Metsamees Family/Fenris/Essence
Eccence of Tainting beings
Undead
First of all, there are 2 kinds of undead, mindless ones (like zombies and abominations) and minded ones (like vampires and liches). I'll speack of theyr difference in due time.
Zombies and skeletons
Zombies are essentially the same as golems, only difference is that you have to craft golems out of the desired material, but a flesh body i already in desired shape,
all one needs to do is place a tiny peace of its own spirit in it (thats how a mage animates a golem too), placing ones spirit in a another vessel entirely is rather difficult, as far as i know,
but placeing a small piece in to a golem or a carcase will animate it and it will be directly under the spirits original owners control.
That sort of placeing spirit pieces is tiering on the user but nothing more serious is likely to happne.
Spirit piece will always have like a magnetic pull back in to its original place, thats why if the body is damaged to sevearly or the place that houses the spirit piece is severd the spirit will be unable to hold on and will return back to its original place.
Here in the other hand a weakness is revealed, a spirit is whole eaven if some of its peaces are placed in other containers, killing the necromancer or mage will make the spirit to withdraw all its seporate fragments to be whole again (where the spirit goes from here is another topic, i belive it will become one with the world, become apart of its origins, the spirit of the world, or Gaia as some call it) leaving the golems or zombies without control or spirit pieces to animate them, thus they fall to ground dead as they have ever been.
Now 3 ways you can meet zombies and skeletons.
1) A whole lot of zombies but no necromancer in sight.
-inexperienced necromancers tend to hide in bushed or in the crowd to avoid danger and let his tools do the work for him/her.
You can aproach this by 2 ways, ignore and avoid the zombies and skeletons and find the necromancer (he dies -> all his tools drop dead too). Or kill all the zombies at with point the necromancer will likely try to flee (experienced necromancers wont hide in the first place) and then he/she will be at your mercy.
2) A necromancer surrounded by a whole lot of zombies and skeletons.
-thees cases are more difficult, now you must fight your way through the zombie mass to reach the necromancer, thees types of necromancers are likely experienced and will know how to cast some basic but realy annoyng spells on you.
3) A whole lot of zombies and skeletons but no necromancer?
- in this case it might be that berhaps you havent found the necromancer, but is also possible that they are directly under the control of a lich, liches dont need to be near to command theyr undead pawns as most necromancers must. And the like hood of meeting a lich out side of its layr/domain is small for your own good.
It has been a long read but finaly we reach the "how to kill" section.
Zombies - smash theyr skulls in, or chop theyr head of, the spirit piece is likely residin in its head, or spinal collum, rarely anywhere else. Or like all golems, do enouch damage and the spirit will be unable to hold on to the body and leave it.
Skeletons - same as zombies only skeletons being unencumbered by rotting flesh will be faster but more fragile.
Necromancers - rather easy to kill, they spend most of theyr time studyng and perfecting theyr necromancy and thus train alittle in other ways of magic let alone speack of any martial ways.
But do pay atention near them, some can cast rather devious curses or direct assault spells.
Ghouls
One might thing ghouls are advanced versions of zombies, but that is not so.
If one looks they can see that ghouls are rather in one piece and seem eaven fresh, they eaven bleed.
Ghoul is an unfortunate living creature who has fallen victim to necromancers.
Necromancers use a higher level of necromancery on a person crushing its mind and memory, and binding its spirit to the necromancer.
As sutch ghouls are mutch like undead, they can loose limbs and bleed empty but still continue to function in a normal manor.
However ghouls regenerate theyr limbs and heal theyr wounds over time, they still function as somewhat living.
They only need to consume matter to have material to regenerate theyr missing parts.
Ghouls however also feel pain when they are wounded, it is speculated that in a small level but still.
Necromancers and ghouls link is technicaly the same as is with zombies but in this case the ghouls spirit is connected to the necromancers, as sutch killing the necromancer will only leave the ghouls of further instructions, ghoul itself will still follow its last order.
Ghouls mind is decimated and memory in disarray, they can think for them selves in feau moments witch are short and pass quick,
they can recall portions of theyr past when they were living, eaven rational though happnes to some, witch causes them most likely great misery or depression (as long as they are able to maintain thought).
If the necromancer is careless or dies, then over time without a master, ghouls can regain self awareness or eaven they original personalities, however most likely they will never be same person as they once were.
"How to kill a ghoul."
Ghouls are as versatile as zombies, but unlike zombies they are not rotting (so dont spread disease, so well atleast), they are however stronger than normal humans, and usualy very agile and nimble.
Eaven though a ghoul is somewhat living poisons dont do mutch against them, neither can a ghoul become ill.
To kill it one must deal great damage to its brain or spinal column, separating the head is a good way.
Choping a ghoul in half also works, but that might be alittle to difficult for the most.
Fire is also a good tool against a ghoul, althoug killing a ghoul with fire alone is difficult, setting a ghoul on fire
(flesh dosnt burn, use oil or something to ignite), or the ground around it,will distract the ghoul enouch for you to cleave its head of.
Abominations
Abomination or Mr. Meaty as the folks call it, is a fruit of the necromancers sewing class.
Abomination is multible corpses sewn together to form a huge mass of meat, with feet as thick as battering rams, and arms so multible as they bothered to put on it.
Abominations are generally used as siege engines, as they cleave and ram at the front gate, as stated earlyer it may have more than 2 arms, each of witch yielding a weapon of some sort.
They are however rather difficult to make, simply sewing meny corpses together wont do the trick, as flesh rots it becomes putrid and falls apart easily, so other magics are used to mold the flesh and bone together, prior to placeing a spirit piece in it.
And just cause the zombie is bigger dosnt mean it needs extra effort to control it, as sayd earlyer it is simply a zombie, only a bigger one this time.
"How to kill Mr. Meaty"
As one can figure, killing a zombie that big and with so meny armed hands is tricky at least.
If you see that it has a head, go for it, slice it of and hope it was its only head.
Necromancers have wised up, and started placeing the vital pieces inside the abominations instead of exposing them.
Necromancers still put a secondary head on it, for either decoy of simply ornamental decoration.
If after decapitation it still walks, another approach it to disarm it, literally, slash its arms of until there is none left, and then start tearing the body apart, eventually it will stop functioning.
Fortunately for you abominations mostly always are rather slow, slower than zombies, exept its arms, withs still strike with eccual speed to a zombie.
And of course there is always a option to kill the necromancer who controls the abomination.
However it is likely that the necromancer with the abomination is simply another decoy, something as difficult and troublesome to make as abomination wont be left vulnerable like that.
Or if its true master does come along it will definetly be accompanied by other necromancers(to take control of the abomination if the original master dies), or at least well defended by other undead, and hacking your way through a mass of zombies while there is an abomination at your back is quite difficult.
Abomination is usualy accompanied by lots of other undead.
A tactic i would recommend is to move alot, and taunt the enemy to follow you, seporate individual targets from the group, and take them out one on one, to save your stamina for the abomination him self.
But a necromancer with a more tactical mind will see through it, then well its up to you to find a better way.
Vampires
There are 2 kinds of vampires.
What comes of a ghoul if it regains its memories and mind? Lesser vampire of course.
Then whats a greater vampire, some times necromancers make errors and forget to crush the mind and memory of the victim,
some times the victims mind is to strong and necromancer fails at the given task, or some times a power hungry human pays or otherwise agrees to have himself made in to a vampire.
Vampires are made in the same way as ghouls, but theyr minds are left or some other way remain intact.
Old wives tales tell that, vampires will die in sunlight, fear garlic and silver and also all holy signs.
And that a circle of salt will keep them away, or that they cant enter a house uninvited.... there are meny sutch tales.
Not all tales are entirely false, vampires are nocturnal most of them atleast, they see well in dark, but daylight hurts theyr eyes.
Vampires are allergic to silver, and contact with it will not heal well.
They are also allergic to garlic, it gives them nausea and some times rash, should they eat it or it other wise ends up in theyr bloodstream it will cause them to pass out for 20 hours atleast, covering your sword with garlic essence will not have mutch result, only way it ti take a syringe and inject it in to the vampire, with is likely more difficult than loping its head of.
Holy signs might make a vampire laugh at your ignorance, atleast then it will provide you with an opening to a cheap shot, yes thats right cheap shots are the key to survival.
Salt rings will hold enemys at bay, only if you know a spell to make it work, salt ring is a catalist and enhancer for a barrier spell, salt alone wont "vanquish evil".
And a vampire cant enter your home if it isnt invited, only if you home is strong enough to hold him at bay.
Like all theyr weaknesses so are theyr strengths over rated, transforming in to bats, creating ghouls, flyng, that i possible only if they live long enouch to study and master all those arts, those dont come naturaly.
And theyr ability to create other vampires by sucking the blood of people.... dont worry, when you fall victim to a vampire, only thing you will turn in, is vampire...excrement.
What is a vampires personality - imagine a human with superhuman strength, who also dosnt need to eat, or drink (unless it has some wounds to heal) and will not age. Terrifing isnt it, they usualy tend to be narcissistic, generaly bent on slauther of all that is weaker than himself and bows before those stronger than him. Lacks any respect for anything, and neither holds nothing sacred. Acts and does as wishers within its limits,(they tend to side with necromancers in theyr battles and sutch, and necromancers keep theyr subjects on a leach). That is a generalisation of them, not all vampires are like that, eaven greenhorns.
Older and experienced vampires will usualy be more calm and in control of them selves thus mutch more threathening.
Lesser vampires, are easely identified, by theyr ghastly apearance and relative mental unstability.
"How to kill a vampire."
The same way as a ghoul. Hack its head of or inflict massive damage to it.
Greenhorn vampires are easely manipulated, they think of themselves as gods or something of that like, and simple taunting can make them sloppy and they will make mistakes when charging towards you.
Elder vampires in the other hand, you simply have to rely on your skill and opportunitys exposing themselves to you.
Ghosts and specters
Theyr creation is rather clouded, some of them are the spirits of fallen whos spirits are powerful enouch to avoid afterlife and able to generate a ether body.
Those dont necessarily have to be human, or eaven animal, trees and plant life also have the ability.
Thus the forest spirits, who defend the woods and nature are usualy either from fauna or flora.
A more monstrous being is a wendigo, a old forest spirit who has over time generated himself a physical body, but you are more likely to be hit by a sphere lighting than meet one of those. Eaven if you are lucky enouch wendigos arnt realy malevolent, they simply protect theyr home.
The ones under the service of necromancers are either a ether body created by a necromancer or lich and then taken control of in the same manner as a zombie.
But those are wery difficult to make. Other option is to harness the already existing spirits, by helping them to create a ether body, in exchange for theyr loyalty, only ones willing are the ones loyal to necromancers, like some fallen vampires, or necromancers.
No spirit can be forced in to this, no lich is powerfull enouch to bend a spirit strong enouch to avoid afterlife in to it service.
"How to kill ghosts"
Forget salt, that is better to be used on foods not combat.
Ghosts being without a physical body and having a ether body are rather difficult to kill.
Only way to hit it is to hit it with something that contains a spirit -> your fist for example.
Unless you have the skill to enspirit your sword it will pass through it(eaven if its silver coated).
Only time you can hit it with your sword is when it attacks you, to inflict damage to you it needs to swap to a physical form for a moment, conveniently for them they cant do it for long, 1-2 sek being the top time usualy.
After they attack theyl revert back to etheral form.
So avoid theyr attacks, use daggers to quickly stab enemy while they are attacking you, and other wise use your fists.
And magics also, sience it emplies spiritual power, all sorts of sorcery will have effect on them.
However destroyng a ghosts ether body dosnt necessarily mean theyr end, they can remain and for another ether body.
But usualy after one or two defeats theyr will will be weakened enouch and they will enter afterlife.
Wraiths, wights
They are powerful sorcerers or necromancers or lich who have displaced theyr spirit in to a artificial shell.
Usually a piece of armor, or a weapon, from there theyr spirit forms a body for itself, often from other armor or other material, a dreadful entity usually clothed in black shrouds.
To behold its face, is terrifing experience feau wish to experience again.
Unlike usual zombie wraiths are masters of themselves, no one commands unless they choose to follow.
Unlike vampires wraiths wont die simply from decapitation, and dont have weaknesses.
Wraiths are stronger than vampires or abominations, and dealing damage to theyr body leads you to no end.
"How to defeat wraiths"
Theyr spirits are bount to one item they bare, some times its theyr weapon, amulet, ring or helmet, rarely bodyarmor itself.
Break it and the wraith dies, destroing other things will have no use, the wraith usualy can repair and regenerate the piece almost immediatly at the very spot.
Lich
Liches are old necromancers who have used theyr powers on them selves, makeing themselves undead.
Liches yield powerfull necromantic magics and not only necromantic magics, they have lived long and have grown wise.
They also arnt weak in close range, instead of relying on theyr decayed and slow limbs they can telekineticaly controll it sword to use in close combat, very effectively.
"Telecineticaly you say, now you lie, one cant use telecinetics for sutch punctual and precice thing as swordplay!".
True tu usual telecinetics only worh for bashing, grabbing, lifting, dragging, pushing and pulling. But that is the average telecinetics, the advanced level can be as precise as that stated above.
Liches rarely leave theyr homes, and can control they undead pawns from afar, eaven if you manage to find theyr lair, it is bound to be full of guards.
"How to kill a Lich"
Simple, cut of its head.
Easier sayd than done, nearly getting close enouch to see a lich is a difficult task, and there is where the hardship begin.
It will likely be surronded by undead ready to assault you if they spot you, and not only the undead, the lich itself will likely use its powers against you from afar and you will be under attack from all sides.
Thinking you can hide behind undead so the lich will have problem attacking you is wishful thinking, no necromance or lich will have mutch regard for the safety of theyr rotting tools.
However, if you manage to get close enouch to strike at the lich prepare to fend of his sword or what ever weapon it bares, if it bares on, if that is done, a lich is slow and not very though, cut through him and the challenge will likely be over.
Monsters
Monsters can be separated in to 2 groups, natural ones and unnatural ones.
Natural ones such as wendigo, ents, werewolfs or faerys are natural in this world, they are in harmony with the enviorment, and cause no harm to nature, well they might cause harm to humans though.
Unnatural ones are the beings that by theyr presence disturb the balance in nature and theyr origins are not from this world.
Unnatural ones can be separated in to two, ones are demons whos origins are not form this world, others are cursed beings, beings of this world twisted in to abominable entities.
Demons can be also separated in to 2 groups.
One is devourers spawns and others are beings from the abyss(daimons).
Devourers existence is unconfirmed but most if not all shaman say he exists and is bent on destroying this world, to do that it must crush the spirit of this world, by crushing all who embody it (all beings who are natural in this world).
Abyss is another world occupied by demons, who seek to make slaves or food from this worlds inhabitants, or simply to have fun by killing people. The abyss is some times called differently, but the place remains same.
The difference between them is easy to spot, creatures of abyss or daimons (as they are most widely known) are generally more natural or human like, resemble a life form, often have red skin.
Creatures of devourer are more of ethereal or posses no fixes shape(mutants, whos shape and attributes vary greatly within one type alone) appearance.
Aswell as in effect and behavior, abyss creatures each have theyr own mind, and intellect, they have theyr own honor, pride, anger, .... emotions in general. Daimons take prisoners, prisoners who are likely released later, prisoners who are studied.
Also daimons are rumored to have eternal youth (wont die of age, but can be killed), but since they battle amongst each other alot they rarely live over 200 years.
Devourers creatures are relatively mindless, they are spawned from the devourer and are essentially a part of that being.
Those creatures are given a amount of energy at theyr creation, and they will use that energy to live, but cant regenerate it like any normal living being could.
Consuming matter (eating) has only merit as to regenerate theyr body.
Normal lifeforms consume matter to gain energy and can regenerate it if they rest, and as they mature they become more powerful.
Beings spawned from the devourer only deteriorate after theyr creation, (thus are most powerful right after they come to be).
So one could say they wernt alive to begin with.
There are feau exceptions, fomori for they have a living body can regenerate theyr energy and even evolve.
And incarna who can regenerate theyr energys. Also maeljin incarna who can regenerate at low levels, only enough to keep them living but if they move or waste energy they will spend it and eventually die off.
Devourers creatures
Scrags
Scrags dont have a definite form, some run on all fours, some have wings, some crawl on theyr belly, some walk in 2-8legs.
But they are generaly all small and weak, and roam in numbers, usualy armed with sharp claws and teeth.
Theyr skin is scaled like that of a fish or reptile, and body is often decorated by horns, tusks and other bone formations.
"How to slay a scrag"
Relatively easy, same as human, impale them, slash them, cut them down in what ever form you like. Problem is that there is alot of them, usually, kill one and two will pop out from bushes.
Trick is to conserve you energy, so you wont tire out to soon, being vigorous is a benefit when dealing with them.
Banes
More ghostly apearance, one would think that they are etheral but that is not so, they can turn etheral for a little while, but cant remain so for long, other than that they look like a small black cloud armed with long claws.
They are also rather weak and tend to run in numbers.
"How to defeat banes"
When dealing with them dont let them see that you are tired or weak (not letting your enemy see your weakness is always a smart thing to do), some banes are slightly more deviant than they apear and can take over your body, although those are rare and eaven if you have the misfortune to meet one, do not loose heart, remain confidant and if your will power is strong enouh the banes atempt to steal your body will fail and end in the banes demise.
Other than that be vigilant when attacking a bane, they can turn ethereal at the wrong time, and your attack will miss thus also likely creating a opening for your enemys.
Fomori aka Yoma
Yoma or fomori are what comes of a persons body which has been taken over by a bane.
The spirit of the body is forced out and usualy soon passes on.
In its original form it is humanoid with long sharp teeth and big musculature.
Its blood is blueish tint, our entirely purple.
They rather soon after theyr creation are able to take the from of the human whos body it took, it also retains its memorys.
Thus it is very difficult to tell the difference, fomori tend to smell different from normal humans so one could identify them with a dog. But there is also a organization with fuses fomori flesh and blood in to humans, granting the humans improved physical powers and special abilitys, (like sencing of life force), those people, although still remain natural in this world, arnt no longer human, but mutants, at best.
A fomori has a life force and unlike most devourers minions, fomori can regenerate it when it rests or eats, thus can live a long life,
also it is speculated that a fomori wont die of old age.
By gaining a human body fomori usualy break free from theyr master, by gaining a mind, and such gain independence.
Limits to theyr power are broken and they can evolve in to much more powerful beings over time.
However they also begin to have the need to feed theyr new bodys, and find human flesh a abundant delicacy.
"How to kill fomori"
They can regenerate theyr body parts, but sufficient damage to theyr vital organs will put them down for the count.
But they are rather strong, and hard to beat.
Expecialy if they are older, the older they get the more likely they are to evolve in to higer levels of strenght and cunning.
Recognizing them from the rest of people is the real problem in the other hand.
One can always play bait, and wait for them to come to you, you are a food to them after all, a delicasy.
Maeljin Incarna
Maljins are the lesser incarnas (sort of a byproduct when a true Incarna forms, usualy multible, probably over 10 Maeljin Incarnas come to be when a Incarna takes shape,
and seldom Incarnas also create Maeljin Incarnas, aswell as a corpse of a Incarna also over time turns into several, more than 30, Maeljin Incarnas), they are also very feau in numbers, but in the other hand they are very powerful, theyr vile bodys are surrounded by black smog like aura, and the mear touch of this drains you of your stamina.
Only thing exposed from his black aura is its long sharp claws, and the cold and vile purple gloom from its eyes.
They dont have much personality they follow its masters orders to the dot and dont seem to have mutch of creative mind.
Unlike most devourers minions, maeljin incarna's can regenerate theyr energys at low levels (because of the massive reserv they are given).
Enough to zero out the passive energy loss. But if they move, fight or spend energy other than just existing, that loss wont be regenerated.
"How to defeat a Maeljin Incarna"
Avoid its reach, once you get a hit by its claws eaven if you manage to block or parry it, you most likely wont be able to block the next.
To defeat it stab it in its head, or deal damage to anywhere you like, its chest and head contain vital parts, manage to hir one and your the victor.
It may be strong and fast but it isnt to flexible, ambush it from above, jump on its shoulders or head and chop like there is no tommorrow, if you wont enouch damage fast there likely wont be a tomorrow for you.
Of course if it sees you ambushing him in the canopy he can jump up and shred you to bits before it falls back down.
Incarna
Eaven more fearsome than Maeljin Incarna, this creature is sayd to be a segment of the devourer itself.
Incarna is stornger, faster, smarter, more enduring and vigorous than his lesser maeljin kin, as they are just a byproduct of the true Incarna.
It also possesses a deviously wise mind. And is a enemy no normal man can face and survive.
Shamans say there are 13 of them and they wont die simply by killing them, they are a segment of the devourer and will reform themselves in time at theyr unworldly home when they body is defeated.
Meeting a Incarna is highly unlikely, it is sayd that they have been spoted only once or twice and eaven than in bigger battles,
they seem to not venture outside theyr lair at all.
Incarna can also regenerate theyr energys at higher rates, so even if they move about or fight, if they rest they can replenish theyr energy reserves.
/
"How to defeat Incarna"
Become more than a man, other wise a human wont stand a chance, eaven heavenly luck wont save a human from and Incarna.
If you qualify then beating its physical body is simply a temporary victory, to kill Incarna you must kill theyr master the devourer itself.
Devourer in the other hand shamans say lives in spirit world, so unless you can travel there, you just have to deal with Incarnas here.
Daimons(Abyss creature)
Imps and familiars
Small creatures abaut knee high, usualy red skinned human like, and realy cowardly.
Also treacherous like humans, beging for mercy one moment stabing you in the back the next.
They usualy are armed with some weapon, but they are weak and usualy unskilled, and try to beat people with numbers.
Generally considdered lowest beings by other daimons amongst all daimons, even lower than demon hounds, about the same as humans.
"How to kill a imp"
Deal damage, to them. Damage vital organs, or simply bleed them to death, lop of head or limbs. Theyr fragile, and die easely.
Only theyr numbers are a problem.
And watch out for traps, they like to set all sorts of traps up.
Demon hounds
Imagine a shaved dog, with dark red skin, long and sturdy claws.
Thats abaut it, they are bloodthirsty, and in battles some times tend to like eating the fallen instead of killing more people.
Ones misfortune is your fortune, as the sayng goes.
"How to kill a Demon hound"
Slash it, it is also rather fragile, not so mutch as a imp, or human but still die if suficient a mount of damage is given.
The problem is that they are very agile, and furious attackers, yielding sharp teeth and claws. However with some experience a warrior might find theyr moves predictable.
Devil
Devils, the warriors of abyss are strong and mean adversaries, theyr upper body resembles human, and lower that of a goat, head is decorated by horns.
They tierlesly yield heavey weapons and a thick skin.
They usualy like comabat and will agree to fight you one on one, ordering all his subjects to stay out of the fight.
They also have some sort of chivlary, and if you put up a deacent fight with out atempting to flee they might eaven let you live, given that you survive the fight.
"How to kill a devil"
Devil is strong and sturdy but is slow, avoid his attack an try to impale him, simple sword slaches dont usualy go to deep, theyr skin is realy strong and thick, also if you impale him go for the vital parts, head, heart getting your sword out of his body is as difficult as geting it in there.
Stabing him in the wrong place might end up with him geting a firm strangle hold on you.
Succubi
Possibly the most favorable and also worst enemy a man can end upon.
Succubi look very mutch like women, exept they have red skin, horns, hoofs and wings.
Do not be tempted by theyr looks, they usualy seek to kill you.
Although there have been feau succubi who have betraied theyr masters and went rogue, they usualy won live long, and are either hunted down by humans or meet theyr end by the hands of theyr kin.
"How to slay Succubi"
Succubi is a trouble some enemy, not only does it fly it usualy yields a ranged weapon of a sort.
Either equip yourself with a ranged weapon and shoot your enemy down, or take cover and wait for her to come down.
Succuby can fly but arnt very good at it, they tire adventualy and will have to land sooner or later.
Overlords
Overlords have hands and feet but tend to walk on all four, they are huge in size and decorated by horns in meny places.
They also have rudamentori wings on theyr backs (mambrane less wings, look more like long fingers), on feau seldom occasions the wings are functional.
Overlords are lesser deemons thus also weaker than them.
They tend to be rather chaotic, but are fearsome enemys, they yield magics in some degree.
"How to kill a overlord"
This is quite difficult, they are big in size so cuting theyr legs might make thing better or worse.
A stab in theyr eyes will likely end it, but geting close to it head is tricki also possible is to stab at it heart but no normal man would be strong enough to stab a weapon so deep in to it body.
All the previous counted you get close enouch.
Elder demons
Also called balrogs or something of the like.
Huge beast with hands and hoves for feet, two great horns decorateing theyr head, each bigger than horse.
They have been seen in battles long ago, huge deemons thousands of years old, reign supreem in theyr realms and rarely leave it.
They also are able to cast some spells, and are physicaly mighty.
It is unknown how meny of them there is, but they are all very old.
And yield powers unsurpassed in theyr world.
They generaly are levelheaded and wise.
"How to kill a Elder Demon"
Become more than a man, technicaly killing them is same as killing overlords but a balrog, being bigger, stronger and smarter than an overlord, is most likely nearly impossible for a single human to accomplish.
The cursed
The cursed are normal creatures, often humans who have fallen victim to necromancers sorcerys or devourers influences.
Creatures sutch as fleddlers, alps, bruxa, drowners, strigas.... that have a defined class to them, are likely the victims of a curse.
Those fallen under the influence of the devourer usualy seem to be randomly mutated beasts, without distinct caracteristics.
Bolth classify as monsters.
Natural monsters
Natural monsters are the kind that are in this world naturaly, and are labeld monsters because they pose or are thought to pose a threat to humans.
Sutch creatures are:
Ornithosaurs: (wyverns, basilisks...),
Fera: (werewolfs, werebears, nagas, merfolk...),
Fae: (fairys, ents, wendigo...),
....