Reven/Campaign Records/The First Agryrian Defense Campaign/Skirmish in Marpii 2/1/23
Battle of Marpii | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Reven; Ar Agyr | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
59 Inf, 182 Arch | 17 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
5 | 17 |
Battle in Marpii
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Armsworth 4th Infantry | Hendrick | Reven | 59 Inf | box | 840 | 364 hits | 1 kills | 5 losses | |
2 | A | Hell's Rain | Greyson | Ar Agyr | 100 Arch | line | 986 | 1269 hits | 8 kills | 0 losses | |
3 | A | Scaled Armada | Venderaic | Reven | 82 Arch | box | 1180 | 1067 hits | 8 kills | 0 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 835 | 227 hits | 5 kills | 9 losses | |
5 | D | Undead Horde | (Undead) | (rogue) | 8 other | line | 358 | 0 hits | 0 kills | 8 losses |
Total:
3 attackers (59 Inf, 182 Arch)
2 defenders (17 other)
Total combat strengths: 3006 vs. 1193
The troops from (rogue) set up defenses because they control the battlefield.
The Ar Agyr troops attack because they are at war with (rogue).
The Reven troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (59-I) 2 (100-A) 3 (82-A) | 5 (8-U) | 4 (9-M) |
Scaled Armada (3) fire on Undead Horde (5), scoring 446 hits.
Hell's Rain (2) fire on Undead Horde (5), scoring 395 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 841
Armsworth 4th Infantry (1) advance towards the enemy.
Monsters (4) and Undead Horde (5) advance towards the enemy.
Undead Horde (5) take 715 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 715 (0 from close combat and 715 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 2
2 (100-A) 3 (82-A) | 1 (59-I) | 4 (9-M) |
Scaled Armada (3) fire on Monsters (4), scoring 287 hits.
Hell's Rain (2) fire on Monsters (4), scoring 339 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 626
Armsworth 4th Infantry (1) advance towards the enemy.
Monsters (4) advance towards the enemy.
Monsters (4) take 751 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 751 (0 from close combat and 751 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
2 (100-A) 3 (82-A) | 1 (59-I) | 4 (5-M) |
Hell's Rain (2) fire on Monsters (4), scoring 535 hits.
Scaled Armada (3) fire on Monsters (4), scoring 334 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 869
Monsters (4) advance towards the enemy.
Close Combat (Attacker Line 1):
10 Reven banners are visible in the melee.
Monsters (4) score 227 hits on Armsworth 4th Infantry (1).
Armsworth 4th Infantry (1) score 364 hits on Monsters (4) (533 before overkill).
Total close combat hits suffered: Attackers: 227, Defenders: 364 (533 before overkill)
Monsters (4) take 1407 hits (364 in close combat, 1043 from archer fire), which cause 5 casualties, wiping the unit out.
Armsworth 4th Infantry (1) take 227 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 227 (227 from close combat and 0 from ranged), Defenders: 1407 (364 from close combat and 1043 from ranged)
Total casualties: 5 attackers, 5 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.