Reven/Campaign Records/The War of the Bloody Grove/Skirmish in Zwering 6/12/23

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<a name="#battle">Battle in Zwering</a>

message to all nobles participating in the battle in Zwering

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Avenging GuardiansKellaineShattered Vales36 Infline  460
2A Delnotia GaurdDelnotiaShattered Vales53 Infbox  845
3A Steele GoatsZurkShattered Vales80 Archskirmish  1114
4D Armsworth 4th InfantryHendrickReven100 Infline  1234
5D Jancok Squad IVNgatnoReven40 Cavwedge  736
6D Jarens GuardJarenReven83 Infbox  1108
7D Scaled ArmadaVenderaicReven197 Archskirmish  2054
8D Sedriks RevengeSedrikReven79 Archskirmish  915
9D Tempest ImmortalsSolReven84 SFskirmish  1747
10D The Black GuardOctavius LysanderReven168 Archskirmish  1932

Total:
3 attackers (89 Inf, 80 Arch)
7 defenders (183 Inf, 444 Arch, 40 Cav, 84 SF)
Total combat strengths: 2419 vs. 9726

Delnotia Gaurd tried to evade foreign troops, but were spotted.
The troops from Reven set up defenses because they control the battlefield.
The Shattered Vales troops attack because they are at war with Reven.

Strong winds and gusts are making ranged combat a game of luck.

Duchess Sol Tempest is spotted wearing the Doomed Flute of Madness.
Earl Zurk Steele is spotted wearing the Silver Plate Mail of the Clouds.
Zurk Steele, Earl of Ffangor, Marshal of the Army of the Vales takes command of his army.
Venderaic Aboolio, Depraved Prince, Lord of War of Reven, Royal of Reven, Duke of Argonautica Orphica, Margrave of Ircymbar, Marshal of the Depraved Legion takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (36-I)
2 (53-I)
3 (80-A)
   7 (197-A)
8 (79-A)
10 (168-A)
4 (100-I)
5 (40-C)
6 (83-I)
9 (84-S)
   

Scaled Armada (7) fire on Steele Goats (3), scoring 435 hits.
Tempest Immortals (9) fire on Steele Goats (3), scoring 302 hits.
Steele Goats (3) fire on The Black Guard (10), scoring 250 hits.
The Black Guard (10) fire on Steele Goats (3), scoring 525 hits.
Sedriks Revenge (8) fire on Steele Goats (3), scoring 206 hits.
Total ranged hits suffered: Attackers: 1468, Defenders: 250
Jancok Squad IV (5) ride on, closing in on the enemy.
Delnotia Gaurd (2) and Avenging Guardians (1) advance towards the enemy.
Armsworth 4th Infantry (4) and Jarens Guard (6) advance towards the enemy.


Steele Goats (3) take 1468 hits from archer fire, which cause 38 casualties, causing panicked flight among the survivors.
Zurk Steele, Earl of Ffangor, Marshal of the Army of the Vales has been wounded by Sedriks Revenge (8).
The Black Guard (10) take 250 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 1468 (0 from close combat and 1468 from ranged), Defenders: 250 (0 from close combat and 250 from ranged)
Total casualties: 38 attackers, 6 defenders

Turn No. 2

    1 (36-I)
2 (53-I)
  5 (40-C)
4 (100-I)
6 (83-I)
7 (197-A)
8 (79-A)
10 (162-A)
9 (84-S)
   

Sedriks Revenge (8) fire on Delnotia Gaurd (2), scoring 481 hits.
The Black Guard (10) fire on Avenging Guardians (1), scoring 642 hits.
Scaled Armada (7) fire on Delnotia Gaurd (2), scoring 989 hits.
Tempest Immortals (9) fire on Avenging Guardians (1), scoring 355 hits.
Total ranged hits suffered: Attackers: 2467, Defenders: 0
Jancok Squad IV (5) charge ahead, into the attackers\' ranks.
Jarens Guard (6) and Armsworth 4th Infantry (4) advance towards the enemy.


Close Combat (Attacker Line 2):
Jancok Squad IV (5) score 589 hits on Delnotia Gaurd (2).
Jancok Squad IV (5) score 489 hits on Avenging Guardians (1).
Avenging Guardians (1) score 368 hits on Jancok Squad IV (5).
Delnotia Gaurd (2) score 658 hits on Jancok Squad IV (5).
Total close combat hits suffered: Attackers: 1078, Defenders: 1026

Jancok Squad IV (5) take 1026 hits in close combat, which cause 21 casualties.
Avenging Guardians (1) take 1486 hits (489 in close combat, 997 from archer fire), which cause 36 casualties, wiping the unit out.
Delnotia Gaurd (2) take 2059 hits (589 in close combat, 1470 from archer fire), which cause 36 casualties.
Total hits suffered: Attackers: 3545 (1078 from close combat and 2467 from ranged), Defenders: 1026 (1026 from close combat and 0 from ranged)
Total casualties: 72 attackers, 21 defenders

Turn No. 3

    2 (17-I)
5 (19-C)
  4 (100-I)
6 (83-I)
7 (197-A)
8 (79-A)
10 (162-A)
9 (84-S)
   

Scaled Armada (7) move closer to get better shots.
The Black Guard (10) move closer to get better shots.
Sedriks Revenge (8) move closer to get better shots.
Tempest Immortals (9) move closer to get better shots.
Jarens Guard (6) and Armsworth 4th Infantry (4) advance towards the enemy.


Close Combat (Attacker Line 2):
Delnotia Gaurd (2) score 383 hits on Jancok Squad IV (5).
Jancok Squad IV (5) score 340 hits on Delnotia Gaurd (2).
Total close combat hits suffered: Attackers: 340, Defenders: 383

Delnotia Gaurd (2) take 340 hits in close combat, which cause 6 casualties.
Jancok Squad IV (5) take 383 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 340 (340 from close combat and 0 from ranged), Defenders: 383 (383 from close combat and 0 from ranged)
Total casualties: 6 attackers, 8 defenders

Turn No. 4

    2 (11-I)
4 (100-I)
6 (83-I)
7 (197-A)
8 (79-A)
10 (162-A)
9 (84-S)
    

Scaled Armada (7) fire on Delnotia Gaurd (2), scoring 1407 hits.
The Black Guard (10) fire on Delnotia Gaurd (2), scoring 1884 hits.
Tempest Immortals (9) fire on Delnotia Gaurd (2), scoring 316 hits.
Sedriks Revenge (8) fire on Delnotia Gaurd (2), scoring 594 hits.
Total ranged hits suffered: Attackers: 4201, Defenders: 0
Armsworth 4th Infantry (4) and Jarens Guard (6) advance towards the enemy.
Jarens Guard (6) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 2):
Armsworth 4th Infantry (4) score 453 hits on Delnotia Gaurd (2) (1015 before overkill).
Delnotia Gaurd (2) score 214 hits on Armsworth 4th Infantry (4).
Total close combat hits suffered: Attackers: 453 (1015 before overkill), Defenders: 214

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Armsworth 4th Infantry (4) take 214 hits in close combat, which cause 4 casualties.
Delnotia Gaurd (2) take 4654 hits (453 in close combat, 4201 from archer fire), which cause 11 casualties, wiping the unit out.
Delnotia Zahnbalotia, Dame of Gethsemene has been wounded by Armsworth 4th Infantry (4).
Total hits suffered: Attackers: 4654 (453 from close combat and 4201 from ranged), Defenders: 214 (214 from close combat and 0 from ranged)
Total casualties: 11 attackers, 4 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 10 %.