Reven/Campaign Records/The First Agryrian Defense Campaign/Skirmish in Marpii 2/1/23

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Battle of Marpii
Part of Unknown

Date 2/2/2023
Location Marpii
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Reven; Ar Agyr (rogue)
Commanders
Strength
59 Inf, 182 Arch 17 other
Formations
Casualties
5 17


Battle in Marpii

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArmsworth 4th InfantryHendrickReven59 Infbox  840364 hits1 kills5 losses
2AHell's RainGreysonAr Agyr100 Archline  9861269 hits8 kills0 losses
3AScaled ArmadaVenderaicReven82 Archbox  11801067 hits8 kills0 losses
4DMonsters(Monsters)(rogue)9 otherline  835227 hits5 kills9 losses
5DUndead Horde(Undead)(rogue)8 otherline  3580 hits0 kills8 losses


Total:
3 attackers (59 Inf, 182 Arch)
2 defenders (17 other)
Total combat strengths: 3006 vs. 1193

The troops from (rogue) set up defenses because they control the battlefield.
The Ar Agyr troops attack because they are at war with (rogue).
The Reven troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (59-I)
2 (100-A)
3 (82-A)
   5 (8-U)
4 (9-M)
   


Scaled Armada (3) fire on Undead Horde (5), scoring 446 hits.
Hell's Rain (2) fire on Undead Horde (5), scoring 395 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 841
Armsworth 4th Infantry (1) advance towards the enemy.
Monsters (4) and Undead Horde (5) advance towards the enemy.


Undead Horde (5) take 715 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 715 (0 from close combat and 715 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 2

  2 (100-A)
3 (82-A)
1 (59-I)
  4 (9-M)
    


Scaled Armada (3) fire on Monsters (4), scoring 287 hits.
Hell's Rain (2) fire on Monsters (4), scoring 339 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 626
Armsworth 4th Infantry (1) advance towards the enemy.
Monsters (4) advance towards the enemy.


Monsters (4) take 751 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 751 (0 from close combat and 751 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  2 (100-A)
3 (82-A)
 1 (59-I)
4 (5-M)
     


Hell's Rain (2) fire on Monsters (4), scoring 535 hits.
Scaled Armada (3) fire on Monsters (4), scoring 334 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 869
Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 1):
10 Reven banners are visible in the melee.
Monsters (4) score 227 hits on Armsworth 4th Infantry (1).
Armsworth 4th Infantry (1) score 364 hits on Monsters (4) (533 before overkill).
Total close combat hits suffered: Attackers: 227, Defenders: 364 (533 before overkill)

Monsters (4) take 1407 hits (364 in close combat, 1043 from archer fire), which cause 5 casualties, wiping the unit out.
Armsworth 4th Infantry (1) take 227 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 227 (227 from close combat and 0 from ranged), Defenders: 1407 (364 from close combat and 1043 from ranged)
Total casualties: 5 attackers, 5 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.