Tara/Battles/7-7-07 - Skirmish at Byblack

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Battle in Byblack

No.RoleUnitCommanderRealmUnitFormationCS
1A2nd Taran MarksmenJamesTara26 Archline  441
2ABerakier BrawlersBonievierTara20 Infbox  301
3ASoltice RaidersCastorTara10 Infwedge  232
4AThe Mounted MoopsOscarTara18 Cavwedge  311
5DDakkrakkahvitchoAnastasiaRedSpan16 Archline  159
6DFilador's Guard IVDieloRedSpan3 Infline  71
7DKhan's WrathKahnRedSpan14 Archline  188
8DLiveship2BrekkeRedSpan15 MIline  147
9DProphets of Da OneGemishtRedSpan10 Infbox  151
10DThe black handDanilRedSpan15 Archline  146
11DVodkistsDallRedSpan25 Infline  209


Total:
4 attackers (30 Inf, 26 Arch, 18 Cav)
7 defenders (38 Inf, 15 MI, 45 Arch)
Total combat strengths: 1285 vs. 1071

The region owner RedSpan and their allies defend.
The Tara troops attack because they are at war with RedSpan.

Strong winds and gusts are making ranged combat a game of luck.
James, Count of Ledunds, Marshal of the Die Armee der Ruhe takes command of the Die Armee der Ruhe. They deploy in Careful Attack formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

  4 (18-C)
1 (26-A)
2 (20-I)
3 (10-I)
 7 (14-A)
11 (25-I)
5 (16-A)
6 (3-I)
9 (10-I)
8 (15-M)
10 (15-A)
  


Khan's Wrath (7) fire on Soltice Raiders (3), scoring 82 hits.
The black hand (10) fire on Soltice Raiders (3), scoring 12 hits.
2nd Taran Marksmen (1) fire on Vodkists (11), scoring 178 hits.
Liveship2 (8) move in, hoping to reach close combat.
Liveship2 (8) fire on Soltice Raiders (3), scoring 14 hits.
Dakkrakkahvitcho (5) fire on Soltice Raiders (3), scoring 43 hits.
The Mounted Moops (4) ride on, closing in on the defenders.
Soltice Raiders (3) and Berakier Brawlers (2) advance towards the enemy.
Filador's Guard IV (6), Vodkists (11) and Prophets of Da One (9) advance towards the enemy.

Close Combat:
Vodkists (11) score 79 hits.
Soltice Raiders (3) score 152 hits.
Total hits suffered: Attackers: 79, Defenders: 152

Vodkists (11) take 330 hits (152 in close combat, 178 from archer fire), which cause 11 casualties.
Soltice Raiders (3) take 230 hits (79 in close combat, 151 from archer fire), which cause 9 casualties.
Total casualties: 9 attackers, 11 defenders

Turn No. 2

   1 (26-A)
2 (20-I)
4 (18-C)
3 (1-I)
11 (14-I)
6 (3-I)
7 (14-A)
9 (10-I)
5 (16-A)
8 (15-M)
10 (15-A)
  


The black hand (10) fire on The Mounted Moops (4), scoring 13 hits.
Dakkrakkahvitcho (5) move closer to get better shots.
Liveship2 (8) move closer to get better shots.
2nd Taran Marksmen (1) fire on Khan's Wrath (7), scoring 125 hits.
Khan's Wrath (7) fire on Berakier Brawlers (2), scoring 96 hits.
The Mounted Moops (4) charge forward.
Soltice Raiders (3) break through the frontlines!
Filador's Guard IV (6) break through the frontlines!
Prophets of Da One (9) break through the frontlines!
Berakier Brawlers (2) advance towards the enemy.

Close Combat:
2 Tara banners are visible in the melee.
Vodkists (11) score 52 hits.
Berakier Brawlers (2) score 72 hits.
The Mounted Moops (4) score 703 hits.
Filador's Guard IV (6) score 29 hits.
Prophets of Da One (9) score 106 hits.
Total hits suffered: Attackers: 187, Defenders: 775

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Soltice Raiders (3) score 12 hits.
Dakkrakkahvitcho (5) score 29 hits.
Liveship2 (8) score 41 hits.
Khan's Wrath (7) score 29 hits.
Total hits suffered: Attackers: 13 (99 before overkill), Defenders: 12

Soltice Raiders (3) take 13 hits in close combat, which cause 1 casualties, wiping the unit out.
Vodkists (11) take 395 hits in close combat, which cause 13 casualties.
Dall (Noble of RedSpan) has been wounded.
Dakkrakkahvitcho (5) take 12 hits in close combat. No casualties.
Berakier Brawlers (2) take 226 hits (130 in close combat, 96 from archer fire), which cause 6 casualties.
Khan's Wrath (7) take 63 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
The Mounted Moops (4) take 70 hits (57 in close combat, 13 from archer fire), which cause 2 casualties.
Filador's Guard IV (6) take 168 hits in close combat, which cause 3 casualties, wiping the unit out.
Prophets of Da One (9) take 212 hits in close combat, which cause 5 casualties.
Total casualties: 9 attackers, 23 defenders

Turn No. 3

   1 (26-A)
 2 (14-I)
4 (16-C)
9 (5-I)
11 (1-I)
5 (16-A)
7 (12-A)
8 (15-M)
 10 (15-A)
  


The black hand (10) have no enemy in range and advance to better firing positions.
2nd Taran Marksmen (1) fire on Khan's Wrath (7), scoring 127 hits.
Khan's Wrath (7) retreat from the close combat near them.
Liveship2 (8) retreat from the close combat near them.
Dakkrakkahvitcho (5) fire on 2nd Taran Marksmen (1), scoring 30 hits.

Close Combat:
2 Tara banners are visible in the melee.
The Mounted Moops (4) score 242 hits.
Vodkists (11) score 9 hits.
Berakier Brawlers (2) score 56 hits.
Prophets of Da One (9) score 74 hits.
Total hits suffered: Attackers: 83, Defenders: 298

The Mounted Moops (4) take 48 hits in close combat, which cause 1 casualties.
2nd Taran Marksmen (1) take 30 hits from archer fire, which cause 1 casualties.
Vodkists (11) take 86 hits in close combat, which cause 1 casualties, wiping the unit out.
Khan's Wrath (7) take 127 hits from archer fire, which cause 4 casualties.
Berakier Brawlers (2) take 35 hits in close combat, which cause 1 casualties.
Prophets of Da One (9) take 212 hits in close combat, which cause 5 casualties, wiping the unit out.
Total casualties: 3 attackers, 10 defenders

Turn No. 4

   1 (25-A)
 2 (13-I)
4 (15-C)
5 (16-A)
7 (8-A)
8 (15-M)
10 (15-A)
   


Khan's Wrath (7) fire on The Mounted Moops (4), scoring 49 hits.
Liveship2 (8) move in, hoping to reach close combat.
Liveship2 (8) fire on Berakier Brawlers (2), scoring 29 hits.
2nd Taran Marksmen (1) fire on Dakkrakkahvitcho (5), scoring 152 hits.
The black hand (10) fire on The Mounted Moops (4), scoring 23 hits.
Dakkrakkahvitcho (5) fire on Berakier Brawlers (2), scoring 40 hits.
The Mounted Moops (4) charge forward.
Berakier Brawlers (2) advance towards the enemy.

Close Combat:
2 Tara banners are visible in the melee.
Berakier Brawlers (2) score 68 hits.
Liveship2 (8) score 26 hits.
The Mounted Moops (4) score 589 hits.
Dakkrakkahvitcho (5) score 16 hits.
Total hits suffered: Attackers: 42, Defenders: 657

Berakier Brawlers (2) take 111 hits (42 in close combat, 69 from archer fire), which cause 3 casualties.
Liveship2 (8) take 333 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield.
The Mounted Moops (4) take 72 hits from archer fire, which cause 2 casualties.
Dakkrakkahvitcho (5) take 476 hits (324 in close combat, 152 from archer fire), which cause 15 casualties, making the unit retreat from the battlefield.
Total casualties: 5 attackers, 27 defenders

Turn No. 5

   1 (25-A)
  2 (10-I)
4 (13-C)
7 (8-A)
10 (15-A)
   


Khan's Wrath (7) fire on The Mounted Moops (4), scoring 57 hits.
The black hand (10) fire on Berakier Brawlers (2), scoring 45 hits.
2nd Taran Marksmen (1) have no enemy in range and advance to better firing positions.
The Mounted Moops (4) charge forward.
Berakier Brawlers (2) advance towards the enemy.

Close Combat:
2 Tara banners are visible in the melee.
Khan's Wrath (7) score 23 hits.
The black hand (10) score 16 hits.
The Mounted Moops (4) score 533 hits.
Berakier Brawlers (2) score 55 hits.
Total hits suffered: Attackers: 39, Defenders: 588

Khan's Wrath (7) take 278 hits in close combat, which cause 8 casualties, wiping the unit out.
The black hand (10) take 310 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield.
The Mounted Moops (4) take 96 hits (39 in close combat, 57 from archer fire), which cause 3 casualties, making the unit retreat from the battlefield.
Berakier Brawlers (2) take 45 hits from archer fire, which cause 1 casualties.
Total casualties: 4 attackers, 18 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.