 11 casualties.
Lofty Liters (123) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Foda Gaurd (30) take 770 hits from archer fire, which cause 39 casualties.
Jade (Noble of Tara) has been wounded.
Darkclouds (109) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 95 attackers, 168 defenders

Turn No. 3

   2 (30-A)
10 (20-M)
15 (30-M)
25 (40-M)
36 (2-M)
39 (10-A)
46 (55-A)
53 (80-A)
54 (40-A)
3 (23-I)
5 (14-I)
6 (24-I)
8 (28-A)
9 (30-I)
11 (20-A)
16 (27-A)
18 (32-A)
19 (20-A)
22 (18-I)
28 (12-A)
34 (26-A)
37 (30-I)
41 (19-A)
44 (29-A)
45 (18-A)
49 (24-A)
50 (16-I)
51 (18-A)
52 (33-I)
61 (9-I)
62 (16-I)
65 (19-A)
67 (8-A)
69 (20-I)
1 (17-I)
7 (18-I)
12 (14-I)
13 (17-I)
14 (20-I)
17 (31-I)
20 (36-I)
21 (13-S)
24 (28-I)
27 (19-I)
29 (29-I)
30 (4-I)
31 (22-I)
32 (10-I)
33 (52-I)
35 (29-I)
38 (18-S)
40 (10-I)
43 (19-I)
47 (5-C)
48 (8-C)
55 (39-I)
56 (23-I)
57 (12-I)
58 (26-S)
59 (19-I)
60 (40-I)
63 (4-I)
64 (30-I)
66 (35-I)
68 (15-I)
70 (22-I)
71 (20-S)
72 (24-I)
73 (24-I)
74 (24-I)
83 (17-I)
86 (2-I)
113 (18-I)
117 (14-I)
128 (17-I)
75 (5-I)
78 (14-I)
80 (65-I)
81 (3-S)
82 (23-I)
84 (35-I)
85 (34-I)
87 (20-I)
88 (24-A)
89 (8-A)
91 (27-I)
92 (10-I)
93 (14-I)
94 (12-S)
95 (12-I)
96 (1-I)
97 (18-I)
98 (29-A)
100 (2-I)
103 (15-I)
105 (10-I)
108 (15-I)
109 (21-I)
110 (9-A)
111 (13-I)
114 (6-I)
118 (12-A)
119 (5-I)
123 (35-A)
126 (19-I)
129 (24-I)
130 (22-I)
131 (5-I)
132 (8-I)
133 (1-I)
134 (15-I)
136 (19-I)
137 (37-I)
139 (9-I)
141 (3-I)
76 (15-A)
77 (20-A)
90 (16-C)
99 (20-A)
101 (10-A)
112 (31-A)
115 (32-A)
116 (2-A)
127 (2-M)
138 (23-M)
106 (17-C)
107 (8-C)
120 (5-C)
125 (14-C)
140 (6-C)
  


Mother's Minions (127) move closer to get better shots.
Booouuu (101) fire on storm shields (52), scoring 90 hits.
+V+ Hit It (77) fire on Silver Arrows (49), scoring 33 hits.
Silver Arrows (49) fire on -={SRA}=- Swords of Valour (91), scoring 168 hits.
The Fallen (138) fire on Alcatilan Bowmen (8), scoring 38 hits.
Gangbang Repellant (112) fire on Black Buzzards (11), scoring 122 hits.
Longbow (41) fire on The Cobalt Guard (137), scoring 178 hits.
Steel Guard (51) fire on Danny's Crusaders (108), scoring 105 hits.
Lofty Liters (123) fire on 3rd Archive Guards (6), scoring 117 hits.
Hirohito (116) fire on Guards of Heung Chu (37), scoring 9 hits.
Partypoopers (44) fire on +V+ Solamnic Knights (80), scoring 190 hits.
Falcon Eye Rangers (28) fire on ---Stack of Steel--- (84), scoring 78 hits.
Death from Above (110) fire on Phoenix Unit (45), scoring 116 hits.
Swiftflight Rangers (54) fire on ---Steel Plates--- (85), scoring 174 hits.
Gringold's Grunts (36) move closer to get better shots.
Lady's Archers (39) move closer to get better shots.
Auraen Co. - Highlanders (99) fire on De Montfort Longbows (19), scoring 74 hits.
Triia's Legacy (67) fire on Hurain (118), scoring 88 hits.
11th Vornion Dragonfire (2) fire on Prophets of Da One (130), scoring 140 hits.
Alcatilan Bowmen (8) fire on Men of Mathia (126), scoring 206 hits.
Third Scythian Reivers (65) fire on Darkclouds (109), scoring 113 hits.
Asher's Reserves (10) fire on +V+ Well Dunn +V+ (82), scoring 20 hits.
Darut's Guard (18) fire on Broadswords of Anchorinn (103), scoring 82 hits.
Hurain (118) fire on Guards of Heung Chu (37), scoring 137 hits.
Canock's Guardsmen V (15) fire on -=Long Flight=- (88), scoring 21 hits.
Reavenous Rangers (46) fire on 5th Mountaineers Division (94), scoring 241 hits.
Phoenix Unit (45) fire on +V+ Well Dunn +V+ (82), scoring 175 hits.
Get the POINT??? (34) fire on +V+ Malice Strikers (78), scoring 59 hits.
Coeur de Bois (16) fire on Abington Expidetionaries (95), scoring 53 hits.
Super Force Peeps (53) move closer to get better shots.
Drakis Hunters (25) fire on 16th cohort- Carls of Wayburg (92), scoring 86 hits.
-=Long Flight=- (88) fire on Super Force Peeps (53), scoring 117 hits.
+V+ Darin's Archers (76) fire on Arum Titans (9), scoring 81 hits.
De Montfort Longbows (19) fire on supertroopers (136), scoring 108 hits.
Black Buzzards (11) fire on Personal Guard (129), scoring 150 hits.
Hel (115) move closer to get better shots.
Arrows fo death (98) fire on 1st Nightstalker Horde (3), scoring 35 hits.
-={SRA}=- Azale's Guard (89) fire on 2nd Penal Battalion (5), scoring 45 hits.
Lance of HanLi (120) stay in their defensive position, awaiting an opportunity to charge.
Da Goat's Chargers (107) stay in their defensive position, awaiting an opportunity to charge.
Da Big Mailed Wargoats (106) stay in their defensive position, awaiting an opportunity to charge.
Manaydurs Minions (125) stay in their defensive position, awaiting an opportunity to charge.
Wargoats having fun (140) stay in their defensive position, awaiting an opportunity to charge.
-={SRA}=- Orang yang kuat aje (90) charge ahead, into the attackers' ranks.
There are 5 siege engines at the walls.
Valroux Swordsmen (69) can not advance, because the front lines are too crowded.
Arum Titans (9) can not advance, because the front lines are too crowded.
1st Nightstalker Horde (3) can not advance, because the front lines are too crowded.
The Luggage (62) can not advance, because the front lines are too crowded.
Desert Rats (22) can not advance, because the front lines are too crowded.
The Hammers (61) can not advance, because the front lines are too crowded.
storm shields (52) can not advance, because the front lines are too crowded.
3rd Archive Guards (6) can not advance, because the front lines are too crowded.
Guards of Heung Chu (37) can not advance, because the front lines are too crowded.
Spartan Guards (50) can not advance, because the front lines are too crowded.
2nd Penal Battalion (5) can not advance, because the front lines are too crowded.
Shield Maidens of Callisto (134), Crimson Eagles (105), +V+ Valor Guard (81), Darkclouds (109), Wayburg Frontliner (141), Arcadian Guard (96), Kimura's Fate (119), 1st Lancers (93), +V+ Solamnic Knights (80), Protectors (131), Shalimar's Soldiers (133), -=GK=- (87), ---Stack of Steel--- (84), ---Steel Plates--- (85), Blades of the Hammer (100), +V+ Annuvin Guards (75), Archon's Shield (97), The Cobalt Guard (137), Prophets of Da One (130), Danny's Crusaders (108), Men of Mathia (126), -={SRA}=- Swords of Valour (91), 16th cohort- Carls of Wayburg (92), Broadswords of Anchorinn (103), 5th Mountaineers Division (94), Personal Guard (129), +V+ Well Dunn +V+ (82), supertroopers (136), To the Maximo (139), Reekin' Kilt Axemen (132), Guard of the Dragon (114), +V+ Malice Strikers (78), Easy Co. (111) and Abington Expidetionaries (95) hold their positions at the outer wall, waiting for the attack.

Close Combat:
11 Talerium banners are visible in the melee.
14 Cagilan Empire banners are visible in the melee.
2 Abington banners are visible in the melee.
3 Tara banners are visible in the melee.
3 Carelia banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Desert Lions (21) score 215 hits.
Foda Gaurd (30) score 16 hits.
5th Helronian Elites (7) score 268 hits.
The Third Wave (64) score 240 hits.
Blades of Ansalle (12) score 148 hits.
Greycloaks (35) score 113 hits.
-={SRA}=- Orang yang kuat aje (90) score 727 hits.
For Family and Glory (31) score 206 hits.
Buttmunchers (13) score 114 hits.
The Chosen Ones (60) score 289 hits.
Elites (27) score 55 hits.
Dark Saint Amoured (17) score 284 hits.
Traieon's Slayers (66) score 173 hits.
[CG] Kure's Battle Guard (73) score 220 hits.
Fergus' Fellows (29) score 215 hits.
orang sangat kuat 2 (128) score 123 hits.
Tarnished Templars (58) score 568 hits.
Send em packing (47) score 124 hits.
Goat Doodz (113) score 72 hits.
[CG] Fire's Guard (72) score 346 hits.
The Morale (63) score 79 hits.
Vagabonds (68) score 90 hits.
Telsa's Advance Guard (59) score 133 hits.
Desert Guard (20) score 249 hits.
Cúchulainn's Raiders (14) score 145 hits.
We got soap and water! (70) score 255 hits.
Kargnchha ka Karib-yc (38) score 281 hits.
Foreign Legion (32) score 133 hits.
Tandsu Peasant Guard (57) score 114 hits.
HolyBlade Knights (117) score 178 hits.
Get Busy Dying (33) score 413 hits.
Last Second Recruits (40) score 40 hits.
Syrtis Fusiliers (55) score 215 hits.
---TINTAS--- (86) score 22 hits.
Desert warriors (24) score 292 hits.
Wind Warriors (71) score 660 hits.
Marauding Monkeymen (43) score 128 hits.
<§ACL§> Duncan's (1) score 161 hits.
Talerium Light Infantry (56) score 330 hits.
---DAYMARES--- (83) score 87 hits.
[CG] Sunburnt Goatslayers (74) score 241 hits.
Shadow Guards (48) score 165 hits.
Total hits suffered: Attackers: 1209, Defenders: 3441 (7718 before overkill)

Desert Lions (21) take 218 hits in close combat, which cause 5 casualties.
Foda Gaurd (30) take 209 hits in close combat, which cause 4 casualties, wiping the unit out.
5th Helronian Elites (7) take 102 hits in close combat, which cause 3 casualties.
Darkclouds (109) take 38 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Arum Titans (9) take 81 hits from archer fire, which cause 3 casualties.
Narcissus (Knight of Eaglin, Cagilan Empire) has been wounded.
Silver Arrows (49) take 33 hits from archer fire, which cause 1 casualties.
The Third Wave (64) take 171 hits in close combat, which cause 5 casualties.
Blades of Ansalle (12) take 123 hits in close combat, which cause 4 casualties.
Greycloaks (35) take 101 hits in close combat, which cause 4 casualties.
-={SRA}=- Orang yang kuat aje (90) take 1060 hits in close combat, which cause 16 casualties, wiping the unit out.
troy (Noble of Abington) has been wounded.
For Family and Glory (31) take 77 hits in close combat, which cause 2 casualties.
Buttmunchers (13) take 38 hits in close combat, which cause 1 casualties.
1st Nightstalker Horde (3) take 35 hits from archer fire, which cause 1 casualties.
+V+ Solamnic Knights (80) take 63 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
The Chosen Ones (60) take 42 hits in close combat, which cause 1 casualties.
Elites (27) take 57 hits in close combat, which cause 2 casualties.
---Stack of Steel--- (84) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
---Steel Plates--- (85) take 58 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Dark Saint Amoured (17) take 20 hits in close combat, which cause 1 casualties.
Traieon's Slayers (66) take 30 hits in close combat, which cause 1 casualties.
[CG] Kure's Battle Guard (73) take 21 hits in close combat, which cause 1 casualties.
The Cobalt Guard (137) take 59 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Prophets of Da One (130) take 47 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Danny's Crusaders (108) take 35 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
orang sangat kuat 2 (128) take 786 hits in close combat, which cause 17 casualties, wiping the unit out.
Men of Mathia (126) take 69 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
-={SRA}=- Swords of Valour (91) take 56 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Alcatilan Bowmen (8) take 38 hits from archer fire, which cause 1 casualties.
Goat Doodz (113) take 422 hits in close combat, which cause 11 casualties.
16th cohort- Carls of Wayburg (92) take 29 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Broadswords of Anchorinn (103) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
storm shields (52) take 90 hits from archer fire, which cause 2 casualties.
3rd Archive Guards (6) take 117 hits from archer fire, which cause 4 casualties.
Hurain (118) take 29 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
5th Mountaineers Division (94) take 80 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Personal Guard (129) take 50 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Guards of Heung Chu (37) take 146 hits from archer fire, which cause 4 casualties.
+V+ Well Dunn +V+ (82) take 65 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
supertroopers (136) take 36 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Phoenix Unit (45) take 116 hits from archer fire, which cause 4 casualties.
HolyBlade Knights (117) take 601 hits in close combat, which cause 14 casualties, wiping the unit out.
---TINTAS--- (86) take 350 hits in close combat, which cause 2 casualties, wiping the unit out.
Nightstalker (Noble of Abington) has been wounded.
Super Force Peeps (53) take 117 hits from archer fire, which cause 5 casualties.
2nd Penal Battalion (5) take 45 hits from archer fire, which cause 2 casualties.
-=Long Flight=- (88) take 7 hits from archer fire (reduced due to fortifications). No casualties.
---DAYMARES--- (83) take 222 hits in close combat, which cause 6 casualties.
De Montfort Longbows (19) take 74 hits from archer fire, which cause 2 casualties.
Black Buzzards (11) take 122 hits from archer fire, which cause 3 casualties.
+V+ Malice Strikers (78) take 20 hits from archer fire (reduced due to fortifications). No casualties.
Abington Expidetionaries (95) take 18 hits from archer fire (reduced due to fortifications). No casualties.
Total casualties: 66 attackers, 90 defenders

Turn No. 4

   2 (30-A)
10 (20-M)
15 (30-M)
25 (40-M)
46 (55-A)
54 (40-A)
3 (22-I)
5 (12-I)
6 (20-I)
8 (27-A)
9 (27-I)
11 (17-A)
16 (27-A)
18 (32-A)
19 (18-A)
22 (18-I)
28 (12-A)
34 (26-A)
36 (2-M)
37 (26-I)
39 (10-A)
41 (19-A)
44 (29-A)
45 (14-A)
49 (23-A)
50 (16-I)
51 (18-A)
52 (31-I)
53 (75-A)
61 (9-I)
62 (16-I)
65 (19-A)
67 (8-A)
69 (20-I)
1 (17-I)
7 (15-I)
12 (10-I)
13 (16-I)
14 (20-I)
17 (30-I)
20 (36-I)
21 (8-S)
24 (28-I)
27 (17-I)
29 (29-I)
31 (20-I)
32 (10-I)
33 (52-I)
35 (25-I)
38 (18-S)
40 (10-I)
43 (19-I)
47 (5-C)
48 (8-C)
55 (39-I)
56 (23-I)
57 (12-I)
58 (26-S)
59 (19-I)
60 (39-I)
63 (4-I)
64 (25-I)
66 (34-I)
68 (15-I)
70 (22-I)
71 (20-S)
72 (24-I)
73 (23-I)
74 (24-I)
83 (11-I)
113 (7-I)
75 (5-I)
78 (14-I)
80 (63-I)
81 (3-S)
82 (21-I)
84 (34-I)
85 (32-I)
87 (20-I)
88 (24-A)
89 (8-A)
91 (26-I)
92 (9-I)
93 (14-I)
94 (9-S)
95 (12-I)
96 (1-I)
97 (18-I)
98 (29-A)
100 (2-I)
103 (14-I)
105 (10-I)
108 (14-I)
109 (20-I)
110 (9-A)
111 (13-I)
114 (6-I)
115 (32-A)
118 (11-A)
119 (5-I)
123 (35-A)
126 (17-I)
127 (2-M)
129 (22-I)
130 (21-I)
131 (5-I)
132 (8-I)
133 (1-I)
134 (15-I)
136 (18-I)
137 (35-I)
139 (9-I)
141 (3-I)
76 (15-A)
77 (20-A)
99 (20-A)
101 (10-A)
112 (31-A)
116 (2-A)
138 (23-M)
106 (17-C)
107 (8-C)
120 (5-C)
125 (14-C)
140 (6-C)
  


Gangbang Repellant (112) fire on Super Force Peeps (53), scoring 73 hits.
Super Force Peeps (53) fire on -={SRA}=- Swords of Valour (91), scoring 150 hits.
+V+ Darin's Archers (76) fire on storm shields (52), scoring 80 hits.
Auraen Co. - Highlanders (99) fire on Silver Arrows (49), scoring 125 hits.
Reavenous Rangers (46) fire on The Cobalt Guard (137), scoring 263 hits.
Phoenix Unit (45) fire on Danny's Crusaders (108), scoring 130 hits.
Drakis Hunters (25) fire on ---Stack of Steel--- (84), scoring 37 hits.
Black Buzzards (11) fire on +V+ Solamnic Knights (80), scoring 134 hits.
Asher's Reserves (10) fire on Lofty Liters (123), scoring 10 hits.
Hirohito (116) fire on Alcatilan Bowmen (8), scoring 8 hits.
The Fallen (138) fire on Alcatilan Bowmen (8), scoring 44 hits.
Falcon Eye Rangers (28) fire on ---Steel Plates--- (85), scoring 93 hits.
Triia's Legacy (67) fire on Lofty Liters (123), scoring 54 hits.
-=Long Flight=- (88) fire on Longbow (41), scoring 113 hits.
+V+ Hit It (77) fire on Third Scythian Reivers (65), scoring 52 hits.
Third Scythian Reivers (65) fire on Prophets of Da One (130), scoring 194 hits.
Silver Arrows (49) fire on Hurain (118), scoring 189 hits.
Longbow (41) fire on Hel (115), scoring 240 hits.
Lofty Liters (123) fire on Partypoopers (44), scoring 114 hits.
Darut's Guard (18) fire on Darkclouds (109), scoring 108 hits.
Hel (115) fire on De Montfort Longbows (19), scoring 100 hits.
Steel Guard (51) fire on +V+ Well Dunn +V+ (82), scoring 67 hits.
Mother's Minions (127) retreat from the close combat near them.
Swiftflight Rangers (54) fire on Men of Mathia (126), scoring 120 hits.
Canock's Guardsmen V (15) fire on ---Stack of Steel--- (84), scoring 35 hits.
Booouuu (101) fire on 3rd Archive Guards (6), scoring 71 hits.
Hurain (118) fire on Guards of Heung Chu (37), scoring 190 hits.
Alcatilan Bowmen (8) fire on Broadswords of Anchorinn (103), scoring 221 hits.
Gringold's Grunts (36) fire on +V+ Malice Strikers (78), scoring 7 hits.
Partypoopers (44) fire on Abington Expidetionaries (95), scoring 115 hits.
Death from Above (110) fire on 1st Nightstalker Horde (3), scoring 95 hits.
-={SRA}=- Azale's Guard (89) fire on storm shields (52), scoring 53 hits.
Arrows fo death (98) fire on Arum Titans (9), scoring 37 hits.
Coeur de Bois (16) fire on +V+ Malice Strikers (78), scoring 60 hits.
Lady's Archers (39) fire on 16th cohort- Carls of Wayburg (92), scoring 57 hits.
11th Vornion Dragonfire (2) fire on supertroopers (136), scoring 159 hits.
Get the POINT??? (34) fire on 5th Mountaineers Division (94), scoring 54 hits.
De Montfort Longbows (19) fire on -=GK=- (87), scoring 125 hits.
Manaydurs Minions (125) stay in their defensive position, awaiting an opportunity to charge.
Da Big Mailed Wargoats (106) stay in their defensive position, awaiting an opportunity to charge.
Lance of HanLi (120) stay in their defensive position, awaiting an opportunity to charge.
Wargoats having fun (140) stay in their defensive position, awaiting an opportunity to charge.
Da Goat's Chargers (107) stay in their defensive position, awaiting an opportunity to charge.
There are 5 siege engines at the walls.
The Luggage (62) can not advance, because the front lines are too crowded.
Desert Rats (22) can not advance, because the front lines are too crowded.
Spartan Guards (50) can not advance, because the front lines are too crowded.
storm shields (52) can not advance, because the front lines are too crowded.
The Hammers (61) can not advance, because the front lines are too crowded.
Arum Titans (9) can not advance, because the front lines are too crowded.
2nd Penal Battalion (5) can not advance, because the front lines are too crowded.
3rd Archive Guards (6) can not advance, because the front lines are too crowded.
Valroux Swordsmen (69) can not advance, because the front lines are too crowded.
Guards of Heung Chu (37) can not advance, because the front lines are too crowded.
1st Nightstalker Horde (3) can not advance, because the front lines are too crowded.
+V+ Solamnic Knights (80), To the Maximo (139), Blades of the Hammer (100), Crimson Eagles (105), Easy Co. (111), +V+ Well Dunn +V+ (82), The Cobalt Guard (137), Arcadian Guard (96), Wayburg Frontliner (141), 5th Mountaineers Division (94), 16th cohort- Carls of Wayburg (92), Broadswords of Anchorinn (103), Archon's Shield (97), Abington Expidetionaries (95), -={SRA}=- Swords of Valour (91), supertroopers (136), 1st Lancers (93), +V+ Valor Guard (81), Danny's Crusaders (108), Guard of the Dragon (114), Shalimar's Soldiers (133), Protectors (131), +V+ Malice Strikers (78), Personal Guard (129), Men of Mathia (126), +V+ Annuvin Guards (75), Prophets of Da One (130), Darkclouds (109), Shield Maidens of Callisto (134), Reekin' Kilt Axemen (132), ---Steel Plates--- (85), ---Stack of Steel--- (84), -=GK=- (87) and Kimura's Fate (119) hold their positions at the outer wall, waiting for the attack.

Close Combat:
11 Talerium banners are visible in the melee.
14 Cagilan Empire banners are visible in the melee.
3 Tara banners are visible in the melee.
3 Carelia banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Wind Warriors (71) score 446 hits.
Vagabonds (68) score 114 hits.
Shadow Guards (48) score 157 hits.
Last Second Recruits (40) score 32 hits.
Cúchulainn's Raiders (14) score 157 hits.
Goat Doodz (113) score 39 hits.
Fergus' Fellows (29) score 249 hits.
Dark Saint Amoured (17) score 214 hits.
Send em packing (47) score 160 hits.
The Chosen Ones (60) score 232 hits.
Kargnchha ka Karib-yc (38) score 328 hits.
The Third Wave (64) score 203 hits.
[CG] Sunburnt Goatslayers (74) score 239 hits.
Tarnished Templars (58) score 616 hits.
Syrtis Fusiliers (55) score 199 hits.
Traieon's Slayers (66) score 197 hits.
Talerium Light Infantry (56) score 358 hits.
For Family and Glory (31) score 192 hits.
Tandsu Peasant Guard (57) score 118 hits.
---DAYMARES--- (83) score 60 hits.
Desert Guard (20) score 281 hits.
We got soap and water! (70) score 241 hits.
Blades of Ansalle (12) score 125 hits.
Foreign Legion (32) score 125 hits.
Buttmunchers (13) score 109 hits.
Elites (27) score 55 hits.
<§ACL§> Duncan's (1) score 140 hits.
Greycloaks (35) score 132 hits.
Desert warriors (24) score 269 hits.
Marauding Monkeymen (43) score 131 hits.
[CG] Kure's Battle Guard (73) score 219 hits.
Get Busy Dying (33) score 326 hits.
Desert Lions (21) score 216 hits.
5th Helronian Elites (7) score 276 hits.
Telsa's Advance Guard (59) score 112 hits.
The Morale (63) score 101 hits.
[CG] Fire's Guard (72) score 320 hits.
Total hits suffered: Attackers: 99, Defenders: 1047 (7389 before overkill)

+V+ Solamnic Knights (80) take 45 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Wind Warriors (71) take 44 hits in close combat, which cause 1 casualties.
Super Force Peeps (53) take 73 hits from archer fire, which cause 3 casualties.
+V+ Well Dunn +V+ (82) take 22 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Cobalt Guard (137) take 88 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Vagabonds (68) take 34 hits in close combat, which cause 1 casualties.
Shadow Guards (48) take 21 hits in close combat, which cause 1 casualties.
Goat Doodz (113) take 494 hits in close combat, which cause 7 casualties, wiping the unit out.
5th Mountaineers Division (94) take 18 hits from archer fire (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield.
16th cohort- Carls of Wayburg (92) take 19 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Broadswords of Anchorinn (103) take 74 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
storm shields (52) take 133 hits from archer fire, which cause 3 casualties.
Abington Expidetionaries (95) take 38 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
-={SRA}=- Swords of Valour (91) take 50 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
supertroopers (136) take 53 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Third Scythian Reivers (65) take 52 hits from archer fire, which cause 2 casualties.
Silver Arrows (49) take 125 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Longbow (41) take 113 hits from archer fire, which cause 3 casualties, causing panicked flight among the survivors.
Danny's Crusaders (108) take 43 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Danny (Knight of Webgard, Abington) has been wounded.
Arum Titans (9) take 37 hits from archer fire, which cause 1 casualties.
Lofty Liters (123) take 21 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
---DAYMARES--- (83) take 553 hits in close combat, which cause 11 casualties, wiping the unit out.
3rd Archive Guards (6) take 71 hits from archer fire, which cause 3 casualties.
+V+ Malice Strikers (78) take 22 hits from archer fire (reduced due to fortifications). No casualties.
Hel (115) take 80 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Hurain (118) take 63 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Alcatilan Bowmen (8) take 52 hits from archer fire, which cause 1 casualties.
Men of Mathia (126) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Prophets of Da One (130) take 65 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Darkclouds (109) take 36 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Guards of Heung Chu (37) take 190 hits from archer fire, which cause 6 casualties.
Partypoopers (44) take 114 hits from archer fire, which cause 3 casualties.
---Steel Plates--- (85) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
1st Nightstalker Horde (3) take 95 hits from archer fire, which cause 3 casualties.
De Montfort Longbows (19) take 100 hits from archer fire, which cause 3 casualties.
---Stack of Steel--- (84) take 24 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
-=GK=- (87) take 42 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 37 attackers, 42 defenders

Turn No. 5

   2 (30-A)
10 (20-M)
15 (30-M)
25 (40-M)
46 (55-A)
54 (40-A)
3 (19-I)
5 (12-I)
6 (17-I)
8 (26-A)
9 (26-I)
11 (17-A)
16 (27-A)
18 (32-A)
19 (15-A)
22 (18-I)
28 (12-A)
34 (26-A)
36 (2-M)
37 (20-I)
39 (10-A)
44 (26-A)
45 (14-A)
50 (16-I)
51 (18-A)
52 (28-I)
53 (72-A)
61 (9-I)
62 (16-I)
65 (17-A)
67 (8-A)
69 (20-I)
1 (17-I)
7 (15-I)
12 (10-I)
13 (16-I)
14 (20-I)
17 (30-I)
20 (36-I)
21 (8-S)
24 (28-I)
27 (17-I)
29 (29-I)
31 (20-I)
32 (10-I)
33 (52-I)
35 (25-I)
38 (18-S)
40 (10-I)
43 (19-I)
47 (5-C)
48 (7-C)
55 (39-I)
56 (23-I)
57 (12-I)
58 (26-S)
59 (19-I)
60 (39-I)
63 (4-I)
64 (25-I)
66 (34-I)
68 (14-I)
70 (22-I)
71 (19-S)
72 (24-I)
73 (23-I)
74 (24-I)
75 (5-I)
78 (14-I)
80 (61-I)
81 (3-S)
82 (20-I)
84 (33-I)
85 (31-I)
87 (19-I)
88 (24-A)
89 (8-A)
91 (25-I)
92 (8-I)
93 (14-I)
95 (11-I)
96 (1-I)
97 (18-I)
98 (29-A)
100 (2-I)
103 (12-I)
105 (10-I)
108 (13-I)
109 (19-I)
110 (9-A)
111 (13-I)
114 (6-I)
115 (30-A)
118 (10-A)
119 (5-I)
123 (34-A)
126 (16-I)
129 (22-I)
130 (19-I)
131 (5-I)
132 (8-I)
133 (1-I)
134 (15-I)
136 (17-I)
137 (33-I)
139 (9-I)
141 (3-I)
76 (15-A)
77 (20-A)
99 (20-A)
101 (10-A)
112 (31-A)
116 (2-A)
127 (2-M)
138 (23-M)
106 (17-C)
107 (8-C)
120 (5-C)
125 (14-C)
140 (6-C)
  


Steel Guard (51) fire on -={SRA}=- Swords of Valour (91), scoring 64 hits.
-=Long Flight=- (88) fire on Tarnished Templars (58), scoring 83 hits.
Gringold's Grunts (36) fire on The Cobalt Guard (137), scoring 9 hits.
Reavenous Rangers (46) fire on The Cobalt Guard (137), scoring 334 hits.
Darut's Guard (18) fire on +V+ Solamnic Knights (80), scoring 116 hits.
Black Buzzards (11) fire on ---Stack of Steel--- (84), scoring 166 hits.
Partypoopers (44) fire on Danny's Crusaders (108), scoring 172 hits.
Death from Above (110) fire on Tarnished Templars (58), scoring 97 hits.
11th Vornion Dragonfire (2) fire on Lofty Liters (123), scoring 78 hits.
Get the POINT??? (34) fire on ---Steel Plates--- (85), scoring 64 hits.
Triia's Legacy (67) fire on Hurain (118), scoring 107 hits.
Hurain (118) fire on Wind Warriors (71), scoring 187 hits.
Asher's Reserves (10) fire on Prophets of Da One (130), scoring 12 hits.
Coeur de Bois (16) fire on Darkclouds (109), scoring 68 hits.
Phoenix Unit (45) fire on Hel (115), scoring 111 hits.
De Montfort Longbows (19) fire on +V+ Well Dunn +V+ (82), scoring 112 hits.
Mother's Minions (127) fire on Get Busy Dying (33), scoring 25 hits.
Hel (115) fire on Desert Guard (20), scoring 110 hits.
+V+ Hit It (77) fire on The Chosen Ones (60), scoring 66 hits.
Booouuu (101) fire on Get Busy Dying (33), scoring 129 hits.
Swiftflight Rangers (54) fire on Men of Mathia (126), scoring 147 hits.
-={SRA}=- Azale's Guard (89) fire on Dark Saint Amoured (17), scoring 52 hits.
Alcatilan Bowmen (8) fire on -={SRA}=- Swords of Valour (91), scoring 185 hits.
The Fallen (138) fire on Kargnchha ka Karib-yc (38), scoring 139 hits.
Lady's Archers (39) fire on Prophets of Da One (130), scoring 66 hits.
Hirohito (116) fire on Syrtis Fusiliers (55), scoring 19 hits.
Canock's Guardsmen V (15) fire on +V+ Malice Strikers (78), scoring 43 hits.
Drakis Hunters (25) fire on Broadswords of Anchorinn (103), scoring 37 hits.
Third Scythian Reivers (65) fire on Abington Expidetionaries (95), scoring 121 hits.
Lofty Liters (123) fire on [CG] Fire's Guard (72), scoring 94 hits.
Auraen Co. - Highlanders (99) fire on Traieon's Slayers (66), scoring 146 hits.
+V+ Darin's Archers (76) fire on Talerium Light Infantry (56), scoring 118 hits.
Gangbang Repellant (112) fire on Tarnished Templars (58), scoring 177 hits.
Arrows fo death (98) fire on Syrtis Fusiliers (55), scoring 31 hits.
Falcon Eye Rangers (28) fire on Archon's Shield (97), scoring 87 hits.
Super Force Peeps (53) fire on Personal Guard (129), scoring 74 hits.
Da Goat's Chargers (107) stay in their defensive position, awaiting an opportunity to charge.
Lance of HanLi (120) stay in their defensive position, awaiting an opportunity to charge.
Manaydurs Minions (125) stay in their defensive position, awaiting an opportunity to charge.
Da Big Mailed Wargoats (106) stay in their defensive position, awaiting an opportunity to charge.
Wargoats having fun (140) stay in their defensive position, awaiting an opportunity to charge.
Send em packing (47) and Shadow Guards (48) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 5 siege engines at the walls.
5th Helronian Elites (7) squeeze through the heavily overcrowded siege engines.
Marauding Monkeymen (43) squeeze through the heavily overcrowded siege engines.
Kargnchha ka Karib-yc (38) squeeze through the heavily overcrowded siege engines.
[CG] Kure's Battle Guard (73) squeeze through the heavily overcrowded siege engines.
Vagabonds (68) squeeze through the heavily overcrowded siege engines.
[CG] Sunburnt Goatslayers (74) squeeze through the heavily overcrowded siege engines.
Dark Saint Amoured (17) squeeze through the heavily overcrowded siege engines.
Wind Warriors (71) squeeze through the heavily overcrowded siege engines.
Elites (27) squeeze through the heavily overcrowded siege engines.
The Chosen Ones (60) squeeze through the heavily overcrowded siege engines.
Get Busy Dying (33) squeeze through the heavily overcrowded siege engines.
We got soap and water! (70) squeeze through the heavily overcrowded siege engines.
Desert warriors (24) squeeze through the heavily overcrowded siege engines.
Last Second Recruits (40) squeeze through the heavily overcrowded siege engines.
<§ACL§> Duncan's (1) squeeze through the heavily overcrowded siege engines.
Blades of Ansalle (12) squeeze through the heavily overcrowded siege engines.
Cúchulainn's Raiders (14) squeeze through the heavily overcrowded siege engines.
Tandsu Peasant Guard (57) squeeze through the heavily overcrowded siege engines.
Foreign Legion (32) squeeze through the heavily overcrowded siege engines.
Tarnished Templars (58) squeeze through the heavily overcrowded siege engines.
Desert Lions (21) squeeze through the heavily overcrowded siege engines.
Greycloaks (35) squeeze through the heavily overcrowded siege engines.
The Morale (63) squeeze through the heavily overcrowded siege engines.
Buttmunchers (13) squeeze through the heavily overcrowded siege engines.
Talerium Light Infantry (56) squeeze through the heavily overcrowded siege engines.
For Family and Glory (31) squeeze through the heavily overcrowded siege engines.
Desert Guard (20) squeeze through the heavily overcrowded siege engines.
[CG] Fire's Guard (72) squeeze through the heavily overcrowded siege engines.
Telsa's Advance Guard (59) squeeze through the heavily overcrowded siege engines.
Fergus' Fellows (29) squeeze through the heavily overcrowded siege engines.
The Third Wave (64) squeeze through the heavily overcrowded siege engines.
Traieon's Slayers (66) squeeze through the heavily overcrowded siege engines.
Syrtis Fusiliers (55) squeeze through the heavily overcrowded siege engines.
Guards of Heung Chu (37), The Hammers (61), 2nd Penal Battalion (5), 1st Nightstalker Horde (3), Valroux Swordsmen (69), storm shields (52), Arum Titans (9), Spartan Guards (50), The Luggage (62), 3rd Archive Guards (6) and Desert Rats (22) advance towards the enemy.
---Steel Plates--- (85) hold their positions at the outer wall, waiting for the attack.

Close Combat:
11 Talerium banners are visible in the melee.
14 Cagilan Empire banners are visible in the melee.
22 Abington banners are visible in the melee.
3 Tara banners are visible in the melee.
2 RedSpan banners are visible in the melee.
3 Carelia banners are visible in the melee.
---Steel Plates--- (85) score 124 hits.
5th Helronian Elites (7) score 136 hits.
Marauding Monkeymen (43) score 84 hits.
Kargnchha ka Karib-yc (38) score 223 hits.
[CG] Kure's Battle Guard (73) score 120 hits.
-=Long Flight=- (88) score 40 hits.
Guard of the Dragon (114) score 85 hits.
Vagabonds (68) score 52 hits.
+V+ Well Dunn +V+ (82) score 176 hits.
[CG] Sunburnt Goatslayers (74) score 133 hits.
Death from Above (110) score 32 hits.
Archon's Shield (97) score 132 hits.
+V+ Solamnic Knights (80) score 90 hits.
Kimura's Fate (119) score 78 hits.
Dark Saint Amoured (17) score 165 hits.
Personal Guard (129) score 133 hits.
Wind Warriors (71) score 400 hits.
16th cohort- Carls of Wayburg (92) score 123 hits.
Darkclouds (109) score 183 hits.
Crimson Eagles (105) score 59 hits.
Elites (27) score 32 hits.
-=GK=- (87) score 79 hits.
The Chosen Ones (60) score 147 hits.
Easy Co. (111) score 79 hits.
Get Busy Dying (33) score 218 hits.
Protectors (131) score 46 hits.
Hurain (118) score 59 hits.
Prophets of Da One (130) score 136 hits.
We got soap and water! (70) score 169 hits.
Desert warriors (24) score 183 hits.
Shield Maidens of Callisto (134) score 91 hits.
Last Second Recruits (40) score 26 hits.
Hel (115) score 33 hits.
<§ACL§> Duncan's (1) score 114 hits.
The Cobalt Guard (137) score 190 hits.
Blades of Ansalle (12) score 78 hits.
Men of Mathia (126) score 224 hits.
Blades of the Hammer (100) score 32 hits.
-={SRA}=- Azale's Guard (89) score 14 hits.
Cúchulainn's Raiders (14) score 114 hits.
Tandsu Peasant Guard (57) score 74 hits.
Foreign Legion (32) score 109 hits.
To the Maximo (139) score 69 hits.
Abington Expidetionaries (95) score 185 hits.
+V+ Valor Guard (81) score 139 hits.
Shalimar's Soldiers (133) score 16 hits.
Tarnished Templars (58) score 388 hits.
Desert Lions (21) score 240 hits.
Greycloaks (35) score 79 hits.
The Morale (63) score 57 hits.
---Stack of Steel--- (84) score 163 hits.
Lofty Liters (123) score 27 hits.
-={SRA}=- Swords of Valour (91) score 220 hits.
Arcadian Guard (96) score 24 hits.
Buttmunchers (13) score 78 hits.
Talerium Light Infantry (56) score 222 hits.
For Family and Glory (31) score 151 hits.
Desert Guard (20) score 185 hits.
Arrows fo death (98) score 17 hits.
Reekin' Kilt Axemen (132) score 56 hits.
+V+ Annuvin Guards (75) score 139 hits.
[CG] Fire's Guard (72) score 229 hits.
+V+ Malice Strikers (78) score 116 hits.
Telsa's Advance Guard (59) score 106 hits.
supertroopers (136) score 162 hits.
Fergus' Fellows (29) score 166 hits.
The Third Wave (64) score 129 hits.
1st Lancers (93) score 97 hits.
Broadswords of Anchorinn (103) score 216 hits.
Traieon's Slayers (66) score 133 hits.
Wayburg Frontliner (141) score 37 hits.
Danny's Crusaders (108) score 188 hits.
Syrtis Fusiliers (55) score 162 hits.
Total hits suffered: Attackers: 4109, Defenders: 4902

---Steel Plates--- (85) take 798 hits (777 in close combat, 21 from archer fire) (reduced due to fortifications), which cause 22 casualties.
5th Helronian Elites (7) take 1110 hits in close combat, which cause 15 casualties, wiping the unit out.
Karrieal, Countess of Alatol, Marshal of the Army of Est Sularus oth Mithas has been captured by Abington forces.
Marauding Monkeymen (43) take 690 hits in close combat, which cause 19 casualties, wiping the unit out.
Simius of Talerium has been captured by Abington forces.
Kargnchha ka Karib-yc (38) take 463 hits (324 in close combat, 139 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield.
[CG] Kure's Battle Guard (73) take 556 hits in close combat, which cause 22 casualties, making the unit retreat from the battlefield.
-=Long Flight=- (88) take 431 hits in close combat (reduced due to fortifications), which cause 14 casualties.
Guard of the Dragon (114) take 548 hits in close combat (reduced due to fortifications), which cause 6 casualties, wiping the unit out.
Vagabonds (68) take 215 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Wallenius (Knight of Foda, Tara) has been captured by Abington forces.
+V+ Well Dunn +V+ (82) take 480 hits (443 in close combat, 37 from archer fire) (reduced due to fortifications), which cause 13 casualties.
[CG] Sunburnt Goatslayers (74) take 146 hits in close combat, which cause 6 casualties.
Death from Above (110) take 340 hits in close combat (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
Archon's Shield (97) take 385 hits (356 in close combat, 29 from archer fire) (reduced due to fortifications), which cause 12 casualties. 2 Abington banners fall.
+V+ Solamnic Knights (80) take 207 hits (168 in close combat, 39 from archer fire) (reduced due to fortifications), which cause 7 casualties.
Kimura's Fate (119) take 174 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Dark Saint Amoured (17) take 234 hits (182 in close combat, 52 from archer fire), which cause 7 casualties.
Personal Guard (129) take 144 hits (119 in close combat, 25 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Wind Warriors (71) take 338 hits (151 in close combat, 187 from archer fire), which cause 8 casualties.
16th cohort- Carls of Wayburg (92) take 168 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Darkclouds (109) take 113 hits (90 in close combat, 23 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Crimson Eagles (105) take 113 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Elites (27) take 184 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
-=GK=- (87) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Chosen Ones (60) take 232 hits (166 in close combat, 66 from archer fire), which cause 6 casualties.
Easy Co. (111) take 60 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Get Busy Dying (33) take 228 hits (74 in close combat, 154 from archer fire), which cause 11 casualties.
Protectors (131) take 62 hits in close combat (reduced due to fortifications), which cause 2 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Hurain (118) take 95 hits (59 in close combat, 36 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Prophets of Da One (130) take 68 hits (42 in close combat, 26 from archer fire) (reduced due to fortifications), which cause 2 casualties.
We got soap and water! (70) take 72 hits in close combat, which cause 2 casualties.
Desert warriors (24) take 70 hits in close combat, which cause 2 casualties.
Shield Maidens of Callisto (134) take 20 hits in close combat (reduced due to fortifications). No casualties.
Last Second Recruits (40) take 62 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Hel (115) take 55 hits (18 in close combat, 37 from archer fire) (reduced due to fortifications), which cause 2 casualties.
<§ACL§> Duncan's (1) take 38 hits in close combat, which cause 1 casualties.
The Cobalt Guard (137) take 136 hits (22 in close combat, 114 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Blades of Ansalle (12) take 22 hits in close combat, which cause 1 casualties.
Wolvard (Knight of Ansalle, Cagilan Empire) has been wounded.
Men of Mathia (126) take 82 hits (33 in close combat, 49 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Galdar (Knight of Webgard, Abington) has been wounded.
Cúchulainn's Raiders (14) take 47 hits in close combat, which cause 1 casualties.
Abington Expidetionaries (95) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Tarnished Templars (58) take 357 hits from archer fire, which cause 10 casualties.
---Stack of Steel--- (84) take 55 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Lofty Liters (123) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
-={SRA}=- Swords of Valour (91) take 83 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Talerium Light Infantry (56) take 118 hits from archer fire, which cause 3 casualties.
Desert Guard (20) take 110 hits from archer fire, which cause 4 casualties.
[CG] Fire's Guard (72) take 94 hits from archer fire, which cause 3 casualties.
+V+ Malice Strikers (78) take 14 hits from archer fire (reduced due to fortifications). No casualties.
Broadswords of Anchorinn (103) take 12 hits from archer fire (reduced due to fortifications). No casualties.
Traieon's Slayers (66) take 146 hits from archer fire, which cause 4 casualties.
Danny's Crusaders (108) take 57 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Syrtis Fusiliers (55) take 50 hits from archer fire, which cause 2 casualties.
Total casualties: 154 attackers, 127 defenders

Turn No. 6

   2 (30-A)
10 (20-M)
15 (30-M)
25 (40-M)
46 (55-A)
54 (40-A)
8 (26-A)
11 (17-A)
16 (27-A)
18 (32-A)
19 (15-A)
28 (12-A)
34 (26-A)
36 (2-M)
39 (10-A)
44 (26-A)
45 (14-A)
51 (18-A)
53 (72-A)
65 (17-A)
67 (8-A)
3 (19-I)
5 (12-I)
6 (17-I)
9 (26-I)
22 (18-I)
37 (20-I)
47 (5-C)
48 (7-C)
50 (16-I)
52 (28-I)
61 (9-I)
62 (16-I)
69 (20-I)
1 (16-I)
12 (9-I)
13 (16-I)
14 (19-I)
17 (23-I)
20 (32-I)
21 (8-S)
24 (26-I)
29 (29-I)
31 (20-I)
32 (10-I)
33 (41-I)
35 (25-I)
55 (37-I)
56 (20-I)
57 (12-I)
58 (16-S)
59 (19-I)
60 (33-I)
63 (4-I)
64 (25-I)
66 (30-I)
70 (20-I)
71 (11-S)
72 (21-I)
74 (18-I)
75 (5-I)
78 (14-I)
80 (54-I)
81 (3-S)
82 (7-I)
84 (32-I)
85 (9-I)
87 (18-I)
88 (10-A)
89 (8-A)
91 (23-I)
93 (14-I)
95 (10-I)
96 (1-I)
97 (6-I)
98 (29-A)
100 (2-I)
103 (12-I)
105 (6-I)
108 (11-I)
109 (16-I)
111 (12-I)
115 (28-A)
118 (8-A)
123 (33-A)
126 (14-I)
129 (17-I)
130 (17-I)
132 (8-I)
133 (1-I)
134 (15-I)
136 (17-I)
137 (29-I)
139 (9-I)
141 (3-I)
76 (15-A)
77 (20-A)
99 (20-A)
101 (10-A)
112 (31-A)
116 (2-A)
127 (2-M)
138 (23-M)
106 (17-C)
107 (8-C)
120 (5-C)
125 (14-C)
140 (6-C)
  


Asher's Reserves (10) have no enemy in range and advance to better firing positions.
Triia's Legacy (67) fire on Gangbang Repellant (112), scoring 47 hits.
Gangbang Repellant (112) fire on storm shields (52), scoring 231 hits.
The Fallen (138) fire on 3rd Archive Guards (6), scoring 105 hits.
Gringold's Grunts (36) move closer to get better shots.
Hirohito (116) fire on Guards of Heung Chu (37), scoring 20 hits.
+V+ Hit It (77) fire on Arum Titans (9), scoring 81 hits.
Super Force Peeps (53) fire on Auraen Co. - Highlanders (99), scoring 88 hits.
Alcatilan Bowmen (8) fire on Booouuu (101), scoring 101 hits.
Partypoopers (44) fire on +V+ Darin's Archers (76), scoring 103 hits.
Drakis Hunters (25) have no enemy in range and advance to better firing positions.
Booouuu (101) fire on 2nd Penal Battalion (5), scoring 77 hits.
+V+ Darin's Archers (76) fire on Valroux Swordsmen (69), scoring 98 hits.
Lady's Archers (39) fire on Auraen Co. - Highlanders (99), scoring 38 hits.
Mother's Minions (127) move in, hoping to reach close combat.
Mother's Minions (127) fire on Guards of Heung Chu (37), scoring 15 hits.
Reavenous Rangers (46) have no enemy in range and advance to better firing positions.
Canock's Guardsmen V (15) have no enemy in range and advance to better firing positions.
Steel Guard (51) fire on The Fallen (138), scoring 48 hits.
Coeur de Bois (16) fire on Gangbang Repellant (112), scoring 41 hits.
Third Scythian Reivers (65) move closer to get better shots.
De Montfort Longbows (19) fire on +V+ Hit It (77), scoring 76 hits.
Swiftflight Rangers (54) fire on Auraen Co. - Highlanders (99), scoring 80 hits.
11th Vornion Dragonfire (2) fire on The Fallen (138), scoring 95 hits.
Phoenix Unit (45) fire on Gangbang Repellant (112), scoring 68 hits.
Falcon Eye Rangers (28) move closer to get better shots.
Auraen Co. - Highlanders (99) fire on Third Scythian Reivers (65), scoring 169 hits.
Darut's Guard (18) fire on Hirohito (116), scoring 42 hits.
Get the POINT??? (34) fire on +V+ Hit It (77), scoring 33 hits.
Black Buzzards (11) fire on Booouuu (101), scoring 124 hits.
Lance of HanLi (120) leave their fortified positions and attack the enemy
Manaydurs Minions (125) leave their fortified positions and attack the enemy
Da Goat's Chargers (107) leave their fortified positions and attack the enemy
Wargoats having fun (140) leave their fortified positions and attack the enemy
Da Big Mailed Wargoats (106) leave their fortified positions and attack the enemy
Send em packing (47) and Shadow Guards (48) ride carefully through the breached fortifications.
There are 2 siege engines at the walls.
The Luggage (62) squeeze through the heavily overcrowded siege engines.
The Hammers (61) squeeze through the heavily overcrowded siege engines.
2nd Penal Battalion (5) squeeze through the heavily overcrowded siege engines.
1st Nightstalker Horde (3) squeeze through the heavily overcrowded siege engines.
Valroux Swordsmen (69) squeeze through the heavily overcrowded siege engines.
storm shields (52) squeeze through the heavily overcrowded siege engines.
Arum Titans (9) squeeze through the heavily overcrowded siege engines.
3rd Archive Guards (6) squeeze through the heavily overcrowded siege engines.
Desert Rats (22) climb up through the overcrowded siege engines.
Spartan Guards (50) attack the walls with slightly overcrowded siege engines.
Guards of Heung Chu (37) attack the walls with slightly overcrowded siege engines.

Close Combat:
12 Talerium banners are visible in the melee.
21 Cagilan Empire banners are visible in the melee.
19 Abington banners are visible in the melee.
2 Tara banners are visible in the melee.
4 RedSpan banners are visible in the melee.
3 Carelia banners are visible in the melee.
+V+ Well Dunn +V+ (82) score 100 hits.
Buttmunchers (13) score 109 hits.
The Luggage (62) score 29 hits.
Hurain (118) score 93 hits.
1st Lancers (93) score 96 hits.
Personal Guard (129) score 112 hits.
Desert Guard (20) score 221 hits.
Hel (115) score 78 hits.
The Hammers (61) score 104 hits.
[CG] Sunburnt Goatslayers (74) score 202 hits.
+V+ Solamnic Knights (80) score 85 hits.
Prophets of Da One (130) score 129 hits.
2nd Penal Battalion (5) score 83 hits.
Fergus' Fellows (29) score 230 hits.
supertroopers (136) score 162 hits.
---Stack of Steel--- (84) score 139 hits.
Lance of HanLi (120) score 346 hits.
+V+ Malice Strikers (78) score 109 hits.
1st Nightstalker Horde (3) score 69 hits.
Tarnished Templars (58) score 332 hits.
-={SRA}=- Azale's Guard (89) score 28 hits.
Abington Expidetionaries (95) score 160 hits.
Shield Maidens of Callisto (134) score 86 hits.
---Steel Plates--- (85) score 73 hits.
Syrtis Fusiliers (55) score 188 hits.
Archon's Shield (97) score 57 hits.
Traieon's Slayers (66) score 159 hits.
Shalimar's Soldiers (133) score 17 hits.
Blades of the Hammer (100) score 36 hits.
The Cobalt Guard (137) score 206 hits.
We got soap and water! (70) score 228 hits.
Lofty Liters (123) score 43 hits.
For Family and Glory (31) score 212 hits.
Valroux Swordsmen (69) score 95 hits.
-={SRA}=- Swords of Valour (91) score 245 hits.
To the Maximo (139) score 86 hits.
-=GK=- (87) score 86 hits.
storm shields (52) score 216 hits.
Broadswords of Anchorinn (103) score 211 hits.
Manaydurs Minions (125) score 327 hits.
Send em packing (47) score 123 hits.
-=Long Flight=- (88) score 45 hits.
Da Goat's Chargers (107) score 238 hits.
The Chosen Ones (60) score 199 hits.
Wind Warriors (71) score 221 hits.
Arum Titans (9) score 138 hits.
Mother's Minions (127) score 12 hits.
Talerium Light Infantry (56) score 283 hits.
Crimson Eagles (105) score 45 hits.
3rd Archive Guards (6) score 220 hits.
Get Busy Dying (33) score 343 hits.
Desert Rats (22) score 202 hits.
+V+ Valor Guard (81) score 104 hits.
The Third Wave (64) score 173 hits.
Spartan Guards (50) score 92 hits.
Easy Co. (111) score 86 hits.
Telsa's Advance Guard (59) score 117 hits.
Blades of Ansalle (12) score 132 hits.
Dark Saint Amoured (17) score 224 hits.
Reekin' Kilt Axemen (132) score 54 hits.
Arrows fo death (98) score 39 hits.
Desert Lions (21) score 163 hits.
Darkclouds (109) score 161 hits.
Shadow Guards (48) score 146 hits.
Arcadian Guard (96) score 18 hits.
The Morale (63) score 78 hits.
Tandsu Peasant Guard (57) score 98 hits.
Cúchulainn's Raiders (14) score 143 hits.
Wargoats having fun (140) score 380 hits.
Greycloaks (35) score 100 hits.
Desert warriors (24) score 247 hits.
Danny's Crusaders (108) score 211 hits.
Foreign Legion (32) score 140 hits.
Guards of Heung Chu (37) score 141 hits.
+V+ Annuvin Guards (75) score 140 hits.
[CG] Fire's Guard (72) score 341 hits.
Da Big Mailed Wargoats (106) score 538 hits.
Men of Mathia (126) score 207 hits.
Wayburg Frontliner (141) score 30 hits.
<§ACL§> Duncan's (1) score 147 hits.
Total hits suffered: Attackers: 5418, Defenders: 6688

+V+ Well Dunn +V+ (82) take 1171 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Dunn (Knight of Wayburg, Abington) has been killed.
Buttmunchers (13) take 1355 hits in close combat, which cause 16 casualties, wiping the unit out.
Dan (Knight of Lakota, Cagilan Empire) has been wounded.
The Luggage (62) take 1016 hits in close combat, which cause 16 casualties, wiping the unit out.
Hurain (118) take 661 hits in close combat (reduced due to fortifications), which cause 8 casualties, wiping the unit out.
Levolgush (Noble of Abington) has been captured by Tara forces.
Gangbang Repellant (112) take 104 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
The Fallen (138) take 95 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
1st Lancers (93) take 449 hits in close combat (reduced due to fortifications), which cause 14 casualties, wiping the unit out.
Personal Guard (129) take 428 hits in close combat (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield. 2 Abington banners fall.
Desert Guard (20) take 366 hits in close combat, which cause 12 casualties.
Hirohito (116) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Hel (115) take 373 hits in close combat (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
+V+ Hit It (77) take 73 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
The Hammers (61) take 456 hits in close combat, which cause 9 casualties, wiping the unit out.
Gorathane (Imperial Knight of Cagilan Empire) has been captured by Abington forces.
[CG] Sunburnt Goatslayers (74) take 646 hits in close combat, which cause 18 casualties, wiping the unit out.
+V+ Solamnic Knights (80) take 573 hits in close combat (reduced due to fortifications), which cause 20 casualties.
Prophets of Da One (130) take 288 hits in close combat (reduced due to fortifications), which cause 8 casualties.
2nd Penal Battalion (5) take 456 hits (379 in close combat, 77 from archer fire), which cause 12 casualties, wiping the unit out.
Fergus' Fellows (29) take 361 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Fergus (Knight of Cagil, Cagilan Empire) has been wounded.
supertroopers (136) take 196 hits in close combat (reduced due to fortifications), which cause 5 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
---Stack of Steel--- (84) take 258 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Lance of HanLi (120) take 283 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
+V+ Malice Strikers (78) take 161 hits in close combat (reduced due to fortifications), which cause 4 casualties.
1st Nightstalker Horde (3) take 126 hits in close combat, which cause 3 casualties.
Tarnished Templars (58) take 172 hits in close combat, which cause 5 casualties.
-={SRA}=- Azale's Guard (89) take 81 hits in close combat (reduced due to fortifications), which cause 3 casualties, causing panicked flight among the survivors.
Abington Expidetionaries (95) take 111 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Shield Maidens of Callisto (134) take 82 hits in close combat (reduced due to fortifications), which cause 2 casualties.
---Steel Plates--- (85) take 74 hits in close combat (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield.
Windsor (Noble of Abington) has been wounded.
Syrtis Fusiliers (55) take 141 hits in close combat, which cause 4 casualties.
Archon's Shield (97) take 82 hits in close combat (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield.
Traieon's Slayers (66) take 65 hits in close combat, which cause 2 casualties.
Shalimar's Soldiers (133) take 73 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Blades of the Hammer (100) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Cobalt Guard (137) take 58 hits in close combat (reduced due to fortifications), which cause 2 casualties.
We got soap and water! (70) take 71 hits in close combat, which cause 2 casualties.
Lofty Liters (123) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties.
For Family and Glory (31) take 74 hits in close combat, which cause 2 casualties.
Valroux Swordsmen (69) take 167 hits (69 in close combat, 98 from archer fire), which cause 4 casualties.
-={SRA}=- Swords of Valour (91) take 30 hits in close combat (reduced due to fortifications), which cause 1 casualties.
To the Maximo (139) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
-=GK=- (87) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
storm shields (52) take 265 hits (34 in close combat, 231 from archer fire), which cause 7 casualties.
Booouuu (101) take 150 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Send em packing (47) take 39 hits in close combat, which cause 1 casualties.
+V+ Darin's Archers (76) take 69 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
The Chosen Ones (60) take 48 hits in close combat, which cause 1 casualties.
Arum Titans (9) take 81 hits from archer fire, which cause 3 casualties.
3rd Archive Guards (6) take 105 hits from archer fire, which cause 4 casualties.
Third Scythian Reivers (65) take 169 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Fieseler (Noble of Cagilan Empire) has been wounded.
Auraen Co. - Highlanders (99) take 137 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Guards of Heung Chu (37) take 35 hits from archer fire, which cause 1 casualties.
Total casualties: 135 attackers, 141 defenders

Turn No. 7

   2 (30-A)
54 (40-A)
8 (26-A)
10 (20-M)
11 (17-A)
15 (30-M)
16 (27-A)
18 (32-A)
19 (15-A)
25 (40-M)
34 (26-A)
39 (10-A)
44 (26-A)
45 (14-A)
46 (55-A)
51 (18-A)
53 (72-A)
67 (8-A)
28 (12-A)
36 (2-M)
1 (16-I)
3 (16-I)
6 (13-I)
9 (23-I)
12 (9-I)
14 (19-I)
17 (23-I)
20 (20-I)
21 (8-S)
22 (18-I)
24 (26-I)
31 (18-I)
32 (10-I)
33 (41-I)
35 (25-I)
37 (19-I)
47 (4-C)
48 (7-C)
50 (16-I)
52 (21-I)
55 (33-I)
56 (20-I)
57 (12-I)
58 (11-S)
59 (19-I)
60 (32-I)
63 (4-I)
64 (25-I)
66 (28-I)
69 (16-I)
70 (18-I)
71 (11-S)
72 (21-I)
75 (5-I)
78 (10-I)
80 (34-I)
81 (3-S)
84 (26-I)
87 (17-I)
88 (10-A)
91 (22-I)
95 (7-I)
96 (1-I)
98 (29-A)
100 (1-I)
103 (12-I)
105 (6-I)
106 (17-C)
107 (8-C)
108 (11-I)
109 (16-I)
111 (12-I)
123 (32-A)
125 (14-C)
126 (14-I)
127 (2-M)
130 (9-I)
132 (8-I)
134 (13-I)
137 (27-I)
139 (8-I)
140 (6-C)
141 (3-I)
76 (13-A)
77 (17-A)
99 (16-A)
101 (6-A)
112 (28-A)
116 (1-A)
138 (21-M)
   


Partypoopers (44) fire on Gangbang Repellant (112), scoring 76 hits.
Black Buzzards (11) fire on The Fallen (138), scoring 74 hits.
Lady's Archers (39) fire on Auraen Co. - Highlanders (99), scoring 46 hits.
11th Vornion Dragonfire (2) move closer to get better shots.
Gangbang Repellant (112) fire on Falcon Eye Rangers (28), scoring 183 hits.
Gringold's Grunts (36) move in, hoping to reach close combat.
Gringold's Grunts (36) fire on +V+ Darin's Archers (76), scoring 7 hits.
Auraen Co. - Highlanders (99) fire on Falcon Eye Rangers (28), scoring 96 hits.
+V+ Hit It (77) fire on Falcon Eye Rangers (28), scoring 67 hits.
Get the POINT??? (34) fire on +V+ Darin's Archers (76), scoring 35 hits.
Hirohito (116) fire on Falcon Eye Rangers (28), scoring 6 hits.
Reavenous Rangers (46) fire on The Fallen (138), scoring 310 hits.
Super Force Peeps (53) fire on Booouuu (101), scoring 58 hits.
Coeur de Bois (16) fire on +V+ Darin's Archers (76), scoring 53 hits.
Darut's Guard (18) fire on +V+ Hit It (77), scoring 67 hits.
Canock's Guardsmen V (15) move closer to get better shots.
De Montfort Longbows (19) fire on Booouuu (101), scoring 55 hits.
Falcon Eye Rangers (28) fire on Auraen Co. - Highlanders (99), scoring 54 hits.
Booouuu (101) fire on Canock's Guardsmen V (15), scoring 52 hits.
Drakis Hunters (25) move closer to get better shots.
+V+ Darin's Archers (76) fire on Drakis Hunters (25), scoring 103 hits.
Steel Guard (51) fire on Gangbang Repellant (112), scoring 37 hits.
Phoenix Unit (45) fire on Hirohito (116), scoring 57 hits.
Alcatilan Bowmen (8) fire on +V+ Hit It (77), scoring 94 hits.
Swiftflight Rangers (54) fire on Gangbang Repellant (112), scoring 121 hits.
The Fallen (138) fire on Drakis Hunters (25), scoring 55 hits.
Asher's Reserves (10) move in, hoping to reach close combat.
Asher's Reserves (10) fire on Auraen Co. - Highlanders (99), scoring 11 hits.
Triia's Legacy (67) fire on Auraen Co. - Highlanders (99), scoring 47 hits.

Close Combat:
12 Talerium banners are visible in the melee.
15 Cagilan Empire banners are visible in the melee.
11 Abington banners are visible in the melee.
2 Tara banners are visible in the melee.
4 RedSpan banners are visible in the melee.
3 Carelia banners are visible in the melee.
Manaydurs Minions (125) score 165 hits.
Lofty Liters (123) score 37 hits.
+V+ Solamnic Knights (80) score 56 hits.
Wayburg Frontliner (141) score 40 hits.
The Third Wave (64) score 179 hits.
Desert warriors (24) score 233 hits.
Foreign Legion (32) score 116 hits.
Traieon's Slayers (66) score 136 hits.
Wargoats having fun (140) score 130 hits.
Da Goat's Chargers (107) score 122 hits.
Desert Lions (21) score 179 hits.
Men of Mathia (126) score 193 hits.
Blades of Ansalle (12) score 126 hits.
Gringold's Grunts (36) score 7 hits.
Valroux Swordsmen (69) score 93 hits.
-={SRA}=- Swords of Valour (91) score 203 hits.
Abington Expidetionaries (95) score 145 hits.
Telsa's Advance Guard (59) score 136 hits.
Spartan Guards (50) score 100 hits.
Syrtis Fusiliers (55) score 203 hits.
Talerium Light Infantry (56) score 329 hits.
+V+ Malice Strikers (78) score 92 hits.
Tarnished Templars (58) score 389 hits.
The Chosen Ones (60) score 219 hits.
Wind Warriors (71) score 243 hits.
Greycloaks (35) score 121 hits.
Get Busy Dying (33) score 329 hits.
Arum Titans (9) score 144 hits.
We got soap and water! (70) score 195 hits.
Blades of the Hammer (100) score 16 hits.
Cúchulainn's Raiders (14) score 164 hits.
+V+ Valor Guard (81) score 101 hits.
[CG] Fire's Guard (72) score 350 hits.
Shadow Guards (48) score 142 hits.
Arrows fo death (98) score 35 hits.
Da Big Mailed Wargoats (106) score 203 hits.
-=GK=- (87) score 98 hits.
-=Long Flight=- (88) score 44 hits.
Crimson Eagles (105) score 38 hits.
+V+ Annuvin Guards (75) score 101 hits.
Send em packing (47) score 102 hits.
3rd Archive Guards (6) score 242 hits.
The Cobalt Guard (137) score 149 hits.
Reekin' Kilt Axemen (132) score 76 hits.
To the Maximo (139) score 82 hits.
<§ACL§> Duncan's (1) score 144 hits.
For Family and Glory (31) score 164 hits.
Desert Guard (20) score 175 hits.
Easy Co. (111) score 67 hits.
storm shields (52) score 237 hits.
Tandsu Peasant Guard (57) score 116 hits.
Darkclouds (109) score 189 hits.
Guards of Heung Chu (37) score 141 hits.
Prophets of Da One (130) score 113 hits.
Danny's Crusaders (108) score 182 hits.
Shield Maidens of Callisto (134) score 76 hits.
Arcadian Guard (96) score 22 hits.
Desert Rats (22) score 257 hits.
1st Nightstalker Horde (3) score 122 hits.
Mother's Minions (127) score 30 hits.
The Morale (63) score 90 hits.
Dark Saint Amoured (17) score 234 hits.
Broadswords of Anchorinn (103) score 172 hits.
---Stack of Steel--- (84) score 120 hits.
Total hits suffered: Attackers: 3097, Defenders: 6157

Manaydurs Minions (125) take 924 hits in close combat (reduced due to fortifications), which cause 14 casualties, wiping the unit out.
Lofty Liters (123) take 1010 hits in close combat (reduced due to fortifications), which cause 32 casualties, wiping the unit out.
+V+ Solamnic Knights (80) take 448 hits in close combat (reduced due to fortifications), which cause 16 casualties.
Wayburg Frontliner (141) take 633 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
Edmund (Noble of Abington) has been wounded.
The Third Wave (64) take 620 hits in close combat, which cause 19 casualties, making the unit retreat from the battlefield.
Desert warriors (24) take 570 hits in close combat, which cause 20 casualties, making the unit retreat from the battlefield.
Foreign Legion (32) take 439 hits in close combat, which cause 10 casualties, wiping the unit out.
Traieon's Slayers (66) take 250 hits in close combat, which cause 7 casualties.
Wargoats having fun (140) take 297 hits in close combat (reduced due to fortifications), which cause 6 casualties, wiping the unit out.
Gangbang Repellant (112) take 156 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Da Goat's Chargers (107) take 310 hits in close combat (reduced due to fortifications), which cause 8 casualties, wiping the unit out.
Desert Lions (21) take 183 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors.
Men of Mathia (126) take 212 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Blades of Ansalle (12) take 280 hits in close combat, which cause 9 casualties, wiping the unit out.
Wolvard (Knight of Ansalle, Cagilan Empire) has been seriously wounded.
Gringold's Grunts (36) take 129 hits in close combat, which cause 2 casualties, wiping the unit out.
Valroux Swordsmen (69) take 113 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Auraen Co. - Highlanders (99) take 105 hits from archer fire (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
-={SRA}=- Swords of Valour (91) take 234 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Abington Expidetionaries (95) take 181 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
+V+ Hit It (77) take 107 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Telsa's Advance Guard (59) take 83 hits in close combat, which cause 3 casualties.
Hirohito (116) take 38 hits from archer fire (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Spartan Guards (50) take 87 hits in close combat, which cause 3 casualties.
Syrtis Fusiliers (55) take 59 hits in close combat, which cause 2 casualties.
Talerium Light Infantry (56) take 86 hits in close combat, which cause 2 casualties.
+V+ Malice Strikers (78) take 213 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Tarnished Templars (58) take 72 hits in close combat, which cause 2 casualties.
The Chosen Ones (60) take 39 hits in close combat, which cause 1 casualties.
Wind Warriors (71) take 28 hits in close combat, which cause 1 casualties.
Greycloaks (35) take 30 hits in close combat, which cause 1 casualties.
Get Busy Dying (33) take 29 hits in close combat, which cause 1 casualties.
Canock's Guardsmen V (15) take 52 hits from archer fire, which cause 1 casualties.
Blades of the Hammer (100) take 68 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
+V+ Valor Guard (81) take 121 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
Rodrik (Knight of Narville, Abington) has been wounded.
Arrows fo death (98) take 92 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Da Big Mailed Wargoats (106) take 98 hits in close combat (reduced due to fortifications), which cause 2 casualties.
-=GK=- (87) take 68 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Gadrial (Knight of Washford, Abington) has been wounded.
Falcon Eye Rangers (28) take 352 hits from archer fire, which cause 10 casualties, causing panicked flight among the survivors.
-=Long Flight=- (88) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Crimson Eagles (105) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Booouuu (101) take 75 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
+V+ Annuvin Guards (75) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Drakis Hunters (25) take 158 hits from archer fire, which cause 4 casualties.
+V+ Darin's Archers (76) take 63 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
The Cobalt Guard (137) take 23 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Reekin' Kilt Axemen (132) take 18 hits in close combat (reduced due to fortifications). No casualties.
To the Maximo (139) take 15 hits in close combat (reduced due to fortifications). No casualties.
The Fallen (138) take 256 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Easy Co. (111) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 105 attackers, 141 defenders

Turn No. 8

   54 (40-A)
2 (30-A)
8 (26-A)
11 (17-A)
16 (27-A)
18 (32-A)
19 (15-A)
34 (26-A)
39 (10-A)
44 (26-A)
45 (14-A)
46 (55-A)
51 (18-A)
53 (72-A)
67 (8-A)
10 (20-M)
15 (29-M)
25 (36-M)
1 (16-I)
3 (16-I)
6 (13-I)
9 (23-I)
14 (19-I)
17 (23-I)
20 (20-I)
22 (18-I)
31 (18-I)
33 (40-I)
35 (24-I)
37 (19-I)
47 (4-C)
48 (7-C)
50 (13-I)
52 (21-I)
55 (31-I)
56 (18-I)
57 (12-I)
58 (9-S)
59 (16-I)
60 (31-I)
63 (4-I)
66 (21-I)
70 (18-I)
71 (10-S)
72 (21-I)
75 (4-I)
78 (5-I)
80 (18-I)
84 (26-I)
87 (16-I)
88 (9-A)
91 (17-I)
96 (1-I)
98 (24-A)
103 (12-I)
105 (5-I)
106 (15-C)
108 (11-I)
109 (16-I)
111 (11-I)
127 (2-M)
130 (9-I)
132 (8-I)
134 (13-I)
137 (26-I)
139 (8-I)
76 (11-A)
77 (13-A)
101 (4-A)
112 (23-A)
138 (14-M)
   


Booouuu (101) fire on Drakis Hunters (25), scoring 43 hits.
Gangbang Repellant (112) fire on Drakis Hunters (25), scoring 169 hits.
Triia's Legacy (67) fire on The Fallen (138), scoring 53 hits.
Partypoopers (44) fire on +V+ Darin's Archers (76), scoring 65 hits.
The Fallen (138) fire on Canock's Guardsmen V (15), scoring 44 hits.
+V+ Hit It (77) fire on Canock's Guardsmen V (15), scoring 64 hits.
Swiftflight Rangers (54) fire on Gangbang Repellant (112), scoring 80 hits.
Get the POINT??? (34) fire on +V+ Hit It (77), scoring 36 hits.
+V+ Darin's Archers (76) fire on Asher's Reserves (10), scoring 95 hits.
Reavenous Rangers (46) fire on Booouuu (101), scoring 189 hits.
Steel Guard (51) move closer to get better shots.
Super Force Peeps (53) fire on +V+ Hit It (77), scoring 68 hits.
Darut's Guard (18) fire on The Fallen (138), scoring 64 hits.
De Montfort Longbows (19) fire on Gangbang Repellant (112), scoring 74 hits.
Black Buzzards (11) fire on +V+ Darin's Archers (76), scoring 124 hits.
Coeur de Bois (16) fire on The Fallen (138), scoring 48 hits.
Asher's Reserves (10) move in, hoping to reach close combat.
Asher's Reserves (10) fire on +V+ Hit It (77), scoring 17 hits.
11th Vornion Dragonfire (2) fire on Gangbang Repellant (112), scoring 110 hits.
Canock's Guardsmen V (15) retreat from the close combat near them.
Phoenix Unit (45) fire on +V+ Hit It (77), scoring 62 hits.
Alcatilan Bowmen (8) fire on The Fallen (138), scoring 139 hits.
Lady's Archers (39) fire on +V+ Hit It (77), scoring 59 hits.
Drakis Hunters (25) move in, hoping to reach close combat.
Drakis Hunters (25) fire on +V+ Darin's Archers (76), scoring 85 hits.

Close Combat:
9 Talerium banners are visible in the melee.
15 Cagilan Empire banners are visible in the melee.
9 Abington banners are visible in the melee.
2 Tara banners are visible in the melee.
2 RedSpan banners are visible in the melee.
3 Carelia banners are visible in the melee.
Get Busy Dying (33) score 307 hits.
Wind Warriors (71) score 290 hits.
3rd Archive Guards (6) score 247 hits.
Arrows fo death (98) score 29 hits.
Spartan Guards (50) score 95 hits.
Desert Rats (22) score 224 hits.
Reekin' Kilt Axemen (132) score 58 hits.
Greycloaks (35) score 116 hits.
Desert Guard (20) score 208 hits.
The Chosen Ones (60) score 214 hits.
-=Long Flight=- (88) score 37 hits.
+V+ Annuvin Guards (75) score 104 hits.
Shadow Guards (48) score 148 hits.
Asher's Reserves (10) score 32 hits.
Arum Titans (9) score 162 hits.
-=GK=- (87) score 70 hits.
We got soap and water! (70) score 222 hits.
Arcadian Guard (96) score 25 hits.
To the Maximo (139) score 73 hits.
Mother's Minions (127) score 33 hits.
<§ACL§> Duncan's (1) score 157 hits.
Prophets of Da One (130) score 96 hits.
1st Nightstalker Horde (3) score 105 hits.
+V+ Malice Strikers (78) score 50 hits.
Guards of Heung Chu (37) score 145 hits.
Syrtis Fusiliers (55) score 163 hits.
Tarnished Templars (58) score 316 hits.
Danny's Crusaders (108) score 176 hits.
Send em packing (47) score 131 hits.
---Stack of Steel--- (84) score 111 hits.
Tandsu Peasant Guard (57) score 114 hits.
Broadswords of Anchorinn (103) score 179 hits.
The Morale (63) score 91 hits.
Easy Co. (111) score 73 hits.
The Cobalt Guard (137) score 163 hits.
+V+ Solamnic Knights (80) score 33 hits.
Drakis Hunters (25) score 108 hits.
Darkclouds (109) score 173 hits.
[CG] Fire's Guard (72) score 354 hits.
Talerium Light Infantry (56) score 288 hits.
Crimson Eagles (105) score 35 hits.
Da Big Mailed Wargoats (106) score 166 hits.
Traieon's Slayers (66) score 124 hits.
Telsa's Advance Guard (59) score 129 hits.
Cúchulainn's Raiders (14) score 158 hits.
Shield Maidens of Callisto (134) score 67 hits.
Dark Saint Amoured (17) score 234 hits.
storm shields (52) score 231 hits.
-={SRA}=- Swords of Valour (91) score 163 hits.
For Family and Glory (31) score 179 hits.
Total hits suffered: Attackers: 1914, Defenders: 5292

Get Busy Dying (33) take 288 hits in close combat, which cause 14 casualties.
Booouuu (101) take 126 hits from archer fire (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Abouna (Noble of RedSpan) has been wounded.
Gangbang Repellant (112) take 176 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Wind Warriors (71) take 407 hits in close combat, which cause 10 casualties, wiping the unit out.
3rd Archive Guards (6) take 317 hits in close combat, which cause 12 casualties.
The Fallen (138) take 203 hits from archer fire (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
+V+ Hit It (77) take 161 hits from archer fire (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Helio (Knight of Rustton, Abington) has been wounded.
Arrows fo death (98) take 1124 hits in close combat (reduced due to fortifications), which cause 24 casualties, wiping the unit out.
Mikanos (Noble of Abington) has been wounded.
+V+ Darin's Archers (76) take 183 hits from archer fire (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Sir Darin (Knight of Rustton, Abington) has been wounded.
Spartan Guards (50) take 208 hits in close combat, which cause 8 casualties. One Cagilan Empire banner is lost.
Desert Rats (22) take 91 hits in close combat, which cause 3 casualties.
Reekin' Kilt Axemen (132) take 529 hits in close combat (reduced due to fortifications), which cause 8 casualties, wiping the unit out.
Greycloaks (35) take 97 hits in close combat, which cause 3 casualties.
Desert Guard (20) take 132 hits in close combat, which cause 4 casualties.
The Chosen Ones (60) take 101 hits in close combat, which cause 3 casualties.
-=Long Flight=- (88) take 306 hits in close combat (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
Viho (Noble of Abington) has been wounded.
+V+ Annuvin Guards (75) take 495 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Roger I (Knight of Stoneville, Abington) has been wounded.
Shadow Guards (48) take 55 hits in close combat, which cause 1 casualties.
Asher's Reserves (10) take 146 hits (51 in close combat, 95 from archer fire), which cause 5 casualties.
Arum Titans (9) take 51 hits in close combat, which cause 2 casualties.
-=GK=- (87) take 238 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
We got soap and water! (70) take 46 hits in close combat, which cause 1 casualties.
Arcadian Guard (96) take 366 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Golden (Noble of RedSpan) has been wounded.
To the Maximo (139) take 289 hits in close combat (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield.
Mother's Minions (127) take 174 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
<§ACL§> Duncan's (1) take 38 hits in close combat, which cause 1 casualties.
Canock's Guardsmen V (15) take 108 hits from archer fire, which cause 3 casualties.
Prophets of Da One (130) take 155 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
1st Nightstalker Horde (3) take 32 hits in close combat, which cause 1 casualties.
+V+ Malice Strikers (78) take 137 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Danny's Crusaders (108) take 143 hits in close combat (reduced due to fortifications), which cause 4 casualties.
---Stack of Steel--- (84) take 53 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Broadswords of Anchorinn (103) take 77 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Easy Co. (111) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Cobalt Guard (137) take 69 hits in close combat (reduced due to fortifications), which cause 2 casualties.
+V+ Solamnic Knights (80) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Drakis Hunters (25) take 212 hits from archer fire, which cause 5 casualties.
Darkclouds (109) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Crimson Eagles (105) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Da Big Mailed Wargoats (106) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Shield Maidens of Callisto (134) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
-={SRA}=- Swords of Valour (91) take 23 hits in close combat (reduced due to fortifications). No casualties.
Total casualties: 76 attackers, 109 defenders

Turn No. 9

   54 (40-A)
2 (30-A)
8 (26-A)
11 (17-A)
15 (26-M)
16 (27-A)
18 (32-A)
19 (15-A)
34 (26-A)
39 (10-A)
44 (26-A)
45 (14-A)
46 (55-A)
53 (72-A)
67 (8-A)
51 (18-A)
1 (15-I)
3 (15-I)
6 (1-I)
9 (21-I)
10 (15-M)
14 (19-I)
17 (23-I)
20 (16-I)
22 (15-I)
25 (31-M)
31 (18-I)
33 (26-I)
35 (21-I)
37 (19-I)
47 (4-C)
48 (6-C)
50 (5-I)
52 (21-I)
55 (31-I)
56 (18-I)
57 (12-I)
58 (9-S)
59 (16-I)
60 (28-I)
63 (4-I)
66 (21-I)
70 (17-I)
72 (21-I)
80 (17-I)
84 (25-I)
91 (17-I)
103 (10-I)
105 (4-I)
106 (14-C)
108 (7-I)
109 (15-I)
111 (10-I)
134 (12-I)
137 (24-I)
112 (17-A)
   


Gangbang Repellant (112) fire on Steel Guard (51), scoring 77 hits.
De Montfort Longbows (19) fire on Gangbang Repellant (112), scoring 72 hits.
11th Vornion Dragonfire (2) fire on Gangbang Repellant (112), scoring 95 hits.
Triia's Legacy (67) fire on Gangbang Repellant (112), scoring 56 hits.
Phoenix Unit (45) fire on Gangbang Repellant (112), scoring 120 hits.
Darut's Guard (18) fire on Gangbang Repellant (112), scoring 60 hits.
Alcatilan Bowmen (8) fire on Gangbang Repellant (112), scoring 133 hits.
Reavenous Rangers (46) fire on Gangbang Repellant (112), scoring 331 hits.
Canock's Guardsmen V (15) fire on Gangbang Repellant (112), scoring 28 hits.
Black Buzzards (11) fire on Gangbang Repellant (112), scoring 131 hits.
Lady's Archers (39) fire on Gangbang Repellant (112), scoring 46 hits.
Partypoopers (44) fire on Gangbang Repellant (112), scoring 71 hits.
Swiftflight Rangers (54) fire on Gangbang Repellant (112), scoring 120 hits.
Get the POINT??? (34) fire on Gangbang Repellant (112), scoring 47 hits.
Steel Guard (51) fire on Gangbang Repellant (112), scoring 74 hits.
Coeur de Bois (16) fire on Gangbang Repellant (112), scoring 66 hits.
Super Force Peeps (53) fire on Gangbang Repellant (112), scoring 81 hits.

Close Combat:
8 Talerium banners are visible in the melee.
14 Cagilan Empire banners are visible in the melee.
6 Abington banners are visible in the melee.
2 Tara banners are visible in the melee.
2 RedSpan banners are visible in the melee.
3 Carelia banners are visible in the melee.
For Family and Glory (31) score 199 hits.
Arum Titans (9) score 142 hits.
Shadow Guards (48) score 130 hits.
Spartan Guards (50) score 47 hits.
The Cobalt Guard (137) score 151 hits.
---Stack of Steel--- (84) score 132 hits.
Shield Maidens of Callisto (134) score 73 hits.
Crimson Eagles (105) score 33 hits.
Get Busy Dying (33) score 243 hits.
The Morale (63) score 80 hits.
-={SRA}=- Swords of Valour (91) score 179 hits.
[CG] Fire's Guard (72) score 349 hits.
Guards of Heung Chu (37) score 160 hits.
<§ACL§> Duncan's (1) score 141 hits.
Drakis Hunters (25) score 170 hits.
Broadswords of Anchorinn (103) score 152 hits.
Desert Guard (20) score 144 hits.
Greycloaks (35) score 84 hits.
Tarnished Templars (58) score 256 hits.
Traieon's Slayers (66) score 125 hits.
Tandsu Peasant Guard (57) score 99 hits.
The Chosen Ones (60) score 172 hits.
+V+ Solamnic Knights (80) score 34 hits.
1st Nightstalker Horde (3) score 110 hits.
Send em packing (47) score 131 hits.
Talerium Light Infantry (56) score 269 hits.
Syrtis Fusiliers (55) score 182 hits.
3rd Archive Guards (6) score 21 hits.
Darkclouds (109) score 173 hits.
Easy Co. (111) score 70 hits.
Desert Rats (22) score 219 hits.
Danny's Crusaders (108) score 136 hits.
Da Big Mailed Wargoats (106) score 160 hits.
Telsa's Advance Guard (59) score 112 hits.
Asher's Reserves (10) score 59 hits.
We got soap and water! (70) score 204 hits.
storm shields (52) score 222 hits.
Cúchulainn's Raiders (14) score 142 hits.
Dark Saint Amoured (17) score 229 hits.
Total hits suffered: Attackers: 1293, Defenders: 4441

For Family and Glory (31) take 337 hits in close combat, which cause 9 casualties. 3 Carelia banners fall.
Arum Titans (9) take 240 hits in close combat, which cause 8 casualties.
Shadow Guards (48) take 122 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Gangbang Repellant (112) take 1021 hits from archer fire (reduced due to fortifications), which cause 17 casualties, wiping the unit out.
Spartan Guards (50) take 143 hits in close combat, which cause 5 casualties, wiping the unit out.
The Cobalt Guard (137) take 783 hits in close combat (reduced due to fortifications), which cause 22 casualties, making the unit retreat from the battlefield. One Abington banner is lost.
---Stack of Steel--- (84) take 805 hits in close combat (reduced due to fortifications), which cause 20 casualties, making the unit retreat from the battlefield. One Abington banner is lost.
Shield Maidens of Callisto (134) take 446 hits in close combat (reduced due to fortifications), which cause 10 casualties, causing panicked flight among the survivors.
Crimson Eagles (105) take 338 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Nimrod (Knight of Wynford, Abington) has been wounded.
Get Busy Dying (33) take 100 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
The Morale (63) take 85 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
-={SRA}=- Swords of Valour (91) take 380 hits in close combat (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
Ara'Thal (Knight of Dampinn, Abington) has been seriously wounded.
[CG] Fire's Guard (72) take 70 hits in close combat, which cause 2 casualties.
Guards of Heung Chu (37) take 69 hits in close combat, which cause 2 casualties.
<§ACL§> Duncan's (1) take 47 hits in close combat, which cause 1 casualties.
Drakis Hunters (25) take 42 hits in close combat, which cause 1 casualties.
Broadswords of Anchorinn (103) take 285 hits in close combat (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
Desert Guard (20) take 38 hits in close combat, which cause 1 casualties.
+V+ Solamnic Knights (80) take 133 hits in close combat (reduced due to fortifications), which cause 5 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat.
Steel Guard (51) take 77 hits from archer fire, which cause 3 casualties.
Darkclouds (109) take 161 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Easy Co. (111) take 120 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Danny's Crusaders (108) take 138 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Da Big Mailed Wargoats (106) take 113 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Total casualties: 42 attackers, 108 defenders

Turn No. 10

   54 (40-A)
2 (30-A)
8 (26-A)
11 (17-A)
15 (26-M)
16 (27-A)
18 (32-A)
19 (15-A)
34 (26-A)
39 (10-A)
44 (26-A)
45 (14-A)
46 (55-A)
53 (72-A)
67 (8-A)
51 (15-A)
1 (14-I)
3 (15-I)
6 (1-I)
9 (13-I)
10 (15-M)
14 (19-I)
17 (23-I)
20 (15-I)
22 (15-I)
25 (30-M)
31 (9-I)
35 (21-I)
37 (17-I)
47 (4-C)
52 (21-I)
55 (31-I)
56 (18-I)
57 (12-I)
58 (9-S)
59 (16-I)
60 (28-I)
66 (21-I)
70 (17-I)
72 (19-I)
109 (11-I)
    


Steel Guard (51) retreat towards safer positions.
11th Vornion Dragonfire (2) hold their fire.
Black Buzzards (11) hold their fire.
Alcatilan Bowmen (8) hold their fire.
Darut's Guard (18) hold their fire.
Canock's Guardsmen V (15) hold their fire.
Triia's Legacy (67) hold their fire.
Swiftflight Rangers (54) have no enemy in range and advance to better firing positions.
Super Force Peeps (53) hold their fire.
Reavenous Rangers (46) hold their fire.
Phoenix Unit (45) hold their fire.
De Montfort Longbows (19) move closer to get better shots.
Partypoopers (44) hold their fire.
Get the POINT??? (34) hold their fire.
Coeur de Bois (16) move closer to get better shots.
Lady's Archers (39) hold their fire.

Close Combat:
5 Talerium banners are visible in the melee.
14 Cagilan Empire banners are visible in the melee.
2 Tara banners are visible in the melee.
2 RedSpan banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Traieon's Slayers (66) score 131 hits.
We got soap and water! (70) score 189 hits.
Arum Titans (9) score 97 hits.
Desert Rats (22) score 185 hits.
Talerium Light Infantry (56) score 286 hits.
The Chosen Ones (60) score 175 hits.
1st Nightstalker Horde (3) score 88 hits.
Asher's Reserves (10) score 47 hits.
Cúchulainn's Raiders (14) score 135 hits.
Darkclouds (109) score 133 hits.
3rd Archive Guards (6) score 23 hits.
Greycloaks (35) score 102 hits.
Desert Guard (20) score 158 hits.
For Family and Glory (31) score 114 hits.
[CG] Fire's Guard (72) score 263 hits.
Tarnished Templars (58) score 271 hits.
Drakis Hunters (25) score 166 hits.
Dark Saint Amoured (17) score 227 hits.
Send em packing (47) score 110 hits.
storm shields (52) score 263 hits.
Tandsu Peasant Guard (57) score 86 hits.
Syrtis Fusiliers (55) score 169 hits.
Guards of Heung Chu (37) score 152 hits.
Telsa's Advance Guard (59) score 118 hits.
<§ACL§> Duncan's (1) score 124 hits.
Total hits suffered: Attackers: 133, Defenders: 562 (3679 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Traieon's Slayers (66) take 53 hits in close combat, which cause 1 casualties.
We got soap and water! (70) take 26 hits in close combat, which cause 1 casualties.
Arum Titans (9) take 14 hits in close combat. No casualties.
Desert Rats (22) take 40 hits in close combat, which cause 1 casualties.
Darkclouds (109) take 468 hits in close combat (reduced due to fortifications), which cause 11 casualties, wiping the unit out.
Ireth (Noble of RedSpan) has been captured by Cagilan Empire forces.
Total casualties: 3 attackers, 11 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 10 %.
The battle does 49 % damage to the fortifications.