Tara/Battles/8-28-08 - Battle of Cori

From BattleMaster Wiki
< Tara‎ | Battles
Jump to navigation Jump to search



Battle in Cori

No.RoleUnitCommanderRealmUnitFormationOrgCS
1A4th Liao RegularsJoseTara30 Infline85 %  243
2A=GD= We'll miss 'emEonTalerium28 Archline19 %  502
3AAll Hail MorboHakkiTara55 Infline88 %  541
4ABlack CrossLeroy JenkemsTara18 Infline87 %  224
5ABlack GuardVhagarTara40 Infline91 %  442
6ABlood Thirsty HobbitsKindreadTara24 Infline87 %  292
7ACompanion GuardZertinan JohannesTara43 Infline87 %  407
8ACrimson Heavy RidersRiveraTara29 Cavline88 %  415
9ADarkan BouldersLasseDarka35 Infline11 %  375
10AFalling FlowersWindflowerTara41 Archline95 %  545
11AFrost WolvesKevtorTara15 Infline84 %  156
12AInxi TemplarsGladiusTara26 Infline87 %  295
13AIongai ChucxiiGannTalerium24 Archline97 %  443
14AJander GuardJanderTalerium21 Infline13 %  359
15AKarskinsMalaDarka30 Infline14 %  413
16AKoala GuardsmenKazokuTara8 Infline84 %  94
17AKure's Battle GuardKureshtinTalerium8 Infline15 %  211
18AMananan's MaraurdersManxyTara81 Archline91 %  693
19AMapaxal Honor GuardKeplerTalerium25 SFbox97 %  740
20AMilanese CrossbowmenViktorTara20 Archline93 %  349
21ANight crushersMikaiDarka34 Archline91 %  391
22AReign of ArrowsAdolphusTara20 Archline93 %  364
23ARevilian GuardAverianTalerium29 Infline89 %  357
24ASeneschalsHottoriTalerium28 Cavline10 %  386
25ASerpent eradication crewVicktorTara39 Infline91 %  486
26AShadow GuardsRojoTara18 Cavline91 %  357
27ASky LancersKristofTalerium10 Cavwedge14 %  267
28ASummerJonTara20 Archline88 %  216
29ATarasac FootmenAtricusTara23 Infline86 %  264
30ATarasac KnightsKalanarTara34 Cavline90 %  527
31AThe MoonbladesElaithDarka31 Infline87 %  214
32AThe Silver SwordsSimundinTalerium30 Infline7 %  253
33AThe WatchHemlockTara30 Archline91 %  347
34ATikulla NaamaanKostaja KosunenDarka18 Cavline93 %  310
35Aunbeatable soldierssakuraTara23 Infline84 %  214
36AUnholy DemonhuntersOnagaTara28 Infline84 %  169
37AWe fight for Death...RavangerTara45 Archline86 %  371
38AWonderling GuardLangTara41 Infline87 %  300
39AZin Elite ChargersSolracDarka24 Cavwedge94 %  448
40A[VG] HistamiinitDoromirDarka23 Cavwedge93 %  399
41D-=YE=- Blade GuardFlaviusMinas Ithil21 Infline84 %  210
42D-=YE=- York LegionRainMinas Ithil35 Infbox83 %  253
43D=EF= NightmareSilasMinas Ithil12 Infline85 %  127
44D=]V[][= Leones RojosJoganMinas Ithil16 Cavwedge89 %  353
45DAnfalas RenegadesHamFalasan8 SFline19 %  313
46DBlack KnightsLelouchMinas Ithil13 Infline84 %  137
47DBrute SquadDirkMinas Ithil15 Infbox85 %  179
48DCantervern ArrowsEnzeruMinas Ithil15 Archline85 %  182
49DDesert BowmenOctaviusMinas Ithil22 Archline92 %  371
50DEclipseHectorFalasan7 Infline13 %  142
51DFluffy FairiesUnityMinas Ithil20 Infline95 %  319
52DHonor and DeathXibalbaMinas Ithil12 Infline86 %  148
53DIthillian Dark RidersChonMinas Ithil21 Cavwedge7 %  284
54DIthillian DragoonsAndiMinas Ithil20 Cavwedge10 %  320
55DKillaroosKiltharosMinas Ithil20 Infline87 %  235
56DLyton LionsAethelredMinas Ithil9 Infline87 %  152
57DMemorial GuardsCochraneMinas Ithil25 Infline91 %  330
58DMighty SwordsEaldurMinas Ithil20 Infline9 %  244
59DRoyal GuardRaoulMinas Ithil25 SFline92 %  600
60DThe Chosen VJearomMinas Ithil21 Infline86 %  216
61DThe Wolf PackFaolanMinas Ithil30 Infline85 %  248
62DVengeance IIIDuracMinas Ithil15 Infbox90 %  198
63DWhiteblade Heavy InfantryArtosMinas Ithil29 Infline88 %  341
64DWinham Elite ArchersTaimMinas Ithil15 Archline13 %  249
65DWinwich LongbowsElayneMinas Ithil15 Archline12 %  215
66N[CG] Sandswept DervishesSolakTalerium0 Infline13 %  0


Total:
40 attackers (597 Inf, 343 Arch, 184 Cav, 25 SF)
25 defenders (304 Inf, 67 Arch, 57 Cav, 33 SF)
Total combat strengths: 14379 vs. 6366
1 neutral observers (0 combat strength).

[CG] Sandswept Dervishes have no combat-ready men and thus stay out of the battle.
The region owner Falasan and their allies defend.
The Talerium troops attack because they are at war with Falasan.
The Darka troops attack because they are at war with Falasan.
The Tara troops attack because they are at war with Falasan.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Palisade (1).

Ham Hormondson, Count of Anfalas is spotted carrying the Aldill's Scroll.
Sir Raoul De La Fere, King and General of Minas Ithil is spotted wielding the Doomed Hammer of Bloodletting.
Sir Raoul De La Fere, King and General of Minas Ithil is spotted reading from the Yast's Book.
Hakki the Pain, General of Tara, Duke of Foda takes command of his army. They deploy in Infantry Charge formation.
Manxy Watty, Dictator of Tara, Marshal of the Die Armee Der Kühe takes command of his army. They deploy in Infantry Charge formation.
Gann MacColl, Viscount of Chucxi, Marshal of the Eternal Sun takes command of his army. They deploy in Infantry Charge formation.
Doromir McMahon, Count of Maycxal, Marshal of the La Guardia Del Doge takes command of his army. They deploy in Infantry Charge formation.
Artos Whiteblade, Marshal of the EF-The Swords of Minas Ithil takes command of his army. They deploy in Infantry Wall formation.
Rain Aurora (Dame of York, Minas Ithil) takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

  8 (29-C)
24 (28-C)
26 (18-C)
27 (10-C)
30 (34-C)
34 (18-C)
39 (24-C)
40 (23-C)
9 (35-I)
10 (41-A)
13 (24-A)
15 (30-I)
18 (81-A)
19 (25-S)
20 (20-A)
21 (34-A)
22 (20-A)
28 (20-A)
33 (30-A)
37 (45-A)
1 (30-I)
2 (28-A)
3 (55-I)
4 (18-I)
5 (40-I)
6 (24-I)
7 (43-I)
11 (15-I)
12 (26-I)
14 (21-I)
16 (8-I)
17 (8-I)
23 (29-I)
25 (39-I)
29 (23-I)
31 (31-I)
32 (30-I)
35 (23-I)
36 (28-I)
38 (41-I)
 41 (21-I)
42 (35-I)
43 (12-I)
46 (13-I)
47 (15-I)
50 (7-I)
51 (20-I)
52 (12-I)
55 (20-I)
56 (9-I)
57 (25-I)
60 (21-I)
61 (30-I)
62 (15-I)
63 (29-I)
45 (8-S)
48 (15-A)
49 (22-A)
58 (20-I)
59 (25-S)
64 (15-A)
65 (15-A)
44 (16-C)
53 (21-C)
54 (20-C)
 


Night crushers (21) fire on Whiteblade Heavy Infantry (63), scoring 96 hits.
The Watch (33) fire on Memorial Guards (57), scoring 114 hits.
=GD= We'll miss 'em (2) fire on Fluffy Fairies (51), scoring 309 hits.
We fight for Death... (37) fire on -=YE=- York Legion (42), scoring 73 hits.
Falling Flowers (10) fire on The Wolf Pack (61), scoring 195 hits.
Winwich Longbows (65) fire on All Hail Morbo (3), scoring 44 hits.
Cantervern Arrows (48) fire on Serpent eradication crew (25), scoring 40 hits.
Summer (28) fire on Killaroos (55), scoring 65 hits.
Royal Guard (59) have no enemy in range and hold their fire.
Reign of Arrows (22) fire on The Chosen V (60), scoring 147 hits.
Iongai Chucxii (13) fire on -=YE=- Blade Guard (41), scoring 107 hits.
Desert Bowmen (49) fire on All Hail Morbo (3), scoring 123 hits.
Milanese Crossbowmen (20) fire on Vengeance III (62), scoring 87 hits.
Winham Elite Archers (64) fire on Black Guard (5), scoring 46 hits.
Mananan's Maraurders (18) fire on Whiteblade Heavy Infantry (63), scoring 217 hits.
Ithillian Dark Riders (53) stay in their defensive position, awaiting an opportunity to charge.
Ithillian Dragoons (54) stay in their defensive position, awaiting an opportunity to charge.
=]V[][= Leones Rojos (44) stay in their defensive position, awaiting an opportunity to charge.
Tarasac Knights (30), Shadow Guards (26), Sky Lancers (27), Tikulla Naamaan (34), [VG] Histamiinit (40), Seneschals (24), Zin Elite Chargers (39) and Crimson Heavy Riders (8) ride on, closing in on the defenders.
Fluffy Fairies (51) leave the fortification, attacking the enemy.
-=YE=- York Legion (42) leave the fortification, attacking the enemy.
=EF= Nightmare (43) leave the fortification, attacking the enemy.
Lyton Lions (56) leave the fortification, attacking the enemy.
Whiteblade Heavy Infantry (63) leave the fortification, attacking the enemy.
Vengeance III (62) leave the fortification, attacking the enemy.
Honor and Death (52) leave the fortification, attacking the enemy.
Mapaxal Honor Guard (19), Unholy Demonhunters (36), 4th Liao Regulars (1), Revilian Guard (23), Serpent eradication crew (25), All Hail Morbo (3), Koala Guardsmen (16), The Moonblades (31), Jander Guard (14), Inxi Templars (12), Black Guard (5), Kure's Battle Guard (17), Black Cross (4), Tarasac Footmen (29), Darkan Boulders (9), Frost Wolves (11), Wonderling Guard (38), Companion Guard (7), Blood Thirsty Hobbits (6), Karskins (15), unbeatable soldiers (35) and The Silver Swords (32) advance towards the enemy.
Mighty Swords (58) and Anfalas Renegades (45) move forward to take up positions at the outer wall.
Memorial Guards (57), Black Knights (46), Killaroos (55), Eclipse (50), The Wolf Pack (61), -=YE=- Blade Guard (41), Brute Squad (47) and The Chosen V (60) hold their positions at the outer wall, waiting for the attack.

Close Combat:
3 Talerium banners are visible in the melee.
1 Darka banners are visible in the melee.
8 Tara banners are visible in the melee.
4 Minas Ithil banners are visible in the melee.
Unholy Demonhunters (36) score 47 hits.
4th Liao Regulars (1) score 138 hits.
Fluffy Fairies (51) score 272 hits.
Revilian Guard (23) score 288 hits.
-=YE=- York Legion (42) score 161 hits.
Serpent eradication crew (25) score 220 hits.
All Hail Morbo (3) score 247 hits.
Koala Guardsmen (16) score 52 hits.
The Moonblades (31) score 99 hits.
=EF= Nightmare (43) score 88 hits.
Jander Guard (14) score 311 hits.
Inxi Templars (12) score 189 hits.
Black Guard (5) score 223 hits.
Kure's Battle Guard (17) score 167 hits.
Lyton Lions (56) score 99 hits.
Black Cross (4) score 128 hits.
Tarasac Footmen (29) score 184 hits.
Frost Wolves (11) score 94 hits.
Whiteblade Heavy Infantry (63) score 319 hits.
Wonderling Guard (38) score 116 hits.
Companion Guard (7) score 208 hits.
Vengeance III (62) score 141 hits.
Honor and Death (52) score 125 hits.
Blood Thirsty Hobbits (6) score 172 hits.
unbeatable soldiers (35) score 84 hits.
The Silver Swords (32) score 87 hits.
Total hits suffered: Attackers: 1205, Defenders: 3054

Memorial Guards (57) take 46 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Unholy Demonhunters (36) take 302 hits in close combat, which cause 13 casualties.
4th Liao Regulars (1) take 127 hits in close combat, which cause 4 casualties.
Fluffy Fairies (51) take 790 hits (481 in close combat, 309 from archer fire), which cause 20 casualties, wiping the unit out.
Killaroos (55) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Revilian Guard (23) take 202 hits in close combat, which cause 6 casualties.
-=YE=- York Legion (42) take 990 hits (917 in close combat, 73 from archer fire), which cause 35 casualties, wiping the unit out.
Serpent eradication crew (25) take 173 hits (133 in close combat, 40 from archer fire), which cause 4 casualties.
All Hail Morbo (3) take 234 hits (67 in close combat, 167 from archer fire), which cause 6 casualties.
Koala Guardsmen (16) take 101 hits in close combat, which cause 3 casualties.
The Moonblades (31) take 58 hits in close combat, which cause 3 casualties.
The Wolf Pack (61) take 78 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
=EF= Nightmare (43) take 501 hits in close combat, which cause 12 casualties, wiping the unit out.
Jander Guard (14) take 39 hits in close combat, which cause 1 casualties.
Inxi Templars (12) take 54 hits in close combat, which cause 1 casualties.
Black Guard (5) take 76 hits (30 in close combat, 46 from archer fire), which cause 2 casualties.
Kure's Battle Guard (17) take 38 hits in close combat, which cause 1 casualties.
Lyton Lions (56) take 329 hits in close combat, which cause 9 casualties, wiping the unit out.
Black Cross (4) take 32 hits in close combat, which cause 1 casualties.
Tarasac Footmen (29) take 22 hits in close combat, which cause 1 casualties.
-=YE=- Blade Guard (41) take 43 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Whiteblade Heavy Infantry (63) take 704 hits (391 in close combat, 313 from archer fire), which cause 20 casualties. One Minas Ithil banner is lost.
The Chosen V (60) take 59 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Vengeance III (62) take 313 hits (226 in close combat, 87 from archer fire), which cause 10 casualties.
Honor and Death (52) take 209 hits in close combat, which cause 5 casualties.
Xibalba Stoneheart (Knight of Rotherthorpe, Minas Ithil) has been wounded.
Total casualties: 46 attackers, 119 defendersbr>
Turn No. 2

   10 (41-A)
13 (24-A)
18 (81-A)
20 (20-A)
21 (34-A)
22 (20-A)
28 (20-A)
33 (30-A)
37 (45-A)
2 (28-A)
8 (29-C)
9 (35-I)
15 (30-I)
19 (25-S)
24 (28-C)
26 (18-C)
27 (10-C)
30 (34-C)
34 (18-C)
39 (24-C)
40 (23-C)
1 (26-I)
3 (49-I)
4 (17-I)
5 (38-I)
6 (24-I)
7 (43-I)
11 (15-I)
12 (25-I)
14 (20-I)
16 (5-I)
17 (7-I)
23 (23-I)
25 (35-I)
29 (22-I)
31 (28-I)
32 (30-I)
35 (23-I)
36 (15-I)
38 (41-I)
52 (7-I)
62 (5-I)
63 (9-I)
41 (20-I)
45 (8-S)
46 (13-I)
47 (15-I)
50 (7-I)
55 (19-I)
57 (24-I)
58 (20-I)
60 (19-I)
61 (27-I)
48 (15-A)
49 (22-A)
59 (25-S)
64 (15-A)
65 (15-A)
44 (16-C)
53 (21-C)
54 (20-C)
 


Falling Flowers (10) fire on Anfalas Renegades (45), scoring 150 hits.
Summer (28) fire on Memorial Guards (57), scoring 111 hits.
Winwich Longbows (65) fire on Mapaxal Honor Guard (19), scoring 27 hits.
Night crushers (21) fire on Mighty Swords (58), scoring 96 hits.
The Watch (33) fire on The Wolf Pack (61), scoring 97 hits.
Winham Elite Archers (64) fire on Mapaxal Honor Guard (19), scoring 64 hits.
Milanese Crossbowmen (20) fire on Killaroos (55), scoring 128 hits.
Reign of Arrows (22) fire on -=YE=- Blade Guard (41), scoring 138 hits.
Royal Guard (59) have no enemy in range and hold their fire.
We fight for Death... (37) fire on The Chosen V (60), scoring 81 hits.
=GD= We'll miss 'em (2) fire on Brute Squad (47), scoring 307 hits.
Desert Bowmen (49) move closer to get better shots.
Cantervern Arrows (48) fire on Mapaxal Honor Guard (19), scoring 29 hits.
Iongai Chucxii (13) fire on Desert Bowmen (49), scoring 124 hits.
Mananan's Maraurders (18) fire on Black Knights (46), scoring 121 hits.
Ithillian Dark Riders (53) stay in their defensive position, awaiting an opportunity to charge.
=]V[][= Leones Rojos (44) and Ithillian Dragoons (54) ride on, closing in on the enemy.
Sky Lancers (27), Seneschals (24), Tikulla Naamaan (34), Tarasac Knights (30), [VG] Histamiinit (40), Shadow Guards (26), Zin Elite Chargers (39) and Crimson Heavy Riders (8) keep their distance to the fortifications, waiting for other troops to breach them first.
There is one siege engine at the wall.
Darkan Boulders (9) can not advance, because the front lines are too crowded.
Mapaxal Honor Guard (19) can not advance, because the front lines are too crowded.
Karskins (15) can not advance, because the front lines are too crowded.
The Wolf Pack (61), -=YE=- Blade Guard (41), Killaroos (55), Eclipse (50), Anfalas Renegades (45), Memorial Guards (57), Mighty Swords (58), Brute Squad (47), Black Knights (46) and The Chosen V (60) hold their positions at the outer wall, waiting for the attack.

Close Combat:
3 Talerium banners are visible in the melee.
1 Darka banners are visible in the melee.
8 Tara banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Vengeance III (62) score 59 hits.
Serpent eradication crew (25) score 189 hits.
Inxi Templars (12) score 184 hits.
Koala Guardsmen (16) score 43 hits.
Frost Wolves (11) score 85 hits.
Kure's Battle Guard (17) score 192 hits.
Black Cross (4) score 108 hits.
Unholy Demonhunters (36) score 41 hits.
Wonderling Guard (38) score 104 hits.
Blood Thirsty Hobbits (6) score 162 hits.
The Moonblades (31) score 114 hits.
All Hail Morbo (3) score 210 hits.
Companion Guard (7) score 257 hits.
Jander Guard (14) score 344 hits.
The Silver Swords (32) score 99 hits.
unbeatable soldiers (35) score 74 hits.
Black Guard (5) score 229 hits.
Tarasac Footmen (29) score 139 hits.
Honor and Death (52) score 81 hits.
Revilian Guard (23) score 269 hits.
4th Liao Regulars (1) score 113 hits.
Whiteblade Heavy Infantry (63) score 126 hits.
Total hits suffered: Attackers: 266, Defenders: 618 (2956 before overkill)

Vengeance III (62) take 209 hits in close combat, which cause 5 casualties, wiping the unit out.
Serpent eradication crew (25) take 72 hits in close combat, which cause 2 casualties.
The Wolf Pack (61) take 39 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Inxi Templars (12) take 39 hits in close combat, which cause 1 casualties.
-=YE=- Blade Guard (41) take 55 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Koala Guardsmen (16) take 62 hits in close combat, which cause 2 casualties.
Frost Wolves (11) take 30 hits in close combat, which cause 1 casualties.
Kure's Battle Guard (17) take 24 hits in close combat, which cause 1 casualties.
Black Cross (4) take 39 hits in close combat, which cause 1 casualties.
Killaroos (55) take 51 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Anfalas Renegades (45) take 60 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Memorial Guards (57) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Mapaxal Honor Guard (19) take 120 hits from archer fire, which cause 3 casualties.
Mighty Swords (58) take 38 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Honor and Death (52) take 222 hits in close combat, which cause 6 casualties.
Desert Bowmen (49) take 50 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Brute Squad (47) take 123 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Black Knights (46) take 48 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Whiteblade Heavy Infantry (63) take 187 hits in close combat, which cause 5 casualties.
The Chosen V (60) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 11 attackers, 33 defendersbr>
Turn No. 3

   10 (41-A)
13 (24-A)
18 (81-A)
20 (20-A)
21 (34-A)
22 (20-A)
28 (20-A)
33 (30-A)
37 (45-A)
2 (28-A)
8 (29-C)
9 (35-I)
15 (30-I)
19 (22-S)
24 (28-C)
26 (18-C)
27 (10-C)
30 (34-C)
34 (18-C)
39 (24-C)
40 (23-C)
1 (26-I)
3 (49-I)
4 (16-I)
5 (38-I)
6 (24-I)
7 (43-I)
11 (14-I)
12 (24-I)
14 (20-I)
16 (3-I)
17 (6-I)
23 (23-I)
25 (33-I)
29 (22-I)
31 (28-I)
32 (30-I)
35 (23-I)
36 (15-I)
38 (41-I)
52 (1-I)
63 (4-I)
41 (18-I)
45 (6-S)
46 (12-I)
47 (12-I)
49 (20-A)
50 (7-I)
55 (17-I)
57 (23-I)
58 (19-I)
60 (18-I)
61 (25-I)
44 (16-C)
48 (15-A)
54 (20-C)
59 (25-S)
64 (15-A)
65 (15-A)
53 (21-C)
 


Mananan's Maraurders (18) fire on Desert Bowmen (49), scoring 154 hits.
=GD= We'll miss 'em (2) fire on Memorial Guards (57), scoring 312 hits.
Falling Flowers (10) fire on Anfalas Renegades (45), scoring 133 hits.
Winham Elite Archers (64) fire on Mapaxal Honor Guard (19), scoring 68 hits.
The Watch (33) fire on Mighty Swords (58), scoring 82 hits.
Iongai Chucxii (13) move closer to get better shots.
Cantervern Arrows (48) fire on Mapaxal Honor Guard (19), scoring 49 hits.
Night crushers (21) fire on The Wolf Pack (61), scoring 74 hits.
We fight for Death... (37) fire on Killaroos (55), scoring 49 hits.
Winwich Longbows (65) fire on Tarasac Knights (30), scoring 36 hits.
Milanese Crossbowmen (20) fire on The Chosen V (60), scoring 107 hits.
Royal Guard (59) have no enemy in range and hold their fire.
Reign of Arrows (22) fire on -=YE=- Blade Guard (41), scoring 124 hits.
Summer (28) fire on Eclipse (50), scoring 62 hits.
Desert Bowmen (49) fire on Mapaxal Honor Guard (19), scoring 197 hits.
Ithillian Dark Riders (53) ride on, closing in on the enemy.
=]V[][= Leones Rojos (44) and Ithillian Dragoons (54) charge ahead, into the attackers' ranks.
Tarasac Knights (30), Shadow Guards (26), [VG] Histamiinit (40), Sky Lancers (27), Zin Elite Chargers (39), Seneschals (24), Crimson Heavy Riders (8) and Tikulla Naamaan (34) keep their distance to the fortifications, waiting for other troops to breach them first.
There is one siege engine at the wall.
Mapaxal Honor Guard (19) can not advance, because the front lines are too crowded.
Darkan Boulders (9) can not advance, because the front lines are too crowded.
Karskins (15) can not advance, because the front lines are too crowded.
-=YE=- Blade Guard (41), Eclipse (50), Brute Squad (47), The Chosen V (60), The Wolf Pack (61), Memorial Guards (57), Black Knights (46), Anfalas Renegades (45), Killaroos (55) and Mighty Swords (58) hold their positions at the outer wall, waiting for the attack.

Close Combat:
3 Talerium banners are visible in the melee.
1 Darka banners are visible in the melee.
8 Tara banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Wonderling Guard (38) score 118 hits.
Serpent eradication crew (25) score 217 hits.
Inxi Templars (12) score 202 hits.
unbeatable soldiers (35) score 78 hits.
Black Guard (5) score 186 hits.
Kure's Battle Guard (17) score 162 hits.
Koala Guardsmen (16) score 34 hits.
Revilian Guard (23) score 248 hits.
The Moonblades (31) score 104 hits.
Frost Wolves (11) score 90 hits.
=]V[][= Leones Rojos (44) score 590 hits.
Companion Guard (7) score 204 hits.
All Hail Morbo (3) score 241 hits.
Unholy Demonhunters (36) score 37 hits.
4th Liao Regulars (1) score 118 hits.
Jander Guard (14) score 292 hits.
The Silver Swords (32) score 84 hits.
Whiteblade Heavy Infantry (63) score 68 hits.
Blood Thirsty Hobbits (6) score 188 hits.
Black Cross (4) score 105 hits.
Honor and Death (52) score 17 hits.
Tarasac Footmen (29) score 166 hits.
Ithillian Dragoons (54) score 547 hits.
Total hits suffered: Attackers: 1222, Defenders: 1028 (2874 before overkill)

Wonderling Guard (38) take 282 hits in close combat, which cause 12 casualties.
Mapaxal Honor Guard (19) take 314 hits from archer fire, which cause 7 casualties.
Tarasac Knights (30) take 36 hits from archer fire, which cause 1 casualties.
-=YE=- Blade Guard (41) take 50 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Eclipse (50) take 25 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Chosen V (60) take 43 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Wolf Pack (61) take 30 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Memorial Guards (57) take 125 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Serpent eradication crew (25) take 123 hits in close combat, which cause 3 casualties.
Inxi Templars (12) take 148 hits in close combat, which cause 3 casualties.
unbeatable soldiers (35) take 128 hits in close combat, which cause 4 casualties.
Anfalas Renegades (45) take 53 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Black Guard (5) take 147 hits in close combat, which cause 4 casualties.
Killaroos (55) take 20 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Kure's Battle Guard (17) take 91 hits in close combat, which cause 2 casualties.
Koala Guardsmen (16) take 69 hits in close combat, which cause 2 casualties.
Revilian Guard (23) take 68 hits in close combat, which cause 2 casualties.
The Moonblades (31) take 53 hits in close combat, which cause 3 casualties.
Frost Wolves (11) take 51 hits in close combat, which cause 1 casualties.
=]V[][= Leones Rojos (44) take 479 hits in close combat, which cause 13 casualties.
Companion Guard (7) take 38 hits in close combat, which cause 1 casualties.
All Hail Morbo (3) take 24 hits in close combat, which cause 1 casualties.
Whiteblade Heavy Infantry (63) take 185 hits in close combat, which cause 4 casualties, wiping the unit out.
Mighty Swords (58) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Honor and Death (52) take 166 hits in close combat, which cause 1 casualties, wiping the unit out.
Desert Bowmen (49) take 62 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Ithillian Dragoons (54) take 198 hits in close combat, which cause 5 casualties.
Total casualties: 46 attackers, 39 defendersbr>
Turn No. 4

   10 (41-A)
18 (81-A)
20 (20-A)
21 (34-A)
22 (20-A)
28 (20-A)
33 (30-A)
37 (45-A)
2 (28-A)
8 (29-C)
9 (35-I)
13 (24-A)
15 (30-I)
19 (15-S)
24 (28-C)
26 (18-C)
27 (10-C)
30 (33-C)
34 (18-C)
39 (24-C)
40 (23-C)
1 (26-I)
3 (48-I)
4 (16-I)
5 (34-I)
6 (24-I)
7 (42-I)
11 (13-I)
12 (21-I)
14 (20-I)
16 (1-I)
17 (4-I)
23 (21-I)
25 (30-I)
29 (22-I)
31 (25-I)
32 (30-I)
35 (19-I)
36 (15-I)
38 (29-I)
44 (3-C)
54 (15-C)
41 (16-I)
45 (4-S)
46 (12-I)
47 (12-I)
49 (17-A)
50 (6-I)
55 (16-I)
57 (19-I)
58 (18-I)
60 (17-I)
61 (24-I)
48 (15-A)
53 (21-C)
59 (25-S)
64 (15-A)
65 (15-A)
  


Winham Elite Archers (64) fire on Mapaxal Honor Guard (19), scoring 84 hits.
Milanese Crossbowmen (20) fire on Desert Bowmen (49), scoring 101 hits.
Reign of Arrows (22) fire on Memorial Guards (57), scoring 106 hits.
We fight for Death... (37) fire on Mighty Swords (58), scoring 82 hits.
Cantervern Arrows (48) fire on =GD= We'll miss 'em (2), scoring 40 hits.
Summer (28) fire on The Wolf Pack (61), scoring 102 hits.
Iongai Chucxii (13) fire on Killaroos (55), scoring 186 hits.
=GD= We'll miss 'em (2) fire on The Chosen V (60), scoring 288 hits.
The Watch (33) fire on -=YE=- Blade Guard (41), scoring 85 hits.
Night crushers (21) fire on Anfalas Renegades (45), scoring 79 hits.
Royal Guard (59) have no enemy in range and hold their fire.
Winwich Longbows (65) fire on Tarasac Knights (30), scoring 33 hits.
Mananan's Maraurders (18) fire on Brute Squad (47), scoring 189 hits.
Desert Bowmen (49) fire on Zin Elite Chargers (39), scoring 74 hits.
Falling Flowers (10) fire on Black Knights (46), scoring 140 hits.
Ithillian Dark Riders (53) charge ahead, into the attackers' ranks.
Tikulla Naamaan (34), Sky Lancers (27), Shadow Guards (26), [VG] Histamiinit (40), Seneschals (24), Crimson Heavy Riders (8), Tarasac Knights (30) and Zin Elite Chargers (39) keep their distance to the fortifications, waiting for other troops to breach them first.
There is one siege engine at the wall.
Karskins (15) can not advance, because the front lines are too crowded.
Darkan Boulders (9) can not advance, because the front lines are too crowded.
Mapaxal Honor Guard (19) can not advance, because the front lines are too crowded.
-=YE=- Blade Guard (41), Mighty Swords (58), The Chosen V (60), Black Knights (46), Memorial Guards (57), Anfalas Renegades (45), Eclipse (50), Killaroos (55), The Wolf Pack (61) and Brute Squad (47) hold their positions at the outer wall, waiting for the attack.

Close Combat:
3 Talerium banners are visible in the melee.
1 Darka banners are visible in the melee.
8 Tara banners are visible in the melee.
2 Minas Ithil banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Ithillian Dark Riders (53) score 549 hits.
The Silver Swords (32) score 101 hits.
=]V[][= Leones Rojos (44) score 62 hits.
Companion Guard (7) score 254 hits.
Koala Guardsmen (16) score 12 hits.
Blood Thirsty Hobbits (6) score 162 hits.
Black Guard (5) score 178 hits.
Tarasac Footmen (29) score 172 hits.
Unholy Demonhunters (36) score 38 hits.
Serpent eradication crew (25) score 214 hits.
Revilian Guard (23) score 237 hits.
Kure's Battle Guard (17) score 112 hits.
Wonderling Guard (38) score 87 hits.
All Hail Morbo (3) score 222 hits.
Black Cross (4) score 118 hits.
4th Liao Regulars (1) score 107 hits.
Frost Wolves (11) score 86 hits.
Ithillian Dragoons (54) score 196 hits.
The Moonblades (31) score 89 hits.
Jander Guard (14) score 341 hits.
unbeatable soldiers (35) score 74 hits.
Inxi Templars (12) score 193 hits.
Total hits suffered: Attackers: 807, Defenders: 1000 (2797 before overkill)

-=YE=- Blade Guard (41) take 34 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Mighty Swords (58) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ithillian Dark Riders (53) take 572 hits in close combat, which cause 17 casualties, making the unit retreat from the battlefield.
The Chosen V (60) take 115 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Jearom Gaidin (Knight of Leohampton, Minas Ithil) has been wounded.
The Silver Swords (32) take 210 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield, 3 additional men get slaughtered during the retreat.
=]V[][= Leones Rojos (44) take 228 hits in close combat, which cause 3 casualties, wiping the unit out.
Companion Guard (7) take 102 hits in close combat, which cause 3 casualties.
Koala Guardsmen (16) take 144 hits in close combat, which cause 1 casualties, wiping the unit out.
Kazoku Cinereus (Knight of Tichi, Tara) has been wounded.
Blood Thirsty Hobbits (6) take 85 hits in close combat, which cause 2 casualties.
Black Guard (5) take 62 hits in close combat, which cause 2 casualties.
Black Knights (46) take 56 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Tarasac Footmen (29) take 65 hits in close combat, which cause 2 casualties.
Unholy Demonhunters (36) take 56 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Memorial Guards (57) take 42 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
=GD= We'll miss 'em (2) take 40 hits from archer fire, which cause 1 casualties.
Serpent eradication crew (25) take 30 hits in close combat, which cause 1 casualties.
Revilian Guard (23) take 32 hits in close combat, which cause 1 casualties.
Kure's Battle Guard (17) take 21 hits in close combat, which cause 1 casualties.
Anfalas Renegades (45) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Tarasac Knights (30) take 33 hits from archer fire, which cause 1 casualties.
Ithillian Dragoons (54) take 200 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Mapaxal Honor Guard (19) take 84 hits from archer fire, which cause 2 casualties.
Zin Elite Chargers (39) take 74 hits from archer fire, which cause 3 casualties.
Desert Bowmen (49) take 40 hits from archer fire (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield.
Killaroos (55) take 74 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
The Wolf Pack (61) take 41 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Brute Squad (47) take 76 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Total casualties: 29 attackers, 42 defendersbr>
Turn No. 5

   10 (41-A)
18 (81-A)
20 (20-A)
21 (34-A)
22 (20-A)
28 (20-A)
33 (30-A)
37 (45-A)
2 (27-A)
8 (29-C)
9 (35-I)
13 (24-A)
15 (30-I)
19 (13-S)
24 (28-C)
26 (18-C)
27 (10-C)
30 (32-C)
34 (18-C)
39 (21-C)
40 (23-C)
1 (26-I)
3 (48-I)
4 (16-I)
5 (32-I)
6 (22-I)
7 (39-I)
11 (13-I)
12 (21-I)
14 (20-I)
17 (3-I)
23 (20-I)
25 (29-I)
29 (20-I)
31 (25-I)
35 (19-I)
38 (29-I)
41 (15-I)
45 (3-S)
46 (10-I)
47 (10-I)
50 (6-I)
55 (14-I)
57 (18-I)
58 (17-I)
60 (14-I)
61 (22-I)
48 (15-A)
59 (25-S)
64 (15-A)
65 (15-A)
  


Milanese Crossbowmen (20) fire on Memorial Guards (57), scoring 76 hits.
Night crushers (21) fire on Mighty Swords (58), scoring 86 hits.
Cantervern Arrows (48) fire on All Hail Morbo (3), scoring 56 hits.
We fight for Death... (37) fire on The Wolf Pack (61), scoring 57 hits.
Winham Elite Archers (64) fire on Companion Guard (7), scoring 126 hits.
=GD= We'll miss 'em (2) fire on Killaroos (55), scoring 219 hits.
Summer (28) fire on -=YE=- Blade Guard (41), scoring 85 hits.
Winwich Longbows (65) fire on All Hail Morbo (3), scoring 60 hits.
Reign of Arrows (22) fire on The Chosen V (60), scoring 150 hits.
Iongai Chucxii (13) fire on Eclipse (50), scoring 282 hits.
Mananan's Maraurders (18) fire on Brute Squad (47), scoring 210 hits.
Royal Guard (59) move closer to get better shots.
Falling Flowers (10) fire on Royal Guard (59), scoring 127 hits.
The Watch (33) fire on Royal Guard (59), scoring 112 hits.
Zin Elite Chargers (39), Tarasac Knights (30), [VG] Histamiinit (40), Sky Lancers (27), Tikulla Naamaan (34), Seneschals (24), Shadow Guards (26) and Crimson Heavy Riders (8) keep their distance to the fortifications, waiting for other troops to breach them first.
There is one siege engine at the wall.
Frost Wolves (11) squeeze through the heavily overcrowded siege engines.
Black Cross (4) squeeze through the heavily overcrowded siege engines.
Tarasac Footmen (29) squeeze through the heavily overcrowded siege engines.
Revilian Guard (23) squeeze through the heavily overcrowded siege engines.
Inxi Templars (12) squeeze through the heavily overcrowded siege engines.
The Moonblades (31) squeeze through the heavily overcrowded siege engines.
Kure's Battle Guard (17) squeeze through the heavily overcrowded siege engines.
4th Liao Regulars (1) squeeze through the heavily overcrowded siege engines.
Jander Guard (14) squeeze through the heavily overcrowded siege engines.
Companion Guard (7) squeeze through the heavily overcrowded siege engines.
Wonderling Guard (38) squeeze through the heavily overcrowded siege engines.
All Hail Morbo (3) squeeze through the heavily overcrowded siege engines.
Black Guard (5) squeeze through the heavily overcrowded siege engines.
Serpent eradication crew (25) squeeze through the heavily overcrowded siege engines.
unbeatable soldiers (35) squeeze through the heavily overcrowded siege engines.
Blood Thirsty Hobbits (6) squeeze through the heavily overcrowded siege engines.
Mapaxal Honor Guard (19), Karskins (15) and Darkan Boulders (9) advance towards the enemy.

Close Combat:
1 Darka banners are visible in the melee.
8 Tara banners are visible in the melee.
3 Minas Ithil banners are visible in the melee.
Frost Wolves (11) score 36 hits.
Black Cross (4) score 37 hits.
Mighty Swords (58) score 158 hits.
Tarasac Footmen (29) score 57 hits.
The Chosen V (60) score 120 hits.
Revilian Guard (23) score 83 hits.
Inxi Templars (12) score 65 hits.
The Moonblades (31) score 33 hits.
Kure's Battle Guard (17) score 27 hits.
4th Liao Regulars (1) score 43 hits.
Jander Guard (14) score 123 hits.
-=YE=- Blade Guard (41) score 99 hits.
Companion Guard (7) score 103 hits.
Anfalas Renegades (45) score 84 hits.
Wonderling Guard (38) score 36 hits.
Black Knights (46) score 99 hits.
All Hail Morbo (3) score 106 hits.
Black Guard (5) score 119 hits.
Brute Squad (47) score 85 hits.
Royal Guard (59) score 294 hits.
Memorial Guards (57) score 157 hits.
Serpent eradication crew (25) score 132 hits.
Killaroos (55) score 107 hits.
unbeatable soldiers (35) score 54 hits.
Eclipse (50) score 88 hits.
Blood Thirsty Hobbits (6) score 104 hits.
The Wolf Pack (61) score 70 hits.
Total hits suffered: Attackers: 1361, Defenders: 1158

Frost Wolves (11) take 286 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Black Cross (4) take 130 hits in close combat, which cause 3 casualties.
Mighty Swords (58) take 285 hits (251 in close combat, 34 from archer fire) (reduced due to fortifications), which cause 8 casualties.
Tarasac Footmen (29) take 265 hits in close combat, which cause 7 casualties.
The Chosen V (60) take 281 hits (221 in close combat, 60 from archer fire) (reduced due to fortifications), which cause 8 casualties. One Minas Ithil banner is lost.
Revilian Guard (23) take 177 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Averian Revilian, Viscountess of Matlec has been captured by Minas Ithil forces.
Inxi Templars (12) take 151 hits in close combat, which cause 3 casualties.
The Moonblades (31) take 64 hits in close combat, which cause 4 casualties.
Kure's Battle Guard (17) take 81 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
4th Liao Regulars (1) take 72 hits in close combat, which cause 3 casualties.
Jander Guard (14) take 45 hits in close combat, which cause 1 casualties.
-=YE=- Blade Guard (41) take 133 hits (99 in close combat, 34 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Companion Guard (7) take 165 hits (39 in close combat, 126 from archer fire), which cause 5 casualties.
Anfalas Renegades (45) take 106 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
Wonderling Guard (38) take 30 hits in close combat, which cause 1 casualties.
Black Knights (46) take 57 hits in close combat (reduced due to fortifications), which cause 2 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
All Hail Morbo (3) take 137 hits (21 in close combat, 116 from archer fire), which cause 4 casualties.
Brute Squad (47) take 141 hits (57 in close combat, 84 from archer fire) (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Royal Guard (59) take 159 hits (63 in close combat, 96 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Memorial Guards (57) take 72 hits (42 in close combat, 30 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Killaroos (55) take 130 hits (42 in close combat, 88 from archer fire) (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Eclipse (50) take 153 hits (40 in close combat, 113 from archer fire) (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
The Wolf Pack (61) take 51 hits (28 in close combat, 23 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Total casualties: 46 attackers, 43 defendersbr>
Turn No. 6

   10 (41-A)
18 (81-A)
20 (20-A)
21 (34-A)
22 (20-A)
28 (20-A)
33 (30-A)
37 (45-A)
2 (27-A)
8 (29-C)
13 (24-A)
24 (28-C)
26 (18-C)
27 (10-C)
30 (32-C)
34 (18-C)
39 (21-C)
40 (23-C)
9 (35-I)
15 (30-I)
19 (13-S)
1 (23-I)
3 (44-I)
4 (13-I)
5 (32-I)
6 (22-I)
7 (34-I)
12 (18-I)
14 (19-I)
25 (29-I)
29 (13-I)
31 (21-I)
35 (19-I)
38 (28-I)
41 (11-I)
57 (16-I)
58 (9-I)
59 (22-S)
60 (6-I)
61 (20-I)
48 (15-A)
64 (15-A)
65 (15-A)
  


Iongai Chucxii (13) fire on Winham Elite Archers (64), scoring 139 hits.
Falling Flowers (10) fire on Cantervern Arrows (48), scoring 90 hits.
=GD= We'll miss 'em (2) fire on Cantervern Arrows (48), scoring 150 hits.
The Watch (33) have no enemy in range and advance to better firing positions.
Winham Elite Archers (64) fire on Mapaxal Honor Guard (19), scoring 113 hits.
Summer (28) have no enemy in range and advance to better firing positions.
Night crushers (21) have no enemy in range and advance to better firing positions.
Milanese Crossbowmen (20) fire on Winham Elite Archers (64), scoring 80 hits.
Reign of Arrows (22) have no enemy in range and advance to better firing positions.
Cantervern Arrows (48) fire on Karskins (15), scoring 60 hits.
We fight for Death... (37) have no enemy in range and advance to better firing positions.
Winwich Longbows (65) fire on Darkan Boulders (9), scoring 57 hits.
Mananan's Maraurders (18) fire on Winham Elite Archers (64), scoring 100 hits.
Zin Elite Chargers (39), Seneschals (24), Shadow Guards (26), Tarasac Knights (30), Sky Lancers (27), Crimson Heavy Riders (8), [VG] Histamiinit (40) and Tikulla Naamaan (34) ride carefully through the breached fortifications.
There is one siege engine at the wall.
Karskins (15) squeeze through the heavily overcrowded siege engines.
Darkan Boulders (9) climb up through the overcrowded siege engines.
Wonderling Guard (38) break through the frontlines!
Inxi Templars (12) break through the frontlines!
4th Liao Regulars (1) break through the frontlines!
Mapaxal Honor Guard (19) attack the fortifications with siege engines!
Tarasac Footmen (29) break through the frontlines!
All Hail Morbo (3) break through the frontlines!
Blood Thirsty Hobbits (6) break through the frontlines!
Black Guard (5) break through the frontlines!
Companion Guard (7) break through the frontlines!

Close Combat:
3 Talerium banners are visible in the melee.
5 Darka banners are visible in the melee.
5 Tara banners are visible in the melee.
2 Minas Ithil banners are visible in the melee.
Black Cross (4) score 87 hits.
Karskins (15) score 237 hits.
Memorial Guards (57) score 165 hits.
Mighty Swords (58) score 122 hits.
Jander Guard (14) score 265 hits.
Zin Elite Chargers (39) score 410 hits.
Darkan Boulders (9) score 161 hits.
The Chosen V (60) score 68 hits.
The Wolf Pack (61) score 63 hits.
Seneschals (24) score 276 hits.
Shadow Guards (26) score 354 hits.
Mapaxal Honor Guard (19) score 311 hits.
Tarasac Knights (30) score 346 hits.
Sky Lancers (27) score 282 hits.
Royal Guard (59) score 596 hits.
unbeatable soldiers (35) score 67 hits.
Crimson Heavy Riders (8) score 259 hits.
-=YE=- Blade Guard (41) score 96 hits.
[VG] Histamiinit (40) score 285 hits.
The Moonblades (31) score 74 hits.
Tikulla Naamaan (34) score 270 hits.
Serpent eradication crew (25) score 165 hits.
Total hits suffered: Attackers: 1110, Defenders: 3849

Close Combat:
7 Tara banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Wonderling Guard (38) score 76 hits.
Winham Elite Archers (64) score 31 hits.
Inxi Templars (12) score 165 hits.
4th Liao Regulars (1) score 107 hits.
Tarasac Footmen (29) score 101 hits.
Cantervern Arrows (48) score 21 hits.
All Hail Morbo (3) score 189 hits.
Blood Thirsty Hobbits (6) score 146 hits.
Black Guard (5) score 180 hits.
Companion Guard (7) score 172 hits.
Total hits suffered: Attackers: 52, Defenders: 652 (1136 before overkill)

Black Cross (4) take 223 hits in close combat, which cause 5 casualties.
Karskins (15) take 318 hits (258 in close combat, 60 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield.
Mala Asfaloth (Dame of Saler, Darka) has been wounded.
Memorial Guards (57) take 835 hits in close combat (reduced due to fortifications), which cause 16 casualties, wiping the unit out.
Mighty Swords (58) take 818 hits in close combat (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
Ealdur Cranford (Knight of Shanandoah, Minas Ithil) has been wounded.
Jander Guard (14) take 183 hits in close combat, which cause 5 casualties.
Zin Elite Chargers (39) take 85 hits in close combat, which cause 3 casualties.
Darkan Boulders (9) take 141 hits (84 in close combat, 57 from archer fire), which cause 4 casualties.
The Chosen V (60) take 513 hits in close combat (reduced due to fortifications), which cause 6 casualties, wiping the unit out.
Jearom Gaidin (Knight of Leohampton, Minas Ithil) has been killed.
Wonderling Guard (38) take 24 hits in close combat, which cause 1 casualties.
The Wolf Pack (61) take 383 hits in close combat (reduced due to fortifications), which cause 16 casualties, making the unit retreat from the battlefield.
Winham Elite Archers (64) take 694 hits (428 in close combat, 266 from archer fire) (reduced due to fortifications), which cause 15 casualties, wiping the unit out.
Inxi Templars (12) take 28 hits in close combat, which cause 1 casualties.
Seneschals (24) take 64 hits in close combat, which cause 2 casualties.
Shadow Guards (26) take 56 hits in close combat, which cause 1 casualties.
Mapaxal Honor Guard (19) take 175 hits (62 in close combat, 113 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield.
Tarasac Knights (30) take 48 hits in close combat, which cause 1 casualties.
Sky Lancers (27) take 47 hits in close combat, which cause 2 casualties.
Royal Guard (59) take 427 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Cantervern Arrows (48) take 411 hits (211 in close combat, 200 from archer fire) (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
-=YE=- Blade Guard (41) take 370 hits in close combat (reduced due to fortifications), which cause 11 casualties, wiping the unit out.
Flavius Thundar (Knight of York, Minas Ithil) has been captured by Darka forces.
Total casualties: 36 attackers, 92 defendersbr>
Turn No. 7

   10 (41-A)
18 (81-A)
20 (20-A)
2 (27-A)
13 (24-A)
21 (34-A)
22 (20-A)
28 (20-A)
33 (30-A)
37 (45-A)
 4 (8-I)
8 (29-C)
9 (31-I)
14 (14-I)
24 (26-C)
25 (29-I)
26 (17-C)
27 (8-C)
30 (31-C)
31 (21-I)
34 (18-C)
35 (19-I)
39 (18-C)
40 (23-C)
59 (14-S)
1 (23-I)
3 (44-I)
5 (32-I)
6 (22-I)
7 (34-I)
12 (17-I)
29 (13-I)
38 (27-I)
65 (15-A)
  


=GD= We'll miss 'em (2) fire on Winwich Longbows (65), scoring 125 hits.
Falling Flowers (10) have no enemy in range and advance to better firing positions.
Winwich Longbows (65) fire on All Hail Morbo (3), scoring 66 hits.
Night crushers (21) hold their fire.
Milanese Crossbowmen (20) have no enemy in range and advance to better firing positions.
Mananan's Maraurders (18) have no enemy in range and advance to better firing positions.
Reign of Arrows (22) move closer to get better shots.
Iongai Chucxii (13) fire on Winwich Longbows (65), scoring 115 hits.
We fight for Death... (37) hold their fire.
The Watch (33) hold their fire.
Summer (28) move closer to get better shots.
Inxi Templars (12) can not advance, because the front lines are too crowded.
All Hail Morbo (3) can not advance, because the front lines are too crowded.
Black Guard (5) can not advance, because the front lines are too crowded.
Tarasac Footmen (29) can not advance, because the front lines are too crowded.
4th Liao Regulars (1) can not advance, because the front lines are too crowded.
Blood Thirsty Hobbits (6), Wonderling Guard (38) and Companion Guard (7) advance towards the enemy.

Close Combat:
1 Talerium banners are visible in the melee.
3 Darka banners are visible in the melee.
5 Tara banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Darkan Boulders (9) score 203 hits.
unbeatable soldiers (35) score 63 hits.
Jander Guard (14) score 202 hits.
Sky Lancers (27) score 226 hits.
Shadow Guards (26) score 260 hits.
Royal Guard (59) score 202 hits.
Tarasac Knights (30) score 315 hits.
Crimson Heavy Riders (8) score 281 hits.
Seneschals (24) score 223 hits.
Black Cross (4) score 69 hits.
[VG] Histamiinit (40) score 240 hits.
Zin Elite Chargers (39) score 388 hits.
Tikulla Naamaan (34) score 275 hits.
The Moonblades (31) score 74 hits.
Serpent eradication crew (25) score 174 hits.
Total hits suffered: Attackers: 202, Defenders: 668 (2993 before overkill)

Close Combat:
2 Tara banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Blood Thirsty Hobbits (6) score 167 hits.
Wonderling Guard (38) score 66 hits.
Winwich Longbows (65) score 34 hits.
Companion Guard (7) score 200 hits.
Total hits suffered: Attackers: 34, Defenders: 329 (433 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Darkan Boulders (9) take 55 hits in close combat, which cause 2 casualties.
unbeatable soldiers (35) take 60 hits in close combat, which cause 2 casualties.
Blood Thirsty Hobbits (6) take 34 hits in close combat, which cause 1 casualties.
Jander Guard (14) take 26 hits in close combat, which cause 1 casualties.
Sky Lancers (27) take 36 hits in close combat, which cause 1 casualties.
Shadow Guards (26) take 25 hits in close combat, which cause 1 casualties.
Royal Guard (59) take 581 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Winwich Longbows (65) take 523 hits (323 in close combat, 200 from archer fire) (reduced due to fortifications), which cause 13 casualties, making the unit retreat from the battlefield.
All Hail Morbo (3) take 66 hits from archer fire, which cause 2 casualties.
Total casualties: 10 attackers, 23 defendersbr>
Turn No. 8

    2 (27-A)
10 (41-A)
13 (24-A)
18 (81-A)
20 (20-A)
21 (34-A)
33 (30-A)
37 (45-A)
22 (20-A)
28 (20-A)
4 (8-I)
8 (29-C)
9 (29-I)
14 (13-I)
24 (26-C)
25 (29-I)
26 (16-C)
27 (7-C)
30 (31-C)
31 (21-I)
34 (18-C)
35 (17-I)
39 (18-C)
40 (23-C)
59 (4-S)
1 (23-I)
3 (42-I)
5 (32-I)
12 (17-I)
29 (13-I)
6 (21-I)
7 (34-I)
38 (27-I)
  


Summer (28) retreat towards safer positions.
Mananan's Maraurders (18) hold their fire.
Milanese Crossbowmen (20) hold their fire.
=GD= We'll miss 'em (2) hold their fire.
We fight for Death... (37) hold their fire.
Reign of Arrows (22) have no viable target and wait for one to appear.
Night crushers (21) hold their fire.
Iongai Chucxii (13) hold their fire.
Falling Flowers (10) hold their fire.
The Watch (33) hold their fire.
Black Guard (5) move back towards the melee.
Blood Thirsty Hobbits (6) move back towards the melee.
4th Liao Regulars (1) move back towards the melee.
Inxi Templars (12) move back towards the melee.
Tarasac Footmen (29) move back towards the melee.
Companion Guard (7) move back towards the melee.
All Hail Morbo (3) move back towards the melee.
Wonderling Guard (38) move back towards the melee.

Close Combat:
1 Talerium banners are visible in the melee.
3 Darka banners are visible in the melee.
10 Tara banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Black Guard (5) score 181 hits.
Crimson Heavy Riders (8) score 265 hits.
Seneschals (24) score 214 hits.
unbeatable soldiers (35) score 57 hits.
Darkan Boulders (9) score 214 hits.
Zin Elite Chargers (39) score 307 hits.
[VG] Histamiinit (40) score 303 hits.
Royal Guard (59) score 82 hits.
The Moonblades (31) score 77 hits.
4th Liao Regulars (1) score 110 hits.
Tikulla Naamaan (34) score 252 hits.
Jander Guard (14) score 228 hits.
Inxi Templars (12) score 146 hits.
Tarasac Footmen (29) score 108 hits.
Sky Lancers (27) score 190 hits.
Tarasac Knights (30) score 405 hits.
Black Cross (4) score 68 hits.
All Hail Morbo (3) score 223 hits.
Serpent eradication crew (25) score 164 hits.
Shadow Guards (26) score 319 hits.
Total hits suffered: Attackers: 82, Defenders: 310 (3831 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Black Guard (5) take 24 hits in close combat, which cause 1 casualties.
Crimson Heavy Riders (8) take 36 hits in close combat, which cause 1 casualties.
Seneschals (24) take 22 hits in close combat, which cause 1 casualties.
Royal Guard (59) take 270 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Total casualties: 3 attackers, 4 defendersbr>
Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The battle does 26 % damage to the fortifications.