Siege of Fontan City

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Siege Fontan City June 5 2007 (Sunrise)


No. Role Unit Commander Realm Unit Formation CS
1 A <OoT> Deathwing Company Katsuyori Fontan 33 Cav line   697
2 A <OoT> Helronian Balancers Helos Fontan 33 Cav line   613
3 A <OoT> Heroes of Fontan Viam Fontan 43 Inf wedge   710
4 A <OoT> Imperial Fists Rogal Dorn Fontan 34 Inf line   495
5 A <OoT> Iongai Fontaine Rory Fontan 32 Arch skirmish   553
6 A <OoT> Minutemen XI Abigail Fontan 62 Inf wedge   849
7 A <OoT> Quick Arrow Sky Fontan 41 Arch skirmish   582
8 A <OoT> Rolling Thunder Leon Fontan 31 Inf line   373
9 A <OoT> The Bloodlusty LionHeart Fontan 60 Inf wedge   898
10 A <OoT> The Horseshoe Guard Antony Fontan 40 Inf line   632
11 A <OoT> Thunder Guardians Basilius Fontan 85 Inf wedge   785
12 A <OoT>Skullcrushers Mulla Xul Fontan 35 Inf line   542
13 A +OoT+ Wingers +OoT+ Roman Fontan 35 Arch line   424
14 A Archers of The Eye Oliver Fontan 30 Arch line   442
15 A Beans of Dools Karlos Fontan 35 Inf wedge   528
16 A Cliff-face Beserkers Saihak Fontan 24 Inf line   226
17 A Defenders Maldrik Fontan 60 Inf wedge   774
18 A Elite troops Hampton Fontan 31 Inf line   558
19 A Fontan Liberators Leane Fontan 20 Inf line   205
20 A Fontan Polo Club Alexi Fontan 55 Cav wedge   1003
21 A Hypaspistai Charax Fontan 39 Inf line   627
22 A In the eye Kat Fontan 24 Arch skirmish   434
23 A Infantry Fiendish Fontan 40 Inf wedge   663
24 A kells Ian Fontan 18 Arch line   337
25 A Knights of Fontan Kian Fontan 40 Inf wedge   418
26 A Krimml´s 18th Legion Hernan Visiglia Fontan 30 Inf line   329
27 A Krimml's Finest Guthrinc Fontan 54 Inf box   569
28 A militia The Revenger Fontan 100 Inf wedge   577
29 A Rag-Clad Ruffians Jai Fontan 69 Inf box   862
30 A Storm Troopers Baylor Fontan 21 Arch skirmish   207
31 A TraGuard of Frolancer Jindo Fontan 32 Inf wedge   403
32 A |DG| Pumpkin Scissors III Lionel Fontan 35 Inf wedge   430
33 A ||DG|| Chancellor Guards Gregor Fontan 17 Cav wedge   471
34 A ~=FSR=~ Ehrwig Quanto Fontan 41 Inf wedge   542
35 A ~=FSR=~ Band of the Hawk Requiem Fontan 29 Inf line   314
36 A ~=FSR=~ Die Kriegsmenschen Heinrik Fontan 30 Inf line   485
37 A ~=FSR=~ For Higher! Arica Fontan 30 Inf line   356
38 A ~=FSR=~ Forest Hunters Guis'wa Fontan 31 Inf line   429
39 A ~=FSR=~ Legion Tal Fontan 23 Inf line   380
40 A ~=FSR=~Elite johnnn Fontan 34 Inf line   577
41 A ~=K.D.F.=~Lionhearts Ricard Fontan 80 Inf wedge   1117
42 A ~=K.D.F=~ Lions of the Blade Katan Fontan 67 Inf wedge   941
43 A ~=K.D.F=~ Shack Thorion Fontan 80 Inf wedge   1065
44 A ~=K.D.F=~ The Lion's Beauty Kira Fontan 80 Inf wedge   1084
45 A ~=K.D.F=~ The Lion's Fate Haku Fontan 80 Inf wedge   1052
46 A ~=K.D.F=~ The Lion's Hammer zanzart Fontan 80 Inf wedge   1063
47 A ~=K.D.F=~ The Lion's Police Niles Fontan 48 Arch skirmish   736
48 A ~=K.D.F=~ The Lion's Pride brewers Fontan 80 Inf wedge   1021
49 A ~=K.D.F=~ The Lion's Soul Suna Fontan 80 Inf wedge   1080
50 A ~=K.D.F=~ The Lion's Sword Syntia Fontan 80 Inf wedge   1091
51 A ~=K.D.F=~ The Lions Glory Jasmine Fontan 77 Inf wedge   1032
52 A ~=K.D.F=~ The Lions Rage Blaze Fontan 80 Inf wedge   1091
53 A ~=K.D.F=~ The Lions Shaiman Skald Fontan 80 Inf wedge   1089
54 A ~=K.D.F=~ The Lions Spirit Sulliven Fontan 80 Inf wedge   1078
55 D Akesh Temple killers (militia/guard unit) Light of Fountain 21 Inf line   400
56 D Asdrubal's Paper Weight Asdrubal Light of Fountain 16 Inf line   151
57 D Ask For Argyle (militia/guard unit) Light of Fountain 57 Arch line   712
58 D Bowmen of Light (militia/guard unit) Light of Fountain 16 Arch line   337
59 D Burning Light (militia/guard unit) Light of Fountain 19 Inf box   220
60 D Caligan Refugees (militia/guard unit) Light of Fountain 24 Arch line   342
61 D Cannon Fodder (militia/guard unit) Light of Fountain 69 Inf line   457
62 D Celestial Footmen (militia/guard unit) Light of Fountain 39 Inf line   372
63 D Celestial Guards (militia/guard unit) Light of Fountain 33 Inf line   324
64 D Celestial Knights (militia/guard unit) Light of Fountain 20 Inf line   387
65 D Darkstorm Archers (militia/guard unit) Light of Fountain 67 Arch line   885
66 D Darkstorm Archers (militia/guard unit) Light of Fountain 42 Arch line   608
67 D Darkstorm Archers (militia/guard unit) Light of Fountain 68 Arch line   827
68 D Deathwatch Guard Olek Light of Fountain 10 Inf line   113
69 D Deathwatch Guard (militia/guard unit) Light of Fountain 38 Inf box   491
70 D Defence force (militia/guard unit) Light of Fountain 76 Inf line   459
71 D Defender Of The Light Anna Arlington Light of Fountain 17 Inf line   307
72 D Devil Dogs (militia/guard unit) Light of Fountain 31 Arch line   460
73 D Devil Dogs (militia/guard unit) Light of Fountain 56 Inf line   769
74 D Divine Seraphim (militia/guard unit) Light of Fountain 38 Arch line   615
75 D Elaira is angry (militia/guard unit) Light of Fountain 22 Arch line   339
76 D Enlightners (militia/guard unit) Light of Fountain 46 MI line   372
77 D Fanatical Defenders (militia/guard unit) Light of Fountain 37 Inf line   460
78 D Fontan City Archery Men (militia/guard unit) Light of Fountain 50 Arch line   600
79 D Fontan City Archery Men (militia/guard unit) Light of Fountain 45 Arch line   559
80 D Fontan Infantry Core (militia/guard unit) Light of Fountain 47 Inf line   423
81 D Fontan Infantry Core Hannibal Light of Fountain 16 Inf line   221
82 D Fontan Infantry Core (militia/guard unit) Light of Fountain 40 Inf line   368
83 D Fontan Infantry Core (militia/guard unit) Light of Fountain 42 Inf line   388
84 D Fontan Infantry Core (militia/guard unit) Light of Fountain 51 Inf line   443
85 D Fontan Infantry Core (militia/guard unit) Light of Fountain 59 Inf line   482
86 D Free Men (militia/guard unit) Light of Fountain 25 Arch skirmish   391
87 D Gale Corps (militia/guard unit) Light of Fountain 39 Inf line   573
88 D Ghost Soldiers (militia/guard unit) Light of Fountain 27 Inf box   402
89 D Guardians of Light (militia/guard unit) Light of Fountain 28 Inf line   368
90 D In the Name of Trot (militia/guard unit) Light of Fountain 26 Inf line   281
91 D Infantry Defence Force (militia/guard unit) Light of Fountain 18 Inf line   294
92 D Janessy's Girls Janessy Light of Fountain 10 Arch line   98
93 D Killers (militia/guard unit) Light of Fountain 39 SF box   870
94 D Lunar Archers (militia/guard unit) Light of Fountain 36 Arch line   469
95 D Lunar Recruits (militia/guard unit) Light of Fountain 43 Inf line   356
96 D Manly Men! (militia/guard unit) Light of Fountain 35 Inf box   314
97 D Najaf Defenders (militia/guard unit) Light of Fountain 56 MI line   413
98 D Obsidian Guard (militia/guard unit) Light of Fountain 33 Inf line   417
99 D Omnia William Light of Fountain 14 Cav wedge   276
100 D Ranged Defence Force (militia/guard unit) Light of Fountain 17 Arch line   268
101 D Skirmishers (militia/guard unit) Light of Fountain 42 Inf line   376
102 D Skjoldungs Deadly Rain Harald Ericson Light of Fountain 8 Arch line   121
103 D Spider Templars Duagloth Light of Fountain 2 Cav wedge   62
104 D Strange's Guard (militia/guard unit) Light of Fountain 26 Inf line   412
105 D The Defenders (militia/guard unit) Light of Fountain 20 MI box   219
106 D The Pointy Sticks (militia/guard unit) Light of Fountain 32 Inf box   532
107 D Tokat's Ride Lightning Light of Fountain 28 Cav wedge   489
108 D Utori Guards (militia/guard unit) Light of Fountain 19 Inf box   258
109 D Viseu Footmen (militia/guard unit) Light of Fountain 56 Inf line   514
110 D Wall of Men (militia/guard unit) Light of Fountain 94 Inf line   531

Total:

54 attackers (2241 Inf, 249 Arch, 138 Cav)
56 defenders (1224 Inf, 122 MI, 556 Arch, 44 Cav, 39 SF)
Total combat strengths: 35839 vs. 23195
The region owner Light of Fountain and their allies defend.
The Fontan troops attack because they are at war with Light of Fountain.
Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Stronghold (4).
Gregor, Count of An Najaf, Marshal of the Democratic Guards takes command of the Democratic Guards. They deploy in Careful Attack formation.
Tal (Noble of Fontan) takes command of the Fontan Strike Regiment. They deploy in Fortification Defense formation.
Katsuyori, Count of Greatbridge takes command of the Order of the Thunder army. They deploy in Infantry Wall formation.
Blaze, Marshal of the Lions takes command of the Lions. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1

  1 (33-C)
2 (33-C)
3 (43-I)
6 (62-I)
9 (60-I)
10 (40-I)
11 (85-I)
17 (60-I)
21 (39-I)
23 (40-I)
25 (40-I)
28 (100-I)
34 (41-I)
41 (80-I)
42 (67-I)
43 (80-I)
44 (80-I)
45 (80-I)
46 (80-I)
48 (80-I)
49 (80-I)
50 (80-I)
51 (77-I)
52 (80-I)
53 (80-I)
54 (80-I)
4 (34-I)
8 (31-I)
12 (35-I)
13 (35-A)
16 (24-I)
18 (31-I)
19 (20-I)
20 (55-C)
26 (30-I)
33 (17-C)
35 (29-I)
36 (30-I)
37 (30-I)
39 (23-I)
40 (34-I)
24 (18-A)
27 (54-I)
29 (69-I)
30 (21-A)
38 (31-I)
5 (32-A)
7 (41-A)
14 (30-A)
15 (35-I)
22 (24-A)
31 (32-I)
32 (35-I)
47 (48-A)
  56 (16-I)
68 (10-I)
71 (17-I)
81 (16-I)
92 (10-A)
102 (8-A)
55 (21-I)
57 (57-A)
58 (16-A)
59 (19-I)
60 (24-A)
61 (69-I)
62 (39-I)
63 (33-I)
64 (20-I)
65 (67-A)
66 (42-A)
67 (68-A)
69 (38-I)
70 (76-I)
72 (31-A)
73 (56-I)
74 (38-A)
75 (22-A)
76 (46-M)
77 (37-I)
78 (50-A)
79 (45-A)
80 (47-I)
82 (40-I)
83 (42-I)
84 (51-I)
85 (59-I)
86 (25-A)
87 (39-I)
88 (27-I)
89 (28-I)
90 (26-I)
91 (18-I)
93 (39-S)
94 (36-A)
95 (43-I)
96 (35-I)
97 (56-M)
98 (33-I)
100 (17-A)
101 (42-I)
104 (26-I)
105 (20-M)
106 (32-I)
108 (19-I)
109 (56-I)
110 (94-I)
  99 (14-C)
103 (2-C)
107 (28-C)
 

Darkstorm Archers (65) fire on ~=K.D.F=~ The Lion's Police (47), scoring 137 hits.
Elaira is angry (75) fire on <OoT> Quick Arrow (7), scoring 66 hits.
Caligan Refugees (60) fire on <OoT> Iongai Fontaine (5), scoring 39 hits.
Divine Seraphim (74) fire on Beans of Dools (15), scoring 141 hits.
Ranged Defence Force (100) fire on <OoT> Iongai Fontaine (5), scoring 29 hits.
Bowmen of Light (58) fire on |DG| Pumpkin Scissors III (32), scoring 70 hits.
Archers of The Eye (14) fire on Defender Of The Light (71), scoring 172 hits.
Lunar Archers (94) fire on <OoT> Quick Arrow (7), scoring 97 hits.
The Defenders (105) have no enemy in range and hold their fire.
~=K.D.F=~ The Lion's Police (47) fire on Fontan Infantry Core (81), scoring 251 hits.
Enlightners (76) have no enemy in range and hold their fire.
Storm Troopers (30) fire on Asdrubal's Paper Weight (56), scoring 55 hits.
Darkstorm Archers (66) fire on In the eye (22), scoring 69 hits.
kells (24) fire on Deathwatch Guard (68), scoring 65 hits.
Skjoldungs Deadly Rain (102) fire on <OoT> Iongai Fontaine (5), scoring 26 hits.
Najaf Defenders (97) have no enemy in range and hold their fire.
+OoT+ Wingers +OoT+ (13) fire on Janessy's Girls (92), scoring 70 hits.
<OoT> Iongai Fontaine (5) fire on Asdrubal's Paper Weight (56), scoring 305 hits.
Fontan City Archery Men (79) fire on TraGuard of Frolancer (31), scoring 116 hits.
Janessy's Girls (92) fire on |DG| Pumpkin Scissors III (32), scoring 23 hits.
Ask For Argyle (57) fire on In the eye (22), scoring 152 hits.
In the eye (22) fire on Skjoldungs Deadly Rain (102), scoring 254 hits.
Darkstorm Archers (67) move closer to get better shots.
Fontan City Archery Men (78) fire on |DG| Pumpkin Scissors III (32), scoring 84 hits.
<OoT> Quick Arrow (7) fire on Darkstorm Archers (67), scoring 138 hits.
Devil Dogs (72) fire on Beans of Dools (15), scoring 66 hits.
Free Men (86) fire on Archers of The Eye (14), scoring 82 hits.
Omnia (99) stay in their defensive position, awaiting an opportunity to charge.
Spider Templars (103) stay in their defensive position, awaiting an opportunity to charge.
Tokat's Ride (107) stay in their defensive position, awaiting an opportunity to charge.
<OoT> Deathwing Company (1), ||DG|| Chancellor Guards (33), <OoT> Helronian Balancers (2) and Fontan Polo Club (20) ride on, closing in on the defenders.
<OoT>Skullcrushers (12), ~=K.D.F.=~Lionhearts (41), ~=K.D.F=~ The Lions Shaiman (53), |DG| Pumpkin Scissors III (32), ~=K.D.F=~ Shack (43), <OoT> The Bloodlusty (9), ~=K.D.F=~ The Lion's Pride (48), Hypaspistai (21), Beans of Dools (15), ~=K.D.F=~ The Lions Rage (52), ~=FSR=~ For Higher! (37), ~=K.D.F=~ The Lion's Sword (50), <OoT> Thunder Guardians (11), Krimml´s 18th Legion (26), Krimml's Finest (27), ~=FSR=~ Band of the Hawk (35), Cliff-face Beserkers (16), ~=FSR=~ Ehrwig (34), ~=FSR=~ Legion (39), ~=FSR=~Elite (40), TraGuard of Frolancer (31), Defenders (17), ~=FSR=~ Die Kriegsmenschen (36), <OoT> Imperial Fists (4), <OoT> The Horseshoe Guard (10), ~=K.D.F=~ The Lions Glory (51), ~=K.D.F=~ The Lion's Fate (45), <OoT> Rolling Thunder (8), Fontan Liberators (19), Knights of Fontan (25), Elite troops (18), militia (28), ~=FSR=~ Forest Hunters (38), ~=K.D.F=~ The Lion's Beauty (44), ~=K.D.F=~ The Lions Spirit (54), <OoT> Heroes of Fontan (3), <OoT> Minutemen XI (6), Infantry (23), ~=K.D.F=~ The Lion's Hammer (46), Rag-Clad Ruffians (29), ~=K.D.F=~ Lions of the Blade (42) and ~=K.D.F=~ The Lion's Soul (49) advance towards the enemy.
In the Name of Trot (90), Fontan Infantry Core (82), Skirmishers (101), Infantry Defence Force (91), Devil Dogs (73), Obsidian Guard (98), Cannon Fodder (61), Viseu Footmen (109), The Pointy Sticks (106), Celestial Footmen (62), Ghost Soldiers (88), Guardians of Light (89), Burning Light (59), Defence force (70), Celestial Knights (64), Strange's Guard (104), Fontan Infantry Core (84), Killers (93), Gale Corps (87), Manly Men! (96), Deathwatch Guard (69), Akesh Temple killers (55), Fanatical Defenders (77), Fontan Infantry Core (85), Fontan Infantry Core (83), Wall of Men (110), Fontan Infantry Core (80), Utori Guards (108), Celestial Guards (63) and Lunar Recruits (95) move forward to take up positions at the outer wall.
Fontan Infantry Core (81), Deathwatch Guard (68), Defender Of The Light (71) and Asdrubal's Paper Weight (56) hold their positions at the outer wall, waiting for the attack.

Fontan Infantry Core (81) take 46 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Deathwatch Guard (68) take 12 hits from archer fire (reduced due to fortifications). No casualties.
|DG| Pumpkin Scissors III (32) take 177 hits from archer fire, which cause 5 casualties.
Beans of Dools (15) take 207 hits from archer fire, which cause 6 casualties.
Archers of The Eye (14) take 82 hits from archer fire, which cause 2 casualties.
~=K.D.F=~ The Lion's Police (47) take 137 hits from archer fire, which cause 3 casualties.
Skjoldungs Deadly Rain (102) take 46 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
TraGuard of Frolancer (31) take 116 hits from archer fire, which cause 5 casualties.
<OoT> Iongai Fontaine (5) take 94 hits from archer fire, which cause 3 casualties.
Defender Of The Light (71) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Janessy's Girls (92) take 13 hits from archer fire (reduced due to fortifications). No casualties.
In the eye (22) take 221 hits from archer fire, which cause 6 casualties.
Darkstorm Archers (67) take 25 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
<OoT> Quick Arrow (7) take 163 hits from archer fire, which cause 5 casualties.
Asdrubal's Paper Weight (56) take 65 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Total casualties: 35 attackers, 6 defenders


Turn No. 2

    3 (43-I)
6 (62-I)
9 (60-I)
10 (40-I)
11 (85-I)
13 (35-A)
17 (60-I)
21 (39-I)
23 (40-I)
25 (40-I)
28 (100-I)
34 (41-I)
41 (80-I)
42 (67-I)
43 (80-I)
44 (80-I)
45 (80-I)
46 (80-I)
48 (80-I)
49 (80-I)
50 (80-I)
51 (77-I)
52 (80-I)
53 (80-I)
54 (80-I)
1 (33-C)
2 (33-C)
4 (34-I)
8 (31-I)
12 (35-I)
16 (24-I)
18 (31-I)
19 (20-I)
24 (18-A)
26 (30-I)
30 (21-A)
35 (29-I)
36 (30-I)
37 (30-I)
39 (23-I)
40 (34-I)
5 (29-A)
7 (36-A)
14 (28-A)
20 (55-C)
22 (18-A)
27 (54-I)
29 (69-I)
33 (17-C)
38 (31-I)
47 (45-A)
15 (29-I)
31 (27-I)
32 (30-I)
55 (21-I)
56 (14-I)
59 (19-I)
61 (69-I)
62 (39-I)
63 (33-I)
64 (20-I)
67 (67-A)
68 (10-I)
69 (38-I)
70 (76-I)
71 (16-I)
73 (56-I)
77 (37-I)
80 (47-I)
81 (15-I)
82 (40-I)
83 (42-I)
84 (51-I)
85 (59-I)
87 (39-I)
88 (27-I)
89 (28-I)
90 (26-I)
91 (18-I)
92 (10-A)
93 (39-S)
95 (43-I)
96 (35-I)
98 (33-I)
101 (42-I)
102 (7-A)
104 (26-I)
106 (32-I)
108 (19-I)
109 (56-I)
110 (94-I)
57 (57-A)
58 (16-A)
60 (24-A)
65 (67-A)
66 (42-A)
72 (31-A)
74 (38-A)
75 (22-A)
76 (46-M)
78 (50-A)
79 (45-A)
86 (25-A)
94 (36-A)
97 (56-M)
100 (17-A)
105 (20-M)
  99 (14-C)
103 (2-C)
107 (28-C)
 

Ranged Defence Force (100) fire on Beans of Dools (15), scoring 101 hits.
+OoT+ Wingers +OoT+ (13) fire on Killers (93), scoring 79 hits.
~=K.D.F=~ The Lion's Police (47) fire on Darkstorm Archers (67), scoring 224 hits.
The Defenders (105) fire on |DG| Pumpkin Scissors III (32), scoring 15 hits.
Storm Troopers (30) fire on Devil Dogs (73), scoring 65 hits.
Najaf Defenders (97) fire on |DG| Pumpkin Scissors III (32), scoring 50 hits.
Archers of The Eye (14) fire on Killers (93), scoring 257 hits.
Ask For Argyle (57) fire on TraGuard of Frolancer (31), scoring 211 hits.
Fontan City Archery Men (78) fire on |DG| Pumpkin Scissors III (32), scoring 217 hits.
<OoT> Quick Arrow (7) fire on Devil Dogs (73), scoring 171 hits.
Lunar Archers (94) fire on Beans of Dools (15), scoring 199 hits.
Fontan City Archery Men (79) fire on TraGuard of Frolancer (31), scoring 172 hits.
Darkstorm Archers (67) fire on Beans of Dools (15), scoring 209 hits.
Darkstorm Archers (66) fire on |DG| Pumpkin Scissors III (32), scoring 200 hits.
Free Men (86) fire on TraGuard of Frolancer (31), scoring 150 hits.
Enlightners (76) fire on Beans of Dools (15), scoring 26 hits.
Janessy's Girls (92) fire on |DG| Pumpkin Scissors III (32), scoring 31 hits.
Darkstorm Archers (65) fire on Beans of Dools (15), scoring 338 hits.
Bowmen of Light (58) fire on |DG| Pumpkin Scissors III (32), scoring 108 hits.
Devil Dogs (72) fire on TraGuard of Frolancer (31), scoring 161 hits.
<OoT> Iongai Fontaine (5) fire on Gale Corps (87), scoring 298 hits.
Elaira is angry (75) fire on |DG| Pumpkin Scissors III (32), scoring 88 hits.
kells (24) fire on The Pointy Sticks (106), scoring 77 hits.
Skjoldungs Deadly Rain (102) fire on |DG| Pumpkin Scissors III (32), scoring 40 hits.
Divine Seraphim (74) fire on TraGuard of Frolancer (31), scoring 150 hits.
In the eye (22) fire on Wall of Men (110), scoring 197 hits.
Caligan Refugees (60) fire on |DG| Pumpkin Scissors III (32), scoring 112 hits.
Omnia (99) stay in their defensive position, awaiting an opportunity to charge.
Spider Templars (103) stay in their defensive position, awaiting an opportunity to charge.
Tokat's Ride (107) stay in their defensive position, awaiting an opportunity to charge.
<OoT> Deathwing Company (1) and <OoT> Helronian Balancers (2) ride on, closing in on the defenders.
Fontan Polo Club (20) and ||DG|| Chancellor Guards (33) keep their distance to the fortifications, waiting for other troops to breach them first.
There is one siege engine at the wall.
TraGuard of Frolancer (31) squeeze through the heavily overcrowded siege engines.
|DG| Pumpkin Scissors III (32) squeeze through the heavily overcrowded siege engines.
Beans of Dools (15) squeeze through the heavily overcrowded siege engines.
Hypaspistai (21), Elite troops (18), Rag-Clad Ruffians (29), Infantry (23), ~=K.D.F=~ The Lion's Hammer (46), ~=K.D.F=~ The Lions Glory (51), Knights of Fontan (25), Cliff-face Beserkers (16), ~=K.D.F=~ The Lion's Sword (50), ~=FSR=~ Die Kriegsmenschen (36), ~=K.D.F=~ The Lion's Beauty (44), ~=K.D.F=~ Lions of the Blade (42), Fontan Liberators (19), ~=K.D.F.=~Lionhearts (41), ~=K.D.F=~ Shack (43), <OoT> Rolling Thunder (8), ~=K.D.F=~ The Lion's Fate (45), ~=K.D.F=~ The Lions Spirit (54), Defenders (17), ~=K.D.F=~ The Lion's Pride (48), ~=FSR=~Elite (40), ~=FSR=~ Band of the Hawk (35), <OoT> Thunder Guardians (11), ~=FSR=~ Forest Hunters (38), <OoT> Imperial Fists (4), <OoT> The Horseshoe Guard (10), ~=FSR=~ Ehrwig (34), militia (28), <OoT> The Bloodlusty (9), ~=K.D.F=~ The Lion's Soul (49), Krimml's Finest (27), <OoT> Heroes of Fontan (3), ~=FSR=~ For Higher! (37), ~=K.D.F=~ The Lions Shaiman (53), Krimml´s 18th Legion (26), ~=K.D.F=~ The Lions Rage (52), <OoT> Minutemen XI (6), ~=FSR=~ Legion (39) and <OoT>Skullcrushers (12) advance towards the enemy.
Defence force (70), Fontan Infantry Core (84), Deathwatch Guard (68), Viseu Footmen (109), Fontan Infantry Core (81), In the Name of Trot (90), Defender Of The Light (71), Celestial Guards (63), Gale Corps (87), Celestial Knights (64), Fanatical Defenders (77), Celestial Footmen (62), Deathwatch Guard (69), Devil Dogs (73), Fontan Infantry Core (83), Strange's Guard (104), Manly Men! (96), The Pointy Sticks (106), Fontan Infantry Core (80), Guardians of Light (89), Asdrubal's Paper Weight (56), Infantry Defence Force (91), Obsidian Guard (98), Fontan Infantry Core (82), Ghost Soldiers (88), Cannon Fodder (61) and Killers (93) hold their positions at the outer wall, waiting for the attack.

Close Combat:
5 Fontan banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Defence force (70) score 84 hits.
Fontan Infantry Core (84) score 180 hits.
Deathwatch Guard (68) score 74 hits.
Viseu Footmen (109) score 239 hits.
Fontan Infantry Core (81) score 103 hits.
In the Name of Trot (90) score 116 hits.
Defender Of The Light (71) score 102 hits.
Celestial Guards (63) score 124 hits.
Gale Corps (87) score 296 hits.
Celestial Knights (64) score 265 hits.
Fanatical Defenders (77) score 318 hits.
Celestial Footmen (62) score 176 hits.
Deathwatch Guard (69) score 212 hits.
Devil Dogs (73) score 465 hits.
Fontan Infantry Core (83) score 179 hits.
Strange's Guard (104) score 196 hits.
Manly Men! (96) score 56 hits.
The Pointy Sticks (106) score 294 hits.
Fontan Infantry Core (80) score 208 hits.
Guardians of Light (89) score 304 hits.
Asdrubal's Paper Weight (56) score 30 hits.
Infantry Defence Force (91) score 154 hits.
Darkstorm Archers (67) score 100 hits.
Obsidian Guard (98) score 241 hits.
Janessy's Girls (92) score 9 hits.
Fontan Infantry Core (82) score 172 hits.
Ghost Soldiers (88) score 258 hits.
Cannon Fodder (61) score 94 its.
Killers (93) score 454 hits.
TraGuard of rolancer (31) score 20 hits.
Lunar Recruits (95) score 67 hits.
Skjoldungs Deadly Rain (102) score 12 hits.
|DG| Pumpkin Scissors III (32) score 52 hits.
Akesh Temple killers (55) score 190 hits.
Burning Light (59) score 100 hits.
Utori Guards (108) score 115 hits.
Wall of Men (110) score 96 hits.
Fontan Infantry Core (85) score 194 hits.
Skirmishers (101) score 149 hits.
Beans of Dools (15) score 86 hits.
Total hits suffered: Attackers: 1801 (6426 before overkill), Defenders: 158

Defence force (70) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Fontan Infantry Core (84) take 21 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Deathwatch Guard (68) take 14 hits in close combat (reduced due to fortifications). No casualties.
Viseu Footmen (109) take 19 hits in close combat (reduced due to fortifications). No casualties.
Fontan Infantry Core (81) take 23 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Gale Corps (87) take 54 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Devil Dogs (73) take 43 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Pointy Sticks (106) take 14 hits from archer fire (reduced due to fortifications). No casualties.
Darkstorm Archers (67) take 41 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Killers (93) take 61 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
TraGuard of Frolancer (31) take 1641 hits (797 in close combat, 844 from archer fire), which cause 27 casualties, wiping the unit out.
|DG| Pumpkin Scissors III (32) take 1450 hits (589 in close combat, 861 from archer fire), which cause 30 casualties, wiping the unit out.
Lionel, Count of Commonyr has been captured by Light of Fountain forces.
Wall of Men (110) take 36 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Beans of Dools (15) take 1288 hits (415 in close combat, 873 from archer fire), which cause 29 casualties, wiping the unit out.
Total casualties: 86 attackers, 8 defenders

Turn No. 3

    13 (35-A)
3 (43-I)
6 (62-I)
9 (60-I)
10 (40-I)
11 (85-I)
17 (60-I)
21 (39-I)
23 (40-I)
24 (18-A)
25 (40-I)
28 (100-I)
30 (21-A)
34 (41-I)
41 (80-I)
42 (67-I)
43 (80-I)
44 (80-I)
45 (80-I)
46 (80-I)
48 (80-I)
49 (80-I)
50 (80-I)
51 (77-I)
52 (80-I)
53 (80-I)
54 (80-I)
4 (34-I)
5 (29-A)
7 (36-A)
8 (31-I)
12 (35-I)
14 (28-A)
16 (24-I)
18 (31-I)
19 (20-I)
20 (55-C)
22 (18-A)
26 (30-I)
33 (17-C)
35 (29-I)
36 (30-I)
37 (30-I)
39 (23-I)
40 (34-I)
47 (45-A)
1 (33-C)
2 (33-C)
27 (54-I)
29 (69-I)
38 (31-I)
55 (21-I)
56 (14-I)
59 (19-I)
61 (69-I)
62 (39-I)
63 (33-I)
64 (20-I)
67 (66-A)
68 (10-I)
69 (38-I)
70 (75-I)
71 (16-I)
73 (55-I)
77 (37-I)
80 (47-I)
81 (14-I)
82 (40-I)
83 (42-I)
84 (50-I)
85 (59-I)
87 (38-I)
88 (27-I)
89 (28-I)
90 (26-I)
91 (18-I)
92 (10-A)
93 (38-S)
95 (43-I)
96 (35-I)
98 (33-I)
101 (42-I)
102 (7-A)
104 (26-I)
106 (32-I)
108 (19-I)
109 (56-I)
110 (93-I)
57 (57-A)
58 (16-A)
60 (24-A)
65 (67-A)
66 (42-A)
72 (31-A)
74 (38-A)
75 (22-A)
76 (46-M)
78 (50-A)
79 (45-A)
86 (25-A)
94 (36-A)
97 (56-M)
100 (17-A)
105 (20-M)
  99 (14-C)
103 (2-C)
107 (28-C)
 

kells (24) fire on Killers (93), scoring 71 hits.
Caligan Refugees (60) fire on Rag-Clad Ruffians (29), scoring 127 hits.
Storm Troopers (30) fire on Darkstorm Archers (67), scoring 52 hits.
Free Men (86) fire on <OoT> Deathwing Company (1), scoring 118 hits.
Devil Dogs (72) fire on <OoT> Helronian Balancers (2), scoring 162 hits.
Skjoldungs Deadly Rain (102) fire on Rag-Clad Ruffians (29), scoring 32 hits.
Bowmen of Light (58) fire on Krimml's Finest (27), scoring 161 hits.
Janessy's Girls (92) fire on Rag-Clad Ruffians (29), scoring 28 hits.
Ask For Argyle (57) fire on Rag-Clad Ruffians (29), scoring 209 hits.
Darkstorm Archers (65) fire on <OoT> Deathwing Company (1), scoring 190 hits.
Darkstorm Archers (66) fire on ~=FSR=~ Forest Hunters (38), scoring 201 hits.
The Defenders (105) fire on <OoT> Helronian Balancers (2), scoring 19 hits.
~=K.D.F=~ The Lion's Police (47) fire on Devil Dogs (73), scoring 203 hits.
Najaf Defenders (97) fire on Krimml's Finest (27), scoring 40 hits.
In the eye (22) fire on Killers (93), scoring 199 hits.
Divine Seraphim (74) fire on <OoT> Helronian Balancers (2), scoring 112 hits.
Fontan City Archery Men (78) fire on Krimml's Finest (27), scoring 292 hits.
Fontan City Archery Men (79) fire on <OoT> Deathwing Company (1), scoring 169 hits.
<OoT> Iongai Fontaine (5) fire on Darkstorm Archers (67), scoring 188 hits.
Archers of The Eye (14) fire on Gale Corps (87), scoring 182 hits.
Darkstorm Archers (67) fire on Rag-Clad Ruffians (29), scoring 358 hits.
<OoT> Quick Arrow (7) fire on The Pointy Sticks (106), scoring 164 hits.
Enlightners (76) fire on <OoT> Helronian Balancers (2), scoring 27 hits.
+OoT+ Wingers +OoT+ (13) fire on Wall of Men (110), scoring 81 hits.
Lunar Archers (94) fire on ~=FSR=~ Forest Hunters (38), scoring 131 hits.
Ranged Defence Force (100) fire on <OoT> Helronian Balancers (2), scoring 85 hits.
Elaira is angry (75) fire on <OoT> Helronian Balancers (2), scoring 98 hits.
Tokat's Ride (107) stay in their defensive position, awaiting an opportunity to charge.
Omnia (99) stay in their defensive position, awaiting an opportunity to charge.
Spider Templars (103) stay in their defensive position, awaiting an opportunity to charge.
Fontan Polo Club (20) and ||DG|| Chancellor Guards (33) keep their distance to the fortifications, waiting for other troops to breach them first.
<OoT> Helronian Balancers (2) and <OoT> Deathwing Company (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 4 siege engines at the walls.
Krimml's Finest (27) squeeze through the heavily overcrowded siege engines.
Rag-Clad Ruffians (29) squeeze through the heavily overcrowded siege engines.
~=FSR=~ Forest Hunters (38) squeeze through the heavily overcrowded siege engines.
~=FSR=~ For Higher! (37), ~=FSR=~ Die Kriegsmenschen (36), ~=K.D.F=~ The Lions Glory (51), <OoT> Rolling Thunder (8), ~=K.D.F=~ The Lions Shaiman (53), <OoT> Heroes of Fontan (3), Hypaspistai (21), <OoT>Skullcrushers (12), ~=K.D.F=~ Lions of the Blade (42), Krimml´s 18th Legion (26), <OoT> Minutemen XI (6), ~=K.D.F=~ The Lion's Beauty (44), Cliff-face Beserkers (16), ~=FSR=~ Ehrwig (34), ~=FSR=~ Legion (39), <OoT> Imperial Fists (4), Elite troops (18), <OoT> The Bloodlusty (9), ~=K.D.F=~ The Lion's Soul (49), ~=K.D.F=~ Shack (43), ~=K.D.F.=~Lionhearts (41), ~=K.D.F=~ The Lions Spirit (54), ~=K.D.F=~ The Lion's Fate (45), <OoT> The Horseshoe Guard (10), ~=FSR=~ Band of the Hawk (35), Knights of Fontan (25), ~=K.D.F=~ The Lion's Pride (48), ~=K.D.F=~ The Lion's Sword (50), militia (28), Infantry (23), ~=K.D.F=~ The Lion's Hammer (46), Fontan Liberators (19), ~=K.D.F=~ The Lions Rage (52), ~=FSR=~Elite (40), <OoT> Thunder Guardians (11) and Defenders (17) advance towards the enemy.
Utori Guards (108), Killers (93), Deathwatch Guard (68), Devil Dogs (73), Strange's Guard (104), Infantry Defence Force (91), Ghost Soldiers (88) and Viseu Footmen (109) hold their positions at the outer wall, waiting for the attack.

Close Combat:
3 Fontan banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Utori Guards (108) score 145 hits.
Killers (93) score 556 hits.
Deathwatch Guard (68) score 74 hits.
Devil Dogs (73) score 498 hits.
Strange's Guard (104) score 162 hits.
Infantry Defence Force (91) score 138 hits.
Ghost Soldiers (88) score 210 hits.
Viseu Footmen (109) score 209 hits.
Krimml's Finest (27) score 132 hits.
Skjoldungs Deadly Rain (102) score 12 hits.
Celestial Guards (63) score 125 hits.
Fontan Infantry Core (82) score 163 hits.
Janessy's Girls (92) score 8 hits.
Rag-Clad Ruffians (29) score 214 hits.
Cannon Fodder (61) score 100 hits.
~=FSR=~ Forest Hunters (38) score 70 hits.
Fontan Infantry Core (80) score 211 hits.
Fontan Infantry Core (84) score 203 hits.
Manly Men! (96) score 62 hits.
Celestial Knights (64) score 293 hits.
Burning Light (59) score 106 hits.
Defence force (70) score 94 hits.
Wall of Men (110) score 110 hits.
Gale Corps (87) score 273 hits.
Asdrubal's Paper Weight (56) score 29 hits.
In the Name of Trot (90) score 125 hits.
Deathwatch Guard (69) score 234 hits.
Fanatical Defenders (77) score 335 hits.
Obsidian Guard (98) score 237 hits.
Skirmishers (101) score 171 hits.
Fontan Infantry Core (85) score 209 hits.
Defender Of The Light (71) score 88 hits.
Celestial Footmen (62) score 162 hits.
The Pointy Sticks (106) score 241 hits.
Darkstorm Archers (67) score 117 hits.
Fontan Infantry Core (81) score 101 hits.
Guardians of Light (89) score 279 hits.
Fontan Infantry Core (83) score 187 hits.
Lunar Recruits (95) score 75 hits.
Akesh Temple killers (55) score 204 hits.
Total hits suffered: Attackers: 3083 (6546 before overkill), Defenders: 416

Utori Guards (108) take 63 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Killers (93) take 94 hits (45 in close combat, 49 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Deathwatch Guard (68) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Devil Dogs (73) take 67 hits (30 in close combat, 37 from archer fire) (reduced due to fortifications), which cause 1 casualties.
Strange's Guard (104) take 41 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Infantry Defence Force (91) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ghost Soldiers (88) take 15 hits in close combat (reduced due to fortifications). No casualties.
Viseu Footmen (109) take 21 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Krimml's Finest (27) take 1857 hits (1364 in close combat, 493 from archer fire), which cause 54 casualties, wiping the unit out.
<OoT> Helronian Balancers (2) take 503 hits from archer fire, which cause 11 casualties.
Rag-Clad Ruffians (29) take 1956 hits (1202 in close combat, 754 from archer fire), which cause 50 casualties, throwing them back from the fortifications. 2 Fontan banners fall.
~=FSR=~ Forest Hunters (38) take 849 hits (517 in close combat, 332 from archer fire), which cause 25 casualties, throwing them back from the fortifications, causing another 1 casualties. One siege engine is destroyed during the attack. One Fontan banner is lost.
Wall of Men (110) take 15 hits from archer fire (reduced due to fortifications). No casualties.
Gale Corps (87) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
<OoT> Deathwing Company (1) take 477 hits from archer fire, which cause 10 casualties.
The Pointy Sticks (106) take 30 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Darkstorm Archers (67) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 150 attackers, 12 defenders

Turn No. 4

    13 (35-A)
24 (18-A)
30 (21-A)
3 (43-I)
5 (29-A)
6 (62-I)
7 (36-A)
9 (60-I)
10 (40-I)
11 (85-I)
14 (28-A)
17 (60-I)
20 (55-C)
21 (39-I)
22 (18-A)
23 (40-I)
25 (40-I)
28 (100-I)
33 (17-C)
34 (41-I)
41 (80-I)
42 (67-I)
43 (80-I)
44 (80-I)
45 (80-I)
46 (80-I)
47 (45-A)
48 (80-I)
49 (80-I)
50 (80-I)
51 (77-I)
52 (80-I)
53 (80-I)
54 (80-I)
1 (23-C)
2 (22-C)
4 (34-I)
8 (31-I)
12 (35-I)
16 (24-I)
18 (31-I)
19 (20-I)
26 (30-I)
29 (19-I)
35 (29-I)
36 (30-I)
37 (30-I)
38 (5-I)
39 (23-I)
40 (34-I)
55 (21-I)
56 (14-I)
59 (19-I)
61 (69-I)
62 (39-I)
63 (33-I)
64 (20-I)
67 (65-A)
68 (9-I)
69 (38-I)
70 (75-I)
71 (16-I)
73 (54-I)
77 (37-I)
80 (47-I)
81 (14-I)
82 (40-I)
83 (42-I)
84 (50-I)
85 (59-I)
87 (37-I)
88 (27-I)
89 (28-I)
90 (26-I)
91 (17-I)
92 (10-A)
93 (36-S)
95 (43-I)
96 (35-I)
98 (33-I)
101 (42-I)
102 (7-A)
104 (25-I)
106 (31-I)
108 (17-I)
109 (55-I)
110 (93-I)
57 (57-A)
58 (16-A)
60 (24-A)
65 (67-A)
66 (42-A)
72 (31-A)
74 (38-A)
75 (22-A)
76 (46-M)
78 (50-A)
79 (45-A)
86 (25-A)
94 (36-A)
97 (56-M)
100 (17-A)
105 (20-M)
  99 (14-C)
103 (2-C)
107 (28-C)
 

Free Men (86) fire on Elite troops (18), scoring 130 hits.
Fontan City Archery Men (79) fire on ~=FSR=~Elite (40), scoring 227 hits.
Skjoldungs Deadly Rain (102) fire on <OoT> Deathwing Company (1), scoring 29 hits.
Najaf Defenders (97) fire on <OoT>Skullcrushers (12), scoring 30 hits.
Archers of The Eye (14) fire on Killers (93), scoring 267 hits.
Divine Seraphim (74) fire on <OoT> Imperial Fists (4), scoring 191 hits.
Enlightners (76) fire on <OoT> Deathwing Company (1), scoring 24 hits.
Fontan City Archery Men (78) fire on ~=FSR=~ Die Kriegsmenschen (36), scoring 263 hits.
kells (24) fire on Darkstorm Archers (67), scoring 98 hits.
Bowmen of Light (58) fire on <OoT>Skullcrushers (12), scoring 140 hits.
Elaira is angry (75) fire on <OoT> Helronian Balancers (2), scoring 98 hits.
Darkstorm Archers (67) fire on <OoT> Deathwing Company (1), scoring 240 hits.
<OoT> Quick Arrow (7) fire on Devil Dogs (73), scoring 230 hits.
Devil Dogs (72) fire on <OoT> Rolling Thunder (8), scoring 194 hits.
Ask For Argyle (57) fire on ~=FSR=~ Legion (39), scoring 304 hits.
Darkstorm Archers (66) fire on Rag-Clad Ruffians (29), scoring 193 hits.
In the eye (22) fire on Gale Corps (87), scoring 115 hits.
Storm Troopers (30) fire on The Pointy Sticks (106), scoring 73 hits.
+OoT+ Wingers +OoT+ (13) fire on Wall of Men (110), scoring 62 hits.
Darkstorm Archers (65) fire on Elite troops (18), scoring 305 hits.
Caligan Refugees (60) fire on ~=FSR=~ For Higher! (37), scoring 141 hits.
The Defenders (105) fire on Krimml´s 18th Legion (26), scoring 20 hits.
~=K.D.F=~ The Lion's Police (47) fire on Viseu Footmen (109), scoring 308 hits.
Ranged Defence Force (100) fire on ~=FSR=~ Band of the Hawk (35), scoring 134 hits.
Janessy's Girls (92) fire on Krimml´s 18th Legion (26), scoring 21 hits.
Lunar Archers (94) fire on <OoT> Helronian Balancers (2), scoring 167 hits.
<OoT> Iongai Fontaine (5) fire on Deathwatch Guard (69), scoring 157 hits.
Omnia (99) stay in their defensive position, awaiting an opportunity to charge.
Spider Templars (103) stay in their defensive position, awaiting an opportunity to charge.
Tokat's Ride (107) stay in their defensive position, awaiting an opportunity to charge.
Fontan Polo Club (20) and ||DG|| Chancellor Guards (33) keep their distance to the fortifications, waiting for other troops to breach them first.
<OoT> Helronian Balancers (2) and <OoT> Deathwing Company (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 10 siege engines at the walls.
Elite troops (18) climb up through the overcrowded siege engines.
<OoT> Imperial Fists (4) climb up through the overcrowded siege engines.
~=FSR=~ Band of the Hawk (35) climb up through the overcrowded siege engines.
Cliff-face Beserkers (16) attack the walls with slightly overcrowded siege engines.
~=FSR=~ For Higher! (37) attack the walls with slightly overcrowded siege engines.
~=FSR=~ Forest Hunters (38) squeeze through the heavily overcrowded siege engines.
Fontan Liberators (19) squeeze through the heavily overcrowded siege engines.
~=FSR=~Elite (40) squeeze through the heavily overcrowded siege engines.
~=FSR=~ Legion (39) squeeze through the heavily overcrowded siege engines.
Rag-Clad Ruffians (29) squeeze through the heavily overcrowded siege engines.
Krimml´s 18th Legion (26) squeeze through the heavily overcrowded siege engines.
<OoT>Skullcrushers (12) squeeze through the heavily overcrowded siege engines.
<OoT> Rolling Thunder (8) squeeze through the heavily overcrowded siege engines.
~=FSR=~ Die Kriegsmenschen (36) squeeze through the heavily overcrowded siege engines.
~=FSR=~ Ehrwig (34), ~=K.D.F=~ The Lions Spirit (54), ~=K.D.F=~ The Lion's Sword (50), <OoT> Thunder Guardians (11), Hypaspistai (21), ~=K.D.F=~ Lions of the Blade (42), <OoT> Minutemen XI (6), ~=K.D.F=~ The Lion's Soul (49), <OoT> Heroes of Fontan (3), Defenders (17), ~=K.D.F=~ Shack (43), <OoT> The Bloodlusty (9), ~=K.D.F.=~Lionhearts (41), ~=K.D.F=~ The Lion's Hammer (46), ~=K.D.F=~ The Lion's Beauty (44), Knights of Fontan (25), ~=K.D.F=~ The Lions Rage (52), ~=K.D.F=~ The Lion's Pride (48), militia (28), ~=K.D.F=~ The Lion's Fate (45), Infantry (23), <OoT> The Horseshoe Guard (10), ~=K.D.F=~ The Lions Glory (51) and ~=K.D.F=~ The Lions Shaiman (53) advance towards the enemy.

Close Combat:
19 Fontan banners are visible in the melee.
Elite troops (18) score 218 hits.
Celestial Guards (63) score 144 hits.
<OoT> Imperial Fists (4) score 181 hits.
Utori Guards (108) score 128 hits.
~=FSR=~ Band of the Hawk (35) score 100 hits.
Celestial Knights (64) score 336 hits.
Defence force (70) score 94 hits.
Gale Corps (87) score 239 hits.
Deathwatch Guard (68) score 60 hits.
Celestial Footmen (62) score 142 hits.
Skjoldungs Deadly Rain (102) score 11 hits.
Cliff-face Beserkers (16) score 57 hits.
~=FSR=~ For Higher! (37) score 116 hits.
The Pointy Sticks (106) score 242 hits.
Fontan Infantry Core (83) score 160 hits.
Fontan Infantry Core (84) score 170 hits.
Burning Light (59) score 100 hits.
Fanatical Defenders (77) score 299 hits.
Guardians of Light (89) score 299 hits.
Ghost Soldiers (88) score 244 hits.
~=FSR=~ Forest Hunters (38) score 16 hits.
Fontan Infantry Core (85) score 182 hits.
Darkstorm Archers (67) score 114 hits.
Manly Men! (96) score 57 hits.
Fontan Liberators (19) score 43 hits.
Fontan Infantry Core (82) score 169 hits.
Cannon Fodder (61) score 89 hits.
~=FSR=~Elite (40) score 128 hits.
Deathwatch Guard (69) score 209 hits.
~=FSR=~ Legion (39) score 78 hits.
Rag-Clad Ruffians (29) score 64 hits.
Krimml´s 18th Legion (26) score 46 hits.
Akesh Temple killers (55) score 234 hits.
Devil Dogs (73) score 526 hits.
Skirmishers (101) score 149 hits.
Lunar Recruits (95) score 73 hits.
Fontan Infantry Core (80) score 207 hits.
Infantry Defence Force (91) score 157 hits.
<OoT>Skullcrushers (12) score 92 hits.
In the Name of Trot (90) score 120 hits.
Strange's Guard (104) score 160 hits.
Asdrubal's Paper Weight (56) score 29 hits.
Killers (93) score 455 hits.
<OoT> Rolling Thunder (8) score 78 hits.
Wall of Men (110) score 103 hits.
Fontan Infantry Core (81) score 115 hits.
Janessy's Girls (92) score 11 hits.
Viseu Footmen (109) score 203 hits.
Defender Of The Light (71) score 86 hits.
~=FSR=~ Die Kriegsmenschen (36) score 74 hits.
Obsidian Guard (98) score 267 hits.
Total hits suffered: Attackers: 6383, Defenders: 1291

Elite troops (18) take 1763 hits (1328 in close combat, 435 from archer fire), which cause 31 casualties, wiping the unit out.
Celestial Guards (63) take 90 hits in close combat (reduced due to fortifications), which cause 2 casualties.
<OoT> Imperial Fists (4) take 1666 hits (1475 in close combat, 191 from archer fire), which cause 34 casualties, wiping the unit out.
Utori Guards (108) take 81 hits in close combat (reduced due to fortifications), which cause 2 casualties.
~=FSR=~ Band of the Hawk (35) take 918 hits (784 in close combat, 134 from archer fire), which cause 29 casualties, wiping the unit out.
Requiem (Noble of Fontan) has been captured by Light of Fountain forces.
Celestial Knights (64) take 166 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Defence force (70) take 94 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Gale Corps (87) take 131 hits (110 in close combat, 21 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Deathwatch Guard (68) take 52 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Celestial Footmen (62) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Skjoldungs Deadly Rain (102) take 51 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Cliff-face Beserkers (16) take 840 hits in close combat, which cause 24 casualties, wiping the unit out.
~=FSR=~ For Higher! (37) take 724 hits (583 in close combat, 141 from archer fire), which cause 22 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
The Pointy Sticks (106) take 48 hits (35 in close combat, 13 from archer fire) (reduced due to fortifications), which cause 1 casualties.
Fontan Infantry Core (83) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<OoT> Helronian Balancers (2) take 265 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Fontan Infantry Core (84) take 41 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Burning Light (59) take 19 hits in close combat (reduced due to fortifications). No casualties.
Fanatical Defenders (77) take 15 hits in close combat (reduced due to fortifications). No casualties.
Guardians of Light (89) take 11 hits in close combat (reduced due to fortifications). No casualties.
Ghost Soldiers (88) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~=FSR=~ Forest Hunters (38) take 271 hits in close combat, which cause 5 casualties, wiping the unit out.
Guis'wa (Noble of Fontan) has been captured by Light of Fountain forces.
Darkstorm Archers (67) take 18 hits from archer fire (reduced due to fortifications). No casualties.
<OoT> Deathwing Company (1) take 293 hits from archer fire, which cause 6 casualties.
Fontan Liberators (19) take 247 hits in close combat, which cause 7 casualties, throwing them back from the fortifications.
~=FSR=~Elite (40) take 384 hits (157 in close combat, 227 from archer fire), which cause 7 casualties, throwing them back from the fortifications.
Deathwatch Guard (69) take 29 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=FSR=~ Legion (39) take 536 hits (232 in close combat, 304 from archer fire), which cause 17 casualties, throwing them back from the fortifications. One Fontan banner is lost.
Rag-Clad Ruffians (29) take 362 hits (169 in close combat, 193 from archer fire), which cause 9 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat, throwing them back from the fortifications, causing another 1 casualties. 2 siege engines are destroyed in the assault.
Krimml´s 18th Legion (26) take 137 hits (96 in close combat, 41 from archer fire), which cause 3 casualties, throwing them back from the fortifications.
Devil Dogs (73) take 42 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
<OoT>Skullcrushers (12) take 240 hits (70 in close combat, 170 from archer fire), which cause 5 casualties, throwing them back from the fortifications.
Killers (93) take 49 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
<OoT> Rolling Thunder (8) take 274 hits (80 in close combat, 194 from archer fire), which cause 8 casualties, throwing them back from the fortifications, causing another 2 casualties.
Wall of Men (110) take 11 hits from archer fire (reduced due to fortifications). No casualties.
Viseu Footmen (109) take 56 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=FSR=~ Die Kriegsmenschen (36) take 314 hits (51 in close combat, 263 from archer fire), which cause 8 casualties, throwing them back from the fortifications, causing another 1 casualties.
Total casualties: 221 attackers, 24 defenders

Turn No. 5

    13 (35-A)
24 (18-A)
30 (21-A)
5 (29-A)
7 (36-A)
14 (28-A)
20 (55-C)
22 (18-A)
33 (17-C)
47 (45-A)
1 (17-C)
3 (43-I)
6 (62-I)
8 (21-I)
9 (60-I)
10 (40-I)
11 (85-I)
12 (30-I)
17 (60-I)
19 (13-I)
21 (39-I)
23 (40-I)
25 (40-I)
26 (27-I)
28 (100-I)
34 (41-I)
36 (21-I)
39 (6-I)
40 (27-I)
41 (80-I)
42 (67-I)
43 (80-I)
44 (80-I)
45 (80-I)
46 (80-I)
48 (80-I)
49 (80-I)
50 (80-I)
51 (77-I)
52 (80-I)
53 (80-I)
54 (80-I)
55 (21-I)
56 (14-I)
59 (19-I)
61 (69-I)
62 (38-I)
63 (31-I)
64 (17-I)
67 (65-A)
68 (8-I)
69 (37-I)
70 (72-I)
71 (16-I)
73 (53-I)
77 (37-I)
80 (47-I)
81 (14-I)
82 (40-I)
83 (41-I)
84 (49-I)
85 (59-I)
87 (34-I)
88 (26-I)
89 (28-I)
90 (26-I)
91 (17-I)
92 (10-A)
93 (35-S)
95 (43-I)
96 (35-I)
98 (33-I)
101 (42-I)
102 (6-A)
104 (25-I)
106 (30-I)
108 (15-I)
109 (54-I)
110 (93-I)
57 (57-A)
58 (16-A)
60 (24-A)
65 (67-A)
66 (42-A)
72 (31-A)
74 (38-A)
75 (22-A)
76 (46-M)
78 (50-A)
79 (45-A)
86 (25-A)
94 (36-A)
97 (56-M)
100 (17-A)
105 (20-M)
  99 (14-C)
103 (2-C)
107 (28-C)
 

Archers of The Eye (14) fire on Darkstorm Archers (67), scoring 173 hits.
Enlightners (76) fire on ~=K.D.F.=~Lionhearts (41), scoring 30 hits.
Ask For Argyle (57) fire on ~=K.D.F=~ The Lions Shaiman (53), scoring 314 hits.
Fontan City Archery Men (79) fire on ~=K.D.F=~ The Lions Spirit (54), scoring 167 hits.
+OoT+ Wingers +OoT+ (13) fire on Killers (93), scoring 84 hits.
Ranged Defence Force (100) fire on ~=K.D.F=~ The Lion's Soul (49), scoring 108 hits.
Lunar Archers (94) fire on ~=K.D.F=~ The Lion's Beauty (44), scoring 129 hits.
~=K.D.F=~ The Lion's Police (47) fire on Devil Dogs (73), scoring 246 hits.
Darkstorm Archers (65) fire on ~=K.D.F=~ The Lions Rage (52), scoring 331 hits.
Darkstorm Archers (66) fire on ~=K.D.F=~ The Lion's Hammer (46), scoring 227 hits.
Fontan City Archery Men (78) fire on ~=K.D.F.=~Lionhearts (41), scoring 179 hits.
Darkstorm Archers (67) fire on ~=K.D.F=~ Shack (43), scoring 226 hits.
The Defenders (105) fire on ~=K.D.F=~ The Lion's Fate (45), scoring 19 hits.
Elaira is angry (75) fire on ~=K.D.F=~ The Lion's Sword (50), scoring 125 hits.
Caligan Refugees (60) fire on ~=K.D.F=~ The Lion's Pride (48), scoring 179 hits.
Skjoldungs Deadly Rain (102) fire on ~=K.D.F=~ The Lion's Fate (45), scoring 24 hits.
Divine Seraphim (74) fire on ~=K.D.F=~ The Lions Glory (51), scoring 276 hits.
<OoT> Quick Arrow (7) fire on Killers (93), scoring 223 hits.
Bowmen of Light (58) fire on ~=K.D.F=~The Lion's Fate (45), scoring 143 hits.
Free Men (86) fire on ~=K.D.F=~ Lions of the Blade (42), scoring 149 hits.
Devil Dogs (72) fire on <OoT> The Bloodlusty (9), scoring 221 hits.
Najaf Defenders (97) fire on ~=K.D.F=~ The Lion's Soul (49), scoring 50 hits.
In the eye (22) fire on Gale Corps (87), scoring 185 hits.
Storm Troopers (30) fire on The Pointy Sticks (106), scoring 52 hits.
<OoT> Iongai Fontaine (5) fire on Wall of Men (110), scoring 201 hits.
Janessy's Girls (92) fire on <OoT> Minutemen XI (6), scoring 18 hits.
kells (24) fire on Viseu Footmen (109), scoring 83 hits.
Spider Templars (103) stay in their defensive position, awaiting an opportunity to charge.
Omnia (99) stay in their defensive position, awaiting an opportunity to charge.
Tokat's Ride (107) stay in their defensive position, awaiting an opportunity to charge.
Fontan Polo Club (20) and ||DG|| Chancellor Guards (33) keep their distance to the fortifications, waiting for other troops to breach them first.
<OoT> Deathwing Company (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 54 siege engines at the walls.
Knights of Fontan (25) attack the walls with slightly overcrowded siege engines.
~=K.D.F=~ The Lions Glory (51) attack the walls with slightly overcrowded siege engines.
Infantry (23) attack the walls with slightly overcrowded siege engines.
~=K.D.F=~ The Lions Shaiman (53) attack the walls with slightly overcrowded siege engines.
~=K.D.F=~ The Lion's Hammer (46) attack the walls with slightly overcrowded siege engines.
Defenders (17) attack the walls with slightly overcrowded siege engines.
~=K.D.F=~ The Lion's Soul (49) attack the walls with slightly overcrowded siege engines.
~=FSR=~ Legion (39) attack the fortifications with siege engines!
Krimml´s 18th Legion (26) attack the fortifications with siege engines!
<OoT> Minutemen XI (6) attack the fortifications with siege engines!
~=FSR=~Elite (40) attack the fortifications with siege engines!
<OoT>Skullcrushers (12) attack the fortifications with siege engines!
Fontan Liberators (19) attack the fortifications with siege engines!
~=K.D.F=~ The Lion's Beauty (44) attack the fortifications with siege engines!
~=K.D.F=~ The Lions Spirit (54) attack the fortifications with siege engines!
militia (28) attack the fortifications with siege engines!
~=K.D.F=~ The Lion's Fate (45) attack the fortifications with siege engines!
~=K.D.F=~ The Lions Rage (52) attack the fortifications with siege engines!
~=K.D.F=~ The Lion's Sword (50) attack the fortifications with siege engines!
<OoT> Heroes of Fontan (3) attack the fortifications with siege engines!
Hypaspistai (21) attack the fortifications with siege engines!
~=K.D.F=~ Lions of the Blade (42) attack the fortifications with siege engines!
~=FSR=~ Ehrwig (34) attack the fortifications with siege engines!
<OoT> The Horseshoe Guard (10) attack the fortifications with siege engines!
~=FSR=~ Die Kriegsmenschen (36) attack the fortifications with siege engines!
<OoT> Thunder Guardians (11) attack the fortifications with siege engines!
~=K.D.F=~ Shack (43) attack the fortifications with siege engines!
<OoT> Rolling Thunder (8) attack the fortifications with siege engines!
<OoT> The Bloodlusty (9) attack the fortifications with siege engines!
~=K.D.F=~ The Lion's Pride (48) attack the fortifications with siege engines!
~=K.D.F.=~Lionhearts (41) attack the fortifications with siege engines!
Strange's Guard (104), Fontan Infantry Core (81) and The Pointy Sticks (106) hold their positions at the outer wall, waiting for the attack.

Close Combat:
84 Fontan banners are visible in the melee.
Strange's Guard (104) score 164 hits.
Fontan Infantry Core (81) score 89 hits.
The Pointy Sticks (106) score 224 hits.
Knights of Fontan (25) score 222 hits.
~=K.D.F=~ The Lions Glory (51) score 464 hits.
Infantry (23) score 408 hits.
~=K.D.F=~ The Lions Shaiman (53) score 521 hits.
~=K.D.F=~ The Lion's Hammer (46) score 646 hits.
Defenders (17) score 345 hits.
Wall of Men (110) score 104 hits.
~=K.D.F=~ The Lion's Soul (49) score 605 hits.
~=FSR=~ Legion (39) score 79 hits.
Fontan Infantry Core (82) score 138 hits.
Viseu Footmen (109) score 192 hits.
Krimml´s 18th Legion (26) score 117 hits.
<OoT> Minutemen XI (6) score 654 hits.
Fontan Infantry Core (84) score 197 hits.
Asdrubal's Paper Weight (56) score 27 hits.
~=FSR=~Elite (40) score 297 hits.
Ghost Soldiers (88) score 258 hits.
<OoT>Skullcrushers (12) score 178 hits.
Fontan Liberators (19) score 61 hits.
Cannon Fodder (61) score 85 hits.
Skirmishers (101) score 143 hits.
~=K.D.F=~ The Lion's Beauty (44) score 790 hits.
Infantry Defence Force (91) score 157 hits.
Gale Corps (87) score 252 hits.
Darkstorm Archers (67) score 118 hits.
~=K.D.F=~ The Lions Spirit (54) score 828 hits.
Deathwatch Guard (69) score 192 hits.
Killers (93) score 521 hits.
militia (28) score 121 hits.
Deathwatch Guard (68) score 57 hits.
Burning Light (59) score 81 hits.
Fontan Infantry Core (85) score 181 hits.
~=K.D.F=~ The Lion's Fate (45) score 668 hits.
Utori Guards (108) score 93 hits.
Skjoldungs Deadly Rain (102) score 9 hits.
~=K.D.F=~ The Lions Rage (52) score 590 hits.
Guardians of Light (89) score 247 hits.
Obsidian Guard (98) score 271 hits.
~=K.D.F=~ The Lion's Sword (50) score 670 hits.
Fontan Infantry Core (83) score 149 hits.
Fanatical Defenders (77) score 376 hits.
Akesh Temple killers (55) score 221 hits.
<OoT> Heroes of Fontan (3) score 383 hits.
Defence force (70) score 87 hits.
Fontan Infantry Core (80) score 178 hits.
In the Name of Trot (90) score 115 hits.
Hypaspistai (21) score 350 hits.
Manly Men! (96) score 54 hits.
~=K.D.F=~ Lions of the Blade (42) score 518 hits.
~=FSR=~ Ehrwig (34) score 422 hits.
Celestial Footmen (62) score 164 hits.
Lunar Recruits (95) score 63 hits.
<OoT> The Horseshoe Guard (10) score 405 hits.
~=FSR=~ Die Kriegsmenschen (36) score 176 hits.
Celestial Knights (64) score 278 hits.
Celestial Guards (63) score 142 hits.
Devil Dogs (73) score 471 hits.
<OoT> Thunder Guardians (11) score 236 hits.
~=K.D.F=~ Shack (43) score 716 hits.
<OoT> Rolling Thunder (8) score 167 hits.
<OoT> The Bloodlusty (9) score 572 hits.
Janessy's Girls (92) score 10 hits.
~=K.D.F=~ The Lion's Pride (48) score 725 hits.
~=K.D.F.=~Lionhearts (41) score 840 hits.
Defender Of The Light (71) score 106 hits.
Total hits suffered: Attackers: 6214, Defenders: 13774

Strange's Guard (104) take 950 hits in close combat (reduced due to fortifications), which cause 23 casualties, making the unit retreat from the battlefield.
Fontan Infantry Core (81) take 2138 hits in close combat (reduced due to fortifications), which cause 14 casualties, wiping the unit out.
The Pointy Sticks (106) take 1099 hits (1090 in close combat, 9 from archer fire) (reduced due to fortifications), which cause 26 casualties, making the unit retreat from the battlefield.
Knights of Fontan (25) take 1740 hits in close combat, which cause 40 casualties, wiping the unit out.
~=K.D.F=~ The Lions Glory (51) take 813 hits (537 in close combat, 276 from archer fire), which cause 15 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Infantry (23) take 1142 hits in close combat, which cause 25 casualties, throwing them back from the fortifications, causing another 3 casualties.
~=K.D.F=~ The Lions Shaiman (53) take 1013 hits (699 in close combat, 314 from archer fire), which cause 19 casualties, throwing them back from the fortifications.
~=K.D.F=~ The Lion's Hammer (46) take 668 hits (441 in close combat, 227 from archer fire), which cause 13 casualties, throwing them back from the fortifications, causing another 5 casualties.
Defenders (17) take 249 hits in close combat, which cause 7 casualties, throwing them back from the fortifications.
Wall of Men (110) take 1208 hits (1171 in close combat, 37 from archer fire) (reduced due to fortifications), which cause 37 casualties.
~=K.D.F=~ The Lion's Soul (49) take 482 hits (324 in close combat, 158 from archer fire), which cause 9 casualties, throwing them back from the fortifications.
~=FSR=~ Legion (39) take 152 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Fontan Infantry Core (82) take 706 hits in close combat (reduced due to fortifications), which cause 17 casualties.
Viseu Footmen (109) take 669 hits (654 in close combat, 15 from archer fire) (reduced due to fortifications), which cause 17 casualties.
Krimml´s 18th Legion (26) take 149 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
<OoT> Minutemen XI (6) take 151 hits (133 in close combat, 18 from archer fire), which cause 4 casualties.
Fontan Infantry Core (84) take 447 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Asdrubal's Paper Weight (56) take 446 hits in close combat (reduced due to fortifications), which cause 14 casualties, wiping the unit out.
~=FSR=~Elite (40) take 143 hits in close combat, which cause 3 casualties.
Ghost Soldiers (88) take 437 hits in close combat (reduced due to fortifications), which cause 12 casualties.
<OoT>Skullcrushers (12) take 91 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Fontan Liberators (19) take 121 hits in close combat, which cause 4 casualties, throwing them back from the fortifications, causing another 1 casualties.
Cannon Fodder (61) take 292 hits in close combat (reduced due to fortifications), which cause 9 casualties.
Skirmishers (101) take 129 hits in close combat (reduced due to fortifications), which cause 3 casualties.
~=K.D.F=~ The Lion's Beauty (44) take 206 hits (77 in close combat, 129 from archer fire), which cause 4 casualties.
Infantry Defence Force (91) take 125 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Gale Corps (87) take 208 hits (174 in close combat, 34 from archer fire) (reduced due to fortifications), which cause 6 casualties.
Darkstorm Archers (67) take 209 hits (178 in close combat, 31 from archer fire) (reduced due to fortifications), which cause 5 casualties.
~=K.D.F=~ The Lions Spirit (54) take 233 hits (66 in close combat, 167 from archer fire), which cause 4 casualties.
Deathwatch Guard (69) take 108 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Killers (93) take 134 hits (78 in close combat, 56 from archer fire) (reduced due to fortifications), which cause 3 casualties.
militia (28) take 65 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Deathwatch Guard (68) take 57 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Burning Light (59) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Fontan Infantry Core (85) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~=K.D.F=~ The Lion's Fate (45) take 222 hits (36 in close combat, 186 from archer fire), which cause 4 casualties.
Utori Guards (108) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Skjoldungs Deadly Rain (102) take 41 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~=K.D.F=~ The Lions Rage (52) take 380 hits (49 in close combat, 331 from archer fire), which cause 7 casualties, throwing them back from the fortifications.
Guardians of Light (89) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Obsidian Guard (98) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~=K.D.F=~ The Lion's Sword (50) take 125 hits from archer fire, which cause 2 casualties.
Fontan Infantry Core (83) take 21 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Fanatical Defenders (77) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Akesh Temple killers (55) take 14 hits in close combat (reduced due to fortifications). No casualties.
Defence force (70) take 23 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~=K.D.F=~ Lions of the Blade (42) take 149 hits from archer fire, which cause 3 casualties.
Devil Dogs (73) take 45 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=K.D.F=~ Shack (43) take 226 hits from archer fire, which cause 4 casualties.
<OoT> The Bloodlusty (9) take 221 hits from archer fire, which cause 4 casualties.
~=K.D.F=~ The Lion's Pride (48) take 179 hits from archer fire, which cause 4 casualties.
~=K.D.F.=~Lionhearts (41) take 209 hits from archer fire, which cause 4 casualties.
Total casualties: 191 attackers, 214 defenders

Turn No. 6

    13 (35-A)
24 (18-A)
30 (21-A)
5 (29-A)
7 (36-A)
14 (28-A)
20 (55-C)
22 (18-A)
33 (17-C)
47 (45-A)
1 (17-C)
12 (28-I)
17 (53-I)
19 (8-I)
23 (12-I)
26 (24-I)
28 (98-I)
46 (62-I)
49 (71-I)
52 (73-I)
53 (61-I)
3 (43-I)
6 (58-I)
8 (21-I)
9 (56-I)
10 (40-I)
11 (85-I)
21 (39-I)
34 (41-I)
36 (21-I)
40 (24-I)
41 (76-I)
42 (64-I)
43 (76-I)
44 (76-I)
45 (76-I)
48 (76-I)
50 (78-I)
54 (76-I)
55 (21-I)
59 (18-I)
61 (60-I)
62 (38-I)
63 (31-I)
64 (17-I)
67 (60-A)
68 (7-I)
69 (34-I)
70 (71-I)
71 (16-I)
73 (52-I)
77 (36-I)
80 (47-I)
82 (23-I)
83 (40-I)
84 (38-I)
85 (58-I)
87 (28-I)
88 (14-I)
89 (27-I)
90 (26-I)
91 (14-I)
92 (10-A)
93 (32-S)
95 (43-I)
96 (35-I)
98 (32-I)
101 (39-I)
102 (5-A)
108 (14-I)
109 (37-I)
110 (56-I)
57 (57-A)
58 (16-A)
60 (24-A)
65 (67-A)
66 (42-A)
72 (31-A)
74 (38-A)
75 (22-A)
76 (46-M)
78 (50-A)
79 (45-A)
86 (25-A)
94 (36-A)
97 (56-M)
100 (17-A)
105 (20-M)
  99 (14-C)
103 (2-C)
107 (28-C)
 

Lunar Archers (94) fire on ~=K.D.F=~ The Lions Rage (52), scoring 159 hits.
Ranged Defence Force (100) fire on ~=K.D.F=~ The Lion's Soul (49), scoring 121 hits.
Free Men (86) fire on ~=K.D.F=~ The Lions Shaiman (53), scoring 104 hits.
Divine Seraphim (74) fire on ~=K.D.F=~ The Lion's Hammer (46), scoring 216 hits.
+OoT+ Wingers +OoT+ (13) have no enemy in range and advance to better firing positions.
Najaf Defenders (97) fire on ~=K.D.F=~ The Lion's Soul (49), scoring 28 hits.
The Defenders (105) fire on ~=K.D.F=~ The Lions Shaiman (53), scoring 13 hits.
<OoT> Quick Arrow (7) fire on Darkstorm Archers (65), scoring 108 hits.
~=K.D.F=~ The Lion's Police (47) fire on Ask For Argyle (57), scoring 155 hits.
In the eye (22) fire on Darkstorm Archers (65), scoring 104 hits.
Fontan City Archery Men (79) fire on ~=K.D.F=~ The Lion's Soul (49), scoring 201 hits.
Devil Dogs (72) fire on ~=K.D.F=~ The Lions Rage (52), scoring 207 hits.
Darkstorm Archers (66) fire on ~=K.D.F=~ The Lions Shaiman (53), scoring 276 hits.
Archers of The Eye (14) fire on Fontan City Archery Men (78), scoring 162 hits.
Ask For Argyle (57) fire on Defenders (17), scoring 317 hits.
Elaira is angry (75) fire on militia (28), scoring 112 hits.
kells (24) fire on Darkstorm Archers (65), scoring 67 hits.
Darkstorm Archers (65) fire on ~=K.D.F=~ The Lion's Hammer (46), scoring 263 hits.
Caligan Refugees (60) fire on <OoT>Skullcrushers (12), scoring 105 hits.
Enlightners (76) fire on <OoT> Deathwing Company (1), scoring 34 hits.
<OoT> Iongai Fontaine (5) fire on Bowmen of Light (58), scoring 113 hits.
Storm Troopers (30) fire on Fontan City Archery Men (78), scoring 65 hits.
Fontan City Archery Men (78) fire on <OoT> Deathwing Company (1), scoring 140 hits.
Bowmen of Light (58) fire on militia (28), scoring 140 hits.
Tokat's Ride (107) stay in their defensive position, awaiting an opportunity to charge.
Spider Templars (103) stay in their defensive position, awaiting an opportunity to charge.
Omnia (99) ride on, closing in on the enemy.
<OoT> Deathwing Company (1), Fontan Polo Club (20) and ||DG|| Chancellor Guards (33) ride carefully through the breached fortifications.
There are 16 siege engines at the walls.
Defenders (17) attack the walls with slightly overcrowded siege engines.
~=K.D.F=~ The Lions Rage (52) attack the walls with slightly overcrowded siege engines.
Fontan Liberators (19) attack the fortifications with siege engines!
~=K.D.F=~ The Lion's Hammer (46) attack the fortifications with siege engines!
Krimml´s 18th Legion (26) attack the fortifications with siege engines!
~=K.D.F=~ The Lion's Soul (49) attack the fortifications with siege engines!
Infantry (23) attack the fortifications with siege engines!
militia (28) attack the fortifications with siege engines!
<OoT>Skullcrushers (12) attack the fortifications with siege engines!
~=K.D.F=~ The Lions Shaiman (53) attack the fortifications with siege engines!

Close Combat:
87 Fontan banners are visible in the melee.
Defenders (17) score 401 hits.
Janessy's Girls (92) score 18 hits.
Defence force (70) score 71 hits.
~=K.D.F=~ The Lions Rage (52) score 522 hits.
Killers (93) score 215 hits.
Fontan Infantry Core (82) score 96 hits.
Manly Men! (96) score 60 hits.
Hypaspistai (21) score 529 hits.
~=K.D.F.=~Lionhearts (41) score 800 hits.
Celestial Footmen (62) score 147 hits.
<OoT> Heroes of Fontan (3) score 576 hits.
~=K.D.F=~ Lions of the Blade (42) score 737 hits.
Deathwatch Guard (68) score 48 hits.
<OoT> The Bloodlusty (9) score 737 hits.
<OoT> Thunder Guardians (11) score 453 hits.
Skjoldungs Deadly Rain (102) score 18 hits.
<OoT> Minutemen XI (6) score 710 hits.
Fontan Liberators (19) score 47 hits.
Gale Corps (87) score 217 hits.
Wall of Men (110) score 62 hits.
~=K.D.F=~ The Lion's Hammer (46) score 509 hits.
Viseu Footmen (109) score 136 hits.
Deathwatch Guard (69) score 216 hits.
Celestial Knights (64) score 257 hits.
Ghost Soldiers (88) score 143 hits.
Fontan Infantry Core (83) score 175 hits.
Devil Dogs (73) score 391 hits.
Fanatical Defenders (77) score 350 hits.
~=K.D.F=~ Shack (43) score 1019 hits.
Fontan Infantry Core (85) score 207 hits.
Krimml´s 18th Legion (26) score 107 hits.
Utori Guards (108) score 113 hits.
Skirmishers (101) score 128 hits.
Guardians of Light (89) score 291 hits.
~=FSR=~ Ehrwig (34) score 589 hits.
Akesh Temple killers (55) score 187 hits.
Obsidian Guard (98) score 223 hits.
~=K.D.F=~ The Lion's Beauty (44) score 955 hits.
~=K.D.F=~ The Lion's Soul (49) score 523 hits.
Cannon Fodder (61) score 72 hits.
<OoT> Deathwing Company (1) score 382 hits.
Celestial Guards (63) score 121 hits.
Burning Light (59) score 91 hits.
~=FSR=~ Die Kriegsmenschen (36) score 210 hits.
<OoT> The Horseshoe Guard (10) score 542 hits.
Infantry (23) score 194 hits.
~=K.D.F=~ The Lion's Fate (45) score 855 hits.
militia (28) score 160 hits.
~=K.D.F=~ The Lions Spirit (54) score 850 hits.
<OoT>Skullcrushers (12) score 219 hits.
In the Name of Trot (90) score 120 hits.
Fontan Polo Club (20) score 891 hits.
~=K.D.F=~ The Lion's Sword (50) score 764 hits.
||DG|| Chancellor Guards (33) score 402 hits.
Darkstorm Archers (67) score 216 hits.
~=K.D.F=~ The Lions Shaiman (53) score 545 hits.
~=K.D.F=~ The Lion's Pride (48) score 763 hits.
Fontan Infantry Core (84) score 126 hits.
~=FSR=~Elite (40) score 293 hits.
Lunar Recruits (95) score 75 hits.
Defender Of The Light (71) score 103 hits.
<OoT> Rolling Thunder (8) score 251 hits.
Infantry Defence Force (91) score 125 hits.
Fontan Infantry Core (80) score 189 hits.
Total hits suffered: Attackers: 5007, Defenders: 16535

Defenders (17) take 1719 hits (1402 in close combat, 317 from archer fire), which cause 46 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Janessy's Girls (92) take 2053 hits in close combat (reduced due to fortifications), which cause 10 casualties, wiping the unit out.
Janessy (Noble of Light of Fountain) has been wounded.
Defence force (70) take 1029 hits in close combat (reduced due to fortifications), which cause 31 casualties.
~=K.D.F=~ The Lions Rage (52) take 1160 hits (794 in close combat, 366 from archer fire), which cause 22 casualties, throwing them back from the fortifications.
Killers (93) take 999 hits in close combat (reduced due to fortifications), which cause 20 casualties, making the unit retreat from the battlefield.
Fontan Infantry Core (82) take 1465 hits in close combat (reduced due to fortifications), which cause 23 casualties, wiping the unit out.
Manly Men! (96) take 762 hits in close combat (reduced due to fortifications), which cause 22 casualties, making the unit retreat from the battlefield.
Hypaspistai (21) take 703 hits in close combat, which cause 13 casualties, throwing them back from the fortifications, causing another 3 casualties.
~=K.D.F.=~Lionhearts (41) take 317 hits in close combat, which cause 6 casualties.
Celestial Footmen (62) take 1223 hits in close combat (reduced due to fortifications), which cause 30 casualties, making the unit retreat from the battlefield.
<OoT> Heroes of Fontan (3) take 251 hits in close combat, which cause 5 casualties.
~=K.D.F=~ Lions of the Blade (42) take 401 hits in close combat, which cause 8 casualties, throwing them back from the fortifications, causing another 2 casualties.
Deathwatch Guard (68) take 465 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Olek, Duke of Fontan has been wounded.
<OoT> The Bloodlusty (9) take 240 hits in close combat, which cause 5 casualties.
<OoT> Thunder Guardians (11) take 270 hits in close combat, which cause 9 casualties, throwing them back from the fortifications.
Skjoldungs Deadly Rain (102) take 409 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
Harald Ericson (Noble of Light of Fountain) has been captured by Fontan forces.
<OoT> Minutemen XI (6) take 189 hits in close combat, which cause 5 casualties.
Fontan Liberators (19) take 53 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Gale Corps (87) take 690 hits in close combat (reduced due to fortifications), which cause 18 casualties, making the unit retreat from the battlefield.
Wall of Men (110) take 301 hits in close combat (reduced due to fortifications), which cause 9 casualties.
~=K.D.F=~ The Lion's Hammer (46) take 534 hits (55 in close combat, 479 from archer fire), which cause 10 casualties, throwing them back from the fortifications.
Viseu Footmen (109) take 281 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Deathwatch Guard (69) take 294 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Celestial Knights (64) take 301 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Ghost Soldiers (88) take 238 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Fontan Infantry Core (83) take 214 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Devil Dogs (73) take 116 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Fanatical Defenders (77) take 141 hits in close combat (reduced due to fortifications), which cause 4 casualties.
~=K.D.F=~ Shack (43) take 77 hits in close combat, which cause 2 casualties.
Fontan Infantry Core (85) take 81 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Krimml´s 18th Legion (26) take 54 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Utori Guards (108) take 65 hits in close combat (reduced due to fortifications), which cause 2 casualties
Skirmishers (101) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Guardians of Light (89) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~=FSR=~ Ehrwig (34) take 62 hits in close combat, which cause 1 casualties.
Akesh Temple killers (55) take 41 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Obsidian Guard (98) take 37 hits in close.combat (reduced due to fortifications), which cause 1 casualties.
~=K.D.F=~ The Lion's Beauty (44) take 42 hits in close combat, which cause 1 casualties.
~=K.D.F=~ The Lion's Soul (49) take 388 hits (38 in close combat, 350 from archer fire), which cause 8 casualties, throwing them back from the fortifications.
Ask For Argyle (57) take 55 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Cannon Fodder (61) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<OoT> Deathwing Company (1) take 196 hits (22 in close combat, 174 from archer fire), which cause 4 casualties, throwing them back from the fortifications, causing another 1 casualties.
Celestial Guards (63) take 29 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Burning Light (59) take 21 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~=FSR=~ Die Kriegsmenschen (36) take 37 hits in close combat, which cause 1 casualties.
Darkstorm Archers (65) take 100 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
militia (28) take 252 hits from archer fire, which cause 9 casualties, throwing them back from the fortifications, causing another 7 casualties.
The Revenger, Duke of Karbala has been wounded.
<OoT>Skullcrushers (12) take 105 hits from archer fire, which cause 2 casualties.
In the Name of Trot (90) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~=K.D.F=~ The Lions Shaiman (53) take 393 hits from archer fire, which cause 7 casualties, throwing them back from the fortifications, causing another 5 casualties.
Fontan City Archery Men (78) take 81 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Bowmen of Light (58) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 167 attackers, 230 defenders

Turn No. 7

      13 (35-A)
24 (18-A)
30 (21-A)
5 (29-A)
7 (36-A)
14 (28-A)
22 (18-A)
47 (45-A)
1 (12-C)
11 (76-I)
19 (6-I)
21 (23-I)
26 (23-I)
28 (82-I)
42 (54-I)
46 (52-I)
49 (63-I)
52 (51-I)
53 (49-I)
3 (38-I)
6 (53-I)
8 (21-I)
9 (51-I)
10 (40-I)
12 (26-I)
20 (55-C)
23 (12-I)
33 (17-C)
34 (40-I)
36 (20-I)
40 (24-I)
41 (70-I)
43 (74-I)
44 (75-I)
45 (76-I)
48 (76-I)
50 (78-I)
54 (76-I)
55 (20-I)
59 (17-I)
61 (59-I)
63 (30-I)
64 (11-I)
67 (60-A)
69 (27-I)
70 (40-I)
71 (16-I)
73 (50-I)
77 (32-I)
80 (47-I)
83 (35-I)
84 (38-I)
85 (56-I)
89 (26-I)
90 (25-I)
91 (14-I)
95 (43-I)
98 (31-I)
101 (38-I)
108 (12-I)
109 (30-I)
110 (47-I)
57 (56-A)
58 (15-A)
60 (24-A)
65 (65-A)
66 (42-A)
72 (31-A)
74 (38-A)
75 (22-A)
76 (46-M)
78 (48-A)
79 (45-A)
86 (25-A)
94 (36-A)
97 (56-M)
99 (14-C)
100 (17-A)
105 (20-M)
  103 (2-C)
107 (28-C)
 

Elaira is angry (75) fire on ~=K.D.F=~ The Lion's Soul (49), scoring 186 hits.
<OoT> Iongai Fontaine (5) fire on Darkstorm Archers (65), scoring 169 hits.
Lunar Archers (94) fire on ~=K.D.F=~ Lions of the Blade (42), scoring 181 hits.
Divine Seraphim (74) fire on ~=K.D.F=~ The Lions Shaiman (53), scoring 281 hits.
Caligan Refugees (60) fire on ~=K.D.F=~ The Lions Rage (52), scoring 110 hits.
In the eye (22) fire on Ask For Argyle (57), scoring 75 hits.
Fontan City Archery Men (78) fire on ~=K.D.F=~ The Lion's Hammer (46), scoring 161 hits.
Free Men (86) fire on <OoT> Thunder Guardians (11), scoring 110 hits.
Enlightners (76) fire on ~=K.D.F=~ The Lions Rage (52), scoring 49 hits.
<OoT> Quick Arrow (7) fire on Darkstorm Archers (66), scoring 83 hits.
~=K.D.F=~ The Lion's Police (47) fire on Darkstorm Archers (65), scoring 203 hits.
kells (24) fire on Ask For Argyle (57), scoring 39 hits.
Bowmen of Light (58) fire on ~=K.D.F=~ The Lion's Soul (49), scoring 130 hits.
Ranged Defence Force (100) fire on <OoT> Thunder Guardians (11), scoring 102 hits.
Darkstorm Archers (66) fire on militia (28), scoring 167 hits.
Storm Troopers (30) fire on Fontan City Archery Men (79), scoring 73 hits.
The Defenders (105) fire on ~=K.D.F=~ The Lions Rage (52), scoring 25 hits.
Najaf Defenders (97) fire on ~=K.D.F=~ The Lion's Hammer (46), scoring 54 hits.
Devil Dogs (72) fire on ~=K.D.F=~ Lions of the Blade (42), scoring 166 hits.
Fontan City Archery Men (79) fire on ~=K.D.F=~ The Lions Rage (52), scoring 181 hits.
Archers of The Eye (14) fire on Ask For Argyle (57), scoring 74 hits.
Ask For Argyle (57) fire on Hypaspistai (21), scoring 271 hits.
+OoT+ Wingers +OoT+ (13) fire on Divine Seraphim (74), scoring 45 hits.
Darkstorm Archers (65) fire on ~=K.D.F=~ The Lion's Hammer (46), scoring 364 hits.
Spider Templars (103) stay in their defensive position, awaiting an opportunity to charge.
Tokat's Ride (107) stay in their defensive position, awaiting an opportunity to charge.
Omnia (99) charge forward.
<OoT> Deathwing Company (1) ride carefully through the breached fortifications.
There are 17 siege engines at the walls.
~=K.D.F=~ The Lion's Soul (49) attack the walls with slightly overcrowded siege engines.
~=K.D.F=~ The Lions Shaiman (53) attack the fortifications with siege engines!
Krimml´s 18th Legion (26) attack the fortifications with siege engines!
~=K.D.F=~ Lions of the Blade (42) attack the fortifications with siege engines!
militia (28) attack the fortifications with siege engines!
Hypaspistai (21) attack the fortifications with siege engines!
<OoT> Thunder Guardians (11) attack the fortifications with siege engines!
~=K.D.F=~ The Lions Rage (52) attack the fortifications with siege engines!
~=K.D.F=~ The Lion's Hammer (46) attack the fortifications with siege engines!
Fontan Liberators (19) attack the fortifications with siege engines!

Close Combat:
85 Fontan banners are visible in the melee.
Defence force (70) score 45 hits.
Skirmishers (101) score 135 hits.
~=K.D.F.=~Lionhearts (41) score 1067 hits.
~=FSR=~ Die Kriegsmenschen (36) score 237 hits.
Utori Guards (108) score 80 hits.
~=K.D.F=~ The Lion's Soul (49) score 605 hits.
~=K.D.F=~ The Lions Shaiman (53) score 560 hits.
<OoT>Skullcrushers (12) score 247 hits.
~=K.D.F=~ The Lion's Sword (50) score 899 hits.
Wall of Men (110) score 59 hits.
<OoT> Heroes of Fontan (3) score 520 hits.
~=K.D.F=~ The Lion's Fate (45) score 774 hits.
Fontan Infantry Core (83) score 131 hits.
~=FSR=~Elite (40) score 332 hits.
Celestial Knights (64) score 209 hits.
Krimml´s 18th Legion (26) score 92 hits.
In the Name of Trot (90) score 135 hits.
Guardians of Light (89) score 235 hits.
Celestial Guards (63) score 133 hits.
Infantry (23) score 266 hits.
<OoT> Minutemen XI (6) score 780 hits.
Fanatical Defenders (77) score 317 hits.
~=K.D.F=~ The Lion's Beauty (44) score 894 hits.
<OoT> The Horseshoe Guard (10) score 454 hits.
<OoT> Deathwing Company (1) score 248 hits.
~=K.D.F=~ Lions of the Blade (42) score 594 hits.
Omnia (99) score 341 hits.
Burning Light (59) score 94 hits.
Fontan Infantry Core (84) score 147 hits.
militia (28) score 108 hits.
~=K.D.F=~ The Lions Spirit (54) score 1034 hits.
Viseu Footmen (109) score 131 hits.
<OoT> Rolling Thunder (8) score 224 hits.
~=K.D.F=~ The Lion's Pride (48) score 950 hits.
Hypaspistai (21) score 214 hits.
Fontan Polo Club (20) score 959 hits.
<OoT> Thunder Guardians (11) score 268 hits.
~=FSR=~ Ehrwig (34) score 443 hits.
~=K.D.F=~ The Lions Rage (52) score 571 hits.
Infantry Defence Force (91) score 137 hits.
~=K.D.F=~ Shack (43) score 777 hits.
~=K.D.F=~ The Lion's Hammer (46) score 419 hits.
Lunar Recruits (95) score 59 hits.
Defender Of The Light (71) score 100 hits.
||DG|| Chancellor Guards (33) score 470 hits.
Akesh Temple killers (55) core 228 hits.
Fontan Infantry Core (80) score 154 hits.
Darkstorm Archers (67) score 194 hits.
Fontan Liberators (19) score 33 hits.
Cannon Fodder (61) score 80 hits.
Obsidian Guard (98) score 249 hits.
Devil Dogs (73) score 467 hits.
<OoT> The Bloodlusty (9) score 747 hits.
Fontan Infantry Core (85) score 176 hits.
Deathwatch Guard (69) score 183 hits.
Total hits suffered: Attackers: 4219, Defenders: 15786

Defence force (70) take 2178 hits in close combat (reduced due to fortifications), which cause 40 casualties, wiping the unit out.
Skirmishers (101) take 2178 hits in close combat (reduced due to fortifications), which cause 38 casualties, wiping the unit out.
~=K.D.F.=~Lionhearts (41) take 1055 hits in close combat, which cause 21 casualties, throwing them back from the fortifications.
~=FSR=~ Die Kriegsmenschen (36) take 475 hits in close combat, which cause 12 casualties, throwing them back from the fortifications. One siege engine is destroyed during the attack.
Utori Guards (108) take 1633 hits in close combat (reduced due to fortifications), which cause 12 casualties, wiping the unit out.
~=K.D.F=~ The Lion's Soul (49) take 747 hits (431 in close combat, 316 from archer fire), which cause 15 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
~=K.D.F=~ The Lions Shaiman (53) take 778 hits (497 in close combat, 281 from archer fire), which cause 15 casualties, throwing them back from the fortifications, causing another 4 casualties.
<OoT>Skullcrushers (12) take 476 hits in close combat, which cause 10 casualties, throwing them back from the fortifications, causing another 1 casualties.
~=K.D.F=~ The Lion's Sword (50) take 245 hits in close combat, which cause 5 casualties.
Wall of Men (110) take 1176 hits in close combat (reduced due to fortifications), which cause 36 casualties, making the unit retreat from the battlefield.
<OoT> Heroes of Fontan (3) take 177 hits in close combat, which cause 4 casualties.
~=K.D.F=~ The Lion's Fate (45) take 190 hits in close combat, which cause 4 casualties.
Fontan Infantry Core (83) take 670 hits in close combat (reduced due to fortifications), which cause 17 casualties.
~=FSR=~Elite (40) take 202 hits in close combat, which cause 4 casualties, throwing them back from the fortifications, causing another 1 casualties.
Celestial Knights (64) take 672 hits in close combat (reduced due to fortifications), which cause 11 casualties, wiping the unit out.
Krimml´s 18th Legion (26) take 142 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 2 casualties.
In the Name of Trot (90) take 334 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Divine Seraphim (74) take 16 hits from archer fire (reduced due to fortifications). No casualties.
Guardians of Light (89) take 471 hits in close combat (reduced due to fortifications), which cause 13 casualties.
Celestial Guards (63) take 252 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Infantry (23) take 96 hits in close combat, which cause 2 casualties.
<OoT> Minutemen XI (6) take 54 hits in close combat, which cause 1 casualties.
Fanatical Defenders (77) take 172 hits in close combat (reduced due to fortifications), which cause 5 casualties.
~=K.D.F=~ The Lion's Beauty (44) take 60 hits in close combat, which cause 1 casualties.
<OoT> The Horseshoe Guard (10) take 36 hits in close combat, which cause 1 casualties.
<OoT> Deathwing Company (1) take 36 hits in close combat, which cause 1 casualties.
~=K.D.F=~ Lions of the Blade (42) take 394 hits (47 in close combat, 347 from archer fire), which cause 8 casualties, throwing them back from the fortifications, causing another 3 casualties.
Omnia (99) take 253 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Burning Light (59) take 135 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Fontan Infantry Core (84) take 176 hits in close combat (reduced due to fortifications), which cause 4 casualties.
militia (28) take 167 hits from archer fire, which cause 6 casualties, throwing them back from the fortifications.
Viseu Footmen (109) take 88 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Darkstorm Archers (66) take 30 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Hypaspistai (21) take 271 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
<OoT> Thunder Guardians (11) take 212 hits from archer fire, which cause 7 casualties, throwing them back from the fortifications.
~=K.D.F=~ The Lions Rage (52) take 365 hits from archer fire, which cause 7 casualties, throwing them back from the fortifications, causing another 1 casualties.
Infantry Defence Force (91) take 85 hits in close combat (reduced due to fortifications), which cause 2 casualties.
~=K.D.F=~ The Lion's Hammer (46) take 579 hits from archer fire, which cause 11 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 3 casualties.
Lunar Recruits (95) take 62 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Defender Of The Light (71) take 85 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Akesh Temple killers (55) take 59 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Fontan Infantry Core (80) take 52 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Fontan City Archery Men (79) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Darkstorm Archers (67) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ask For Argyle (57) take 67 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Cannon Fodder (61) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Obsidian Guard (98) take 19 hits in close combat (reduced due to fortifications). No casualties.
Devil Dogs (73) take 12 hits in close combat (reduced due to fortifications). No casualties.
Darkstorm Archers (65) take 133 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Fontan Infantry Core (85) take 18 hits in close combat (reduced due to fortifications). No casualties.
Deathwatch Guard (69) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 143 attackers, 223 defenders

Turn No. 8

      13 (35-A)
24 (18-A)
30 (21-A)
5 (29-A)
7 (36-A)
14 (28-A)
22 (18-A)
47 (45-A)
11 (69-I)
12 (15-I)
26 (18-I)
28 (76-I)
36 (8-I)
40 (19-I)
41 (49-I)
42 (43-I)
52 (43-I)
53 (30-I)
1 (11-C)
3 (34-I)
6 (52-I)
8 (21-I)
9 (51-I)
10 (39-I)
19 (6-I)
20 (55-C)
23 (10-I)
33 (17-C)
34 (40-I)
43 (74-I)
44 (74-I)
45 (72-I)
48 (76-I)
50 (73-I)
54 (76-I)
55 (18-I)
59 (14-I)
61 (58-I)
63 (24-I)
67 (59-A)
69 (26-I)
71 (14-I)
73 (50-I)
77 (27-I)
80 (46-I)
83 (18-I)
84 (34-I)
85 (56-I)
89 (13-I)
90 (15-I)
91 (12-I)
95 (41-I)
98 (31-I)
99 (7-C)
109 (28-I)
57 (54-A)
58 (15-A)
60 (24-A)
65 (62-A)
66 (41-A)
72 (31-A)
74 (38-A)
75 (22-A)
76 (46-M)
78 (48-A)
79 (44-A)
86 (25-A)
94 (36-A)
97 (56-M)
100 (17-A)
105 (20-M)
  103 (2-C)
107 (28-C)
 

Bowmen of Light (58) fire on ~=K.D.F.=~Lionhearts (41), scoring 148 hits.
In the eye (22) fire on Darkstorm Archers (65), scoring 87 hits.
<OoT> Quick Arrow (7) move closer to get better shots.
Darkstorm Archers (65) fire on ~=K.D.F=~ The Lions Rage (52), scoring 275 hits.
Enlightners (76) fire on <OoT> Thunder Guardians (11), scoring 44 hits.
Divine Seraphim (74) fire on ~=K.D.F=~ Lions of the Blade (42), scoring 175 hits.
The Defenders (105) fire on <OoT> Thunder Guardians (11), scoring 27 hits.
Elaira is angry (75) fire on <OoT> Thunder Guardians (11), scoring 118 hits.
kells (24) move closer to get better shots.
Caligan Refugees (60) fire on ~=K.D.F=~ The Lions Shaiman (53), scoring 146 hits.
Ranged Defence Force (100) fire on ~=K.D.F.=~Lionhearts (41), scoring 133 hits.
<OoT> Iongai Fontaine (5) fire on Ask For Argyle (57), scoring 205 hits.
Fontan City Archery Men (78) fire on militia (28), scoring 304 hits.
Ask For Argyle (57) fire on <OoT> Quick Arrow (7), scoring 218 hits.
~=K.D.F=~ The Lion's Police (47) fire on Darkstorm Archers (66), scoring 199 hits.
Archers of The Eye (14) fire on Fontan City Archery Men (79), scoring 167 hits.
Storm Troopers (30) fire on Lunar Archers (94), scoring 68 hits.
+OoT+ Wingers +OoT+ (13) fire on Devil Dogs (72), scoring 47 hits.
Fontan City Archery Men (79) fire on ~=FSR=~Elite (40), scoring 221 hits.
Darkstorm Archers (66) fire on ~=K.D.F=~ Lions of the Blade (42), scoring 235 hits.
Devil Dogs (72) fire on <OoT> Thunder Guardians (11), scoring 133 hits.
Lunar Archers (94) fire on <OoT>Skullcrushers (12), scoring 203 hits.
Najaf Defenders (97) fire on ~=K.D.F.=~Lionhearts (41), scoring 40 hits.
Free Men (86) fire on ~=K.D.F=~ The Lions Shaiman (53), scoring 150 hits.
Spider Templars (103) stay in their defensive position, awaiting an opportunity to charge.
Tokat's Ride (107) stay in their defensive position, awaiting an opportunity to charge.
There are 16 siege engines at the walls.
~=K.D.F.=~Lionhearts (41) attack the walls with slightly overcrowded siege engines.
<OoT> Thunder Guardians (11) attack the fortifications with siege engines!
~=K.D.F=~ Lions of the Blade (42) attack the fortifications with siege engines!
~=K.D.F=~ The Lions Rage (52) attack the fortifications with siege engines!
~=FSR=~Elite (40) attack the fortifications with siege engines!
~=K.D.F=~ The Lions Shaiman (53) attack the fortifications with siege engines!
~=FSR=~ Die Kriegsmenschen (36) attack the fortifications with siege engines!
militia (28) attack the fortifications with siege engines!
<OoT>Skullcrushers (12) attack the fortifications with siege engines!
Krimml´s 18th Legion (26) attack the fortifications with siege engines!

Close Combat:
74 Fontan banners are visible in the melee.
~=K.D.F.=~Lionhearts (41) score 550 hits.
Defender Of The Light (71) score 94 hits.
Akesh Temple killers (55) score 163 hits.
<OoT> Thunder Guardians (11) score 264 hits.
<OoT> The Horseshoe Guard (10) score 481 hits.
||DG|| Chancellor Guards (33) score 460 hits.
Obsidian Guard (98) score 210 hits.
Devil Dogs (73) score 439 hits.
~=K.D.F=~ Lions of the Blade (42) score 440 hits.
Fontan Infantry Core (85) score 163 hits.
~=K.D.F=~ The Lions Rage (52) score 458 hits.
Fontan Infantry Core (83) score 81 hits.
Infantry (23) score 231 hits.
<OoT> Minutemen XI (6) score 718 hits.
~=K.D.F=~ The Lion's Fate (45) score 843 hits.
Guardians of Light (89) score 125 hits.
Fontan Infantry Core (84) score 132 hits.
Celestial Guards (63) score 90 hits.
In the Name of Trot (90) score 88 hits.
Fanatical Defenders (77) score 254 hits.
Burning Light (59) score 74 hits.
~=K.D.F=~ The Lion's Sword (50) score 864 hits.
~=FSR=~Elite (40) score 214 hits.
~=K.D.F=~ The Lions Shaiman (53) score 356 hits.
Omnia (99) score 91 hits.
Infantry Defence Force (91) score 109 hits.
~=FSR=~ Ehrwig (34) score 420 hits.
~=FSR=~ Die Kriegsmenschen (36) score 99 hits.
militia (28) score 110 hits.
~=K.D.F=~ The Lion's Pride (48) score 958 hits.
Lunar Recruits (95) score 55 hits.
<OoT>Skullcrushers (12) score 124 hits.
Viseu Footmen (109) score 101 hits.
Cannon Fodder (61) score 62 hits.
Krimml´s 18th Legion (26) score 65 hits.
<OoT> Rolling Thunder (8) score 223 hits.
~=K.D.F=~ The Lion's Beauty (44) score 964 hits.
~=K.D.F=~ Shack (43) score 877 hits.
Fontan Polo Club (20) score 849 hits.
Fontan Infantry Core (80) score 154 hits.
Deathwatch Guard (69) score 154 hits.
Darkstorm Archers (67) score 206 hits.
<OoT> The Bloodlusty (9) score 822 hits.
~=K.D.F=~ The Lions Spirit (54) score 1082 hits.
<OoT> Heroes of Fontan (3) score 527 hits.
<OoT> Deathwing Company (1) score 254 hits.
Fontan Liberators (19) score 43 hits.
Total hits suffered: Attackers: 2845, Defenders: 13296

~=K.D.F.=~Lionhearts (41) take 748 hits (427 in close combat, 321 from archer fire), which cause 15 casualties, throwing them back from the fortifications, causing another 3 casualties.
Defender Of The Light (71) take 2059 hits in close combat (reduced due to fortifications), which cause 14 casualties, wiping the unit out.
Anna Arlington (Dame of Fontan, Light of Fountain) has been wounded.
Akesh Temple killers (55) take 823 hits in close combat (reduced due to fortifications), which cause 18 casualties, wiping the unit out.
<OoT> Thunder Guardians (11) take 830 hits (508 in close combat, 322 from archer fire), which cause 26 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Basilius, Minister of Defense of Fontan, Count of Morshes has been captured by Light of Fountain forces.
<OoT> The Horseshoe Guard (10) take 497 hits in close combat, which cause 13 casualties, throwing them back from the fortifications.
<OoT> Quick Arrow (7) take 218 hits from archer fire, which cause 7 casualties.
Darkstorm Archers (65) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
||DG|| Chancellor Guards (33) take 382 hits in close combat, which cause 9 casualties, throwing them back from the fortifications, causing another 1 casualties.
Obsidian Guard (98) take 794 hits in close combat (reduced due to fortifications), which cause 18 casualties, making the unit retreat from the battlefield.
Devil Dogs (73) take 1267 hits in close combat (reduced due to fortifications), which cause 26 casualties.
~=K.D.F=~ Lions of the Blade (42) take 575 hits (165 in close combat, 410 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Fontan Infantry Core (85) take 643 hits in close combat (reduced due to fortifications), which cause 16 casualties.
~=K.D.F=~ The Lions Rage (52) take 405 hits (130 in close combat, 275 from archer fire), which cause 8 casualties, throwing them back from the fortifications.
Fontan Infantry Core (83) take 768 hits in close combat (reduced due to fortifications), which cause 18 casualties, wiping the unit out.
Infantry (23) take 162 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
<OoT> Minutemen XI (6) take 155 hits in close combat, which cause 4 casualties.
~=K.D.F=~ The Lion's Fate (45) take 76 hits in close combat, which cause 1 casualties.
Guardians of Light (89) take 552 hits in close combat (reduced due to fortifications), which cause 13 casualties, wiping the unit out.
Fontan Infantry Core (84) take 294 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Celestial Guards (63) take 505 hits in close combat (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
In the Name of Trot (90) take 372 hits in close combat (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
Fanatical Defenders (77) take 263 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Burning Light (59) take 221 hits in close combat (reduced due to fortifications), which cause 5 casualties.
~=K.D.F=~ The Lion's Sword (50) take 74 hits in close combat, which cause 1 casualties.
~=FSR=~Elite (40) take 300 hits (79 in close combat, 221 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
~=K.D.F=~ The Lions Shaiman (53) take 354 hits (58 in close combat, 296 from archer fire), which cause 7 casualties, throwing them back from the fortifications.
Omnia (99) take 92 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ask For Argyle (57) take 73 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Infantry Defence Force (91) take 163 hits in close combat (reduced due to fortifications), which cause 4 casualties.
~=FSR=~ Ehrwig (34) take 42 hits in close combat, which cause 1 casualties.
~=FSR=~ Die Kriegsmenschen (36) take 42 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Fontan City Archery Men (79) take 60 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
militia (28) take 352 hits (48 in close combat, 304 from archer fire), which cause 12 casualties, throwing them back from the fortifications.
Lunar Recruits (95) take 116 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Darkstorm Archers (66) take 71 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
<OoT>Skullcrushers (12) take 203 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Viseu Footmen (109) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Cannon Fodder (61) take 59 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Devil Dogs (72) take 17 hits from archer fire (reduced due to fortifications). No casualties.
Lunar Archers (94) take 24 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Fontan Infantry Core (80) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Deathwatch Guard (69) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Darkstorm Archers (67) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 130 attackers, 188 defenders

Turn No. 9

      13 (35-A)
30 (21-A)
5 (29-A)
14 (28-A)
22 (18-A)
24 (18-A)
47 (45-A)
7 (29-A)
10 (26-I)
28 (64-I)
33 (7-C)
41 (31-I)
52 (35-I)
53 (23-I)
1 (11-C)
3 (34-I)
6 (48-I)
8 (21-I)
9 (51-I)
19 (6-I)
20 (55-C)
26 (18-I)
34 (39-I)
43 (74-I)
44 (74-I)
45 (71-I)
48 (76-I)
50 (72-I)
54 (76-I)
59 (9-I)
61 (56-I)
67 (58-A)
69 (25-I)
73 (24-I)
77 (20-I)
80 (45-I)
84 (27-I)
85 (40-I)
91 (8-I)
95 (37-I)
99 (5-C)
109 (27-I)
57 (52-A)
58 (15-A)
60 (24-A)
65 (61-A)
66 (39-A)
72 (31-A)
74 (38-A)
75 (22-A)
76 (46-M)
78 (48-A)
79 (43-A)
86 (25-A)
94 (35-A)
97 (56-M)
100 (17-A)
105 (20-M)
  103 (2-C)
107 (28-C)
 

Ask For Argyle (57) fire on ~=K.D.F=~ The Lions Rage (52), scoring 191 hits.
Storm Troopers (30) fire on Darkstorm Archers (65), scoring 81 hits.
Fontan City Archery Men (78) fire on ~=K.D.F.=~Lionhearts (41), scoring 286 hits.
Archers of The Eye (14) fire on Darkstorm Archers (65), scoring 119 hits.
<OoT> Quick Arrow (7) fire on Divine Seraphim (74), scoring 107 hits.
<OoT> Iongai Fontaine (5) fire on Darkstorm Archers (66), scoring 118 hits.
Enlightners (76) fire on <OoT> The Horseshoe Guard (10), scoring 37 hits.
+OoT+ Wingers +OoT+ (13) fire on Fontan City Archery Men (79), scoring 64 hits.
Bowmen of Light (58) fire on ~=K.D.F=~ The Lions Shaiman (53), scoring 162 hits.
The Defenders (105) fire on <OoT> The Horseshoe Guard (10), scoring 28 hits.
Free Men (86) fire on militia (28), scoring 137 hits.
Ranged Defence Force (100) fire on <OoT> The Horseshoe Guard (10), scoring 132 hits.
~=K.D.F=~ The Lion's Police (47) fire on Darkstorm Archers (65), scoring 198 hits.
kells (24) fire on Lunar Archers (94), scoring 88 hits.
Lunar Archers (94) fire on ||DG|| Chancellor Guards (33), scoring 94 hits.
Caligan Refugees (60) fire on <OoT> Quick Arrow (7), scoring 83 hits.
In the eye (22) fire on Devil Dogs (72), scoring 87 hits.
Najaf Defenders (97) fire on ~=K.D.F=~ The Lions Rage (52), scoring 44 hits.
Devil Dogs (72) fire on ~=K.D.F=~ The Lions Rage (52), scoring 255 hits.
Darkstorm Archers (66) fire on militia (28), scoring 246 hits.
Fontan City Archery Men (79) fire on ~=K.D.F=~ The Lions Shaiman (53), scoring 234 hits.
Divine Seraphim (74) fire on <OoT> The Horseshoe Guard (10), scoring 176 hits.
Darkstorm Archers (65) fire on ||DG|| Chancellor Guards (33), scoring 223 hits.
Elaira is angry (75) fire on <OoT> Quick Arrow (7), scoring 77 hits.
Spider Templars (103) stay in their defensive position, awaiting an opportunity to charge.
Tokat's Ride (107) stay in their defensive position, awaiting an opportunity to charge.
||DG|| Chancellor Guards (33) ride carefully through the breached fortifications.
There are 9 siege engines at the walls.
militia (28) attack the fortifications with siege engines!
~=K.D.F=~ The Lions Shaiman (53) attack the fortifications with siege engines!
~=K.D.F=~ The Lions Rage (52) attack the fortifications with siege engines!
~=K.D.F.=~Lionhearts (41) attack the fortifications with siege engines!
<OoT> The Horseshoe Guard (10) attack the fortifications with siege engines!

Close Combat:
58 Fontan banners are visible in the melee.
Devil Dogs (73) score 210 hits.
Fontan Polo Club (20) score 809 hits.
~=K.D.F=~ Shack (43) score 959 hits.
~=K.D.F=~ The Lions Spirit (54) score 923 hits.
~=K.D.F=~ The Lion's Pride (48) score 962 hits.
||DG|| Chancellor Guards (33) score 258 hits.
Cannon Fodder (61) score 63 hits.
Fontan Infantry Core (80) score 160 hits.
<OoT> Rolling Thunder (8) score 188 hits.
Viseu Footmen (109) score 81 hits.
Fontan Infantry Core (84) score 82 hits.
Infantry Defence Force (91) score 83 hits.
Deathwatch Guard (69) score 148 hits.
militia (28) score 89 hits.
Fontan Infantry Core (85) score 142 hits.
~=K.D.F=~ The Lions Shaiman (53) score 252 hits.
~=K.D.F=~ The Lion's Beauty (44) score 781 hits.
Burning Light (59) score 50 hits.
Omnia (99) score 80 hits.
~=K.D.F=~ The Lions Rage (52) score 408 hits.
~=K.D.F.=~Lionhearts (41) score 353 hits.
Krimml´s 18th Legion (26) score 115 hits.
<OoT> Heroes of Fontan (3) score 512 hits.
Fanatical Defenders (77) score 190 hits.
<OoT> The Horseshoe Guard (10) score 305 hits.
~=FSR=~ Ehrwig (34) score 512 hits.
Fontan Liberators (19) score 42 hits.
Lunar Recruits (95) score 52 hits.
~=K.D.F=~ The Lion's Sword (50) score 717 hits.
<OoT> The Bloodlusty (9) score 670 hits.
Darkstorm Archers (67) score 194 hits.
~=K.D.F=~ The Lion's Fate (45) score 751 hits.
<OoT> Deathwing Company (1) score 273 hits.
<OoT> Minutemen XI (6) score 715 hits.
Total hits suffered: Attackers: 1535, Defenders: 10594

Devil Dogs (73) take 1257 hits in close combat (reduced due to fortifications), which cause 24 casualties, wiping the unit out.
Fontan Polo Club (20) take 338 hits in close combat, which cause 8 casualties.
~=K.D.F=~ Shack (43) take 192 hits in close combat, which cause 4 casualties.
~=K.D.F=~ The Lions Spirit (54) take 181 hits in close combat, which cause 3 casualties.
~=K.D.F=~ The Lion's Pride (48) take 108 hits in close combat, which cause 2 casualties.
<OoT> Quick Arrow (7) take 160 hits from archer fire, which cause 5 casualties.
||DG|| Chancellor Guards (33) take 511 hits (194 in close combat, 317 from archer fire), which cause 7 casualties, wiping the unit out.
Cannon Fodder (61) take 790 hits in close combat (reduced due to fortifications), which cause 24 casualties.
Fontan Infantry Core (80) take 1308 hits in close combat (reduced due to fortifications), which cause 32 casualties, making the unit retreat from the battlefield.
<OoT> Rolling Thunder (8) take 100 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
Viseu Footmen (109) take 859 hits in close combat (reduced due to fortifications), which cause 21 casualties, making the unit retreat from the battlefield.
Fontan Infantry Core (84) take 443 hits in close combat (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
Lunar Archers (94) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Infantry Defence Force (91) take 382 hits in close combat (reduced due to fortifications), which cause 8 casualties, wiping the unit out.
Deathwatch Guard (69) take 529 hits in close combat (reduced due to fortifications), which cause 13 casualties, making the unit retreat from the battlefield.
militia (28) take 455 hits (72 in close combat, 383 from archer fire), which cause 16 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Fontan Infantry Core (85) take 348 hits in close combat (reduced due to fortifications), which cause 9 casualties.
~=K.D.F=~ The Lions Shaiman (53) take 465 hits (69 in close combat, 396 from archer fire), which cause 9 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Skald (Knight of Dulbin, Fontan) has been wounded.
~=K.D.F=~ The Lion's Beauty (44) take 74 hits in close combat, which cause 1 casualties.
Burning Light (59) take 423 hits in close combat (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
Devil Dogs (72) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Omnia (99) take 210 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
Darkstorm Archers (66) take 42 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=K.D.F=~ The Lions Rage (52) take 553 hits (63 in close combat, 490 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
~=K.D.F.=~Lionhearts (41) take 324 hits (38 in close combat, 286 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield, 4 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Krimml´s 18th Legion (26) take 41 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Fontan City Archery Men (79) take 23 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
<OoT> Heroes of Fontan (3) take 22 hits in close combat. No casualties.
Fanatical Defenders (77) take 334 hits in close combat (reduced due to fortifications), which cause 9 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat.
<OoT> The Horseshoe Guard (10) take 416 hits (43 in close combat, 373 from archer fire), which cause 11 casualties, throwing them back from the fortifications.
Divine Seraphim (74) take 38 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Lunar Recruits (95) take 287 hits in close combat (reduced due to fortifications), which cause 9 casualties.
Darkstorm Archers (65) take 142 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Darkstorm Archers (67) take 137 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Total casualties: 87 attackers, 185 defenders

Turn No. 10

      13 (35-A)
30 (21-A)
5 (29-A)
14 (28-A)
22 (18-A)
24 (18-A)
47 (45-A)
7 (24-A)
8 (18-I)
10 (15-I)
1 (11-C)
3 (34-I)
6 (48-I)
9 (51-I)
19 (6-I)
20 (47-C)
34 (39-I)
43 (70-I)
44 (73-I)
45 (71-I)
48 (74-I)
50 (72-I)
54 (73-I)
61 (32-I)
67 (55-A)
85 (31-I)
95 (28-I)
57 (52-A)
58 (15-A)
60 (24-A)
65 (58-A)
66 (38-A)
72 (30-A)
74 (37-A)
75 (22-A)
76 (46-M)
78 (48-A)
79 (42-A)
86 (25-A)
94 (34-A)
97 (56-M)
100 (17-A)
105 (20-M)
  103 (2-C)
107 (28-C)
 

<OoT> Iongai Fontaine (5) move closer to get better shots.
In the eye (22) fire on Darkstorm Archers (65), scoring 124 hits.
~=K.D.F=~ The Lion's Police (47) fire on Ask For Argyle (57), scoring 162 hits.
Bowmen of Light (58) fire on <OoT> Iongai Fontaine (5), scoring 87 hits.
Fontan City Archery Men (78) fire on <OoT> Quick Arrow (7), scoring 167 hits.
Enlightners (76) fire on <OoT> The Horseshoe Guard (10), scoring 27 hits.
Free Men (86) fire on <OoT> The Horseshoe Guard (10), scoring 147 hits.
+OoT+ Wingers +OoT+ (13) fire on Divine Seraphim (74), scoring 88 hits.
<OoT> Quick Arrow (7) fire on Darkstorm Archers (65), scoring 107 hits.
Elaira is angry (75) fire on <OoT> Iongai Fontaine (5), scoring 82 hits.
The Defenders (105) fire on <OoT> Rolling Thunder (8), scoring 13 hits.
Divine Seraphim (74) fire on <OoT> Rolling Thunder (8), scoring 224 hits.
Storm Troopers (30) fire on Darkstorm Archers (66), scoring 64 hits.
Caligan Refugees (60) fire on <OoT> Iongai Fontaine (5), scoring 138 hits.
Darkstorm Archers (65) fire on <OoT> The Horseshoe Guard (10), scoring 303 hits.
Devil Dogs (72) fire on <OoT> Quick Arrow (7), scoring 104 hits.
Darkstorm Archers (66) fire on <OoT> Iongai Fontaine (5), scoring 186 hits.
Archers of The Eye (14) fire on Fontan City Archery Men (79), scoring 121 hits.
Ranged Defence Force (100) fire on <OoT> Rolling Thunder (8), scoring 107 hits.
Ask For Argyle (57) fire on <OoT> Quick Arrow (7), scoring 272 hits.
Lunar Archers (94) fire on <OoT> Rolling Thunder (8), scoring 162 hits.
Fontan City Archery Men (79) fire on <OoT> Iongai Fontaine (5), scoring 193 hits.
kells (24) fire on Najaf Defenders (97), scoring 71 hits.
Najaf Defenders (97) fire on <OoT> The Horseshoe Guard (10), scoring 53 hits.
Spider Templars (103) and Tokat's Ride (107) ride on, closing in on the enemy.
There are 4 siege engines at the walls.
~=K.D.F=~ The Lion's Sword (50) break through the frontlines!
~=K.D.F=~ The Lion's Pride (48) break through the frontlines!
<OoT> Minutemen XI (6) break through the frontlines!
<OoT> Heroes of Fontan (3) break through the frontlines!
Fontan Liberators (19) break through the frontlines!
~=K.D.F=~ The Lion's Beauty (44) break through the frontlines!
<OoT> The Horseshoe Guard (10) attack the fortifications with siege engines!
<OoT> The Bloodlusty (9) break through the frontlines!
~=K.D.F=~ The Lion's Fate (45) break through the frontlines!
<OoT> Rolling Thunder (8) attack the fortifications with siege engines!

Close Combat:
21 Fontan banners are visible in the melee.
Fontan Infantry Core (85) score 75 hits.
Darkstorm Archers (67) score 146 hits.
<OoT> The Horseshoe Guard (10) score 196 hits.
Fontan Polo Club (20) score 719 hits.
Cannon Fodder (61) score 24 hits.
~=FSR=~ Ehrwig (34) score 551 hits.
~=K.D.F=~ Shack (43) score 854 hits.
Lunar Recruits (95) score 43 hits.
<OoT> Deathwing Company (1) score 284 hits.
~=K.D.F=~ The Lions Spirit (54) score 904 hits.
<OoT> Rolling Thunder (8) score 127 hits.
Total hits suffered: Attackers: 288, Defenders: 3635

Close Combat:
24 Fontan banners are visible in the melee.
4 Light of Fountain banners are visible in the melee.
~=K.D.F=~ The Lion's Sword (50) score 764 hits.
~=K.D.F=~ The Lion's Pride (48) score 869 hits.
Spider Templars (103) score 61 hits.
Bowmen of Light (58) score 50 hits.
Fontan City Archery Men (78) score 81 hits.
Enlightners (76) score 44 hits.
Tokat's Ride (107) score 337 hits.
Free Men (86) score 32 hits.
<OoT> Minutemen XI (6) score 613 hits.
<OoT> Heroes of Fontan (3) score 453 hits.
Fontan Liberators (19) score 45 hits.
Elaira is angry (75) score 55 hits.
The Defenders (105) score 21 hits.
~=K.D.F=~ The Lion's Beauty (44) score 937 hits.
Divine Seraphim (74) score 87 hits.
Caligan Refugees (60) score 48 hits.
<OoT> The Bloodlusty (9) score 759 hits.
~=K.D.F=~ The Lion's Fate (45) score 759 hits.
Darkstorm Archers (65) score 121 hits.
Devil Dogs (72) score 73 hits.
Darkstorm Archers (66) score 89 hits.
Ranged Defence Force (100) score 41 hits.
Ask For Argyle (57) score 95 hits.
Lunar Archers (94) score 67 hits.
Fontan City Archery Men (79) score 80 hits.
Najaf Defenders (97) score 50 hits.
Total hits suffered: Attackers: 1432, Defenders: 5199

~=K.D.F=~ The Lion's Sword (50) take 418 hits in close combat, which cause 8 casualties.
~=K.D.F=~ The Lion's Pride (48) take 200 hits in close combat, which cause 4 casualties.
Spider Templars (103) take 878 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Duagloth (Noble of Light of Fountain) has been wounded.
<OoT> Iongai Fontaine (5) take 686 hits from archer fire, which cause 20 casualties, making the unit retreat from the battlefield.
Bowmen of Light (58) take 821 hits in close combat (reduced due to fortifications), which cause 15 casualties, wiping the unit out.
Fontan City Archery Men (78) take 303 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Enlightners (76) take 587 hits in close combat (reduced due to fortifications), which cause 26 casualties.
Tokat's Ride (107) take 447 hits in close combat (reduced due to fortifications), which cause 12 casualties.
Free Men (86) take 311 hits in close combat (reduced due to fortifications), which cause 9 casualties.
<OoT> Minutemen XI (6) take 251 hits in close combat, which cause 6 casualties.
Fontan Infantry Core (85) take 781 hits in close combat (reduced due to fortifications), which cause 19 casualties, making the unit retreat from the battlefield, 2 additional men get slaughtered during the retreat.
<OoT> Quick Arrow (7) take 543 hits from archer fire, which cause 17 casualties.
Sky (Noble of Fontan) has been wounded.
Darkstorm Archers (67) take 821 hits in close combat (reduced due to fortifications), which cause 19 casualties.
<OoT> Heroes of Fontan (3) take 160 hits in close combat, which cause 3 casualties.
Fontan Liberators (19) take 79 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat. One Fontan banner is lost.
Elaira is angry (75) take 121 hits in close combat (reduced due to fortifications), which cause 3 casualties.
The Defenders (105) take 167 hits in close combat (reduced due to fortifications), which cause 7 casualties.
~=K.D.F=~ The Lion's Beauty (44) take 137 hits in close combat, which cause 3 casualties.
Divine Seraphim (74) take 194 hits (163 in close combat, 31 from archer fire) (reduced due to fortifications), which cause 4 casualties.
<OoT> The Horseshoe Guard (10) take 600 hits (70 in close combat, 530 from archer fire), which cause 15 casualties, wiping the unit out.
Caligan Refugees (60) take 143 hits in close combat (reduced due to fortifications), which cause 4 casualties.
<OoT> The Bloodlusty (9) take 101 hits in close combat, which cause 2 casualties.
Fontan Polo Club (20) take 62 hits in close combat, which cause 1 casualties.
~=K.D.F=~ The Lion's Fate (45) take 86 hits in close combat, which cause 2 casualties.
Darkstorm Archers (65) take 210 hits (127 in close combat, 83 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Devil Dogs (72) take 87 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Cannon Fodder (61) take 606 hits in close combat (reduced due to fortifications), which cause 18 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Darkstorm Archers (66) take 81 hits (58 in close combat, 23 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Ranged Defence Force (100) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ask For Argyle (57) take 108 hits (50 in close combat, 58 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Lunar Archers (94) take 53 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~=FSR=~ Ehrwig (34) take 71 hits in close combat, which cause 1 casualties.
~=K.D.F=~ Shack (43) take 46 hits in close combat, which cause 1 casualties.
Fontan City Archery Men (79) take 77 hits (34 in close combat, 43 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Lunar Recruits (95) take 299 hits in close combat (reduced due to fortifications), which cause 9 casualties.
<OoT> Deathwing Company (1) take 39 hits in close combat, which cause 1 casualties.
<OoT> Rolling Thunder (8) take 506 hits from archer fire, which cause 15 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. One siege engine is destroyed during the attack. 2 Fontan banners fall.
Najaf Defenders (97) take 39 hits (14 in close combat, 25 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Total casualties: 101 attackers, 172 defenders

Turn No. 11

      13 (35-A)
30 (21-A)
14 (28-A)
22 (18-A)
24 (18-A)
47 (45-A)
7 (7-A)
1 (10-C)
20 (46-C)
34 (38-I)
43 (69-I)
54 (73-I)
67 (36-A)
95 (19-I)
3 (31-I)
6 (42-I)
9 (49-I)
44 (70-I)
45 (69-I)
48 (70-I)
50 (64-I)
57 (49-A)
60 (20-A)
65 (53-A)
66 (36-A)
72 (28-A)
74 (33-A)
75 (19-A)
76 (20-M)
78 (41-A)
79 (40-A)
86 (16-A)
94 (33-A)
97 (54-M)
100 (16-A)
105 (13-M)
107 (16-C)
     

kells (24) hold their fire.
<OoT> Quick Arrow (7) have no viable target and wait for one to appear.
Archers of The Eye (14) hold their fire.
~=K.D.F=~ The Lion's Police (47) hold their fire.
In the eye (22) hold their fire.
+OoT+ Wingers +OoT+ (13) have no enemy in range and advance to better firing positions.
Storm Troopers (30) have no enemy in range and advance to better firing positions.
There is one siege engine at the wall.
~=K.D.F=~ The Lions Spirit (54) break through the frontlines!
~=FSR=~ Ehrwig (34) break through the frontlines!
~=K.D.F=~ Shack (43) break through the frontlines!

Close Combat:
7 Fontan banners are visible in the melee.
<OoT> Deathwing Company (1) score 219 hits.
Fontan Polo Club (20) score 857 hits.
Darkstorm Archers (67) score 86 hits.
Lunar Recruits (95) score 0 hits.
Total hits suffered: Attackers: 86, Defenders: 1076

Close Combat:
31 Fontan banners are visible in the melee.
3 Light of Fountain banners are visible in the melee.
Tokat's Ride (107) score 248 hits.
Ranged Defence Force (100) score 85 hits.
Enlightners (76) score 52 hits.
Ask For Argyle (57) score 197 hits.
~=K.D.F=~ The Lion's Pride (48) score 944 hits.
Divine Seraphim (74) score 182 hits.
Elaira is angry (75) score 87 hits.
~=K.D.F=~ The Lion's Sword (50) score 791 hits.
Caligan Refugees (60) score 103 hits.
~=K.D.F=~ The Lion's Fate (45) score 897 hits.
Darkstorm Archers (65) score 241 hits.
The Defenders (105) score 34 hits.
~=K.D.F=~ The Lions Spirit (54) score 831 hits.
Fontan City Archery Men (79) score 165 hits.
~=FSR=~ Ehrwig (34) score 553 hits.
Darkstorm Archers (66) score 149 hits.
Devil Dogs (72) score 131 hits.
Free Men (86) score 36 hits.
Najaf Defenders (97) score 103 hits.
~=K.D.F=~ Shack (43) score 719 hits.
Lunar Archers (94) score 120 hits.
<OoT> Heroes of Fontan (3) score 571 hits.
<OoT> The Bloodlusty (9) score 633 hits.
~=K.D.F=~ The Lion's Beauty (44) score 935 hits.
Fontan City Archery Men (78) score 162 hits.
<OoT> Minutemen XI (6) score 602 hits.
Total hits suffered: Attackers: 2095, Defenders: 7476

Tokat's Ride (107) take 991 hits in close combat (reduced due to fortifications), which cause 16 casualties, wiping the unit out.
Ranged Defence Force (100) take 1287 hits in close combat (reduced due to fortifications), which cause 16 casualties, wiping the unit out.
Enlightners (76) take 952 hits in close combat (reduced due to fortifications), which cause 20 casualties, wiping the unit out.
Ask For Argyle (57) take 407 hits in close combat (reduced due to fortifications), which cause 10 casualties.
~=K.D.F=~ The Lion's Pride (48) take 544 hits in close combat, which cause 11 casualties.
<OoT> Deathwing Company (1) take 39 hits in close combat, which cause 1 casualties.
Divine Seraphim (74) take 310 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Elaira is angry (75) take 618 hits in close combat (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
~=K.D.F=~ The Lion's Sword (50) take 303 hits in close combat, which cause 6 casualties.
Fontan Polo Club (20) take 47 hits in close combat, which cause 1 casualties.
Caligan Refugees (60) take 493 hits in close combat (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
~=K.D.F=~ The Lion's Fate (45) take 236 hits in close combat, which cause 4 casualties.
Darkstorm Archers (65) take 222 hits in close combat (reduced due to fortifications), which cause 5 casualties.
The Defenders (105) take 252 hits in close combat (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
~=K.D.F=~ The Lions Spirit (54) take 209 hits in close combat, which cause 4 casualties.
Fontan City Archery Men (79) take 202 hits in close combat (reduced due to fortifications), which cause 5 casualties.
~=FSR=~ Ehrwig (34) take 323 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield, 5 additional men get slaughtered during the retreat.
Darkstorm Archers (67) take 533 hits in close combat (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
Darkstorm Archers (66) take 177 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Devil Dogs (72) take 81 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Lunar Recruits (95) take 209 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Free Men (86) take 125 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Najaf Defenders (97) take 101 hits in close combat (reduced due to fortifications), which cause 4 casualties.
~=K.D.F=~ Shack (43) take 123 hits in close combat, which cause 2 casualties.
Lunar Archers (94) take 58 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<OoT> Heroes of Fontan (3) take 85 hits in close combat, which cause 2 casualties.
<OoT> The Bloodlusty (9) take 110 hits in close combat, which cause 2 casualties.
~=K.D.F=~ The Lion's Beauty (44) take 106 hits in close combat, which cause 2 casualties.
Fontan City Archery Men (78) take 60 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<OoT> Minutemen XI (6) take 56 hits in close combat, which cause 1 casualties.
Total casualties: 43 attackers, 151 defenders

Turn No. 12

        13 (35-A)
14 (28-A)
22 (18-A)
24 (18-A)
30 (21-A)
47 (45-A)
7 (7-A)
1 (9-C)
20 (45-C)
3 (29-I)
6 (41-I)
9 (47-I)
43 (67-I)
44 (68-I)
45 (65-I)
48 (59-I)
50 (58-I)
54 (69-I)
57 (39-A)
65 (48-A)
66 (32-A)
72 (26-A)
74 (26-A)
78 (40-A)
79 (35-A)
86 (13-A)
94 (32-A)
97 (50-M)
     

~=K.D.F=~ The Lion's Police (47) have no enemy in range and advance to better firing positions.
In the eye (22) have no enemy in range and advance to better firing positions.
Storm Troopers (30) have no enemy in range and advance to better firing positions.
Archers of The Eye (14) have no enemy in range and advance to better firing positions.
<OoT> Quick Arrow (7) hold their fire.
+OoT+ Wingers +OoT+ (13) have no enemy in range and advance to better firing positions.
kells (24) have no enemy in range and advance to better firing positions.
<OoT> Deathwing Company (1) and Fontan Polo Club (20) charge forward.
There are 3 siege engines at the walls.

Close Combat:
38 Fontan banners are visible in the melee.
<OoT> Deathwing Company (1) score 404 hits.
Fontan City Archery Men (78) score 150 hits.
<OoT> Heroes of Fontan (3) score 491 hits.
Divine Seraphim (74) score 135 hits.
~=K.D.F=~ The Lion's Sword (50) score 737 hits.
Devil Dogs (72) score 127 hits.
~=K.D.F=~ The Lion's Beauty (44) score 830 hits.
Fontan City Archery Men (79) score 131 hits.
~=K.D.F=~ The Lion's Fate (45) score 648 hits.
Fontan Polo Club (20) score 1862 hits.
Darkstorm Archers (65) score 194 hits.
~=K.D.F=~ The Lions Spirit (54) score 885 hits.
<OoT> The Bloodlusty (9) score 729 hits.
Ask For Argyle (57) score 155 hits.
~=K.D.F=~ Shack (43) score 663 hits.
Najaf Defenders (97) score 95 hits.
<OoT> Minutemen XI (6) score 695 hits.
~=K.D.F=~ The Lion's Pride (48) score 727 hits.
Lunar Archers (94) score 131 hits.
Free Men (86) score 54 hits.
Darkstorm Archers (66) score 141 hits.
Total hits suffered: Attackers: 1313, Defenders: 8671

<OoT> Deathwing Company (1) take 192 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Fontan City Archery Men (78) take 1196 hits in close combat (reduced due to fortifications), which cause 27 casualties, making the unit retreat from the battlefield.
<OoT> Heroes of Fontan (3) take 193 hits in close combat, which cause 4 casualties.
Divine Seraphim (74) take 1131 hits in close combat (reduced due to fortifications), which cause 26 casualties, wiping the unit out.
~=K.D.F=~ The Lion's Sword (50) take 269 hits in close combat, which cause 5 casualties.
Devil Dogs (72) take 1008 hits in close combat (reduced due to fortifications), which cause 23 casualties, making the unit retreat from the battlefield.
~=K.D.F=~ The Lion's Beauty (44) take 145 hits in close combat, which cause 3 casualties.
Fontan City Archery Men (79) take 617 hits in close combat (reduced due to fortifications), which cause 14 casualties.
~=K.D.F=~ The Lion's Fate (45) take 82 hits in close combat, which cause 2 casualties.
Fontan Polo Club (20) take 110 hits in close combat, which cause 3 casualties.
Darkstorm Archers (65) take 770 hits in close combat (reduced due to fortifications), which cause 18 casualties.
~=K.D.F=~ The Lions Spirit (54) take 97 hits in close combat, which cause 2 casualties.
<OoT> The Bloodlusty (9) take 76 hits in close combat, which cause 1 casualties.
Ask For Argyle (57) take 996 hits in close combat (reduced due to fortifications), which cause 24 casualties, making the unit retreat from the battlefield.
~=K.D.F=~ Shack (43) take 53 hits in close combat, which cause 1 casualties.
Najaf Defenders (97) take 577 hits in close combat (reduced due to fortifications), which cause 26 casualties.
<OoT> Minutemen XI (6) take 42 hits in close combat, which cause 1 casualties.
~=K.D.F=~ The Lion's Pride (48) take 54 hits in close combat, which cause 1 casualties.
Lunar Archers (94) take 363 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Free Men (86) take 322 hits in close combat (reduced due to fortifications), which cause 9 casualties, making the unit retreat from the battlefield.
Darkstorm Archers (66) take 369 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Total casualties: 27 attackers, 183 defenders

Turn No. 13

          7 (7-A)
13 (35-A)
14 (28-A)
22 (18-A)
24 (18-A)
30 (21-A)
47 (45-A)
  3 (25-I)
6 (40-I)
9 (46-I)
20 (42-C)
43 (66-I)
44 (65-I)
45 (63-I)
48 (58-I)
50 (53-I)
54 (67-I)
65 (30-A)
66 (24-A)
79 (21-A)
94 (24-A)
97 (24-M)
     

~=K.D.F=~ The Lion's Police (47) hold their fire.
Storm Troopers (30) hold their fire.
kells (24) hold their fire.
<OoT> Quick Arrow (7) move closer to get better shots.
Archers of The Eye (14) hold their fire.
In the eye (22) hold their fire.
+OoT+ Wingers +OoT+ (13) hold their fire.
There are 2 siege engines at the walls.

Close Combat:
34 Fontan banners are visible in the melee.
Darkstorm Archers (65) score 155 hits.
~=K.D.F=~ The Lion's Sword (50) score 688 hits.
Najaf Defenders (97) score 57 hits.
Fontan City Archery Men (79) score 94 hits.
~=K.D.F=~ Shack (43) score 702 hits.
<OoT> Minutemen XI (6) score 626 hits.
Fontan Polo Club (20) score 764 hits.
~=K.D.F=~ The Lion's Beauty (44) score 712 hits.
~=K.D.F=~ The Lion's Fate (45) score 632 hits.
~=K.D.F=~ The Lions Spirit (54) score 773 hits.
<OoT> Heroes of Fontan (3) score 514 hits.
~=K.D.F=~ The Lion's Pride (48) score 576 hits.
Darkstorm Archers (66) score 126 hits.
Lunar Archers (94) score 97 hits.
<OoT> The Bloodlusty (9) score 558 hits.
Total hits suffered: Attackers: 529, Defenders: 6545

Darkstorm Archers (65) take 1452 hits in close combat (reduced due to fortifications), which cause 30 casualties, wiping the unit out.
~=K.D.F=~ The Lion's Sword (50) take 80 hits in close combat, which cause 2 casualties.
Najaf Defenders (97) take 1492 hits in close combat (reduced due to fortifications), which cause 24 casualties, wiping the unit out.
Fontan City Archery Men (79) take 864 hits in close combat (reduced due to fortifications), which cause 20 casualties, making the unit retreat from the battlefield.
~=K.D.F=~ Shack (43) take 77 hits in close combat, which cause 2 casualties.
<OoT> Minutemen XI (6) take 68 hits in close combat, which cause 2 casualties.
Fontan Polo Club (20) take 73 hits in close combat, which cause 2 casualties.
~=K.D.F=~ The Lion's Beauty (44) take 56 hits in close combat, which cause 1 casualties.
~=K.D.F=~ The Lion's Fate (45) take 50 hits in close combat, which cause 1 casualties.
~=K.D.F=~ The Lions Spirit (54) take 48 hits in close combat, which cause 1 casualties.
<OoT> Heroes of Fontan (3) take 32 hits in close combat, which cause 1 casualties.
~=K.D.F=~ The Lion's Pride (48) take 45 hits in close combat, which cause 1 casualties.
Darkstorm Archers (66) take 829 hits in close combat (reduced due to fortifications), which cause 19 casualties, making the unit retreat from the battlefield.
Lunar Archers (94) take 911 hits in close combat (reduced due to fortifications), which cause 21 casualties, making the unit retreat from the battlefield.
Total casualties: 13 attackers, 114 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 13 %.
The battle has heavily damaged the fortifications, and reduced them to Keep (3)