Opimius Family/Gaius/Statistics/Battle 8

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Battle Results (3 days, 5 hours ago) Your unit participated in a battle in Elost. Your scribe has written down a battle report as a Scribe Note.

The battle lasted for 2 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed in this battle. Your unit gains 1 points of Morale. Combat training increases by 2 points. Unit cohesion rises 5 points.


Battle in Elost (3 days, 5 hours ago) No. Role Unit Commander Realm Unit Formation CS 1 A Monsters (Monsters) (rogue) 8 other line 415 2 D =]V[][= Pony Up Seria Minas Ithil 30 Cav wedge 578 3 D Arch Priestess Guards Katherine Minas Ithil 24 Inf line 335 4 D Barbary Corsairs Aurelius Minas Ithil 24 Inf line 255 5 D Betrayers of Hope Robb Minas Ithil 18 Inf line 281 6 D Black Guard Hagen Minas Ithil 12 Inf line 281 7 D Black Knights Lelouch Minas Ithil 30 Inf line 406 8 D Bows of Eriador Luthien Minas Ithil 13 Arch line 198 9 D Castellan's of Saex Aeliell Minas Ithil 18 Inf line 227 10 D Crimson Guard Gaius Minas Ithil 14 Arch line 184 11 D Faeth In Us Faeth Minas Ithil 27 Arch line 248 12 D Ice Swords Frosty Minas Ithil 21 Inf line 264 13 D Ithilan Blades Ramil Minas Ithil 30 Inf line 382 14 D Karstark Knights Connor Minas Ithil 20 Cav wedge 414 15 D Kings Guard Dead Angel3 Minas Ithil 40 Inf line 411 16 D Leohampton Centurions Dnight Minas Ithil 25 Inf line 416 17 D MaKe LoVe NoT WaR Baron Minas Ithil 38 Inf line 350 18 D Mansbridge Defenders Xibalba Minas Ithil 18 Inf line 246 19 D Personal Guard Tai Minas Ithil 19 Arch line 271 20 D Taglaz' Riders Taglaz Minas Ithil 25 Cav wedge 503 21 D WallBusters Raoul Minas Ithil 35 Inf line 391 22 D [EF] Iron Shields Francis Minas Ithil 15 Inf line 280 23 N Baga's Redskirts (not present) Norland 0 Arch line 0 24 N Highland Warriors (not present) Norland 0 Inf line 0 25 N Rain of Fire (not present) Minas Ithil 0 Arch line 0 26 N Valtrex Valkyries Griffin Norland 4 Inf line 57 27 N We come in peace (not present) Norland 0 Inf box 0

Total: 1 attackers (8 other) 21 defenders (348 Inf, 73 Arch, 75 Cav) Total combat strengths: 415 vs. 6921 5 neutral observers (57 combat strength).

Baga's Redskirts have no combat-ready men and thus stay out of the battle. Highland Warriors have no combat-ready men and thus stay out of the battle. We come in peace have no combat-ready men and thus stay out of the battle. Rain of Fire have no combat-ready men and thus stay out of the battle. Valtrex Valkyries successfully evade the foreign troops. The region owner Minas Ithil and their allies defend. The (rogue) troops attack because they are at war with Minas Ithil.

It is quite windy and the archers will have to aim very carefully. The defenders take up positions inside the Palisade (1).

Sir Dead Angel3 of the White Guardians, King of Minas Ithil is spotted wearing the Dragon-Scale Gauntlets of Protection. Sir Raoul De La Fere, High Marshal of Minas Ithil, Count of Cantervern, Marshal of the EF-The Swords of Minas Ithil takes command of his army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1

	 	 	1 (8-M)

3 (24-I) 4 (24-I) 5 (18-I) 6 (12-I) 7 (30-I) 9 (18-I) 12 (21-I) 13 (30-I) 15 (40-I) 16 (25-I) 17 (38-I) 18 (18-I) 21 (35-I) 22 (15-I) 10 (14-A) 11 (27-A) 19 (19-A) 20 (25-C) 2 (30-C) 8 (13-A) 14 (20-C)


Crimson Guard (10) fire on Monsters (1), scoring 33 hits. Personal Guard (19) have no enemy in range and hold their fire. Bows of Eriador (8) have no enemy in range and hold their fire. Faeth In Us (11) have no enemy in range and hold their fire. Karstark Knights (14) stay in their defensive position, awaiting an opportunity to charge. Taglaz' Riders (20) stay in their defensive position, awaiting an opportunity to charge. =]V[][= Pony Up (2) stay in their defensive position, awaiting an opportunity to charge. Monsters (1) advance towards the enemy. Kings Guard (15), Castellan's of Saex (9), Ice Swords (12), Leohampton Centurions (16), Arch Priestess Guards (3), Ithilan Blades (13), WallBusters (21), Mansbridge Defenders (18), Black Knights (7), Barbary Corsairs (4), [EF] Iron Shields (22), Betrayers of Hope (5), Black Guard (6) and MaKe LoVe NoT WaR (17) hold their positions at the outer wall, waiting for the attack.

Monsters (1) take 33 hits from archer fire, which cause 1 casualties. Total casualties: 1 attackers, 0 defenders

Turn No. 2

	 	 	 	1 (7-M)

3 (24-I) 4 (24-I) 5 (18-I) 6 (12-I) 7 (30-I) 9 (18-I) 12 (21-I) 13 (30-I) 15 (40-I) 16 (25-I) 17 (38-I) 18 (18-I) 21 (35-I) 22 (15-I) 10 (14-A) 11 (27-A) 19 (19-A) 20 (25-C) 2 (30-C) 8 (13-A) 14 (20-C)


Crimson Guard (10) fire on Monsters (1), scoring 35 hits. Faeth In Us (11) fire on Monsters (1), scoring 67 hits. Bows of Eriador (8) have no enemy in range and hold their fire. Personal Guard (19) fire on Monsters (1), scoring 39 hits. Karstark Knights (14) stay in their defensive position, awaiting an opportunity to charge. Taglaz' Riders (20) stay in their defensive position, awaiting an opportunity to charge. =]V[][= Pony Up (2) stay in their defensive position, awaiting an opportunity to charge. Monsters (1) advance towards the enemy. Black Guard (6), MaKe LoVe NoT WaR (17), Leohampton Centurions (16), Kings Guard (15), Ice Swords (12), Arch Priestess Guards (3), Castellan's of Saex (9), Betrayers of Hope (5), [EF] Iron Shields (22), WallBusters (21), Ithilan Blades (13), Black Knights (7), Barbary Corsairs (4) and Mansbridge Defenders (18) hold their positions at the outer wall, waiting for the attack.

Monsters (1) take 141 hits from archer fire, which cause 1 casualties. Total casualties: 1 attackers, 0 defenders

Turn No. 3

	 	 	 	 	1 (6-M)

3 (24-I) 4 (24-I) 5 (18-I) 6 (12-I) 7 (30-I) 9 (18-I) 12 (21-I) 13 (30-I) 15 (40-I) 16 (25-I) 17 (38-I) 18 (18-I) 21 (35-I) 22 (15-I) 10 (14-A) 11 (27-A) 19 (19-A) 20 (25-C) 2 (30-C) 8 (13-A) 14 (20-C)


Personal Guard (19) fire on Monsters (1), scoring 88 hits. Bows of Eriador (8) fire on Monsters (1), scoring 34 hits. Faeth In Us (11) fire on Monsters (1), scoring 64 hits. Crimson Guard (10) fire on Monsters (1), scoring 70 hits. =]V[][= Pony Up (2) stay in their defensive position, awaiting an opportunity to charge. Taglaz' Riders (20) stay in their defensive position, awaiting an opportunity to charge. Karstark Knights (14) ride on, closing in on the enemy. Monsters (1) scale the fortifications (reduced combat effectiveness for this turn). Arch Priestess Guards (3), Leohampton Centurions (16), Betrayers of Hope (5), [EF] Iron Shields (22), Barbary Corsairs (4), Ithilan Blades (13), Castellan's of Saex (9), Kings Guard (15), Mansbridge Defenders (18), Ice Swords (12), WallBusters (21), MaKe LoVe NoT WaR (17) and Black Knights (7) hold their positions at the outer wall, waiting for the attack.

Close Combat: 23 Minas Ithil banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Arch Priestess Guards (3) score 257 hits. Leohampton Centurions (16) score 445 hits. Betrayers of Hope (5) score 237 hits. [EF] Iron Shields (22) score 147 hits. Barbary Corsairs (4) score 209 hits. Ithilan Blades (13) score 326 hits. Castellan's of Saex (9) score 225 hits. Kings Guard (15) score 225 hits. Mansbridge Defenders (18) score 232 hits. Ice Swords (12) score 167 hits. WallBusters (21) score 147 hits. MaKe LoVe NoT WaR (17) score 190 hits. Black Knights (7) score 288 hits. Monsters (1) score 47 hits. Black Guard (6) score 265 hits. Total hits suffered: Attackers: 383 (3360 before overkill), Defenders: 47

Arch Priestess Guards (3) take 41 hits in close combat (reduced due to fortifications), which cause 1 casualties. Monsters (1) take 639 hits (383 in close combat, 256 from archer fire), which cause 4 casualties. Total casualties: 4 attackers, 1 defenders

Turn No. 4

	 	 	 	 	 	1 (2-M)

3 (23-I) 4 (24-I) 5 (18-I) 6 (12-I) 7 (30-I) 9 (18-I) 12 (21-I) 13 (30-I) 15 (40-I) 16 (25-I) 17 (38-I) 18 (18-I) 21 (35-I) 22 (15-I) 10 (14-A) 11 (27-A) 14 (20-C) 19 (19-A) 20 (25-C) 2 (30-C) 8 (13-A)


Faeth In Us (11) retreat towards safer positions. Personal Guard (19) retreat towards safer positions. Crimson Guard (10) have no enemy in range and hold their fire. Bows of Eriador (8) have no enemy in range and hold their fire. =]V[][= Pony Up (2) stay in their defensive position, awaiting an opportunity to charge. Taglaz' Riders (20) leave their fortified positions and attack the enemy Karstark Knights (14) are eager to charge, but the melee is too crowded already.

Close Combat: 24 Minas Ithil banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! MaKe LoVe NoT WaR (17) score 148 hits. Leohampton Centurions (16) score 422 hits. Arch Priestess Guards (3) score 250 hits. Monsters (1) score 49 hits. Kings Guard (15) score 191 hits. Ithilan Blades (13) score 352 hits. Ice Swords (12) score 168 hits. Black Guard (6) score 267 hits. Barbary Corsairs (4) score 202 hits. [EF] Iron Shields (22) score 121 hits. Castellan's of Saex (9) score 182 hits. Taglaz' Riders (20) score 989 hits. WallBusters (21) score 138 hits. Black Knights (7) score 299 hits. Betrayers of Hope (5) score 225 hits. Mansbridge Defenders (18) score 225 hits. Total hits suffered: Attackers: 242 (4179 before overkill), Defenders: 49

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

MaKe LoVe NoT WaR (17) take 43 hits in close combat (reduced due to fortifications), which cause 3 casualties. Monsters (1) take 242 hits in close combat, which cause 2 casualties, wiping the unit out. Total casualties: 2 attackers, 3 defenders

Defender Victory!