Tara/Battles/6-20-06 - Battle of Tandsu

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6/20/06 - Battle of Tandsu



No.RoleUnitCommanderRealmUnitFormationCS
1ARolling Stones SFPUrpoTara25 Infline  282
2Aniveus voxAdramelechDarka36 Infline  227
3ABows of TwinbladeTwinBladeDarka25 Archline  271
4AFrost GuardUsanthTara30 Infline  265
5AFlow SquadFlowinDarka33 Infline  324
6AExpendableRaidersTommyDarka25 Cavwedge  471
7AProstheticsBaltaroTara32 Infline  260
8ACajali's RaidersAppiusTara25 Infline  269
9APersonal GuardDarknessDarka24 Infline  225
10ASaler Elite GruntsFingoDarka24 Infline  277
11AAnarchy ArchersGeoffreyTara14 Archline  223
12ADajeli RoguesEurmerricTara30 Archline  440
13Aloyal footmenkrasirlTara27 Infline  250
14AUndeadly'sFlamiusTara10 Infline  120
15AGodoryuKendrickTara15 Archline  262
16ARoman HordeSalconTara15 Infline  145
17AMyrmidonsAchillesTara30 Infline  334
18AVampire's MenPeinalasTara8 MIline  91
19ANo Leaf CloverWlasbhemyDarka24 Infline  329
20ASaika MercenariesMagoichiDarka20 Infline  305
21AGlacies PreliatorSikuliaqDarka29 Infline  417
22AHerumor's Elite HaradrimHerumorDarka100 Infline  1113
23ASigrid's WrathAmancairDarka28 Infline  458
24ADeath from AboveFreyherDarka24 Archline  279
25AEyes of OdinOdinTara10 Archbox  173
26Afire fight!ListerTara71 Archline  817
27AKAPUTTFleshcrawlDarka22 Infline  268
28ATeronder's TradgimTeronderDarka18 Infline  322
29AGodoryuSoltonTara100 Infline  888
30ACúchulainn RaidersCastorTara33 Infline  297
31APathetic BunchDoromirDarka39 Infline  377
32AFred's ArchersFredDarka30 Archline  331
33AElite pikementempakoronTara16 Infline  197
34ASamuraiYukimuraTara20 Infline  244
35ASamurai WarriorsEchetlaiosDarka20 Infline  319
36AAnarchy ArchersKaarleTara30 Archline  370
37AWe cause pain...'Cause it's fun!JonathonTara27 Infline  295
38AHakkapeliitatOttarTara35 Infline  420
39AAzgardThorTara34 Infline  357
40ABlungeCahlilTara34 MIline  355
41ASoltice RaidersConorTara24 Infline  246
42ASamurai WarriorsKeungDarka16 Infline  294
43AVicious Legion IVViciousDarka24 Infline  315
44AVagabondsWalleniusTara13 Infline  178
45AShouten GaurdGinTara15 Infline  233
46AHeavy InfantryheneryTara16 Infline  201
47ABakudo GuardiansKumaTara12 Archline  214
48AValroux SwordsmenGaspardTara9 Infline  146
49ACavaliersHanzouTara8 Cavwedge  182
50ADelphin GuardDelphinDarka25 Infline  343
51AKnights of WinterDarrianTara16 Infline  218
52AThe MaasaiAethelmaerTara36 Infline  358
53AWind StalkersNeoDarka30 Cavwedge  692
54ARoman HordeRazzonardTara11 Archline  172
55AThe CrowsOccamTara18 Infline  195
56ABringers of DEATHRachelDarka31 Infline  428
57DHorns of BolgarRazerRedSpan26 Infbox  286
58DHonour GuardAlaricFalasan25 Archline  359
59DTemplar KnightsBrownyleyeAbington15 Cavwedge  302
60DMenedor Heavy CohortZackFalasan32 MIbox  326
61DChildren of PheonixIllidanFalasan36 Infbox  337
62DSolacestan EliteTeaelAbington23 Cavwedge  529
63DIX LegionAramisFalasan46 Infbox  538
64DVeshin's PrideDeschainAbington41 Infbox  341
65DPilum-Thrower LegionDeciusFalasan25 MIbox  307
66DDerilaban's BowmenGalwinFalasan30 Archline  358
67DShadow LegiaKaritaFalasan9 Cavwedge  188
68DDa Hat InfantryTonyRedSpan22 Infbox  274
69DPikemen of Da OneLeonardRedSpan23 Infbox  196
70DDerilaban's best menLagentFalasan20 Infbox  288
71DPersonal GuardJoesephFalasan18 Archline  124
72DLurgrod Ranger Corps (Rg4)NagashRedSpan39 Archline  426
73DManfred's MenManfredAbington31 Infbox  324
74DShoot a Goatdeath inRedSpan21 Archline  285
75D1st Korthaar GuardsMathiasRedSpan22 Infbox  192
76DFilador's GuardDieloRedSpan10 Archline  171
77DUther's GuardUtherRedSpan30 Infline  274
78DWarriors of BellonaGiseleFalasan25 Infbox  235
79DGlorie MenRalph the thirdRedSpan30 Infline  304
80DCogito Ergo FleoPurpleAbington30 Infbox  349
81DBBQ SquadMotherRedSpan21 Infbox  235
82DBlack EaglesRourkeFalasan40 Archline  437
83DPersonal GuardCaleFalasan31 Infbox  343
84DCapricornus VZwartRedSpan24 Infline  206
85DCloth-yard RangersTatharFalasan30 Archline  368
86DChaaaaaaaaageRestAbington29 Cavwedge  376
87DAurora CompanyToddRedSpan20 MIbox  181
88DNew infSHAbington26 Infbox  344
89DConcordGAVINFalasan35 Archline  548
90DBoneCrushersRonanFalasan36 Infbox  239
91DIce Elite GuardGouderAbington15 Infbox  256
92D† Legion Snakes †GondorAbington35 Infbox  366
93DEasy CompanyGarnAbington20 Infbox  107
94DI PicciottiNicoAbington25 Infbox  211
95DDa MooseMooseRedSpan13 Infbox  154
96DCrimson ShaftsOlrynFalasan30 Archline  439
97DLegionary BowmenMakoFalasan25 Archline  335
98DDragon's ClawsDragorAbington20 Infbox  316
99DTemplar KnightsDerekAbington17 Cavwedge  412
100DReign Of ArrowsThe AssassinAbington25 Infline  280
101DWynford InfantryAshuriAbington40 Infbox  409
102DTribute to SaddlebagBlovecRedSpan8 Cavline  135
103DThe WarriorsFlaviusAbington27 Infbox  230
104DMoldy Shoulder GuardHaverbrookFalasan24 Archskirmish  318
105DThe SanctuaryBarryFalasan26 Infbox  328
106DThe AardwolfsTrechnosAbington30 Infbox  375
107DCoconut BeatersMarkAbington22 Cavwedge  446
108DGreen LegsTrevorFalasan61 Infbox  617
109DPeladin SpearmenEntharAbington38 Infbox  409
110DCrimson SnipersChiFalasan25 Archskirmish  354
111DWolves of MakarLouFalasan11 Cavwedge  199
112DBlue Rose ArbalestsMiaAbington20 Archline  152
113DForone XVAn'tonRedSpan17 MIwedge  165
114DGilth's RangersGilthRedSpan30 Infbox  233
115DLard SlingersIrthianRedSpan36 Archline  464
116DIce wolvesValarAbington31 Infbox  313
117DUlric's 9th SturmknechtsUlricAbington70 Infline  324
118DMoonridersVendrenAbington14 Cavbox  230
119Dthunder guardGordonAbington30 Infbox  365
120DLouis's LegionLouisFalasan35 Infbox  321
121DDog CompanyHarnAbington23 Infbox  205
122DRed Dragon's Royal ArchersNaidraugFalasan30 Archline  326
123DThe BelloriansBellumFalasan45 Infbox  622
124DKirim's dragon fistKirimFalasan25 Infbox  309
125DBlack CalvaryBlack AssassinFalasan62 Cavwedge  768
126DCompanion InfantryIllyrienAbington27 Infbox  507
127DRiders of Bolgar(not present)RedSpan16 Cavwedge  200
128DLets DanceDakotaAbington20 Archline  182
129DDelugeIaanAbington23 Cavwedge  318
130DRoyale Elite GuardAzerFalasan31 Archline  431
131D<WB> PhalanxKarasAbington30 Infbox  335
132DDragon KnightsZephyrFalasan43 Infbox  533
133DHighlandersAngusFalasan24 Infbox  240
134DZopyros' MightZopyrosFalasan21 Infbox  225
135DGarde PraetorienneAasWulFRedSpan29 Infline  298
136DChasnoff 'Spirit' FightersBrakusAbington60 Infbox  833
137DMinex MacabreDevlinAbington31 Infbox  340
138DMore Heroic PeasantsValanduilRedSpan16 Infbox  193
139DSharp and Spiky =WB=ValkinAbington16 Cavwedge  274
140DRoyal GuardGauravAbington25 Archline  271
141DTeutonic KnightsThessanAbington25 Infbox  309
142DShield Penetrators IYavuzFalasan20 Infbox  303
143DThe SlackersCalvinAbington31 Infbox  337
144DWasps of FalasanRachaelFalasan24 Archline  447


Total:
56 attackers (1119 Inf, 42 MI, 272 Arch, 63 Cav)
88 defenders (1541 Inf, 94 MI, 538 Arch, 265 Cav)
Total combat strengths: 18082 vs. 28659

The troops from Falasan set up defenses because they control the battlefield.
The Tara troops attack because they are at war with Falasan.
Samurai Warriors have attack orders.
Bringers of DEATH have attack orders.
Delphin Guard have attack orders.
No Leaf Clover have attack orders.
Saler Elite Grunts have attack orders.
Flow Squad have attack orders.
Personal Guard have attack orders.
Saika Mercenaries have attack orders.
Glacies Preliator have attack orders.
Samurai Warriors have attack orders.
Pathetic Bunch have attack orders.
Herumor's Elite Haradrim have attack orders.
Sigrid's Wrath have attack orders.
KAPUTT have attack orders.
niveus vox have attack orders.
Teronder's Tradgim have attack orders.
The troops from Abington join the defense because of their alliance with Falasan.
The Darka units join in to support their realm-mates.
The troops from RedSpan join the defense because of their alliance with Falasan.

Strong winds and gusts are making ranged combat a game of luck.
Amancair, Marshal of the army of Azzal takes command of the attacker forces.
The attacker are set up in none formation.
Nagash, Count of Meldeen, Marshal of the army of Stargard takes command of the defender forces.
The defender are set up in Delay and Wound formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 49 (8-C)
53 (30-C)
6 (25-C)
55 (18-I)
41 (24-I)
42 (16-I)
45 (15-I)
51 (16-I)
56 (31-I)
54 (11-A)
44 (13-I)
46 (16-I)
48 (9-I)
43 (24-I)
50 (25-I)
40 (34-M)
12 (30-A)
13 (27-I)
14 (10-I)
16 (15-I)
17 (30-I)
18 (8-M)
19 (24-I)
10 (24-I)
4 (30-I)
5 (33-I)
7 (32-I)
8 (25-I)
9 (24-I)
20 (20-I)
21 (29-I)
33 (16-I)
34 (20-I)
35 (20-I)
37 (27-I)
38 (35-I)
39 (34-I)
31 (39-I)
30 (33-I)
22 (100-I)
23 (28-I)
27 (22-I)
2 (36-I)
28 (18-I)
29 (100-I)
1 (25-I)
47 (12-A)
15 (15-A)
11 (14-A)
3 (25-A)
36 (30-A)
24 (24-A)
25 (10-A)
26 (71-A)
52 (36-I)
32 (30-A)
 95 (13-I)
66 (30-A)
115 (36-A)
122 (30-A)
130 (31-A)
96 (30-A)
60 (32-M)
72 (39-A)
85 (30-A)
89 (35-A)
82 (40-A)
88 (26-I)
71 (18-A)
70 (20-I)
65 (25-M)
68 (22-I)
69 (23-I)
124 (25-I)
133 (24-I)
142 (20-I)
140 (25-A)
104 (24-A)
112 (20-A)
110 (25-A)
97 (25-A)
113 (17-M)
98 (20-I)
100 (25-I)
103 (27-I)
105 (26-I)
121 (23-I)
134 (21-I)
138 (16-I)
141 (25-I)
125 (62-C)
126 (27-I)
128 (20-A)
144 (24-A)
57 (26-I)
58 (25-A)
86 (29-C)
87 (20-M)
91 (15-I)
93 (20-I)
94 (25-I)
84 (24-I)
75 (22-I)
76 (10-A)
78 (25-I)
81 (21-I)
74 (21-A)
67 (9-C)
127 (16-C)
118 (14-C)
132 (43-I)
139 (16-C)
120 (35-I)
107 (22-C)
102 (8-C)
108 (61-I)
114 (30-I)
111 (11-C)
116 (31-I)
117 (70-I)
119 (30-I)
109 (38-I)
99 (17-C)
101 (40-I)
106 (30-I)
135 (29-I)
136 (60-I)
137 (31-I)
92 (35-I)
143 (31-I)
123 (45-I)
129 (23-C)
131 (30-I)
64 (41-I)
63 (46-I)
62 (23-C)
61 (36-I)
59 (15-C)
90 (36-I)
83 (31-I)
73 (31-I)
77 (30-I)
79 (30-I)
80 (30-I)
 


Personal Guard (71) fire on The Maasai (52), scoring 16 hits.
Roman Horde (54) fire on Da Moose (95), scoring 30 hits.
Honour Guard (58) move closer to get better shots.
Forone XV (113) move closer to get better shots.
Lard Slingers (115) fire on The Maasai (52), scoring 85 hits.
Menedor Heavy Cohort (60) have no enemy in range and hold their fire.
Royal Guard (140) move closer to get better shots.
Concord (89) fire on Fred's Archers (32), scoring 135 hits.
fire fight! (26) fire on Da Moose (95), scoring 293 hits.
Crimson Shafts (96) fire on The Maasai (52), scoring 102 hits.
Dajeli Rogues (12) have no enemy in range and advance to better firing positions.
Anarchy Archers (36) have no enemy in range and advance to better firing positions.
Death from Above (24) move closer to get better shots.
Derilaban's Bowmen (66) fire on Anarchy Archers (36), scoring 117 hits.
Wasps of Falasan (144) have no enemy in range and hold their fire.
Shoot a Goat (74) have no enemy in range and hold their fire.
Red Dragon's Royal Archers (122) fire on Death from Above (24), scoring 96 hits.
Lurgrod Ranger Corps (Rg4) (72) fire on Anarchy Archers (36), scoring 88 hits.
Lets Dance (128) fire on Fred's Archers (32), scoring 15 hits.
Royale Elite Guard (130) fire on Death from Above (24), scoring 138 hits.
Godoryu (15) have no enemy in range and advance to better firing positions.
Bows of Twinblade (3) fire on Da Moose (95), scoring 44 hits.
Legionary Bowmen (97) have no enemy in range and hold their fire.
Moldy Shoulder Guard (104) fire on Godoryu (15), scoring 21 hits.
Filador's Guard (76) have no enemy in range and hold their fire.
Vampire's Men (18) have no enemy in range and advance to better firing positions.
Blue Rose Arbalests (112) fire on Godoryu (15), scoring 23 hits.
Crimson Snipers (110) have no enemy in range and hold their fire.
Blunge (40) have no enemy in range and advance to better firing positions.
Anarchy Archers (11) have no enemy in range and advance to better firing positions.
Cloth-yard Rangers (85) move closer to get better shots.
Bakudo Guardians (47) have no enemy in range and advance to better firing positions.
Pilum-Thrower Legion (65) move closer to get better shots.
Fred's Archers (32) fire on Cloth-yard Rangers (85), scoring 103 hits.
Black Eagles (82) fire on Anarchy Archers (11), scoring 103 hits.
Aurora Company (87) move closer to get better shots.
Eyes of Odin (25) move closer to get better shots.
Coconut Beaters (107) stay in their defensive position, awaiting an opportunity to charge.
Wolves of Makar (111) stay in their defensive position, awaiting an opportunity to charge.
Sharp and Spiky =WB= (139) stay in their defensive position, awaiting an opportunity to charge.
Templar Knights (99) stay in their defensive position, awaiting an opportunity to charge.
Shadow Legia (67) stay in their defensive position, awaiting an opportunity to charge.
Chaaaaaaaaage (86) stay in their defensive position, awaiting an opportunity to charge.
Deluge (129) stay in their defensive position, awaiting an opportunity to charge.
Wind Stalkers (53), Cavaliers (49) and ExpendableRaiders (6) ride on, closing in on the defenders.
Tribute to Saddlebag (102), Templar Knights (59), Solacestan Elite (62), Moonriders (118), Black Calvary (125) and Riders of Bolgar (127) ride on, closing in on the enemy.
Companion Infantry (126) stay behind their camp fortifications.
Da Hat Infantry (68) stay behind their camp fortifications.
Shield Penetrators I (142) stay behind their camp fortifications.
† Legion Snakes † (92) stay behind their camp fortifications.
IX Legion (63) stay behind their camp fortifications.
Green Legs (108) stay behind their camp fortifications.
Personal Guard (83) stay behind their camp fortifications.
Highlanders (133) stay behind their camp fortifications.
Manfred's Men (73) stay behind their camp fortifications.
Ice wolves (116) stay behind their camp fortifications.
Ice Elite Guard (91) stay behind their camp fortifications.
Louis's Legion (120) stay behind their camp fortifications.
The Sanctuary (105) stay behind their camp fortifications.
The Slackers (143) stay behind their camp fortifications.
Peladin Spearmen (109) stay behind their camp fortifications.
Minex Macabre (137) stay behind their camp fortifications.
Kirim's dragon fist (124) stay behind their camp fortifications.
New inf (88) stay behind their camp fortifications.
I Picciotti (94) stay behind their camp fortifications.
BoneCrushers (90) stay behind their camp fortifications.
Teutonic Knights (141) stay behind their camp fortifications.
Dog Company (121) stay behind their camp fortifications.
Zopyros' Might (134) stay behind their camp fortifications.
thunder guard (119) stay behind their camp fortifications.
Cogito Ergo Fleo (80) stay behind their camp fortifications.
Wynford Infantry (101) stay behind their camp fortifications.
The Warriors (103) stay behind their camp fortifications.
Glorie Men (79) stay behind their camp fortifications.
Capricornus V (84) stay behind their camp fortifications.
Easy Company (93) stay behind their camp fortifications.
The Bellorians (123) stay behind their camp fortifications.
<WB> Phalanx (131) stay behind their camp fortifications.
1st Korthaar Guards (75) stay behind their camp fortifications.
Children of Pheonix (61) stay behind their camp fortifications.
Warriors of Bellona (78) stay behind their camp fortifications.
Derilaban's best men (70) stay behind their camp fortifications.
Godoryu (29), Personal Guard (9), Samurai (34), Heavy Infantry (46), Pathetic Bunch (31), Cajali's Raiders (8), Flow Squad (5), Rolling Stones SFP (1), loyal footmen (13), KAPUTT (27), Saler Elite Grunts (10), Frost Guard (4), Prosthetics (7), Hakkapeliitat (38), Myrmidons (17), Glacies Preliator (21), Undeadly's (14), Samurai Warriors (42), Elite pikemen (33), Valroux Swordsmen (48), Cúchulainn Raiders (30), Sigrid's Wrath (23), We cause pain...'Cause it's fun! (37), Vagabonds (44), niveus vox (2), Teronder's Tradgim (28), Knights of Winter (51), Soltice Raiders (41), Roman Horde (16), Vicious Legion IV (43), Bringers of DEATH (56), Herumor's Elite Haradrim (22), Shouten Gaurd (45), The Maasai (52), Delphin Guard (50), Azgard (39), Saika Mercenaries (20), No Leaf Clover (19), Samurai Warriors (35) and The Crows (55) advance towards the enemy.
Reign Of Arrows (100), More Heroic Peasants (138), Gilth's Rangers (114), Dragon Knights (132), Veshin's Pride (64), Chasnoff 'Spirit' Fighters (136), Ulric's 9th Sturmknechts (117), BBQ Squad (81), Garde Praetorienne (135), Pikemen of Da One (69), Da Moose (95), Dragon's Claws (98), Horns of Bolgar (57), The Aardwolfs (106) and Uther's Guard (77) advance towards the enemy.

Close Combat:
Da Moose (95) score 50 hits.
The Maasai (52) score 173 hits.
Total hits suffered: Attackers: 50, Defenders: 173

Anarchy Archers (36) take 205 hits from archer fire, which cause 7 casualties.
Death from Above (24) take 234 hits from archer fire, which cause 7 casualties.
Da Moose (95) take 540 hits (173 in close combat, 367 from archer fire), which cause 13 casualties, wiping the unit out.
Godoryu (15) take 44 hits from archer fire, which cause 1 casualties.
Anarchy Archers (11) take 103 hits from archer fire, which cause 2 casualties.
Cloth-yard Rangers (85) take 103 hits from archer fire, which cause 4 casualties.
The Maasai (52) take 253 hits (50 in close combat, 203 from archer fire), which cause 7 casualties.
Fred's Archers (32) take 150 hits from archer fire, which cause 5 casualties.
Total casualties: 29 attackers, 17 defenders</FONT

Turn No. 2

  54 (11-A)
55 (18-I)
41 (24-I)
42 (16-I)
49 (8-C)
45 (15-I)
51 (16-I)
53 (30-C)
56 (31-I)
44 (13-I)
46 (16-I)
48 (9-I)
43 (24-I)
50 (25-I)
40 (34-M)
12 (30-A)
13 (27-I)
14 (10-I)
16 (15-I)
17 (30-I)
18 (8-M)
19 (24-I)
10 (24-I)
3 (25-A)
4 (30-I)
5 (33-I)
6 (25-C)
7 (32-I)
8 (25-I)
9 (24-I)
20 (20-I)
21 (29-I)
33 (16-I)
34 (20-I)
35 (20-I)
37 (27-I)
38 (35-I)
39 (34-I)
31 (39-I)
30 (33-I)
22 (100-I)
23 (28-I)
26 (71-A)
27 (22-I)
2 (36-I)
28 (18-I)
29 (100-I)
1 (25-I)
47 (12-A)
15 (14-A)
11 (12-A)
32 (25-A)
36 (23-A)
24 (17-A)
25 (10-A)
52 (29-I)
125 (62-C)
85 (26-A)
65 (25-M)
69 (23-I)
66 (30-A)
127 (16-C)
118 (14-C)
140 (25-A)
102 (8-C)
113 (17-M)
115 (36-A)
98 (20-I)
100 (25-I)
138 (16-I)
122 (30-A)
130 (31-A)
96 (30-A)
60 (32-M)
57 (26-I)
62 (23-C)
58 (25-A)
59 (15-C)
72 (39-A)
87 (20-M)
89 (35-A)
81 (21-I)
82 (40-A)
88 (26-I)
71 (18-A)
70 (20-I)
68 (22-I)
124 (25-I)
132 (43-I)
133 (24-I)
142 (20-I)
104 (24-A)
114 (30-I)
112 (20-A)
110 (25-A)
97 (25-A)
117 (70-I)
103 (27-I)
105 (26-I)
106 (30-I)
121 (23-I)
134 (21-I)
135 (29-I)
136 (60-I)
141 (25-I)
126 (27-I)
128 (20-A)
144 (24-A)
64 (41-I)
86 (29-C)
91 (15-I)
93 (20-I)
94 (25-I)
84 (24-I)
75 (22-I)
76 (10-A)
77 (30-I)
78 (25-I)
74 (21-A)
67 (9-C)
139 (16-C)
120 (35-I)
107 (22-C)
108 (61-I)
111 (11-C)
116 (31-I)
119 (30-I)
109 (38-I)
99 (17-C)
101 (40-I)
137 (31-I)
92 (35-I)
143 (31-I)
123 (45-I)
129 (23-C)
131 (30-I)
63 (46-I)
61 (36-I)
90 (36-I)
83 (31-I)
73 (31-I)
79 (30-I)
80 (30-I)
 


Lurgrod Ranger Corps (Rg4) (72) fire on The Maasai (52), scoring 115 hits.
Lets Dance (128) fire on The Maasai (52), scoring 17 hits.
Pilum-Thrower Legion (65) fire on The Maasai (52), scoring 50 hits.
Vampire's Men (18) move closer to get better shots.
Legionary Bowmen (97) fire on The Maasai (52), scoring 60 hits.
Wasps of Falasan (144) fire on The Maasai (52), scoring 121 hits.
Aurora Company (87) move closer to get better shots.
Royal Guard (140) fire on The Maasai (52), scoring 89 hits.
Bakudo Guardians (47) fire on Black Calvary (125), scoring 120 hits.
Crimson Snipers (110) fire on The Maasai (52), scoring 48 hits.
Bows of Twinblade (3) fire on Black Calvary (125), scoring 37 hits.
Derilaban's Bowmen (66) fire on The Maasai (52), scoring 144 hits.
Lard Slingers (115) fire on The Maasai (52), scoring 207 hits.
Blue Rose Arbalests (112) fire on The Maasai (52), scoring 38 hits.
Royale Elite Guard (130) fire on The Maasai (52), scoring 224 hits.
Dajeli Rogues (12) move closer to get better shots.
Filador's Guard (76) fire on The Maasai (52), scoring 35 hits.
Moldy Shoulder Guard (104) fire on The Maasai (52), scoring 40 hits.
Personal Guard (71) fire on The Maasai (52), scoring 15 hits.
Roman Horde (54) fire on Black Calvary (125), scoring 27 hits.
Red Dragon's Royal Archers (122) fire on The Maasai (52), scoring 141 hits.
Anarchy Archers (11) fire on Cloth-yard Rangers (85), scoring 100 hits.
Anarchy Archers (36) fire on Black Calvary (125), scoring 114 hits.
Blunge (40) have no enemy in range and advance to better firing positions.
fire fight! (26) fire on Aurora Company (87), scoring 317 hits.
Concord (89) fire on The Maasai (52), scoring 206 hits.
Honour Guard (58) fire on The Maasai (52), scoring 171 hits.
Godoryu (15) fire on Cloth-yard Rangers (85), scoring 135 hits.
Menedor Heavy Cohort (60) fire on The Maasai (52), scoring 52 hits.
Death from Above (24) fire on Black Calvary (125), scoring 47 hits.
Forone XV (113) move in, hoping to reach close combat.
Forone XV (113) fire on The Maasai (52), scoring 28 hits.
Crimson Shafts (96) fire on The Maasai (52), scoring 158 hits.
Black Eagles (82) fire on The Maasai (52), scoring 177 hits.
Cloth-yard Rangers (85) fire on The Maasai (52), scoring 121 hits.
Fred's Archers (32) fire on Forone XV (113), scoring 60 hits.
Shoot a Goat (74) fire on The Maasai (52), scoring 84 hits.
Eyes of Odin (25) fire on Black Calvary (125), scoring 74 hits.
Sharp and Spiky =WB= (139) stay in their defensive position, awaiting an opportunity to charge.
Templar Knights (99) stay in their defensive position, awaiting an opportunity to charge.
Deluge (129) stay in their defensive position, awaiting an opportunity to charge.
Wolves of Makar (111) stay in their defensive position, awaiting an opportunity to charge.
Coconut Beaters (107) stay in their defensive position, awaiting an opportunity to charge.
Chaaaaaaaaage (86) stay in their defensive position, awaiting an opportunity to charge.
Shadow Legia (67) stay in their defensive position, awaiting an opportunity to charge.
Black Calvary (125) charge forward.
Wind Stalkers (53), Cavaliers (49) and ExpendableRaiders (6) charge ahead, into the defenders' ranks.
Templar Knights (59), Solacestan Elite (62), Riders of Bolgar (127), Tribute to Saddlebag (102) and Moonriders (118) charge ahead, into the attackers' ranks.
thunder guard (119) stay behind their camp fortifications.
† Legion Snakes † (92) stay behind their camp fortifications.
Dog Company (121) stay behind their camp fortifications.
Personal Guard (83) stay behind their camp fortifications.
IX Legion (63) stay behind their camp fortifications.
The Bellorians (123) stay behind their camp fortifications.
Children of Pheonix (61) stay behind their camp fortifications.
I Picciotti (94) stay behind their camp fortifications.
Easy Company (93) stay behind their camp fortifications.
Shield Penetrators I (142) stay behind their camp fortifications.
Companion Infantry (126) stay behind their camp fortifications.
Da Hat Infantry (68) stay behind their camp fortifications.
Ice wolves (116) stay behind their camp fortifications.
Louis's Legion (120) stay behind their camp fortifications.
BoneCrushers (90) stay behind their camp fortifications.
The Sanctuary (105) stay behind their camp fortifications.
New inf (88) stay behind their camp fortifications.
<WB> Phalanx (131) stay behind their camp fortifications.
Ice Elite Guard (91) stay behind their camp fortifications.
Highlanders (133) stay behind their camp fortifications.
Wynford Infantry (101) stay behind their camp fortifications.
Teutonic Knights (141) stay behind their camp fortifications.
Cogito Ergo Fleo (80) stay behind their camp fortifications.
Derilaban's best men (70) stay behind their camp fortifications.
Kirim's dragon fist (124) stay behind their camp fortifications.
Manfred's Men (73) stay behind their camp fortifications.
Zopyros' Might (134) stay behind their camp fortifications.
Peladin Spearmen (109) stay behind their camp fortifications.
1st Korthaar Guards (75) stay behind their camp fortifications.
The Slackers (143) stay behind their camp fortifications.
Minex Macabre (137) stay behind their camp fortifications.
The Warriors (103) stay behind their camp fortifications.
Green Legs (108) stay behind their camp fortifications.
Warriors of Bellona (78) stay behind their camp fortifications.
KAPUTT (27), Teronder's Tradgim (28), Flow Squad (5), Pathetic Bunch (31), The Crows (55), Rolling Stones SFP (1), Undeadly's (14), Samurai Warriors (42), Samurai (34), Knights of Winter (51), Valroux Swordsmen (48), Delphin Guard (50), Frost Guard (4), Saler Elite Grunts (10), Elite pikemen (33), Herumor's Elite Haradrim (22), Myrmidons (17), Soltice Raiders (41), Heavy Infantry (46), Prosthetics (7), Godoryu (29), loyal footmen (13), Personal Guard (9), Vicious Legion IV (43), Samurai Warriors (35), Roman Horde (16), Sigrid's Wrath (23), Vagabonds (44), Azgard (39), Hakkapeliitat (38), Cajali's Raiders (8), We cause pain...'Cause it's fun! (37), Saika Mercenaries (20), Cúchulainn Raiders (30), Bringers of DEATH (56), niveus vox (2), Shouten Gaurd (45), No Leaf Clover (19) and Glacies Preliator (21) advance towards the enemy.
Capricornus V (84), Pikemen of Da One (69), Ulric's 9th Sturmknechts (117), Uther's Guard (77), Dragon's Claws (98), BBQ Squad (81), Chasnoff 'Spirit' Fighters (136), Veshin's Pride (64), Gilth's Rangers (114), Glorie Men (79), Dragon Knights (132), Horns of Bolgar (57), Reign Of Arrows (100), The Aardwolfs (106), Garde Praetorienne (135) and More Heroic Peasants (138) advance towards the enemy.

Close Combat:
2 Abington banners are visible in the melee.
2 Darka banners are visible in the melee.
Templar Knights (59) score 602 hits.
The Maasai (52) score 109 hits.
Wind Stalkers (53) score 1494 hits.
Solacestan Elite (62) score 1115 hits.
Cavaliers (49) score 408 hits.
Riders of Bolgar (127) score 147 hits.
ExpendableRaiders (6) score 921 hits.
Black Calvary (125) score 977 hits.
Tribute to Saddlebag (102) score 65 hits.
Moonriders (118) score 236 hits.
Total hits suffered: Attackers: 3142, Defenders: 2932

Templar Knights (59) take 613 hits in close combat, which cause 14 casualties.
Aurora Company (87) take 317 hits from archer fire, which cause 11 casualties.
The Maasai (52) take 3511 hits (1170 in close combat, 2341 from archer fire), which cause 29 casualties, wiping the unit out.
Aethelmaer of Tara has been wounded.
Wind Stalkers (53) take 925 hits in close combat, which cause 18 casualties. One Darka banner is lost.
Neo, Count of Siebmar has been wounded.
Solacestan Elite (62) take 478 hits in close combat, which cause 10 casualties.
Cavaliers (49) take 521 hits in close combat, which cause 8 casualties, wiping the unit out.
Riders of Bolgar (127) take 648 hits in close combat, which cause 16 casualties, wiping the unit out.
ExpendableRaiders (6) take 526 hits in close combat, which cause 11 casualties.
Black Calvary (125) take 1143 hits (724 in close combat, 419 from archer fire), which cause 42 casualties.
Black Assassin, Baron of Galadia has been wounded.
Tribute to Saddlebag (102) take 306 hits in close combat, which cause 8 casualties, wiping the unit out.
Forone XV (113) take 60 hits from archer fire, which cause 2 casualties.
Moonriders (118) take 163 hits in close combat, which cause 5 casualties.
Cloth-yard Rangers (85) take 235 hits from archer fire, which cause 9 casualties.
Total casualties: 66 attackers, 117 defenders</FONT

Turn No. 3

  54 (11-A)
3 (25-A)
26 (71-A)
55 (18-I)
41 (24-I)
42 (16-I)
45 (15-I)
51 (16-I)
56 (31-I)
44 (13-I)
46 (16-I)
47 (12-A)
48 (9-I)
43 (24-I)
50 (25-I)
40 (34-M)
12 (30-A)
13 (27-I)
14 (10-I)
15 (14-A)
16 (15-I)
17 (30-I)
18 (8-M)
19 (24-I)
11 (12-A)
10 (24-I)
4 (30-I)
5 (33-I)
7 (32-I)
8 (25-I)
9 (24-I)
20 (20-I)
21 (29-I)
32 (25-A)
33 (16-I)
34 (20-I)
35 (20-I)
36 (23-A)
37 (27-I)
38 (35-I)
39 (34-I)
31 (39-I)
30 (33-I)
22 (100-I)
23 (28-I)
24 (17-A)
25 (10-A)
27 (22-I)
2 (36-I)
28 (18-I)
29 (100-I)
1 (25-I)
53 (12-C)
118 (9-C)
6 (14-C)
125 (20-C)
62 (13-C)
59 (1-C)
69 (23-I)
113 (15-M)
98 (20-I)
100 (25-I)
138 (16-I)
57 (26-I)
85 (17-A)
87 (9-M)
81 (21-I)
65 (25-M)
66 (30-A)
132 (43-I)
140 (25-A)
114 (30-I)
115 (36-A)
117 (70-I)
106 (30-I)
135 (29-I)
136 (60-I)
122 (30-A)
130 (31-A)
96 (30-A)
60 (32-M)
64 (41-I)
58 (25-A)
72 (39-A)
89 (35-A)
84 (24-I)
77 (30-I)
82 (40-A)
88 (26-I)
71 (18-A)
70 (20-I)
68 (22-I)
124 (25-I)
133 (24-I)
142 (20-I)
104 (24-A)
112 (20-A)
110 (25-A)
97 (25-A)
103 (27-I)
105 (26-I)
121 (23-I)
134 (21-I)
141 (25-I)
126 (27-I)
128 (20-A)
144 (24-A)
86 (29-C)
91 (15-I)
93 (20-I)
94 (25-I)
75 (22-I)
76 (10-A)
78 (25-I)
79 (30-I)
74 (21-A)
67 (9-C)
139 (16-C)
120 (35-I)
107 (22-C)
108 (61-I)
111 (11-C)
116 (31-I)
119 (30-I)
109 (38-I)
99 (17-C)
101 (40-I)
137 (31-I)
92 (35-I)
143 (31-I)
123 (45-I)
129 (23-C)
131 (30-I)
63 (46-I)
61 (36-I)
90 (36-I)
83 (31-I)
73 (31-I)
80 (30-I)
 


Dajeli Rogues (12) fire on Dragon's Claws (98), scoring 153 hits.
Legionary Bowmen (97) move closer to get better shots.
Pilum-Thrower Legion (65) fire on Herumor's Elite Haradrim (22), scoring 23 hits.
Royal Guard (140) fire on Herumor's Elite Haradrim (22), scoring 50 hits.
Eyes of Odin (25) fire on Horns of Bolgar (57), scoring 107 hits.
fire fight! (26) fire on Reign Of Arrows (100), scoring 282 hits.
Black Eagles (82) fire on Herumor's Elite Haradrim (22), scoring 147 hits.
Royale Elite Guard (130) fire on Godoryu (29), scoring 101 hits.
Bows of Twinblade (3) fire on Cloth-yard Rangers (85), scoring 89 hits.
Death from Above (24) fire on BBQ Squad (81), scoring 62 hits.
Aurora Company (87) fire on Godoryu (29), scoring 21 hits.
Personal Guard (71) move closer to get better shots.
Fred's Archers (32) fire on Pikemen of Da One (69), scoring 55 hits.
Lurgrod Ranger Corps (Rg4) (72) move closer to get better shots.
Cloth-yard Rangers (85) fire on Godoryu (29), scoring 109 hits.
Blue Rose Arbalests (112) fire on Herumor's Elite Haradrim (22), scoring 27 hits.
Moldy Shoulder Guard (104) fire on Herumor's Elite Haradrim (22), scoring 42 hits.
Wasps of Falasan (144) have no enemy in range and hold their fire.
Forone XV (113) move in, hoping to reach close combat.
Forone XV (113) fire on Herumor's Elite Haradrim (22), scoring 21 hits.
Blunge (40) move in, hoping to reach close combat.
Blunge (40) fire on Lurgrod Ranger Corps (Rg4) (72), scoring 71 hits.
Anarchy Archers (11) fire on Lurgrod Ranger Corps (Rg4) (72), scoring 87 hits.
Vampire's Men (18) move closer to get better shots.
Honour Guard (58) fire on Godoryu (29), scoring 138 hits.
Concord (89) fire on Herumor's Elite Haradrim (22), scoring 130 hits.
Filador's Guard (76) have no enemy in range and hold their fire.
Crimson Shafts (96) fire on Hakkapeliitat (38), scoring 135 hits.
Menedor Heavy Cohort (60) have no enemy in range and hold their fire.
Bakudo Guardians (47) fire on More Heroic Peasants (138), scoring 113 hits.
Derilaban's Bowmen (66) fire on Sigrid's Wrath (23), scoring 107 hits.
Lard Slingers (115) fire on Bringers of DEATH (56), scoring 122 hits.
Shoot a Goat (74) have no enemy in range and advance to better firing positions.
Roman Horde (54) fire on BBQ Squad (81), scoring 44 hits.
Lets Dance (128) fire on Glacies Preliator (21), scoring 18 hits.
Godoryu (15) fire on Pikemen of Da One (69), scoring 121 hits.
Red Dragon's Royal Archers (122) fire on Azgard (39), scoring 78 hits.
Crimson Snipers (110) have no enemy in range and hold their fire.
Anarchy Archers (36) fire on Horns of Bolgar (57), scoring 206 hits.
Templar Knights (99) stay in their defensive position, awaiting an opportunity to charge.
Deluge (129) stay in their defensive position, awaiting an opportunity to charge.
Sharp and Spiky =WB= (139) stay in their defensive position, awaiting an opportunity to charge.
Coconut Beaters (107) stay in their defensive position, awaiting an opportunity to charge.
Chaaaaaaaaage (86) stay in their defensive position, awaiting an opportunity to charge.
Wolves of Makar (111) stay in their defensive position, awaiting an opportunity to charge.
Shadow Legia (67) stay in their defensive position, awaiting an opportunity to charge.
† Legion Snakes † (92) stay behind their camp fortifications.
Teutonic Knights (141) stay behind their camp fortifications.
Warriors of Bellona (78) stay behind their camp fortifications.
The Slackers (143) stay behind their camp fortifications.
Easy Company (93) stay behind their camp fortifications.
Wynford Infantry (101) stay behind their camp fortifications.
Peladin Spearmen (109) stay behind their camp fortifications.
Companion Infantry (126) stay behind their camp fortifications.
Minex Macabre (137) stay behind their camp fortifications.
thunder guard (119) stay behind their camp fortifications.
Derilaban's best men (70) stay behind their camp fortifications.
Children of Pheonix (61) stay behind their camp fortifications.
Zopyros' Might (134) stay behind their camp fortifications.
<WB> Phalanx (131) stay behind their camp fortifications.
Roman Horde (16) can not advance, because the front lines are too crowded.
Ice wolves (116) stay behind their camp fortifications.
BoneCrushers (90) stay behind their camp fortifications.
Shield Penetrators I (142) stay behind their camp fortifications.
Saler Elite Grunts (10) can not advance, because the front lines are too crowded.
Pathetic Bunch (31) can not advance, because the front lines are too crowded.
Godoryu (29) can not advance, because the front lines are too crowded.
IX Legion (63) stay behind their camp fortifications.
Azgard (39) can not advance, because the front lines are too crowded.
Personal Guard (83) stay behind their camp fortifications.
The Sanctuary (105) stay behind their camp fortifications.
I Picciotti (94) stay behind their camp fortifications.
Kirim's dragon fist (124) stay behind their camp fortifications.
Sigrid's Wrath (23) can not advance, because the front lines are too crowded.
The Bellorians (123) stay behind their camp fortifications.
Samurai (34) can not advance, because the front lines are too crowded.
Cúchulainn Raiders (30) can not advance, because the front lines are too crowded.
Myrmidons (17) can not advance, because the front lines are too crowded.
Flow Squad (5) can not advance, because the front lines are too crowded.
Herumor's Elite Haradrim (22) can not advance, because the front lines are too crowded.
Green Legs (108) stay behind their camp fortifications.
Cogito Ergo Fleo (80) stay behind their camp fortifications.
1st Korthaar Guards (75) stay behind their camp fortifications.
Ice Elite Guard (91) stay behind their camp fortifications.
Manfred's Men (73) stay behind their camp fortifications.
Highlanders (133) stay behind their camp fortifications.
New inf (88) stay behind their camp fortifications.
Louis's Legion (120) stay behind their camp fortifications.
The Warriors (103) stay behind their camp fortifications.
Da Hat Infantry (68) stay behind their camp fortifications.
Dog Company (121) stay behind their camp fortifications.
Saika Mercenaries (20), Samurai Warriors (35), Elite pikemen (33), The Crows (55), Shouten Gaurd (45), No Leaf Clover (19), Personal Guard (9), Teronder's Tradgim (28), We cause pain...'Cause it's fun! (37), Soltice Raiders (41), niveus vox (2), Frost Guard (4), Rolling Stones SFP (1), KAPUTT (27), Glacies Preliator (21), Undeadly's (14), Delphin Guard (50), Vagabonds (44), Cajali's Raiders (8), Samurai Warriors (42), Knights of Winter (51), Bringers of DEATH (56), Heavy Infantry (46), Prosthetics (7), loyal footmen (13), Valroux Swordsmen (48), Vicious Legion IV (43) and Hakkapeliitat (38) advance towards the enemy.
Dragon Knights (132), Garde Praetorienne (135), More Heroic Peasants (138), Veshin's Pride (64), The Aardwolfs (106), Chasnoff 'Spirit' Fighters (136), Glorie Men (79), Dragon's Claws (98), BBQ Squad (81), Capricornus V (84), Gilth's Rangers (114), Reign Of Arrows (100), Uther's Guard (77), Pikemen of Da One (69), Horns of Bolgar (57) and Ulric's 9th Sturmknechts (117) advance towards the enemy.

Close Combat:
6 Abington banners are visible in the melee.
8 Darka banners are visible in the melee.
8 Tara banners are visible in the melee.
1 RedSpan banners are visible in the melee.
Saika Mercenaries (20) score 265 hits.
Samurai Warriors (35) score 288 hits.
Wind Stalkers (53) score 324 hits.
Elite pikemen (33) score 78 hits.
The Crows (55) score 85 hits.
Shouten Gaurd (45) score 85 hits.
No Leaf Clover (19) score 250 hits.
ExpendableRaiders (6) score 284 hits.
Personal Guard (9) score 71 hits.
Teronder's Tradgim (28) score 242 hits.
We cause pain...'Cause it's fun! (37) score 133 hits.
Soltice Raiders (41) score 98 hits.
More Heroic Peasants (138) score 96 hits.
niveus vox (2) score 68 hits.
Frost Guard (4) score 90 hits.
Rolling Stones SFP (1) score 115 hits.
KAPUTT (27) score 139 hits.
Forone XV (113) score 24 hits.
Blunge (40) score 57 hits.
Vampire's Men (18) score 23 hits.
Dragon's Claws (98) score 275 hits.
Glacies Preliator (21) score 285 hits.
Undeadly's (14) score 51 hits.
Solacestan Elite (62) score 261 hits.
BBQ Squad (81) score 84 hits.
Delphin Guard (50) score 238 hits.
Templar Knights (59) score 35 hits.
Vagabonds (44) score 90 hits.
Cajali's Raiders (8) score 108 hits.
Reign Of Arrows (100) score 173 hits.
Samurai Warriors (42) score 217 hits.
Knights of Winter (51) score 91 hits.
Bringers of DEATH (56) score 284 hits.
Heavy Infantry (46) score 96 hits.
Moonriders (118) score 103 hits.
Prosthetics (7) score 110 hits.
loyal footmen (13) score 109 hits.
Black Calvary (125) score 175 hits.
Valroux Swordsmen (48) score 76 hits.
Vicious Legion IV (43) score 224 hits.
Pikemen of Da One (69) score 52 hits.
Horns of Bolgar (57) score 115 hits.
Hakkapeliitat (38) score 205 hits.
Total hits suffered: Attackers: 1393, Defenders: 4879

Saika Mercenaries (20) take 349 hits in close combat, which cause 8 casualties.
Samurai Warriors (35) take 314 hits in close combat, which cause 6 casualties.
Wind Stalkers (53) take 190 hits in close combat, which cause 4 casualties.
Elite pikemen (33) take 152 hits in close combat, which cause 4 casualties.
The Crows (55) take 59 hits in close combat, which cause 2 casualties.
Shouten Gaurd (45) take 50 hits in close combat, which cause 2 casualties.
No Leaf Clover (19) take 67 hits in close combat, which cause 2 casualties.
ExpendableRaiders (6) take 65 hits in close combat, which cause 1 casualties.
Personal Guard (9) take 36 hits in close combat, which cause 1 casualties.
Teronder's Tradgim (28) take 51 hits in close combat, which cause 1 casualties.
We cause pain...'Cause it's fun! (37) take 22 hits in close combat, which cause 1 casualties.
Soltice Raiders (41) take 38 hits in close combat, which cause 1 casualties.
More Heroic Peasants (138) take 1235 hits (1122 in close combat, 113 from archer fire), which cause 16 casualties, wiping the unit out.
Valanduil of RedSpan has been wounded.
Lurgrod Ranger Corps (Rg4) (72) take 158 hits from archer fire, which cause 5 casualties.
Cloth-yard Rangers (85) take 89 hits from archer fire, which cause 3 casualties.
Godoryu (29) take 369 hits from archer fire, which cause 9 casualties.
Azgard (39) take 78 hits from archer fire, which cause 2 casualties.
Sigrid's Wrath (23) take 107 hits from archer fire, which cause 2 casualties.
Forone XV (113) take 529 hits in close combat, which cause 15 casualties, wiping the unit out.
Herumor's Elite Haradrim (22) take 440 hits from archer fire, which cause 9 casualties.
Dragon's Claws (98) take 1068 hits (915 in close combat, 153 from archer fire), which cause 20 casualties, wiping the unit out.
Glacies Preliator (21) take 18 hits from archer fire, which cause 1 casualties.
Solacestan Elite (62) take 654 hits in close combat, which cause 13 casualties, wiping the unit out.
BBQ Squad (81) take 453 hits (347 in close combat, 106 from archer fire), which cause 14 casualties.
Templar Knights (59) take 382 hits in close combat, which cause 1 casualties, wiping the unit out.
Brownyleye, Count of Dorton has been wounded.
Reign Of Arrows (100) take 503 hits (221 in close combat, 282 from archer fire), which cause 18 casualties. 2 Abington banners fall.
Bringers of DEATH (56) take 122 hits from archer fire, which cause 3 casualties.
Moonriders (118) take 196 hits in close combat, which cause 5 casualties.
Black Calvary (125) take 210 hits in close combat, which cause 8 casualties.
Pikemen of Da One (69) take 361 hits (185 in close combat, 176 from archer fire), which cause 11 casualties.
Horns of Bolgar (57) take 431 hits (118 in close combat, 313 from archer fire), which cause 14 casualties.
Hakkapeliitat (38) take 135 hits from archer fire, which cause 3 casualties.
Total casualties: 62 attackers, 143 defenders</FONT

Turn No. 4

  54 (11-A)
3 (25-A)
26 (71-A)
47 (12-A)
12 (30-A)
15 (14-A)
16 (15-I)
17 (30-I)
11 (12-A)
10 (24-I)
5 (33-I)
32 (25-A)
34 (20-I)
36 (23-A)
39 (32-I)
31 (39-I)
30 (33-I)
22 (91-I)
23 (26-I)
24 (17-A)
25 (10-A)
29 (91-I)
55 (16-I)
41 (23-I)
42 (16-I)
45 (13-I)
69 (12-I)
51 (16-I)
53 (8-C)
56 (28-I)
118 (4-C)
44 (13-I)
46 (16-I)
48 (9-I)
43 (24-I)
50 (25-I)
40 (34-M)
13 (27-I)
14 (10-I)
100 (7-I)
18 (8-M)
19 (22-I)
4 (30-I)
6 (13-C)
7 (32-I)
8 (25-I)
9 (23-I)
20 (12-I)
21 (28-I)
125 (12-C)
33 (12-I)
35 (14-I)
57 (12-I)
37 (26-I)
38 (32-I)
27 (22-I)
2 (36-I)
28 (17-I)
1 (25-I)
81 (7-I)
132 (43-I)
114 (30-I)
117 (70-I)
106 (30-I)
135 (29-I)
136 (60-I)
64 (41-I)
72 (34-A)
85 (14-A)
87 (9-M)
84 (24-I)
77 (30-I)
71 (18-A)
65 (25-M)
66 (30-A)
140 (25-A)
97 (25-A)
115 (36-A)
122 (30-A)
130 (31-A)
96 (30-A)
60 (32-M)
58 (25-A)
89 (35-A)
79 (30-I)
82 (40-A)
74 (21-A)
88 (26-I)
70 (20-I)
68 (22-I)
124 (25-I)
133 (24-I)
142 (20-I)
104 (24-A)
112 (20-A)
110 (25-A)
103 (27-I)
105 (26-I)
121 (23-I)
134 (21-I)
141 (25-I)
126 (27-I)
128 (20-A)
144 (24-A)
86 (29-C)
91 (15-I)
93 (20-I)
94 (25-I)
75 (22-I)
76 (10-A)
78 (25-I)
67 (9-C)
139 (16-C)
120 (35-I)
107 (22-C)
108 (61-I)
111 (11-C)
116 (31-I)
119 (30-I)
109 (38-I)
99 (17-C)
101 (40-I)
137 (31-I)
92 (35-I)
143 (31-I)
123 (45-I)
129 (23-C)
131 (30-I)
63 (46-I)
61 (36-I)
90 (36-I)
83 (31-I)
73 (31-I)
80 (30-I)
 


Personal Guard (71) fire on Herumor's Elite Haradrim (22), scoring 13 hits.
Blue Rose Arbalests (112) fire on Herumor's Elite Haradrim (22), scoring 21 hits.
Cloth-yard Rangers (85) fire on Herumor's Elite Haradrim (22), scoring 112 hits.
Fred's Archers (32) fire on Chasnoff 'Spirit' Fighters (136), scoring 71 hits.
Anarchy Archers (11) fire on Chasnoff 'Spirit' Fighters (136), scoring 132 hits.
Black Eagles (82) fire on Godoryu (29), scoring 158 hits.
Concord (89) fire on Herumor's Elite Haradrim (22), scoring 152 hits.
Lets Dance (128) fire on Godoryu (29), scoring 12 hits.
Dajeli Rogues (12) fire on Dragon Knights (132), scoring 132 hits.
Royal Guard (140) fire on Godoryu (29), scoring 45 hits.
Eyes of Odin (25) fire on Chasnoff 'Spirit' Fighters (136), scoring 113 hits.
Menedor Heavy Cohort (60) hold their fire.
Crimson Snipers (110) have no enemy in range and advance to better firing positions.
Death from Above (24) fire on The Aardwolfs (106), scoring 59 hits.
Shoot a Goat (74) fire on Godoryu (29), scoring 74 hits.
Royale Elite Guard (130) fire on Herumor's Elite Haradrim (22), scoring 110 hits.
Moldy Shoulder Guard (104) fire on Sigrid's Wrath (23), scoring 52 hits.
Lurgrod Ranger Corps (Rg4) (72) fire on Pathetic Bunch (31), scoring 153 hits.
Bakudo Guardians (47) fire on Veshin's Pride (64), scoring 96 hits.
fire fight! (26) fire on Ulric's 9th Sturmknechts (117), scoring 294 hits.
Godoryu (15) fire on Garde Praetorienne (135), scoring 157 hits.
Anarchy Archers (36) fire on Dragon Knights (132), scoring 231 hits.
Pilum-Thrower Legion (65) move in, hoping to reach close combat.
Pilum-Thrower Legion (65) fire on Azgard (39), scoring 23 hits.
Filador's Guard (76) have no enemy in range and advance to better firing positions.
Aurora Company (87) move in, hoping to reach close combat.
Aurora Company (87) fire on Myrmidons (17), scoring 15 hits.
Bows of Twinblade (3) fire on Uther's Guard (77), scoring 57 hits.
Red Dragon's Royal Archers (122) fire on Godoryu (29), scoring 111 hits.
Wasps of Falasan (144) have no enemy in range and advance to better firing positions.
Honour Guard (58) fire on Myrmidons (17), scoring 77 hits.
Derilaban's Bowmen (66) fire on Azgard (39), scoring 88 hits.
Lard Slingers (115) fire on Cúchulainn Raiders (30), scoring 127 hits.
Roman Horde (54) fire on The Aardwolfs (106), scoring 39 hits.
Crimson Shafts (96) fire on Flow Squad (5), scoring 112 hits.
Legionary Bowmen (97) fire on Sigrid's Wrath (23), scoring 51 hits.
Wolves of Makar (111), Deluge (129), Shadow Legia (67), Sharp and Spiky =WB= (139), Chaaaaaaaaage (86), Coconut Beaters (107) and Templar Knights (99) ride on, closing in on the enemy.
We cause pain...'Cause it's fun! (37) break through the frontlines!
The Crows (55) break through the frontlines!
Saler Elite Grunts (10) can not advance, because the front lines are too crowded.
Veshin's Pride (64) break through the frontlines!
Dragon Knights (132) break through the frontlines!
Gilth's Rangers (114) break through the frontlines!
The Aardwolfs (106) break through the frontlines!
Chasnoff 'Spirit' Fighters (136) break through the frontlines!
Glorie Men (79) can not advance, because the front lines are too crowded.
Roman Horde (16), Sigrid's Wrath (23), Cúchulainn Raiders (30), Myrmidons (17), Flow Squad (5), Godoryu (29), Azgard (39), Samurai (34), Herumor's Elite Haradrim (22) and Pathetic Bunch (31) advance towards the enemy.
The Warriors (103), Ice Elite Guard (91), Peladin Spearmen (109), BoneCrushers (90), Da Hat Infantry (68), Louis's Legion (120), The Bellorians (123), thunder guard (119), Wynford Infantry (101), Ice wolves (116), Warriors of Bellona (78), <WB> Phalanx (131), Teutonic Knights (141), New inf (88), Shield Penetrators I (142), Easy Company (93), Highlanders (133), The Sanctuary (105), Cogito Ergo Fleo (80), Companion Infantry (126), 1st Korthaar Guards (75), Manfred's Men (73), Zopyros' Might (134), Green Legs (108), Derilaban's best men (70), Personal Guard (83), Children of Pheonix (61), † Legion Snakes † (92), The Slackers (143), Dog Company (121), I Picciotti (94), Minex Macabre (137), Kirim's dragon fist (124) and IX Legion (63) advance towards the enemy.

Close Combat:
2 Falasan banners are visible in the melee.
5 Abington banners are visible in the melee.
15 Darka banners are visible in the melee.
9 Tara banners are visible in the melee.
1 RedSpan banners are visible in the melee.
ExpendableRaiders (6) score 201 hits.
Black Calvary (125) score 140 hits.
Horns of Bolgar (57) score 73 hits.
Veshin's Pride (64) score 104 hits.
Dragon Knights (132) score 333 hits.
Roman Horde (16) score 66 hits.
Gilth's Rangers (114) score 78 hits.
Valroux Swordsmen (48) score 74 hits.
The Aardwolfs (106) score 164 hits.
Sigrid's Wrath (23) score 369 hits.
Chasnoff 'Spirit' Fighters (136) score 625 hits.
Cúchulainn Raiders (30) score 122 hits.
Delphin Guard (50) score 243 hits.
Moonriders (118) score 68 hits.
Personal Guard (9) score 77 hits.
Vicious Legion IV (43) score 213 hits.
Saika Mercenaries (20) score 194 hits.
Cajali's Raiders (8) score 90 hits.
Myrmidons (17) score 156 hits.
Elite pikemen (33) score 67 hits.
Hakkapeliitat (38) score 190 hits.
Pikemen of Da One (69) score 25 hits.
BBQ Squad (81) score 41 hits.
Prosthetics (7) score 97 hits.
Undeadly's (14) score 52 hits.
Glacies Preliator (21) score 319 hits.
KAPUTT (27) score 136 hits.
Flow Squad (5) score 186 hits.
Samurai Warriors (42) score 262 hits.
Rolling Stones SFP (1) score 118 hits.
Shouten Gaurd (45) score 80 hits.
Soltice Raiders (41) score 104 hits.
Wind Stalkers (53) score 280 hits.
Aurora Company (87) score 16 hits.
Blunge (40) score 127 hits.
Samurai Warriors (35) score 221 hits.
Teronder's Tradgim (28) score 296 hits.
Vampire's Men (18) score 28 hits.
Vagabonds (44) score 84 hits.
Knights of Winter (51) score 90 hits.
Heavy Infantry (46) score 104 hits.
Godoryu (29) score 332 hits.
Frost Guard (4) score 97 hits.
Azgard (39) score 149 hits.
Reign Of Arrows (100) score 60 hits.
Samurai (34) score 99 hits.
No Leaf Clover (19) score 236 hits.
niveus vox (2) score 64 hits.
Herumor's Elite Haradrim (22) score 722 hits.
Pathetic Bunch (31) score 152 hits.
loyal footmen (13) score 104 hits.
Bringers of DEATH (56) score 325 hits.
Total hits suffered: Attackers: 1727, Defenders: 6926

Close Combat:
1 Falasan banners are visible in the melee.
4 Abington banners are visible in the melee.
1 Tara banners are visible in the melee.
1 RedSpan banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
We cause pain...'Cause it's fun! (37) score 150 hits.
The Crows (55) score 69 hits.
Cloth-yard Rangers (85) score 31 hits.
Lurgrod Ranger Corps (Rg4) (72) score 51 hits.
Chaaaaaaaaage (86) score 383 hits.
Pilum-Thrower Legion (65) score 51 hits.
Garde Praetorienne (135) score 128 hits.
Ulric's 9th Sturmknechts (117) score 100 hits.
Capricornus V (84) score 98 hits.
Uther's Guard (77) score 156 hits.
Total hits suffered: Attackers: 682 (998 before overkill), Defenders: 219

ExpendableRaiders (6) take 346 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield. One Darka banner is lost.
Black Calvary (125) take 1726 hits in close combat, which cause 12 casualties, wiping the unit out.
We cause pain...'Cause it's fun! (37) take 467 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield, 2 additional men get slaughtered during the retreat.
The Crows (55) take 215 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield. One Tara banner is lost.
Cloth-yard Rangers (85) take 55 hits in close combat, which cause 2 casualties.
Horns of Bolgar (57) take 791 hits in close combat, which cause 12 casualties, wiping the unit out.
Veshin's Pride (64) take 1159 hits (1063 in close combat, 96 from archer fire), which cause 37 casualties.
Deschain, Count of Veshin has been wounded.
Dragon Knights (132) take 1387 hits (1024 in close combat, 363 from archer fire), which cause 30 casualties.
Roman Horde (16) take 180 hits in close combat, which cause 7 casualties.
Gilth's Rangers (114) take 467 hits in close combat, which cause 21 casualties, making the unit retreat from the battlefield.
Valroux Swordsmen (48) take 217 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
The Aardwolfs (106) take 424 hits (326 in close combat, 98 from archer fire), which cause 10 casualties.
Sigrid's Wrath (23) take 290 hits (187 in close combat, 103 from archer fire), which cause 6 casualties.
Chasnoff 'Spirit' Fighters (136) take 589 hits (273 in close combat, 316 from archer fire), which cause 15 casualties.
Cúchulainn Raiders (30) take 351 hits (224 in close combat, 127 from archer fire), which cause 11 casualties.
Delphin Guard (50) take 109 hits in close combat, which cause 2 casualties.
Moonriders (118) take 475 hits in close combat, which cause 4 casualties, wiping the unit out.
Personal Guard (9) take 135 hits in close combat, which cause 5 casualties.
Vicious Legion IV (43) take 66 hits in close combat, which cause 2 casualties.
Saika Mercenaries (20) take 64 hits in close combat, which cause 2 casualties.
Cajali's Raiders (8) take 45 hits in close combat, which cause 2 casualties.
Myrmidons (17) take 130 hits (38 in close combat, 92 from archer fire), which cause 4 casualties.
Elite pikemen (33) take 42 hits in close combat, which cause 1 casualties.
Hakkapeliitat (38) take 24 hits in close combat, which cause 1 casualties.
Pikemen of Da One (69) take 203 hits in close combat, which cause 6 casualties.
BBQ Squad (81) take 230 hits in close combat, which cause 7 casualties, wiping the unit out.
Prosthetics (7) take 14 hits in close combat, which cause 1 casualties.
Lurgrod Ranger Corps (Rg4) (72) take 57 hits in close combat, which cause 2 casualties.
Undeadly's (14) take 36 hits in close combat, which cause 1 casualties.
Chaaaaaaaaage (86) take 30 hits in close combat, which cause 1 casualties.
Flow Squad (5) take 112 hits from archer fire, which cause 3 casualties.
Pilum-Thrower Legion (65) take 36 hits in close combat, which cause 1 casualties.
Aurora Company (87) take 190 hits in close combat, which cause 7 casualties.
Garde Praetorienne (135) take 198 hits (41 in close combat, 157 from archer fire), which cause 7 casualties.
Ulric's 9th Sturmknechts (117) take 294 hits from archer fire, which cause 13 casualties.
Godoryu (29) take 400 hits from archer fire, which cause 10 casualties.
Azgard (39) take 111 hits from archer fire, which cause 3 casualties.
Reign Of Arrows (100) take 158 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Herumor's Elite Haradrim (22) take 408 hits from archer fire, which cause 8 casualties.
Uther's Guard (77) take 57 hits from archer fire, which cause 1 casualties.
Pathetic Bunch (31) take 153 hits from archer fire, which cause 5 casualties.
Total casualties: 108 attackers, 194 defenders</FONT

Turn No. 5

  54 (11-A)
3 (25-A)
26 (71-A)
47 (12-A)
12 (30-A)
15 (14-A)
11 (12-A)
10 (24-I)
32 (25-A)
36 (23-A)
24 (17-A)
25 (10-A)
41 (23-I)
42 (16-I)
45 (13-I)
69 (6-I)
51 (16-I)
53 (8-C)
56 (28-I)
132 (13-I)
44 (13-I)
46 (16-I)
43 (22-I)
50 (23-I)
40 (34-M)
13 (27-I)
14 (9-I)
16 (8-I)
17 (26-I)
18 (8-M)
19 (22-I)
106 (20-I)
136 (45-I)
4 (30-I)
5 (30-I)
7 (31-I)
8 (23-I)
9 (18-I)
20 (10-I)
21 (28-I)
33 (11-I)
34 (20-I)
35 (14-I)
64 (4-I)
38 (31-I)
39 (29-I)
31 (34-I)
30 (22-I)
22 (83-I)
23 (20-I)
87 (2-M)
27 (22-I)
2 (36-I)
28 (17-I)
29 (81-I)
1 (25-I)
65 (24-M)
117 (57-I)
135 (22-I)
72 (32-A)
85 (12-A)
86 (28-C)
84 (24-I)
77 (29-I)
88 (26-I)
71 (18-A)
70 (20-I)
67 (9-C)
68 (22-I)
66 (30-A)
124 (25-I)
133 (24-I)
142 (20-I)
140 (25-A)
139 (16-C)
107 (22-C)
110 (25-A)
97 (25-A)
111 (11-C)
115 (36-A)
99 (17-C)
103 (27-I)
105 (26-I)
121 (23-I)
134 (21-I)
141 (25-I)
122 (30-A)
126 (27-I)
129 (23-C)
130 (31-A)
144 (24-A)
96 (30-A)
60 (32-M)
58 (25-A)
89 (35-A)
91 (15-I)
93 (20-I)
94 (25-I)
75 (22-I)
76 (10-A)
78 (25-I)
79 (30-I)
82 (40-A)
74 (21-A)
120 (35-I)
104 (24-A)
108 (61-I)
112 (20-A)
116 (31-I)
119 (30-I)
109 (38-I)
101 (40-I)
137 (31-I)
92 (35-I)
143 (31-I)
123 (45-I)
128 (20-A)
131 (30-I)
63 (46-I)
61 (36-I)
90 (36-I)
83 (31-I)
73 (31-I)
80 (30-I)
  


Lard Slingers (115) fire on Dajeli Rogues (12), scoring 111 hits.
Royale Elite Guard (130) fire on Anarchy Archers (36), scoring 123 hits.
Godoryu (15) fire on Chaaaaaaaaage (86), scoring 143 hits.
Shoot a Goat (74) fire on Fred's Archers (32), scoring 85 hits.
Filador's Guard (76) fire on Saler Elite Grunts (10), scoring 37 hits.
Bakudo Guardians (47) fire on Lurgrod Ranger Corps (Rg4) (72), scoring 148 hits.
Legionary Bowmen (97) fire on Dajeli Rogues (12), scoring 69 hits.
Crimson Shafts (96) fire on Death from Above (24), scoring 134 hits.
Black Eagles (82) fire on Anarchy Archers (11), scoring 177 hits.
fire fight! (26) fire on Pilum-Thrower Legion (65), scoring 276 hits.
Lets Dance (128) move closer to get better shots.
Roman Horde (54) fire on Ulric's 9th Sturmknechts (117), scoring 38 hits.
Dajeli Rogues (12) fire on Uther's Guard (77), scoring 193 hits.
Derilaban's Bowmen (66) fire on Saler Elite Grunts (10), scoring 73 hits.
Royal Guard (140) fire on Eyes of Odin (25), scoring 43 hits.
Bows of Twinblade (3) fire on Garde Praetorienne (135), scoring 83 hits.
Wasps of Falasan (144) fire on Godoryu (15), scoring 181 hits.
Anarchy Archers (11) fire on Capricornus V (84), scoring 139 hits.
Personal Guard (71) fire on Fred's Archers (32), scoring 14 hits.
Concord (89) fire on Bakudo Guardians (47), scoring 250 hits.
Blue Rose Arbalests (112) fire on Eyes of Odin (25), scoring 13 hits.
Pilum-Thrower Legion (65) move in, hoping to reach close combat.
Pilum-Thrower Legion (65) fire on Fred's Archers (32), scoring 73 hits.
Menedor Heavy Cohort (60) hold their fire.
Moldy Shoulder Guard (104) fire on Anarchy Archers (36), scoring 29 hits.
Cloth-yard Rangers (85) fire on Eyes of Odin (25), scoring 56 hits.
Honour Guard (58) fire on Saler Elite Grunts (10), scoring 95 hits.
Red Dragon's Royal Archers (122) move closer to get better shots.
Anarchy Archers (36) fire on Red Dragon's Royal Archers (122), scoring 200 hits.
Lurgrod Ranger Corps (Rg4) (72) fire on Eyes of Odin (25), scoring 168 hits.
Eyes of Odin (25) fire on Ulric's 9th Sturmknechts (117), scoring 135 hits.
Fred's Archers (32) fire on Cloth-yard Rangers (85), scoring 89 hits.
Death from Above (24) fire on Chaaaaaaaaage (86), scoring 51 hits.
Crimson Snipers (110) fire on Saler Elite Grunts (10), scoring 71 hits.
Chaaaaaaaaage (86) charge forward.
Shadow Legia (67), Deluge (129), Templar Knights (99), Wolves of Makar (111), Sharp and Spiky =WB= (139) and Coconut Beaters (107) charge ahead, into the attackers' ranks.
Saler Elite Grunts (10) advance towards the enemy.
Derilaban's best men (70), Peladin Spearmen (109), The Warriors (103), Cogito Ergo Fleo (80), Zopyros' Might (134), Teutonic Knights (141), New inf (88), Warriors of Bellona (78), Manfred's Men (73), The Slackers (143), Dog Company (121), Shield Penetrators I (142), 1st Korthaar Guards (75), Ice Elite Guard (91), Ice wolves (116), I Picciotti (94), Highlanders (133), Uther's Guard (77), Children of Pheonix (61), BoneCrushers (90), Kirim's dragon fist (124), The Bellorians (123), Glorie Men (79), Green Legs (108), The Sanctuary (105), IX Legion (63), Companion Infantry (126), Personal Guard (83), Ulric's 9th Sturmknechts (117), Capricornus V (84), † Legion Snakes † (92), Garde Praetorienne (135), thunder guard (119), Minex Macabre (137), Easy Company (93), Wynford Infantry (101), Da Hat Infantry (68), Louis's Legion (120) and <WB> Phalanx (131) advance towards the enemy.

Close Combat:
2 Falasan banners are visible in the melee.
10 Abington banners are visible in the melee.
16 Darka banners are visible in the melee.
9 Tara banners are visible in the melee.
1 RedSpan banners are visible in the melee.
Flow Squad (5) score 177 hits.
Cajali's Raiders (8) score 86 hits.
Pathetic Bunch (31) score 161 hits.
Shadow Legia (67) score 225 hits.
Elite pikemen (33) score 72 hits.
Saler Elite Grunts (10) score 238 hits.
Godoryu (29) score 340 hits.
No Leaf Clover (19) score 236 hits.
Veshin's Pride (64) score 23 hits.
Samurai Warriors (42) score 222 hits.
Pikemen of Da One (69) score 20 hits.
Undeadly's (14) score 41 hits.
KAPUTT (27) score 142 hits.
Teronder's Tradgim (28) score 240 hits.
Prosthetics (7) score 95 hits.
Personal Guard (9) score 63 hits.
Deluge (129) score 537 hits.
Vagabonds (44) score 83 hits.
Dragon Knights (132) score 109 hits.
Templar Knights (99) score 1022 hits.
Soltice Raiders (41) score 91 hits.
Knights of Winter (51) score 101 hits.
Herumor's Elite Haradrim (22) score 789 hits.
Wolves of Makar (111) score 245 hits.
The Aardwolfs (106) score 124 hits.
Uther's Guard (77) score 145 hits.
Vicious Legion IV (43) score 256 hits.
Roman Horde (16) score 37 hits.
Sigrid's Wrath (23) score 290 hits.
Pilum-Thrower Legion (65) score 61 hits.
Sharp and Spiky =WB= (139) score 508 hits.
Chaaaaaaaaage (86) score 895 hits.
Myrmidons (17) score 141 hits.
Azgard (39) score 128 hits.
Glacies Preliator (21) score 302 hits.
Bringers of DEATH (56) score 318 hits.
Samurai Warriors (35) score 239 hits.
Ulric's 9th Sturmknechts (117) score 89 hits.
Vampire's Men (18) score 25 hits.
Capricornus V (84) score 102 hits.
niveus vox (2) score 77 hits.
Coconut Beaters (107) score 1087 hits.
Cúchulainn Raiders (30) score 110 hits.
Saika Mercenaries (20) score 134 hits.
Rolling Stones SFP (1) score 145 hits.
Wind Stalkers (53) score 227 hits.
Garde Praetorienne (135) score 117 hits.
loyal footmen (13) score 114 hits.
Frost Guard (4) score 114 hits.
Aurora Company (87) score 10 hits.
Blunge (40) score 130 hits.
Chasnoff 'Spirit' Fighters (136) score 444 hits.
Heavy Infantry (46) score 92 hits.
Samurai (34) score 115 hits.
Hakkapeliitat (38) score 170 hits.
Delphin Guard (50) score 254 hits.
Shouten Gaurd (45) score 81 hits.
Total hits suffered: Attackers: 5763, Defenders: 6676

Flow Squad (5) take 980 hits in close combat, which cause 27 casualties, making the unit retreat from the battlefield.
Cajali's Raiders (8) take 622 hits in close combat, which cause 22 casualties. 3 Tara banners fall.
Appius of Tara has been wounded.
Godoryu (15) take 181 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Pathetic Bunch (31) take 999 hits in close combat, which cause 33 casualties, making the unit retreat from the battlefield.
Shadow Legia (67) take 1442 hits in close combat, which cause 9 casualties, wiping the unit out.
Karita of Falasan has been wounded.
Elite pikemen (33) take 443 hits in close combat, which cause 11 casualties, wiping the unit out.
Saler Elite Grunts (10) take 739 hits (463 in close combat, 276 from archer fire), which cause 24 casualties, wiping the unit out.
Godoryu (29) take 542 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield.
No Leaf Clover (19) take 206 hits in close combat, which cause 5 casualties.
Bakudo Guardians (47) take 250 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Veshin's Pride (64) take 1187 hits in close combat, which cause 4 casualties, wiping the unit out.
Deschain, Count of Veshin has been killed.
Samurai Warriors (42) take 302 hits in close combat, which cause 6 casualties.
Pikemen of Da One (69) take 646 hits in close combat, which cause 6 casualties, wiping the unit out.
Leonard, High Marshal of RedSpan has been wounded.
Undeadly's (14) take 169 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
KAPUTT (27) take 260 hits in close combat, which cause 7 casualties.
Fleshcrawl of Darka has been wounded.
Teronder's Tradgim (28) take 156 hits in close combat, which cause 4 casualties.
Dajeli Rogues (12) take 180 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Prosthetics (7) take 75 hits in close combat, which cause 3 casualties.
Personal Guard (9) take 153 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Deluge (129) take 735 hits in close combat, which cause 19 casualties.
Vagabonds (44) take 52 hits in close combat, which cause 1 casualties.
Dragon Knights (132) take 553 hits in close combat, which cause 12 casualties. 2 Falasan banners fall.
Templar Knights (99) take 354 hits in close combat, which cause 8 casualties.
Soltice Raiders (41) take 99 hits in close combat, which cause 3 casualties.
Knights of Winter (51) take 59 hits in close combat, which cause 1 casualties.
Herumor's Elite Haradrim (22) take 55 hits in close combat, which cause 1 casualties.
Anarchy Archers (11) take 177 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Wolves of Makar (111) take 371 hits in close combat, which cause 11 casualties, wiping the unit out.
The Aardwolfs (106) take 208 hits in close combat, which cause 5 casualties.
Uther's Guard (77) take 398 hits (205 in close combat, 193 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield, 2 additional men get slaughtered during the retreat.
Vicious Legion IV (43) take 32 hits in close combat, which cause 1 casualties.
Roman Horde (16) take 46 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Sigrid's Wrath (23) take 20 hits in close combat. No casualties.
Pilum-Thrower Legion (65) take 501 hits (225 in close combat, 276 from archer fire), which cause 15 casualties.
Sharp and Spiky =WB= (139) take 203 hits in close combat, which cause 5 casualties.
Chaaaaaaaaage (86) take 329 hits (135 in close combat, 194 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield.
Rest (Noble) has been captured by Darka forces.
Myrmidons (17) take 30 hits in close combat, which cause 1 casualties.
Cloth-yard Rangers (85) take 89 hits from archer fire, which cause 3 casualties.
Ulric's 9th Sturmknechts (117) take 265 hits (92 in close combat, 173 from archer fire), which cause 12 casualties.
Capricornus V (84) take 210 hits (71 in close combat, 139 from archer fire), which cause 6 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Coconut Beaters (107) take 83 hits in close combat, which cause 2 casualties.
Red Dragon's Royal Archers (122) take 200 hits from archer fire, which cause 8 casualties.
Anarchy Archers (36) take 152 hits from archer fire, which cause 5 casualties.
Lurgrod Ranger Corps (Rg4) (72) take 148 hits from archer fire, which cause 5 casualties.
Garde Praetorienne (135) take 143 hits (60 in close combat, 83 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield.
Eyes of Odin (25) take 280 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Aurora Company (87) take 74 hits in close combat, which cause 2 casualties, wiping the unit out.
Todd of RedSpan has been wounded.
Chasnoff 'Spirit' Fighters (136) take 32 hits in close combat, which cause 1 casualties.
Fred's Archers (32) take 172 hits from archer fire, which cause 5 casualties.
Death from Above (24) take 134 hits from archer fire, which cause 4 casualties.
Total casualties: 211 attackers, 156 defenders</FONT

Turn No. 6

  54 (11-A)
3 (25-A)
26 (71-A)
32 (20-A)
36 (18-A)
24 (13-A)
41 (20-I)
42 (10-I)
45 (13-I)
65 (9-M)
51 (15-I)
53 (8-C)
56 (28-I)
132 (1-I)
44 (12-I)
46 (16-I)
139 (11-C)
107 (20-C)
43 (21-I)
50 (23-I)
40 (34-M)
13 (27-I)
117 (45-I)
99 (9-C)
17 (25-I)
18 (8-M)
19 (17-I)
106 (15-I)
136 (44-I)
4 (30-I)
7 (28-I)
8 (1-I)
20 (10-I)
21 (28-I)
129 (4-C)
34 (20-I)
35 (14-I)
38 (31-I)
39 (29-I)
30 (22-I)
22 (82-I)
23 (20-I)
27 (15-I)
2 (36-I)
28 (13-I)
1 (25-I)
88 (26-I)
70 (20-I)
68 (22-I)
124 (25-I)
133 (24-I)
142 (20-I)
103 (27-I)
105 (26-I)
121 (23-I)
134 (21-I)
141 (25-I)
122 (22-A)
126 (27-I)
72 (27-A)
85 (9-A)
91 (15-I)
93 (20-I)
94 (25-I)
75 (22-I)
78 (25-I)
79 (30-I)
71 (18-A)
66 (30-A)
140 (25-A)
120 (35-I)
108 (61-I)
110 (25-A)
97 (25-A)
115 (36-A)
116 (31-I)
119 (30-I)
109 (38-I)
101 (40-I)
137 (31-I)
92 (35-I)
143 (31-I)
123 (45-I)
128 (20-A)
130 (31-A)
131 (30-I)
144 (24-A)
96 (30-A)
60 (32-M)
63 (46-I)
61 (36-I)
58 (25-A)
89 (35-A)
90 (36-I)
83 (31-I)
73 (31-I)
76 (10-A)
80 (30-I)
82 (40-A)
74 (21-A)
104 (24-A)
112 (20-A)
  


Royale Elite Guard (130) fire on Anarchy Archers (36), scoring 81 hits.
Concord (89) fire on Fred's Archers (32), scoring 180 hits.
Lets Dance (128) fire on Death from Above (24), scoring 38 hits.
Honour Guard (58) fire on Anarchy Archers (36), scoring 118 hits.
Red Dragon's Royal Archers (122) fire on Death from Above (24), scoring 85 hits.
Roman Horde (54) fire on Companion Infantry (126), scoring 32 hits.
Lard Slingers (115) fire on Death from Above (24), scoring 96 hits.
Bows of Twinblade (3) fire on Companion Infantry (126), scoring 83 hits.
Blue Rose Arbalests (112) fire on Fred's Archers (32), scoring 25 hits.
Death from Above (24) fire on New inf (88), scoring 50 hits.
Legionary Bowmen (97) fire on Anarchy Archers (36), scoring 60 hits.
Moldy Shoulder Guard (104) fire on Fred's Archers (32), scoring 32 hits.
Personal Guard (71) move closer to get better shots.
Cloth-yard Rangers (85) fire on Fred's Archers (32), scoring 86 hits.
Lurgrod Ranger Corps (Rg4) (72) fire on Anarchy Archers (36), scoring 113 hits.
Crimson Snipers (110) fire on Death from Above (24), scoring 56 hits.
Fred's Archers (32) fire on The Sanctuary (105), scoring 61 hits.
Shoot a Goat (74) fire on Death from Above (24), scoring 87 hits.
Menedor Heavy Cohort (60) move closer to get better shots.
Crimson Shafts (96) fire on Anarchy Archers (36), scoring 142 hits.
Black Eagles (82) move closer to get better shots.
Royal Guard (140) fire on Fred's Archers (32), scoring 56 hits.
Filador's Guard (76) move closer to get better shots.
Wasps of Falasan (144) fire on Fred's Archers (32), scoring 114 hits.
Anarchy Archers (36) fire on Black Eagles (82), scoring 122 hits.
Derilaban's Bowmen (66) fire on Death from Above (24), scoring 84 hits.
fire fight! (26) fire on Teutonic Knights (141), scoring 265 hits.
Ice Elite Guard (91), 1st Korthaar Guards (75), Highlanders (133), The Slackers (143), Kirim's dragon fist (124), Teutonic Knights (141), Companion Infantry (126), The Bellorians (123), Children of Pheonix (61), Da Hat Infantry (68), The Warriors (103), I Picciotti (94), BoneCrushers (90), Wynford Infantry (101), Dog Company (121), <WB> Phalanx (131), Zopyros' Might (134), Manfred's Men (73), The Sanctuary (105), Easy Company (93), Cogito Ergo Fleo (80), Louis's Legion (120), Derilaban's best men (70), Glorie Men (79), Shield Penetrators I (142), † Legion Snakes † (92), Peladin Spearmen (109), Personal Guard (83), IX Legion (63), Warriors of Bellona (78), thunder guard (119), Green Legs (108), Ice wolves (116), New inf (88) and Minex Macabre (137) advance towards the enemy.

Close Combat:
7 Falasan banners are visible in the melee.
20 Abington banners are visible in the melee.
12 Darka banners are visible in the melee.
4 Tara banners are visible in the melee.
2 RedSpan banners are visible in the melee.
Ice Elite Guard (91) score 171 hits.
1st Korthaar Guards (75) score 48 hits.
Pilum-Thrower Legion (65) score 71 hits.
Teronder's Tradgim (28) score 218 hits.
Highlanders (133) score 116 hits.
Myrmidons (17) score 107 hits.
Samurai Warriors (35) score 181 hits.
Delphin Guard (50) score 203 hits.
Kirim's dragon fist (124) score 155 hits.
Vampire's Men (18) score 31 hits.
Teutonic Knights (141) score 179 hits.
Companion Infantry (126) score 323 hits.
Soltice Raiders (41) score 79 hits.
Heavy Infantry (46) score 101 hits.
Wind Stalkers (53) score 252 hits.
Hakkapeliitat (38) score 162 hits.
Da Hat Infantry (68) score 77 hits.
Ulric's 9th Sturmknechts (117) score 64 hits.
Sigrid's Wrath (23) score 341 hits.
Templar Knights (99) score 225 hits.
The Warriors (103) score 103 hits.
Glacies Preliator (21) score 276 hits.
I Picciotti (94) score 98 hits.
Cúchulainn Raiders (30) score 103 hits.
KAPUTT (27) score 121 hits.
Dog Company (121) score 100 hits.
niveus vox (2) score 62 hits.
Zopyros' Might (134) score 109 hits.
Coconut Beaters (107) score 372 hits.
Bringers of DEATH (56) score 321 hits.
The Aardwolfs (106) score 96 hits.
The Sanctuary (105) score 112 hits.
Easy Company (93) score 32 hits.
Chasnoff 'Spirit' Fighters (136) score 574 hits.
Derilaban's best men (70) score 148 hits.
Glorie Men (79) score 100 hits.
Dragon Knights (132) score 18 hits.
Shield Penetrators I (142) score 146 hits.
Vicious Legion IV (43) score 197 hits.
Saika Mercenaries (20) score 143 hits.
Herumor's Elite Haradrim (22) score 834 hits.
Knights of Winter (51) score 95 hits.
Shouten Gaurd (45) score 89 hits.
Frost Guard (4) score 89 hits.
Prosthetics (7) score 85 hits.
Sharp and Spiky =WB= (139) score 158 hits.
No Leaf Clover (19) score 183 hits.
loyal footmen (13) score 106 hits.
Cajali's Raiders (8) score 9 hits.
Rolling Stones SFP (1) score 117 hits.
Warriors of Bellona (78) score 83 hits.
Azgard (39) score 127 hits.
Samurai (34) score 109 hits.
Samurai Warriors (42) score 196 hits.
New inf (88) score 276 hits.
Vagabonds (44) score 67 hits.
Deluge (129) score 80 hits.
Blunge (40) score 98 hits.
Total hits suffered: Attackers: 4034, Defenders: 5102

Ice Elite Guard (91) take 817 hits in close combat, which cause 15 casualties, wiping the unit out.
1st Korthaar Guards (75) take 772 hits in close combat, which cause 22 casualties, wiping the unit out.
Pilum-Thrower Legion (65) take 422 hits in close combat, which cause 9 casualties, wiping the unit out.
Decius of Falasan has been wounded.
Teronder's Tradgim (28) take 807 hits in close combat, which cause 13 casualties, wiping the unit out.
Highlanders (133) take 310 hits in close combat, which cause 10 casualties.
Myrmidons (17) take 581 hits in close combat, which cause 17 casualties.
Samurai Warriors (35) take 688 hits in close combat, which cause 13 casualties.
Delphin Guard (50) take 470 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield.
Kirim's dragon fist (124) take 473 hits in close combat, which cause 14 casualties.
Vampire's Men (18) take 432 hits in close combat, which cause 8 casualties, wiping the unit out.
Teutonic Knights (141) take 727 hits (462 in close combat, 265 from archer fire), which cause 22 casualties. One Abington banner is lost.
Companion Infantry (126) take 448 hits (333 in close combat, 115 from archer fire), which cause 9 casualties.
Soltice Raiders (41) take 233 hits in close combat, which cause 7 casualties.
Heavy Infantry (46) take 173 hits in close combat, which cause 4 casualties.
Wind Stalkers (53) take 196 hits in close combat, which cause 4 casualties.
Hakkapeliitat (38) take 109 hits in close combat, which cause 3 casualties.
Da Hat Infantry (68) take 243 hits in close combat, which cause 7 casualties.
Ulric's 9th Sturmknechts (117) take 191 hits in close combat, which cause 8 casualties.
Ulric of Abington has been wounded.
Sigrid's Wrath (23) take 66 hits in close combat, which cause 1 casualties.
Templar Knights (99) take 270 hits in close combat, which cause 6 casualties.
The Warriors (103) take 138 hits in close combat, which cause 4 casualties.
Glacies Preliator (21) take 56 hits in close combat, which cause 2 casualties.
I Picciotti (94) take 74 hits in close combat, which cause 2 casualties.
Cúchulainn Raiders (30) take 58 hits in close combat, which cause 2 casualties.
KAPUTT (27) take 63 hits in close combat, which cause 2 casualties.
Dog Company (121) take 120 hits in close combat, which cause 3 casualties.
Death from Above (24) take 446 hits from archer fire, which cause 13 casualties, wiping the unit out.
niveus vox (2) take 45 hits in close combat, which cause 2 casualties.
Zopyros' Might (134) take 77 hits in close combat, which cause 2 casualties.
Coconut Beaters (107) take 65 hits in close combat, which cause 1 casualties.
Bringers of DEATH (56) take 20 hits in close combat. No casualties.
The Aardwolfs (106) take 51 hits in close combat, which cause 1 casualties.
The Sanctuary (105) take 130 hits (69 in close combat, 61 from archer fire), which cause 4 casualties.
Easy Company (93) take 48 hits in close combat, which cause 2 casualties.
Chasnoff 'Spirit' Fighters (136) take 51 hits in close combat, which cause 1 casualties.
Derilaban's best men (70) take 48 hits in close combat, which cause 1 casualties.
Glorie Men (79) take 24 hits in close combat, which cause 1 casualties.
Dragon Knights (132) take 44 hits in close combat, which cause 1 casualties, wiping the unit out.
Fred's Archers (32) take 493 hits from archer fire, which cause 16 casualties, making the unit retreat from the battlefield.
Vicious Legion IV (43) take 37 hits in close combat, which cause 1 casualties.
Black Eagles (82) take 122 hits from archer fire, which cause 5 casualties.
Anarchy Archers (36) take 514 hits from archer fire, which cause 17 casualties.
New inf (88) take 50 hits from archer fire, which cause 1 casualties.
Total casualties: 135 attackers, 151 defenders</FONT

Turn No. 7

  54 (11-A)
3 (25-A)
26 (71-A)
36 (1-A)
41 (13-I)
42 (10-I)
88 (25-I)
70 (19-I)
45 (13-I)
68 (15-I)
51 (15-I)
53 (4-C)
56 (28-I)
124 (11-I)
44 (12-I)
133 (14-I)
142 (20-I)
46 (12-I)
139 (11-C)
107 (19-C)
43 (20-I)
40 (34-M)
13 (27-I)
117 (37-I)
99 (3-C)
17 (8-I)
103 (23-I)
19 (17-I)
105 (22-I)
106 (14-I)
121 (20-I)
134 (19-I)
136 (43-I)
4 (30-I)
141 (3-I)
7 (28-I)
8 (1-I)
20 (10-I)
21 (26-I)
126 (18-I)
129 (4-C)
34 (20-I)
35 (1-I)
38 (28-I)
39 (29-I)
30 (20-I)
22 (82-I)
23 (19-I)
27 (13-I)
2 (34-I)
93 (18-I)
94 (23-I)
78 (25-I)
1 (25-I)
79 (29-I)
71 (18-A)
120 (35-I)
108 (61-I)
116 (31-I)
119 (30-I)
109 (38-I)
101 (40-I)
137 (31-I)
92 (35-I)
143 (31-I)
122 (22-A)
123 (45-I)
131 (30-I)
60 (32-M)
63 (46-I)
61 (36-I)
72 (27-A)
85 (9-A)
90 (36-I)
83 (31-I)
73 (31-I)
76 (10-A)
80 (30-I)
82 (35-A)
66 (30-A)
140 (25-A)
110 (25-A)
97 (25-A)
115 (36-A)
128 (20-A)
130 (31-A)
144 (24-A)
96 (30-A)
58 (25-A)
89 (35-A)
74 (21-A)
104 (24-A)
112 (20-A)
  


Roman Horde (54) fire on The Bellorians (123), scoring 24 hits.
Red Dragon's Royal Archers (122) fire on Anarchy Archers (36), scoring 128 hits.
Wasps of Falasan (144) fire on Anarchy Archers (36), scoring 149 hits.
Royal Guard (140) fire on Anarchy Archers (36), scoring 50 hits.
Moldy Shoulder Guard (104) move closer to get better shots.
Royale Elite Guard (130) fire on Anarchy Archers (36), scoring 88 hits.
Shoot a Goat (74) fire on Anarchy Archers (36), scoring 78 hits.
Crimson Snipers (110) fire on Anarchy Archers (36), scoring 51 hits.
Cloth-yard Rangers (85) fire on Anarchy Archers (36), scoring 59 hits.
Crimson Shafts (96) fire on Anarchy Archers (36), scoring 86 hits.
fire fight! (26) fire on Green Legs (108), scoring 205 hits.
Lard Slingers (115) fire on Anarchy Archers (36), scoring 113 hits.
Personal Guard (71) fire on Anarchy Archers (36), scoring 31 hits.
Anarchy Archers (36) fire on The Bellorians (123), scoring 11 hits.
Black Eagles (82) fire on Anarchy Archers (36), scoring 216 hits.
Derilaban's Bowmen (66) fire on Anarchy Archers (36), scoring 103 hits.
Blue Rose Arbalests (112) fire on Anarchy Archers (36), scoring 27 hits.
Concord (89) fire on Anarchy Archers (36), scoring 233 hits.
Bows of Twinblade (3) fire on The Bellorians (123), scoring 75 hits.
Honour Guard (58) fire on Anarchy Archers (36), scoring 121 hits.
Filador's Guard (76) fire on Anarchy Archers (36), scoring 63 hits.
Menedor Heavy Cohort (60) fire on Anarchy Archers (36), scoring 68 hits.
Lurgrod Ranger Corps (Rg4) (72) fire on Anarchy Archers (36), scoring 148 hits.
Legionary Bowmen (97) fire on Anarchy Archers (36), scoring 55 hits.
Lets Dance (128) fire on Anarchy Archers (36), scoring 19 hits.
Cogito Ergo Fleo (80), † Legion Snakes † (92), The Bellorians (123), Manfred's Men (73), BoneCrushers (90), Children of Pheonix (61), IX Legion (63), <WB> Phalanx (131), thunder guard (119), Peladin Spearmen (109), Green Legs (108), Wynford Infantry (101), Personal Guard (83), Ice wolves (116), Minex Macabre (137), The Slackers (143) and Louis's Legion (120) advance towards the enemy.

Close Combat:
18 Falasan banners are visible in the melee.
29 Abington banners are visible in the melee.
10 Darka banners are visible in the melee.
4 Tara banners are visible in the melee.
2 RedSpan banners are visible in the melee.
Easy Company (93) score 28 hits.
Cogito Ergo Fleo (80) score 190 hits.
Samurai Warriors (42) score 177 hits.
Saika Mercenaries (20) score 141 hits.
The Sanctuary (105) score 88 hits.
† Legion Snakes † (92) score 206 hits.
Hakkapeliitat (38) score 178 hits.
The Bellorians (123) score 366 hits.
Rolling Stones SFP (1) score 131 hits.
Manfred's Men (73) score 198 hits.
Ulric's 9th Sturmknechts (117) score 62 hits.
Zopyros' Might (134) score 106 hits.
Glorie Men (79) score 114 hits.
BoneCrushers (90) score 83 hits.
Herumor's Elite Haradrim (22) score 826 hits.
Chasnoff 'Spirit' Fighters (136) score 435 hits.
I Picciotti (94) score 91 hits.
Soltice Raiders (41) score 54 hits.
Children of Pheonix (61) score 154 hits.
Teutonic Knights (141) score 50 hits.
Shouten Gaurd (45) score 75 hits.
Heavy Infantry (46) score 81 hits.
IX Legion (63) score 280 hits.
Companion Infantry (126) score 300 hits.
The Warriors (103) score 100 hits.
Vicious Legion IV (43) score 201 hits.
Sharp and Spiky =WB= (139) score 143 hits.
Knights of Winter (51) score 89 hits.
Derilaban's best men (70) score 153 hits.
Wind Stalkers (53) score 102 hits.
Coconut Beaters (107) score 377 hits.
<WB> Phalanx (131) score 265 hits.
Cúchulainn Raiders (30) score 77 hits.
thunder guard (119) score 224 hits.
Peladin Spearmen (109) score 199 hits.
Templar Knights (99) score 84 hits.
Deluge (129) score 80 hits.
Samurai (34) score 129 hits.
Shield Penetrators I (142) score 178 hits.
Sigrid's Wrath (23) score 280 hits.
Glacies Preliator (21) score 311 hits.
Cajali's Raiders (8) score 8 hits.
Green Legs (108) score 385 hits.
The Aardwolfs (106) score 96 hits.
niveus vox (2) score 73 hits.
Kirim's dragon fist (124) score 91 hits.
Wynford Infantry (101) score 175 hits.
Personal Guard (83) score 186 hits.
Ice wolves (116) score 141 hits.
Minex Macabre (137) score 203 hits.
Myrmidons (17) score 59 hits.
Samurai Warriors (35) score 30 hits.
Vagabonds (44) score 85 hits.
New inf (88) score 275 hits.
KAPUTT (27) score 111 hits.
The Slackers (143) score 253 hits.
Da Hat Infantry (68) score 61 hits.
Warriors of Bellona (78) score 104 hits.
Prosthetics (7) score 99 hits.
Dog Company (121) score 80 hits.
Frost Guard (4) score 112 hits.
Louis's Legion (120) score 165 hits.
loyal footmen (13) score 97 hits.
Bringers of DEATH (56) score 332 hits.
Azgard (39) score 154 hits.
Blunge (40) score 117 hits.
No Leaf Clover (19) score 173 hits.
Highlanders (133) score 83 hits.
Total hits suffered: Attackers: 6852, Defenders: 4302

Easy Company (93) take 990 hits in close combat, which cause 18 casualties, wiping the unit out.
Cogito Ergo Fleo (80) take 464 hits in close combat, which cause 13 casualties.
Samurai Warriors (42) take 1508 hits in close combat, which cause 10 casualties, wiping the unit out.
Saika Mercenaries (20) take 1283 hits in close combat, which cause 10 casualties, wiping the unit out.
The Sanctuary (105) take 428 hits in close combat, which cause 14 casualties.
† Legion Snakes † (92) take 364 hits in close combat, which cause 9 casualties.
Hakkapeliitat (38) take 1138 hits in close combat, which cause 26 casualties.
The Bellorians (123) take 625 hits (515 in close combat, 110 from archer fire), which cause 14 casualties.
Rolling Stones SFP (1) take 497 hits in close combat, which cause 13 casualties.
Manfred's Men (73) take 201 hits in close combat, which cause 6 casualties.
Manfred of Abington has been wounded.
Ulric's 9th Sturmknechts (117) take 269 hits in close combat, which cause 12 casualties.
Zopyros' Might (134) take 108 hits in close combat, which cause 3 casualties.
Glorie Men (79) take 97 hits in close combat, which cause 3 casualties.
BoneCrushers (90) take 113 hits in close combat, which cause 5 casualties.
Herumor's Elite Haradrim (22) take 316 hits in close combat, which cause 6 casualties.
Chasnoff 'Spirit' Fighters (136) take 76 hits in close combat, which cause 2 casualties.
I Picciotti (94) take 116 hits in close combat, which cause 4 casualties.
Soltice Raiders (41) take 549 hits in close combat, which cause 13 casualties, wiping the unit out.
Children of Pheonix (61) take 62 hits in close combat, which cause 2 casualties.
Teutonic Knights (141) take 95 hits in close combat, which cause 3 casualties, wiping the unit out.
Shouten Gaurd (45) take 344 hits in close combat, which cause 10 casualties.
Heavy Infantry (46) take 366 hits in close combat, which cause 8 casualties.
IX Legion (63) take 81 hits in close combat, which cause 2 casualties.
Companion Infantry (126) take 78 hits in close combat, which cause 2 casualties.
The Warriors (103) take 52 hits in close combat, which cause 2 casualties.
Vicious Legion IV (43) take 171 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Sharp and Spiky =WB= (139) take 59 hits in close combat, which cause 2 casualties.
Knights of Winter (51) take 198 hits in close combat, which cause 5 casualties.
Derilaban's best men (70) take 39 hits in close combat, which cause 1 casualties.
Wind Stalkers (53) take 107 hits in close combat, which cause 2 casualties.
Coconut Beaters (107) take 42 hits in close combat, which cause 1 casualties.
<WB> Phalanx (131) take 18 hits in close combat. No casualties.
Cúchulainn Raiders (30) take 57 hits in close combat, which cause 2 casualties.
thunder guard (119) take 35 hits in close combat, which cause 1 casualties.
Anarchy Archers (36) take 1886 hits from archer fire, which cause 1 casualties, wiping the unit out.
Kaarle of Tara has been wounded.
Samurai (34) take 86 hits in close combat, which cause 2 casualties.
Sigrid's Wrath (23) take 47 hits in close combat, which cause 1 casualties.
Glacies Preliator (21) take 56 hits in close combat, which cause 2 casualties.
Cajali's Raiders (8) take 47 hits in close combat, which cause 1 casualties, wiping the unit out.
Green Legs (108) take 205 hits from archer fire, which cause 5 casualties.
niveus vox (2) take 22 hits in close combat, which cause 1 casualties.
Myrmidons (17) take 32 hits in close combat, which cause 1 casualties.
Samurai Warriors (35) take 28 hits in close combat, which cause 1 casualties, wiping the unit out.
Total casualties: 120 attackers, 124 defenders</FONT

Turn No. 8

  54 (11-A)
3 (25-A)
26 (71-A)
 88 (25-I)
70 (18-I)
45 (3-I)
68 (15-I)
51 (10-I)
53 (2-C)
56 (28-I)
124 (11-I)
44 (12-I)
133 (14-I)
142 (20-I)
46 (4-I)
139 (9-C)
120 (35-I)
107 (18-C)
108 (56-I)
40 (34-M)
13 (27-I)
116 (31-I)
117 (25-I)
119 (29-I)
109 (38-I)
99 (3-C)
17 (7-I)
101 (40-I)
103 (21-I)
19 (17-I)
105 (8-I)
106 (14-I)
121 (20-I)
134 (16-I)
136 (41-I)
137 (31-I)
92 (26-I)
4 (30-I)
7 (28-I)
143 (31-I)
123 (31-I)
21 (24-I)
126 (16-I)
129 (4-C)
131 (30-I)
34 (18-I)
38 (2-I)
39 (29-I)
30 (18-I)
22 (76-I)
23 (18-I)
63 (44-I)
61 (34-I)
27 (13-I)
90 (31-I)
2 (33-I)
94 (19-I)
83 (31-I)
73 (25-I)
78 (25-I)
1 (12-I)
79 (26-I)
80 (17-I)
71 (18-A)
122 (22-A)
60 (32-M)
72 (27-A)
85 (9-A)
76 (10-A)
82 (35-A)
66 (30-A)
140 (25-A)
104 (24-A)
110 (25-A)
97 (25-A)
115 (36-A)
128 (20-A)
130 (31-A)
144 (24-A)
96 (30-A)
58 (25-A)
89 (35-A)
74 (21-A)
112 (20-A)
  


Filador's Guard (76) fire on fire fight! (26), scoring 50 hits.
Lard Slingers (115) hold their fire.
Legionary Bowmen (97) hold their fire.
Honour Guard (58) hold their fire.
Royal Guard (140) hold their fire.
Derilaban's Bowmen (66) hold their fire.
Red Dragon's Royal Archers (122) fire on fire fight! (26), scoring 50 hits.
Moldy Shoulder Guard (104) fire on fire fight! (26), scoring 40 hits.
Cloth-yard Rangers (85) fire on fire fight! (26), scoring 52 hits.
Roman Horde (54) fire on Black Eagles (82), scoring 32 hits.
Blue Rose Arbalests (112) have no enemy in range and advance to better firing positions.
Lurgrod Ranger Corps (Rg4) (72) fire on fire fight! (26), scoring 89 hits.
Wasps of Falasan (144) hold their fire.
Lets Dance (128) fire on fire fight! (26), scoring 16 hits.
Personal Guard (71) fire on fire fight! (26), scoring 13 hits.
Royale Elite Guard (130) hold their fire.
Shoot a Goat (74) hold their fire.
Black Eagles (82) fire on fire fight! (26), scoring 91 hits.
Crimson Shafts (96) hold their fire.
Menedor Heavy Cohort (60) retreat towards safer positions.
Concord (89) hold their fire.
Crimson Snipers (110) move closer to get better shots.
Bows of Twinblade (3) move closer to get better shots.
fire fight! (26) fire on Crimson Snipers (110), scoring 198 hits.

Close Combat:
18 Falasan banners are visible in the melee.
28 Abington banners are visible in the melee.
9 Darka banners are visible in the melee.
4 Tara banners are visible in the melee.
2 RedSpan banners are visible in the melee.
The Warriors (103) score 90 hits.
IX Legion (63) score 231 hits.
Minex Macabre (137) score 207 hits.
Glacies Preliator (21) score 261 hits.
Cogito Ergo Fleo (80) score 122 hits.
Highlanders (133) score 89 hits.
Sharp and Spiky =WB= (139) score 161 hits.
Da Hat Infantry (68) score 65 hits.
Rolling Stones SFP (1) score 83 hits.
Glorie Men (79) score 92 hits.
loyal footmen (13) score 96 hits.
Hakkapeliitat (38) score 22 hits.
Zopyros' Might (134) score 96 hits.
New inf (88) score 223 hits.
niveus vox (2) score 60 hits.
Prosthetics (7) score 98 hits.
Warriors of Bellona (78) score 111 hits.
Ice wolves (116) score 143 hits.
Cúchulainn Raiders (30) score 79 hits.
Shield Penetrators I (142) score 155 hits.
The Slackers (143) score 239 hits.
Dog Company (121) score 91 hits.
Myrmidons (17) score 48 hits.
Frost Guard (4) score 90 hits.
Derilaban's best men (70) score 181 hits.
Ulric's 9th Sturmknechts (117) score 38 hits.
The Aardwolfs (106) score 91 hits.
Vagabonds (44) score 72 hits.
No Leaf Clover (19) score 174 hits.
Manfred's Men (73) score 172 hits.
Peladin Spearmen (109) score 230 hits.
Louis's Legion (120) score 170 hits.
Azgard (39) score 161 hits.
Templar Knights (99) score 92 hits.
† Legion Snakes † (92) score 136 hits.
Shouten Gaurd (45) score 31 hits.
The Sanctuary (105) score 52 hits.
BoneCrushers (90) score 81 hits.
Deluge (129) score 66 hits.
Herumor's Elite Haradrim (22) score 645 hits.
Children of Pheonix (61) score 166 hits.
Bringers of DEATH (56) score 307 hits.
thunder guard (119) score 236 hits.
KAPUTT (27) score 106 hits.
The Bellorians (123) score 322 hits.
Heavy Infantry (46) score 34 hits.
Kirim's dragon fist (124) score 82 hits.
Wynford Infantry (101) score 208 hits.
I Picciotti (94) score 72 hits.
<WB> Phalanx (131) score 250 hits.
Knights of Winter (51) score 62 hits.
Coconut Beaters (107) score 389 hits.
Sigrid's Wrath (23) score 289 hits.
Companion Infantry (126) score 207 hits.
Samurai (34) score 120 hits.
Personal Guard (83) score 180 hits.
Chasnoff 'Spirit' Fighters (136) score 446 hits.
Green Legs (108) score 273 hits.
Wind Stalkers (53) score 67 hits.
Blunge (40) score 109 hits.
Total hits suffered: Attackers: 6255, Defenders: 3014

The Warriors (103) take 392 hits in close combat, which cause 11 casualties.
IX Legion (63) take 656 hits in close combat, which cause 17 casualties.
Minex Macabre (137) take 256 hits in close combat, which cause 7 casualties.
Glacies Preliator (21) take 1877 hits in close combat, which cause 24 casualties, wiping the unit out.
Sir Sikuliaq of Darka has been wounded.
Cogito Ergo Fleo (80) take 223 hits in close combat, which cause 6 casualties.
Highlanders (133) take 238 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Sharp and Spiky =WB= (139) take 213 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Da Hat Infantry (68) take 146 hits in close combat, which cause 4 casualties.
Rolling Stones SFP (1) take 613 hits in close combat, which cause 12 casualties, wiping the unit out.
Glorie Men (79) take 98 hits in close combat, which cause 3 casualties.
loyal footmen (13) take 452 hits in close combat, which cause 19 casualties.
Hakkapeliitat (38) take 961 hits in close combat, which cause 2 casualties, wiping the unit out.
Ottar of Tara has been wounded.
Zopyros' Might (134) take 167 hits in close combat, which cause 5 casualties.
New inf (88) take 88 hits in close combat, which cause 2 casualties.
niveus vox (2) take 541 hits in close combat, which cause 19 casualties.
Prosthetics (7) take 254 hits in close combat, which cause 9 casualties.
Warriors of Bellona (78) take 70 hits in close combat, which cause 2 casualties.
Ice wolves (116) take 103 hits in close combat, which cause 2 casualties.
Cúchulainn Raiders (30) take 374 hits in close combat, which cause 11 casualties, causing panicked flight among the survivors.
Castor of Tara has been wounded.
Shield Penetrators I (142) take 72 hits in close combat, which cause 2 casualties.
The Slackers (143) take 68 hits in close combat, which cause 2 casualties.
Dog Company (121) take 54 hits in close combat, which cause 2 casualties.
Myrmidons (17) take 308 hits in close combat, which cause 7 casualties, wiping the unit out.
Frost Guard (4) take 254 hits in close combat, which cause 9 casualties.
Derilaban's best men (70) take 60 hits in close combat, which cause 1 casualties.
Ulric's 9th Sturmknechts (117) take 42 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
The Aardwolfs (106) take 32 hits in close combat, which cause 1 casualties.
Vagabonds (44) take 174 hits in close combat, which cause 4 casualties.
No Leaf Clover (19) take 126 hits in close combat, which cause 3 casualties.
Manfred's Men (73) take 36 hits in close combat, which cause 1 casualties.
Azgard (39) take 87 hits in close combat, which cause 2 casualties.
Shouten Gaurd (45) take 68 hits in close combat, which cause 2 casualties.
Herumor's Elite Haradrim (22) take 41 hits in close combat, which cause 1 casualties.
Bringers of DEATH (56) take 46 hits in close combat, which cause 1 casualties.
KAPUTT (27) take 26 hits in close combat, which cause 1 casualties.
Black Eagles (82) take 32 hits from archer fire, which cause 1 casualties.
Heavy Infantry (46) take 32 hits in close combat, which cause 1 casualties.
Knights of Winter (51) take 21 hits in close combat. No casualties.
Crimson Snipers (110) take 198 hits from archer fire, which cause 9 casualties.
Chi of Falasan has been wounded.
fire fight! (26) take 401 hits from archer fire, which cause 9 casualties.
Total casualties: 136 attackers, 94 defenders</FONT

Turn No. 9

  54 (11-A)
26 (62-A)
3 (25-A)
88 (23-I)
70 (17-I)
45 (1-I)
68 (11-I)
51 (10-I)
53 (2-C)
56 (27-I)
124 (11-I)
44 (8-I)
142 (18-I)
46 (3-I)
120 (35-I)
107 (18-C)
108 (56-I)
40 (34-M)
13 (8-I)
116 (29-I)
119 (29-I)
109 (38-I)
99 (3-C)
101 (40-I)
103 (10-I)
19 (14-I)
105 (8-I)
106 (13-I)
121 (18-I)
134 (11-I)
136 (41-I)
137 (24-I)
92 (26-I)
4 (21-I)
7 (19-I)
143 (29-I)
123 (31-I)
126 (16-I)
129 (4-C)
131 (30-I)
34 (18-I)
39 (27-I)
22 (75-I)
23 (18-I)
63 (27-I)
61 (34-I)
27 (12-I)
90 (31-I)
2 (14-I)
94 (19-I)
83 (31-I)
73 (24-I)
78 (23-I)
79 (23-I)
80 (11-I)
71 (18-A)
110 (16-A)
122 (22-A)
72 (27-A)
85 (9-A)
76 (10-A)
82 (34-A)
66 (30-A)
140 (25-A)
104 (24-A)
112 (20-A)
97 (25-A)
115 (36-A)
128 (20-A)
130 (31-A)
144 (24-A)
96 (30-A)
60 (32-M)
58 (25-A)
89 (35-A)
74 (21-A)
   


Legionary Bowmen (97) fire on Bows of Twinblade (3), scoring 79 hits.
Royale Elite Guard (130) fire on Bows of Twinblade (3), scoring 127 hits.
Derilaban's Bowmen (66) move closer to get better shots.
Red Dragon's Royal Archers (122) fire on Bows of Twinblade (3), scoring 110 hits.
Lurgrod Ranger Corps (Rg4) (72) fire on Bows of Twinblade (3), scoring 143 hits.
Menedor Heavy Cohort (60) hold their fire.
Cloth-yard Rangers (85) fire on Bows of Twinblade (3), scoring 49 hits.
Wasps of Falasan (144) fire on Bows of Twinblade (3), scoring 126 hits.
Lard Slingers (115) fire on Bows of Twinblade (3), scoring 143 hits.
Royal Guard (140) fire on Bows of Twinblade (3), scoring 49 hits.
Shoot a Goat (74) fire on Bows of Twinblade (3), scoring 82 hits.
Concord (89) fire on Bows of Twinblade (3), scoring 211 hits.
Blue Rose Arbalests (112) fire on Bows of Twinblade (3), scoring 22 hits.
fire fight! (26) fire on Black Eagles (82), scoring 199 hits.
Filador's Guard (76) fire on Bows of Twinblade (3), scoring 50 hits.
Moldy Shoulder Guard (104) fire on Bows of Twinblade (3), scoring 63 hits.
Lets Dance (128) fire on Bows of Twinblade (3), scoring 37 hits.
Black Eagles (82) fire on Bows of Twinblade (3), scoring 197 hits.
Honour Guard (58) fire on Bows of Twinblade (3), scoring 131 hits.
Roman Horde (54) fire on Derilaban's Bowmen (66), scoring 33 hits.
Personal Guard (71) fire on Bows of Twinblade (3), scoring 34 hits.
Crimson Snipers (110) fire on Bows of Twinblade (3), scoring 96 hits.
Crimson Shafts (96) fire on Bows of Twinblade (3), scoring 153 hits.
Bows of Twinblade (3) fire on Derilaban's Bowmen (66), scoring 118 hits.

Close Combat:
18 Falasan banners are visible in the melee.
23 Abington banners are visible in the melee.
7 Darka banners are visible in the melee.
4 Tara banners are visible in the melee.
2 RedSpan banners are visible in the melee.
Shouten Gaurd (45) score 9 hits.
Heavy Infantry (46) score 29 hits.
Sigrid's Wrath (23) score 287 hits.
The Slackers (143) score 233 hits.
† Legion Snakes † (92) score 180 hits.
<WB> Phalanx (131) score 212 hits.
Samurai (34) score 113 hits.
Vagabonds (44) score 61 hits.
Chasnoff 'Spirit' Fighters (136) score 556 hits.
Kirim's dragon fist (124) score 80 hits.
Personal Guard (83) score 208 hits.
Da Hat Infantry (68) score 51 hits.
Children of Pheonix (61) score 129 hits.
The Warriors (103) score 58 hits.
Wind Stalkers (53) score 70 hits.
Frost Guard (4) score 81 hits.
Coconut Beaters (107) score 335 hits.
Prosthetics (7) score 67 hits.
Knights of Winter (51) score 78 hits.
Companion Infantry (126) score 269 hits.
IX Legion (63) score 165 hits.
niveus vox (2) score 35 hits.
The Bellorians (123) score 307 hits.
No Leaf Clover (19) score 152 hits.
Herumor's Elite Haradrim (22) score 685 hits.
Dog Company (121) score 69 hits.
The Sanctuary (105) score 67 hits.
Green Legs (108) score 364 hits.
Louis's Legion (120) score 146 hits.
Manfred's Men (73) score 141 hits.
Minex Macabre (137) score 167 hits.
Derilaban's best men (70) score 150 hits.
Warriors of Bellona (78) score 74 hits.
KAPUTT (27) score 97 hits.
Bringers of DEATH (56) score 253 hits.
Azgard (39) score 154 hits.
I Picciotti (94) score 78 hits.
Cogito Ergo Fleo (80) score 89 hits.
Wynford Infantry (101) score 184 hits.
Templar Knights (99) score 97 hits.
BoneCrushers (90) score 86 hits.
thunder guard (119) score 235 hits.
New inf (88) score 252 hits.
Shield Penetrators I (142) score 136 hits.
Zopyros' Might (134) score 66 hits.
Peladin Spearmen (109) score 239 hits.
loyal footmen (13) score 48 hits.
Deluge (129) score 83 hits.
The Aardwolfs (106) score 88 hits.
Blunge (40) score 108 hits.
Glorie Men (79) score 97 hits.
Ice wolves (116) score 117 hits.
Total hits suffered: Attackers: 5808, Defenders: 2327

Shouten Gaurd (45) take 1358 hits in close combat, which cause 1 casualties, wiping the unit out.
Gin of Tara has been wounded.
Derilaban's Bowmen (66) take 151 hits from archer fire, which cause 5 casualties.
Heavy Infantry (46) take 761 hits in close combat, which cause 3 casualties, wiping the unit out.
henery of Tara has been wounded.
Sigrid's Wrath (23) take 706 hits in close combat, which cause 14 casualties. 2 Darka banners fall.
The Slackers (143) take 303 hits in close combat, which cause 10 casualties.
† Legion Snakes † (92) take 507 hits in close combat, which cause 13 casualties.
<WB> Phalanx (131) take 380 hits in close combat, which cause 10 casualties.
Samurai (34) take 872 hits in close combat, which cause 18 casualties, wiping the unit out.
Vagabonds (44) take 491 hits in close combat, which cause 8 casualties, wiping the unit out.
Chasnoff 'Spirit' Fighters (136) take 114 hits in close combat, which cause 3 casualties.
Kirim's dragon fist (124) take 236 hits in close combat, which cause 7 casualties.
Personal Guard (83) take 150 hits in close combat, which cause 4 casualties.
Da Hat Infantry (68) take 141 hits in close combat, which cause 4 casualties.
Children of Pheonix (61) take 60 hits in close combat, which cause 2 casualties.
The Warriors (103) take 62 hits in close combat, which cause 2 casualties.
Wind Stalkers (53) take 280 hits in close combat, which cause 2 casualties, wiping the unit out.
Frost Guard (4) take 368 hits in close combat, which cause 14 casualties.
Coconut Beaters (107) take 94 hits in close combat, which cause 2 casualties.
Prosthetics (7) take 279 hits in close combat, which cause 10 casualties.
Knights of Winter (51) take 172 hits in close combat, which cause 4 casualties.
Companion Infantry (126) take 51 hits in close combat, which cause 1 casualties.
IX Legion (63) take 53 hits in close combat, which cause 1 casualties.
niveus vox (2) take 136 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
The Bellorians (123) take 59 hits in close combat, which cause 1 casualties.
No Leaf Clover (19) take 70 hits in close combat, which cause 2 casualties.
Herumor's Elite Haradrim (22) take 81 hits in close combat, which cause 2 casualties.
Dog Company (121) take 40 hits in close combat, which cause 1 casualties.
The Sanctuary (105) take 36 hits in close combat, which cause 1 casualties.
Green Legs (108) take 41 hits in close combat, which cause 1 casualties.
KAPUTT (27) take 59 hits in close combat, which cause 2 casualties.
Bringers of DEATH (56) take 54 hits in close combat, which cause 1 casualties.
Azgard (39) take 48 hits in close combat, which cause 1 casualties.
Black Eagles (82) take 199 hits from archer fire, which cause 9 casualties.
loyal footmen (13) take 39 hits in close combat, which cause 2 casualties.
Blunge (40) take 34 hits in close combat, which cause 2 casualties.
Bows of Twinblade (3) take 1902 hits from archer fire, which cause 25 casualties, wiping the unit out.
TwinBlade of Darka has been wounded.
Total casualties: 116 attackers, 77 defenders</FONT

Turn No. 10

  54 (11-A)
26 (62-A)
 88 (23-I)
70 (17-I)
68 (7-I)
51 (6-I)
56 (26-I)
124 (4-I)
142 (18-I)
120 (35-I)
107 (16-C)
108 (55-I)
40 (32-M)
13 (6-I)
116 (29-I)
119 (29-I)
109 (38-I)
99 (3-C)
101 (40-I)
103 (8-I)
19 (12-I)
105 (7-I)
106 (13-I)
121 (17-I)
134 (11-I)
136 (38-I)
137 (24-I)
92 (13-I)
4 (7-I)
7 (9-I)
143 (19-I)
123 (30-I)
126 (15-I)
129 (4-C)
131 (20-I)
39 (26-I)
22 (73-I)
23 (4-I)
63 (26-I)
61 (32-I)
27 (10-I)
90 (31-I)
94 (19-I)
83 (27-I)
73 (24-I)
78 (23-I)
79 (23-I)
80 (11-I)
71 (18-A)
66 (25-A)
110 (16-A)
122 (22-A)
72 (27-A)
85 (9-A)
76 (10-A)
82 (25-A)
140 (25-A)
104 (24-A)
112 (20-A)
97 (25-A)
115 (36-A)
128 (20-A)
130 (31-A)
144 (24-A)
96 (30-A)
60 (32-M)
58 (25-A)
89 (35-A)
74 (21-A)
   


Roman Horde (54) fire on Derilaban's Bowmen (66), scoring 23 hits.
Black Eagles (82) fire on fire fight! (26), scoring 122 hits.
Lurgrod Ranger Corps (Rg4) (72) move closer to get better shots.
Lard Slingers (115) hold their fire.
Royal Guard (140) hold their fire.
Crimson Snipers (110) fire on fire fight! (26), scoring 59 hits.
Derilaban's Bowmen (66) move closer to get better shots.
Shoot a Goat (74) hold their fire.
Personal Guard (71) move closer to get better shots.
Concord (89) hold their fire.
Moldy Shoulder Guard (104) fire on fire fight! (26), scoring 36 hits.
Wasps of Falasan (144) hold their fire.
Red Dragon's Royal Archers (122) move closer to get better shots.
Menedor Heavy Cohort (60) hold their fire.
fire fight! (26) move closer to get better shots.
Crimson Shafts (96) fire on fire fight! (26), scoring 89 hits.
Cloth-yard Rangers (85) fire on fire fight! (26), scoring 89 hits.
Blue Rose Arbalests (112) fire on fire fight! (26), scoring 22 hits.
Lets Dance (128) fire on fire fight! (26), scoring 22 hits.
Royale Elite Guard (130) fire on fire fight! (26), scoring 86 hits.
Filador's Guard (76) fire on fire fight! (26), scoring 64 hits.
Legionary Bowmen (97) fire on fire fight! (26), scoring 99 hits.
Honour Guard (58) fire on fire fight! (26), scoring 148 hits.

Close Combat:
23 Falasan banners are visible in the melee.
23 Abington banners are visible in the melee.
5 Darka banners are visible in the melee.
3 Tara banners are visible in the melee.
3 RedSpan banners are visible in the melee.
The Bellorians (123) score 283 hits.
Bringers of DEATH (56) score 320 hits.
Lurgrod Ranger Corps (Rg4) (72) score 79 hits.
Blunge (40) score 103 hits.
Children of Pheonix (61) score 147 hits.
Minex Macabre (137) score 165 hits.
Derilaban's best men (70) score 133 hits.
New inf (88) score 212 hits.
<WB> Phalanx (131) score 191 hits.
Companion Infantry (126) score 234 hits.
The Sanctuary (105) score 53 hits.
I Picciotti (94) score 85 hits.
The Aardwolfs (106) score 99 hits.
Derilaban's Bowmen (66) score 95 hits.
Personal Guard (71) score 20 hits.
Personal Guard (83) score 161 hits.
Sigrid's Wrath (23) score 87 hits.
† Legion Snakes † (92) score 97 hits.
The Slackers (143) score 163 hits.
Ice wolves (116) score 111 hits.
Cogito Ergo Fleo (80) score 97 hits.
Peladin Spearmen (109) score 238 hits.
Templar Knights (99) score 103 hits.
Azgard (39) score 124 hits.
Kirim's dragon fist (124) score 37 hits.
Frost Guard (4) score 40 hits.
Prosthetics (7) score 33 hits.
Manfred's Men (73) score 161 hits.
Zopyros' Might (134) score 81 hits.
Warriors of Bellona (78) score 74 hits.
Red Dragon's Royal Archers (122) score 64 hits.
thunder guard (119) score 237 hits.
Coconut Beaters (107) score 355 hits.
Chasnoff 'Spirit' Fighters (136) score 398 hits.
Green Legs (108) score 313 hits.
IX Legion (63) score 188 hits.
Herumor's Elite Haradrim (22) score 798 hits.
Wynford Infantry (101) score 194 hits.
loyal footmen (13) score 48 hits.
No Leaf Clover (19) score 168 hits.
Da Hat Infantry (68) score 38 hits.
The Warriors (103) score 42 hits.
Knights of Winter (51) score 56 hits.
Shield Penetrators I (142) score 161 hits.
Louis's Legion (120) score 133 hits.
Deluge (129) score 63 hits.
Glorie Men (79) score 109 hits.
Dog Company (121) score 61 hits.
KAPUTT (27) score 92 hits.
BoneCrushers (90) score 75 hits.
Total hits suffered: Attackers: 5550, Defenders: 1869

The Bellorians (123) take 374 hits in close combat, which cause 9 casualties.
Bringers of DEATH (56) take 1000 hits in close combat, which cause 22 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Lurgrod Ranger Corps (Rg4) (72) take 314 hits in close combat, which cause 10 casualties.
Blunge (40) take 1193 hits in close combat, which cause 32 casualties, wiping the unit out.
Children of Pheonix (61) take 166 hits in close combat, which cause 6 casualties.
Minex Macabre (137) take 214 hits in close combat, which cause 5 casualties.
Derilaban's best men (70) take 177 hits in close combat, which cause 4 casualties.
New inf (88) take 88 hits in close combat, which cause 2 casualties.
<WB> Phalanx (131) take 124 hits in close combat, which cause 3 casualties.
Companion Infantry (126) take 79 hits in close combat, which cause 2 casualties.
The Sanctuary (105) take 74 hits in close combat, which cause 2 casualties.
I Picciotti (94) take 44 hits in close combat, which cause 1 casualties.
The Aardwolfs (106) take 47 hits in close combat, which cause 1 casualties.
Derilaban's Bowmen (66) take 85 hits (62 in close combat, 23 from archer fire), which cause 3 casualties.
Personal Guard (71) take 24 hits in close combat, which cause 2 casualties.
Personal Guard (83) take 20 hits in close combat, which cause 1 casualties.
Sigrid's Wrath (23) take 569 hits in close combat, which cause 4 casualties, wiping the unit out.
† Legion Snakes † (92) take 18 hits in close combat. No casualties.
The Slackers (143) take 44 hits in close combat, which cause 1 casualties.
Azgard (39) take 407 hits in close combat, which cause 10 casualties.
Frost Guard (4) take 759 hits in close combat, which cause 7 casualties, wiping the unit out.
Usanth of Tara has been wounded.
Prosthetics (7) take 375 hits in close combat, which cause 9 casualties, wiping the unit out.
fire fight! (26) take 836 hits from archer fire, which cause 19 casualties, making the unit retreat from the battlefield.
Herumor's Elite Haradrim (22) take 503 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield.
loyal footmen (13) take 355 hits in close combat, which cause 6 casualties, wiping the unit out.
No Leaf Clover (19) take 107 hits in close combat, which cause 3 casualties.
Knights of Winter (51) take 114 hits in close combat, which cause 3 casualties.
KAPUTT (27) take 168 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Total casualties: 130 attackers, 52 defenders</FONT

Turn No. 11

  54 (11-A)
  88 (21-I)
71 (16-A)
70 (13-I)
68 (7-I)
51 (3-I)
66 (22-A)
124 (4-I)
142 (18-I)
120 (35-I)
107 (16-C)
108 (55-I)
116 (29-I)
119 (29-I)
109 (38-I)
99 (3-C)
101 (40-I)
103 (8-I)
19 (9-I)
105 (5-I)
106 (12-I)
121 (17-I)
134 (11-I)
136 (38-I)
137 (19-I)
92 (13-I)
143 (18-I)
122 (22-A)
123 (21-I)
126 (13-I)
129 (4-C)
131 (17-I)
39 (16-I)
63 (26-I)
61 (26-I)
72 (17-A)
90 (31-I)
94 (18-I)
83 (26-I)
73 (24-I)
78 (23-I)
79 (23-I)
80 (11-I)
110 (16-A)
85 (9-A)
76 (10-A)
82 (25-A)
140 (25-A)
104 (24-A)
112 (20-A)
97 (25-A)
115 (36-A)
128 (20-A)
130 (31-A)
144 (24-A)
96 (30-A)
60 (32-M)
58 (25-A)
89 (35-A)
74 (21-A)
   


Blue Rose Arbalests (112) hold their fire.
Royal Guard (140) hold their fire.
Black Eagles (82) fire on Roman Horde (54), scoring 96 hits.
Honour Guard (58) hold their fire.
Concord (89) hold their fire.
Royale Elite Guard (130) hold their fire.
Crimson Shafts (96) hold their fire.
Lets Dance (128) hold their fire.
Moldy Shoulder Guard (104) hold their fire.
Shoot a Goat (74) hold their fire.
Legionary Bowmen (97) move closer to get better shots.
Filador's Guard (76) retreat towards safer positions.
Crimson Snipers (110) have no viable target and wait for one to appear.
Menedor Heavy Cohort (60) hold their fire.
Cloth-yard Rangers (85) retreat towards safer positions.
Wasps of Falasan (144) hold their fire.
Lard Slingers (115) move closer to get better shots.
Roman Horde (54) fire on Lard Slingers (115), scoring 22 hits.

Close Combat:
23 Falasan banners are visible in the melee.
23 Abington banners are visible in the melee.
1 Tara banners are visible in the melee.
3 RedSpan banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Ice wolves (116) score 144 hits.
Wynford Infantry (101) score 164 hits.
Personal Guard (83) score 174 hits.
Chasnoff 'Spirit' Fighters (136) score 530 hits.
Louis's Legion (120) score 183 hits.
Cogito Ergo Fleo (80) score 73 hits.
Shield Penetrators I (142) score 151 hits.
Minex Macabre (137) score 114 hits.
Zopyros' Might (134) score 67 hits.
Coconut Beaters (107) score 349 hits.
I Picciotti (94) score 60 hits.
The Warriors (103) score 49 hits.
Glorie Men (79) score 84 hits.
IX Legion (63) score 153 hits.
Peladin Spearmen (109) score 266 hits.
Companion Infantry (126) score 209 hits.
The Sanctuary (105) score 34 hits.
Azgard (39) score 82 hits.
No Leaf Clover (19) score 125 hits.
Personal Guard (71) score 20 hits.
The Aardwolfs (106) score 99 hits.
Derilaban's best men (70) score 122 hits.
Warriors of Bellona (78) score 97 hits.
<WB> Phalanx (131) score 143 hits.
Dog Company (121) score 60 hits.
The Slackers (143) score 159 hits.
Derilaban's Bowmen (66) score 88 hits.
Red Dragon's Royal Archers (122) score 87 hits.
New inf (88) score 228 hits.
Knights of Winter (51) score 31 hits.
BoneCrushers (90) score 78 hits.
Templar Knights (99) score 100 hits.
Deluge (129) score 67 hits.
Manfred's Men (73) score 141 hits.
The Bellorians (123) score 224 hits.
thunder guard (119) score 221 hits.
Kirim's dragon fist (124) score 43 hits.
Lurgrod Ranger Corps (Rg4) (72) score 72 hits.
Da Hat Infantry (68) score 44 hits.
Green Legs (108) score 345 hits.
Children of Pheonix (61) score 132 hits.
† Legion Snakes † (92) score 91 hits.
Total hits suffered: Attackers: 997 (5465 before overkill), Defenders: 238

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Ice wolves (116) take 47 hits in close combat, which cause 1 casualties.
Wynford Infantry (101) take 59 hits in close combat, which cause 2 casualties.
Personal Guard (83) take 44 hits in close combat, which cause 1 casualties.
Chasnoff 'Spirit' Fighters (136) take 36 hits in close combat, which cause 1 casualties.
Louis's Legion (120) take 22 hits in close combat, which cause 1 casualties.
Cogito Ergo Fleo (80) take 30 hits in close combat, which cause 1 casualties.
Azgard (39) take 631 hits in close combat, which cause 16 casualties, wiping the unit out.
Thor, Count of Tandsu has been captured by Abington forces.
No Leaf Clover (19) take 248 hits in close combat, which cause 7 casualties, causing panicked flight among the survivors.
Knights of Winter (51) take 118 hits in close combat, which cause 3 casualties, wiping the unit out.
Lard Slingers (115) take 22 hits from archer fire, which cause 1 casualties.
Roman Horde (54) take 96 hits from archer fire, which cause 2 casualties.
Razzonard of Tara has been wounded.
Total casualties: 28 attackers, 8 defenders</FONT

Turn No. 12

  54 (9-A)
  88 (21-I)
71 (16-A)
70 (13-I)
68 (7-I)
66 (22-A)
124 (4-I)
142 (18-I)
120 (34-I)
107 (16-C)
108 (55-I)
116 (28-I)
119 (29-I)
109 (38-I)
99 (3-C)
101 (38-I)
103 (8-I)
105 (5-I)
106 (12-I)
121 (17-I)
134 (11-I)
136 (37-I)
137 (19-I)
92 (13-I)
143 (18-I)
122 (22-A)
123 (21-I)
126 (13-I)
129 (4-C)
131 (17-I)
63 (26-I)
61 (26-I)
72 (17-A)
90 (31-I)
94 (18-I)
83 (25-I)
73 (24-I)
78 (23-I)
79 (23-I)
80 (10-I)
110 (16-A)
97 (25-A)
115 (35-A)
82 (25-A)
140 (25-A)
104 (24-A)
112 (20-A)
128 (20-A)
130 (31-A)
144 (24-A)
96 (30-A)
60 (32-M)
58 (25-A)
85 (9-A)
89 (35-A)
76 (10-A)
74 (21-A)
   


Derilaban's Bowmen (66) fire on Roman Horde (54), scoring 80 hits.
Cloth-yard Rangers (85) have no enemy in range and advance to better firing positions.
Moldy Shoulder Guard (104) have no enemy in range and advance to better firing positions.
Blue Rose Arbalests (112) have no enemy in range and advance to better firing positions.
Crimson Snipers (110) have no enemy in range and advance to better firing positions.
Filador's Guard (76) have no enemy in range and advance to better firing positions.
Lurgrod Ranger Corps (Rg4) (72) fire on Roman Horde (54), scoring 35 hits.
Lets Dance (128) have no enemy in range and advance to better firing positions.
Wasps of Falasan (144) have no enemy in range and advance to better firing positions.
Personal Guard (71) fire on Roman Horde (54), scoring 13 hits.
Roman Horde (54) fire on Chasnoff 'Spirit' Fighters (136), scoring 26 hits.
Concord (89) have no enemy in range and advance to better firing positions.
Crimson Shafts (96) have no enemy in range and advance to better firing positions.
Legionary Bowmen (97) have no enemy in range and advance to better firing positions.
Royal Guard (140) have no enemy in range and advance to better firing positions.
Menedor Heavy Cohort (60) have no enemy in range and advance to better firing positions.
Lard Slingers (115) have no enemy in range and advance to better firing positions.
Black Eagles (82) fire on Roman Horde (54), scoring 67 hits.
Royale Elite Guard (130) move closer to get better shots.
Shoot a Goat (74) have no enemy in range and advance to better firing positions.
Red Dragon's Royal Archers (122) fire on Roman Horde (54), scoring 77 hits.
Honour Guard (58) move closer to get better shots.
Deluge (129), Templar Knights (99) and Coconut Beaters (107) ride on, closing in on the enemy.
Kirim's dragon fist (124), The Aardwolfs (106), Shield Penetrators I (142), Wynford Infantry (101), IX Legion (63), Glorie Men (79), Manfred's Men (73), thunder guard (119), Green Legs (108), Cogito Ergo Fleo (80), The Bellorians (123), BoneCrushers (90), Louis's Legion (120), Companion Infantry (126), New inf (88), Zopyros' Might (134), <WB> Phalanx (131), Da Hat Infantry (68), Derilaban's best men (70), Ice wolves (116), Minex Macabre (137), † Legion Snakes † (92), Chasnoff 'Spirit' Fighters (136), The Slackers (143), I Picciotti (94), Personal Guard (83), Peladin Spearmen (109), Dog Company (121), Warriors of Bellona (78), The Sanctuary (105), Children of Pheonix (61) and The Warriors (103) advance towards the enemy.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Roman Horde (54) take 272 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Chasnoff 'Spirit' Fighters (136) take 26 hits from archer fire, which cause 1 casualties.
Total casualties: 7 attackers, 1 defenders</FONT

Defender Victory!

The battle does extensive damage to the local infrastructure. Production falls 32 %.