Tara/Battles/8-29-08 - Battle of Mapo

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Battle in Mapo

< th>Commander< td align=center>Ash Sea Islands
No.RoleUnitRealmUnitFormati onOrgCS
1A4th Liao RegularsJoseTara26 Infline7 %  237
2AAir AssultBreunorTara26 Archline7 %  197
3AAll Hail MorboHakkiTara49 Infline87 %  490
4ABlack CrossLeroy JenkemsTara11 Infline85 %  162
5ABlack GuardVhagarTara37 Infline12 %  418
6ACompanion GuardZertinan JohannesTara41 Infline85 %  394
7ACrimson EaglesCalisTara32 Infline82 %  251
8ACrimson Heavy RidersRiveraTara29 Cavline87 %  441
9ADeath EatersDamienTara23 Infline83 %  173
10AFalling FlowersWindflowerTara41 Archline16 %  541
11AInxi TemplarsGladiusTara21 Infline86 %  251
12AM'gna Fl'meKurohyouTara19 Archline87 %  264
13AReign of ArrowsAdolphusTara20 Archline91 %  372
14ASerpent eradication crewVicktorTara35 Infline13 %  448
15AShadow GuardsRojoTara16 Cavline89 %  319
16ASummerJonTara20 Archline86 %  219
17ATarasac FootmenAtricusTara16 Infline85 %  209
18ATarasac KnightsKalanarTara33 Cavline11 %  510
19Aunbeatable soldierssakuraTara17 Infline83 %  182
20AUnholy DemonhuntersOnagaTara15 Infline82 %  109
21AWe fight for Death...RavangerTara45 Archline85 %  382
22AWonderling GuardLangTara35 Infline9 %  284
23AZin Elite ChargersSolracDarka20 Cavline16 %  365
24A[VG] HistamiinitDoromirDarka23 Cavwedge15 %  374
25D$STK$ Flintgard LancesDemetriusAsh Sea Islands15 Cavline89 %  218
26D-SF- ActuariesArchibaldAsh Sea Islands31 Infline11 %  390
27D13th EaglesRanDominoAsh Sea Islands15 Archbox89 %  190
28D=R= Ash'rily Templar KnightsTalius SargerasAsh Sea Islands40 Cavbox90 %  491
29D=R= Ash'rily Templar KnightsGilginAsh Sea Islands21 Cavbox91 %  351
30D=STK= Ash'rily AlechuggersShamusAsh Sea Islands10 Archline90 %  162
31DPhilostrates PhellowsPhilostrateMinas Ithil37 Infline7 %  278
32DSer'quea Elite BatallionHacketAsh Sea Islands13 Infbox91 %  202
33DSer'quea's StandBeircheartAsh Sea Islands50 Archline14 %  667
34DSword FodderPuckAsh Sea Islands75 Infbox91 %  688
35D~W~OnwardPercival9 Infline91 %  130
36NHawks of RodrigoRodrigoAsh Sea Islands6 Infline11 %  143
37NMonsters(Monsters) (rogue)0 otherline6 %  0


Total:24 attackers (358 Inf, 171 Arch, 121 Cav)
11

defenders (165 Inf, 75 Arch, 76 Cav)
Total combat

strengths: 7592 vs. 3767
2 neutral observers (143

combat strength).

Monsters have no combat-ready

men and thus stay out of the battle.
Hawks of

Rodrigo successfully evade the foreign troops.
The

forces from Ash Sea Islands brace as they prepare to

defend their ongoing takeover.
The region owner Tara

and their allies attack the takeover forces.
The

Tara troops attack because they are at war with Ash Sea

Islands.
The troops from Minas Ithil join the

defense because of their alliance with Ash Sea

Islands.

It is quite windy and the archers will

have to aim very carefully.
Even though there is a

fortification nearby, neither attackers nor defenders

are able to make use of it, so the battlefield is in

the open.
Kurohyou

Bakos, Baron of Tichi, Marshal of the Army of

Tara takes command of his army. They deploy in Archer

Opening formation.
Talius

Sargeras Valorian, Duke of Ser'quea takes

command of his army. They deploy in Strategic Withdrawl

formation.
Shamus

O'Shea (Knight of

Ash'rily, Ash Sea Islands) takes command of his

army. They deploy in Infantry Wall

formation.

(legend:

I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry,

S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 8 (29-C)
15 (16-C)


18 (33-C)


23 (20-C)
24 (23-C)
1 (26-I)
2 (26-A)


3 (49-I)
4 (11-I)
5 (37-I)


6 (41-I)
7 (32-I)
9 (23-I)


10 (41-A)
11 (21-I)
14 (35-I)


17 (16-I)
19 (17-I)
20 (15-I)


22 (35-I)
12 (19-A)
13 (20-A)
16 (20-A)
21 (45-A)
 31 (37-I)
33 (50-A)
35 (9-I)
26 (31-I)
27 (15-A)
30 (10-A)
 25 (15-C)
28 (40-C)


29 (21-C)
32 (13-I)
34 (75-I)


 


Ser'quea's Stand

(33) fire on We fight for Death... (21), scoring 233

hits.
Summer (16) fire on Ser'quea's Stand (33),

scoring 95 hits.
Falling Flowers (10) fire on

Philostrates Phellows (31), scoring 170 hits.
Reign

of Arrows (13) fire on Ser'quea's Stand (33), scoring

201 hits.
Air Assult (2) have no enemy in range and

advance to better firing positions.
=STK= Ash'rily

Alechuggers (30) fire on M'gna Fl'me (12), scoring 37

hits.
We fight for Death... (21) fire on ~W~Onward

(35), scoring 83 hits.
13th Eagles (27) move closer

to get better shots.
M'gna Fl'me (12) fire on 13th

Eagles (27), scoring 122 hits.
Zin Elite Chargers (23), Tarasac Knights

(18), [VG] Histamiinit (24), Crimson Heavy Riders (8)

and Shadow Guards (15) ride on, closing in on the

defenders.
=R= Ash'rily Templar Knights (28),

=R= Ash'rily Templar Knights (29) and $STK$ Flintgard

Lances (25) ride on, closing in on the

enemy.
Philostrates Phellows (31) stay behind their

camp fortifications.
Sword Fodder (34) stay behind

their camp fortifications.
unbeatable soldiers (19),

All Hail Morbo (3), Inxi Templars (11), Death Eaters

(9), 4th Liao Regulars (1), Crimson Eagles (7),

Wonderling Guard (22), Serpent eradication crew (14),

Unholy Demonhunters (20), Tarasac Footmen (17), Black

Cross (4), Black Guard (5) and Companion Guard (6)

advance towards the enemy.
~W~Onward (35), -SF-

Actuaries (26) and Ser'quea Elite Batallion (32)

advance towards the enemy.

Ser'quea's Stand (33)

take 296 hits from archer fire, which cause 8 

casualties.
~W~Onward (35) take 83 hits from archer

fire, which cause 2 casualties.
Philostrates

Phellows (31) take 85 hits from archer fire (reduced

due to fortifications), which cause 4 casualties.
We

fight for Death... (21) take 233 hits from archer

fire, which cause 9 casualties.
13th Eagles (27)

take 122 hits from archer fire, which cause 4

casualties.
M'gna Fl'me (12) take 37 hits from

archer fire, which cause 1 casualties.
Total casualties: 10 attackers, 18

defendersbr>
Turn

No. 2

   8 (29-C)


10 (41-A)
15 (16-C)
18 (33-C)
23 (20-C)


1 (26-I)
2 (26-A)


3 (49-I)
4 (11-I)
5 (37-I)


6 (41-I)
7 (32-I)
9 (23-I)


11 (21-I)
12 (18-A)
13 (20-A)


14 (35-I)
16 (20-A)
17 (16-I)


19 (17-I)
20 (15-I)
21 (36-A)


22 (35-I)
24 (23-C)
35 (7-I)
26 (31-I)
27 (11-A)
31 (33-I)
33 (42-A)
25 (15-C)


28 (40-C)
29 (21-C)
30 (10-A)


32 (13-I)
34 (75-I)
 


Reign of Arrows

(13) fire on ~W~Onward (35), scoring 192

hits.
Summer (16) fire on ~W~Onward (35), scoring

167 hits.
Ser'quea's Stand (33) fire on All Hail

Morbo (3), scoring 206 hits.
Air Assult (2) fire on

~W~Onward (35), scoring 60 hits.
=STK= Ash'rily

Alechuggers (30) move closer to get better

shots.
Falling Flowers (10) fire on ~W~Onward (35),

scoring 273 hits.
We fight for Death... (21) fire on

~W~Onward (35), scoring 99 hits.
M'gna Fl'me (12)

fire on ~W~Onward (35), scoring 104 hits.
13th

Eagles (27) fire on Serpent eradication crew (14),

scoring 99 hits.
=R= Ash'rily Templar Knights (29)

ride on, closing in on the enemy.
[VG] Histamiinit

(24) charge forward.
Zin Elite

Chargers (23), Shadow Guards (15), Crimson Heavy Riders

(8) and Tarasac Knights (18) charge ahead, into the

defenders' ranks.
$STK$ Flintgard Lances (25)

and =R= Ash'rily Templar Knights (28) charge ahead,

into the attackers' ranks.
Companion Guard (6),

Wonderling Guard (22), Black Cross (4), Black Guard

(5), Tarasac Footmen (17), Inxi Templars (11), All Hail

Morbo (3), 4th Liao Regulars (1), Unholy Demonhunters

(20), unbeatable soldiers (19), Serpent eradication

crew (14), Death Eaters (9) and Crimson Eagles (7)

advance towards the enemy.
Philostrates Phellows

(31), Sword Fodder (34), -SF- Actuaries (26) and

Ser'quea Elite Batallion (32) advance towards the

enemy.

Close

Combat:
4 Ash Sea

Islands banners are visible in the

melee.
1 Darka banners

are visible in the melee.
13 Tara banners are visible in the

melee.
=R= Ash'rily Templar Knights (29)

score 154 hits.
Zin Elite Chargers (23) score 491

hits.
Philostrates Phellows (31) score 144

hits.
Companion Guard (6) score 276

hits.
Wonderling Guard (22) score 104 hits.
Black

Cross (4) score 110 hits.
[VG] Histamiinit (24)

score 557 hits.
Black Guard (5) score 211

hits.
Tarasac Footmen (17) score 168 hits.
Inxi

Templars (11) score 175 hits.
Shadow Guards (15)

score 592 hits.
$STK$ Flintgard Lances (25) score

181 hits.
All Hail Morbo (3) score 265

hits.
~W~Onward (35) score 56 hits.
4th Liao

Regulars (1) score 131 hits.
-SF- Actuaries (26)

score 290 hits.
Unholy Demonhunters (20) score 40

hits.
unbeatable soldiers (19) score 74 hits.
=R=

Ash'rily Templar Knights (28) score 369

hits.
Serpent eradication crew (14) score 242

hits.
Death Eaters (9) score 68 hits.
Crimson

Heavy Riders (8) score 463 hits.
Crimson Eagles (7)

score 119 hits.
Tarasac Knights

(18) score 630 hits.
Total hits suffered: Attackers: 1194,

Defenders: 4716

=R= Ash'rily Templar

Knights (29) take 1002 hits in close combat, which

cause 21 casualties, wiping the unit out.
Zin Elite

Chargers (23) take 156 hits in close combat, which

cause 7 casualties.
Philostrates Phellows (31) take

755 hits in close combat, which cause 33 casualties,

wiping the unit out.
Companion Guard (6) take 187

hits in close combat, which cause 6

casualties.
Zertinan Johannes

Avis, Count of Chagasu has been

wounded.
Wonderling Guard (22) take 239 hits

in close combat, which cause 10 casualties.
Black

Cross (4) take 166 hits in close combat, which cause 4

casualties.
[VG] Histamiinit (24) take 54 hits in

close combat, which cause 3 casualties.
Black Guard

(5) take 99 hits in close combat, which cause 3

casualties.
Tarasac Footmen (17) take 62 hits in

close combat, which cause 2 casualties.
Inxi

Templars (11) take 47 hits in close combat, which

cause 1 casualties.
Shadow Guards (15) take 46 hits

in close combat, which cause 1 casualties.
$STK$

Flintgard Lances (25) take 1153 hits in close combat,

which cause 15 casualties, wiping the unit out.
All

Hail Morbo (3) take 246 hits (40 in close combat, 206

from archer fire), which cause 7

casualties.
~W~Onward (35) take 1616 hits (721 in

close combat, 895 from archer fire), which cause 7

casualties, wiping the unit out.
Percival Lackland (Knight of Lerss, Ash

Sea Islands) has been wounded.
4th Liao

Regulars (1) take 45 hits in close combat, which cause

2 casualties.
-SF- Actuaries (26) take 432 hits in

close combat, which cause 11 casualties.
Unholy

Demonhunters (20) take 20 hits in close combat, which

cause 1 casualties.
unbeatable soldiers (19) take

33 hits in close combat, which cause 1

casualties.
=R= Ash'rily Templar Knights (28) take

653 hits in close combat, which cause 19

casualties.
Serpent eradication crew (14) take 99

hits from archer fire, which cause 3

casualties.
Total casualties:

51 attackers, 106 defendersbr>
Turn No. 3

   10 (41-A)
2 (26-A)


12 (18-A)
13 (20-A)
16 (20-A)


21 (36-A)
1 (24-I)
3 (42-I)


4 (7-I)
5 (34-I)
6 (35-I)


7 (32-I)
8 (29-C)
9 (23-I)


11 (20-I)
14 (32-I)
15 (15-C)


17 (14-I)
18 (33-

C)
19 (16-I)
20 (14-I)


22 (25-I)
23 (13-C)
24 (20-C)


26 (20-I)


28 (21-C)
27 (11-A)
30 (10-A)
33 (42-A)
32 (13-I)
34 (75-I)
  


We fight for

Death... (21) fire on Ser'quea's Stand (33), scoring 73

hits.
13th Eagles (27) fire on Reign of Arrows (13),

scoring 87 hits.
Reign of Arrows (13) fire on

Ser'quea's Stand (33), scoring 263 hits.
M'gna Fl'me

(12) fire on =STK= Ash'rily Alechuggers (30), scoring

88 hits.
Air Assult (2) fire on 13th Eagles (27),

scoring 65 hits.
Falling Flowers (10) fire on =STK=

Ash'rily Alechuggers (30), scoring 162

hits.
Ser'quea's Stand (33) fire on Summer (16),

scoring 260 hits.
=STK= Ash'rily Alechuggers (30)

fire on We fight for Death... (21), scoring 53

hits.
Summer (16) fire on 13th Eagles (27), scoring

150 hits.
Companion Guard (6) break through the

frontlines!
Tarasac Footmen (17) break through the

frontlines!
4th Liao Regulars (1) break through the

frontlines!
Death Eaters (9) break through the

frontlines!
Serpent eradication crew (14) break

through the frontlines!
Inxi Templars (11) break

through the frontlines!
Crimson Eagles (7) break

through the frontlines!
Black Cross (4) break

through the frontlines!
Black Guard (5) break

through the frontlines!
All Hail Morbo (3) break

through the frontlines!
Unholy Demonhunters (20)

break through the frontlines!
Wonderling Guard (22)

break through the frontlines!
Sword Fodder (34) and

Ser'quea Elite Batallion (32) advance towards the

enemy.

Close

Combat:
4 Ash Sea

Islands banners are visible in the

melee.
1 Darka banners

are visible in the melee.
4 Tara banners are visible in the

melee.
Zin Elite Chargers (23) score 225

hits.
-SF- Actuaries (26) score 261 hits.
Shadow

Guards (15) score 297 hits.
[VG] Histamiinit (24)

score 201 hits.
=R= Ash'rily Templar Knights (28)

score 164 hits.
Tarasac Knights

(18) score 442 hits.
Crimson Heavy Riders (8)

score 311 hits.
unbeatable soldiers (19) score 81

hits.
Total hits suffered:

Attackers: 425, Defenders: 1557

Close Combat:
1 Ash Sea Islands banners are visible

in the melee.
9 Tara

banners are visible in the melee.
Companion

Guard (6) score 227 hits.
Tarasac Footmen (17) score

151 hits.
4th Liao Regulars (1) score 121

hits.
Death Eaters (9) score 58 hits.
Serpent

eradication crew (14) score 249 hits.
Inxi Templars

(11) score 221 hits.
13th Eagles (27) score 24

hits.
Crimson Eagles (7) score 114 hits.
Black

Cross (4) score 75 hits.
Black Guard (5) score 204

hits.
Ser'quea Elite Batallion (32) score 143

hits.
All Hail Morbo (3) score 221 hits.
Unholy

Demonhunters (20) score 45 hits.
Wonderling Guard

(22) score 82 hits.
Ser'quea's Stand (33) score 111

hits.
=STK= Ash'rily Alechuggers (30) score 16

hits.
Total hits suffered:

Attackers: 294, Defenders:

1768

Companion Guard (6) take 74

hits in close combat, which cause 2 casualties.
Zin

Elite Chargers (23) take 117 hits in close combat,

which cause 6 casualties.
Tarasac Footmen (17) take

44 hits in close combat, which cause 1 casualties.

-SF- Actuaries (26) take 794 hits in close combat,

which cause 20 casualties, wiping the unit out.
4th

Liao Regulars (1) take 53 hits in close combat, which

cause 2 casualties.
We fight for Death... (21) take

53 hits from archer fire, which cause 2

casualties.
Death Eaters (9) take 38 hits in close

combat, which cause 2 casualties.
Serpent

eradication crew (14) take 36 hits in close combat,

which cause 1 casualties.
Inxi Templars (11) take

49 hits in close combat, which cause 1

casualties.
13th Eagles (27) take 695 hits (480 in

close combat, 215 from archer fire), which cause 11

casualties, wiping the unit out.
RanDomino Arminius (Knight of Ash'rily,

Ash Sea Islands) has been wounded.
Shadow

Guards (15) take 96 hits in close combat, which cause

3 casualties.
Reign of Arrows (13) take 87 hits

from archer fire, which cause 2 casualties.
Ser'quea

Elite Batallion (32) take 291 hits in close combat,

which cause 7 casualties.
Hacket Zanre (Knight of Ser'quea, Ash

Sea Islands) has been wounded.
[VG]

Histamiinit (24) take 72 hits in close combat, which

cause 4 casualties.
=R= Ash'rily Templar Knights

(28) take 763 hits in close combat, which cause 21

casualties, wiping the unit out.
Tarasac Knights (18) take 72 hits in

close combat, which cause 2

casualties.
Crimson Heavy Riders (8) take 48

hits in close combat, which cause 1

casualties.
Ser'quea's Stand (33) take 1164 hits

(828 in close combat, 336 from archer fire), which

cause 30 casualties. One Ash Sea Islands banner is

lost.
=STK= Ash'rily Alechuggers (30) take 419 hits

(169 in close combat, 250 from archer fire), which

cause 10 casualties, wiping the unit out.
Summer

(16) take 260 hits from archer fire, which cause 14

casualties.
unbeatable soldiers (19) take 20 hits

in close combat, which cause 1 casualties.
Total casualties: 44 attackers, 99

defendersbr>
Turn

No. 4

   10 (41-A)
2 (26-A)
12 (18-A)


13 (18-A)
16 (6-A)
21 (34-A)


8 (28-C)
15 (12-C)


18 (31-C)


19 (15-I)
23 (7-C)
24 

(16-C)
1 (22-I)
3 (42-I)


4 (7-I)
5 (34-I)
6 (33-I)


7 (32-I)
9 (21-I)
11 (19-I)


14 (31-I)
17 (13-I)
20 (14-I)


22 (25-I)
32 (6-I)
33 (12-A)


34 (75-I)
   


Summer (16) fire

on Sword Fodder (34), scoring 45 hits.
Reign of

Arrows (13) fire on Sword Fodder (34), scoring 131

hits.
We fight for Death... (21) move closer to get

better shots.
Falling Flowers (10) fire on Sword

Fodder (34), scoring 144 hits.
M'gna Fl'me (12) fire

on Sword Fodder (34), scoring 59 hits.
Air Assult

(2) hold their fire.
Tarasac

Knights (18) are eager to charge, but the melee is too

crowded already.
Crimson Heavy Riders (8) are

eager to charge, but the melee is too crowded

already.
[VG] Histamiinit (24) are eager to charge,

but the melee is too crowded already.
Zin Elite

Chargers (23) are eager to charge, but the melee is too

crowded already.
Shadow Guards (15) are eager to

charge, but the melee is too crowded

already.
Crimson Eagles (7) break through the

frontlines!
unbeatable soldiers (19) can not

advance, because the front lines are too

crowded.
Companion Guard (6) break through the

frontlines!
Tarasac Footmen (17) break through the

frontlines!
Unholy Demonhunters (20) break through

the frontlines!
All Hail Morbo (3) break through the

frontlines!
Black Guard (5) break through the

frontlines!

Close

Combat:
7 Tara banners

are visible in the melee.
The attackers crowd around the

outnumbered defenders - Overkill!
Ser'quea

Elite Batallion (32) score 83 hits.
Death Eaters (9)

score 69 hits.
4th Liao Regulars (1) score 139

hits.
Inxi Templars (11) score 181

hits.
Wonderling Guard (22) score 90

hits.
Ser'quea's Stand (33) score 109

hits.
Serpent eradication crew (14) score 242

hits.
Black Cross (4) score 76 hits.
Total hits suffered: Attackers: 192,

Defenders: 458 (797 before overkill)



Close

Combat:
2 Tara banners

are visible in the melee.
Crimson Eagles (7)

score 93 hits.
Companion Guard (6) score 182

hits.
Tarasac Footmen (17) score 124 hits.
Unholy

Demonhunters (20) score 38 hits.
All Hail Morbo (3)

score 191 hits.
Black Guard (5) score 177

hits.
Sword Fodder (34) score 345 hits.
Total hits suffered: Attackers: 345,

Defenders: 805

Crimson Eagles (7)

take 133 hits in close combat, which cause 4

casualties.
Companion Guard (6) take 82 hits in

close combat, which cause 3 casualties.
Ser'quea

Elite Batallion (32) take 192 hits in close combat,

which cause 5 casualties, making the unit retreat from

the battlefield.
Tarasac Footmen (17) take 42 hits

in close combat, which cause 1 casualties.
Unholy

Demonhunters (20) take 36 hits in close combat, which

cause 2 casualties, causing panicked flight among the

survivors, 2 additional men get slaughtered during the

retreat.
All Hail Morbo (3) take 30 hits in close

combat, which cause 1 casualties.
Black Guard (5)

take 22 hits in close combat, which cause 1

casualties.
Death Eaters (9) take 48 hits in close

combat, which cause 2 casualties.
4th Liao Regulars

(1) take 51 hits in close combat, which cause 2

casualties.
Inxi Templars (11) take 24 hits in

close combat, which cause 1 casualties.
Wonderling

Guard (22) take 20 hits in close combat, which cause 1

casualties.
Ser'quea's Stand (33) take 266 hits in

close combat, which cause 7 casualties, making the unit

retreat from the battlefield.
Beircheart Aoidh, King of Ash Sea

Islands has been wounded.
Serpent eradication

crew (14) take 49 hits in close combat, which cause 1

casualties.
Sword Fodder (34) take 1184 hits (805 in

close combat, 379 from archer fire), which cause 30

casualties, making the unit retreat from the

battlefield.
Total

casualties: 19 attackers, 42

defendersbr>
Attacker Victory!

The

battle does minor damage to the local infrastructure.

Production falls 4 %.