Melhed/History/Age of Shadow/TindleTango

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Battle in Tindle

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No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Alys MilitiaAlysVordul Sanguinis31 Infbox  403
2A Armsworth 2nd infantryHendrickVordul Sanguinis72 Infline  930
3A Bloodstone SkirmishersSeiðrVordul Sanguinis80 Archline  1011
4A Crimson VeilCopperVordul Sanguinis140 Infline  1306
5A Guard of the Golden FeatherGustavVordul Sanguinis64 Infbox  784
6A Purple ThornsFiorinaVordul Sanguinis24 MIbox  497
7AThe Abyssal ReaversIchabodVordul Sanguinis46 Infline  536
8A Twin TuskGigaxVordul Sanguinis54 SFline  940
9A Wolves of Frozen BloodCraglanVordul Sanguinis46 Cavwedge  809
10DUndead Horde(Undead)(rogue)104 otherline  3528
11DUndead Horde(Undead)(rogue)154 otherline  4905


Total:
9 attackers (353 Inf, 24 MI, 80 Arch, 46 Cav, 54 SF)
2 defenders (258 other)
Total combat strengths: 7216 vs. 8433

The forces from (rogue) brace as they prepare to defend their ongoing takeover.
The region owner Vordul Sanguinis and their allies attack the takeover forces.
The Vordul Sanguinis troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Vizier Craglan Mejor is spotted wielding the Scintillating Staff of the Doomed.
Vizier Craglan Mejor is spotted wearing the Cursed Brooch of the Kingdom of Alluran.
Margrave Seiðr Scribbler is spotted reading from the Scroll of Vlaanderen.
Crimson Judge Copper Gronholt is spotted wielding the Boring Whip of Doom.
Margrave Seiðr Scribbler is spotted wearing the Armour of Spring.
Gigax Pilesar, Baron of Pel Mark, Marshal of the Frozen Blood takes command of his army. They deploy in Soften and Charge formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

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   5 (64-I)
6 (24-M)
9 (46-C)
1 (31-I)
2 (72-I)
3 (80-A)
4 (140-I)
8 (54-S)
7 (46-I)
 10 (104-U)
 11 (154-U)
  

Twin Tusk (8) fire on Undead Horde (10), scoring 240 hits.
Bloodstone Skirmishers (3) fire on Undead Horde (10), scoring 740 hits.
Purple Thorns (6) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 980
Wolves of Frozen Blood (9) ride on, closing in on the defenders.
Armsworth 2nd infantry (2), The Abyssal Reavers (7), Alys Militia (1), Crimson Veil (4) and Guard of the Golden Feather (5) advance towards the enemy.
Undead Horde (10) and Undead Horde (11) advance towards the enemy.


Close Combat (Center Line):
Undead Horde (10) score 2289 hits on The Abyssal Reavers (7).
The Abyssal Reavers (7) score 280 hits on Undead Horde (10).
Total close combat hits suffered: Attackers: 2289, Defenders: 280

Undead Horde (10) take 1113 hits (280 in close combat, 833 from archer fire), which cause 18 casualties.
The Abyssal Reavers (7) take 2289 hits in close combat, which cause 46 casualties, wiping the unit out.
Ichabod Poe, Knight of Vale has been wounded by Undead Horde (10).
Total hits suffered: Attackers: 2289 (2289 from close combat and 0 from ranged), Defenders: 1113 (280 from close combat and 833 from ranged)
Total casualties: 46 attackers, 18 defenders

Turn No. 2

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    3 (80-A)
5 (64-I)
6 (24-M)
8 (54-S)
1 (31-I)
2 (72-I)
4 (140-I)
9 (46-C)
10 (86-U)
 11 (154-U)
   

Twin Tusk (8) fire on Undead Horde (10), scoring 347 hits.
Purple Thorns (6) move closer so they can fire safely into the melee.
Bloodstone Skirmishers (3) fire on Undead Horde (10), scoring 709 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1056
Wolves of Frozen Blood (9) charge forward.
Alys Militia (1), Armsworth 2nd infantry (2), Crimson Veil (4) and Guard of the Golden Feather (5) advance towards the enemy.
Undead Horde (11) advance towards the enemy.


Close Combat (Center Line):
5 Vordul Sanguinis banners are visible in the melee.
Alys Militia (1) score 318 hits on Undead Horde (10).
Armsworth 2nd infantry (2) score 549 hits on Undead Horde (10).
Crimson Veil (4) score 864 hits on Undead Horde (10).
Wolves of Frozen Blood (9) score 1295 hits on Undead Horde (10).
Undead Horde (10) score 1311 hits on Crimson Veil (4).
Undead Horde (10) score 331 hits on Wolves of Frozen Blood (9).
Undead Horde (10) score 713 hits on Armsworth 2nd infantry (2).
Undead Horde (10) score 218 hits on Alys Militia (1).
Total close combat hits suffered: Attackers: 2573, Defenders: 3026

Alys Militia (1) take 218 hits in close combat, which cause 5 casualties.
Armsworth 2nd infantry (2) take 713 hits in close combat, which cause 14 casualties.
Crimson Veil (4) take 1311 hits in close combat, which cause 31 casualties.
Wolves of Frozen Blood (9) take 331 hits in close combat, which cause 9 casualties.
Undead Horde (10) take 3924 hits (3026 in close combat, 898 from archer fire), which cause 64 casualties.
Total hits suffered: Attackers: 2573 (2573 from close combat and 0 from ranged), Defenders: 3924 (3026 from close combat and 898 from ranged)
Total casualties: 59 attackers, 64 defenders

Turn No. 3

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    3 (80-A)
8 (54-S)
5 (64-I)
6 (24-M)
1 (26-I)
2 (58-I)
4 (109-I)
9 (37-C)
10 (22-U)
11 (154-U)
    

Twin Tusk (8) fire on Undead Horde (11), scoring 456 hits.
Purple Thorns (6) move into the close combat just ahead.
Bloodstone Skirmishers (3) fire on Undead Horde (11), scoring 492 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 948
Wolves of Frozen Blood (9) charge forward.
Guard of the Golden Feather (5) advance towards the enemy.
Purple Thorns (6) and Guard of the Golden Feather (5) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
5 Vordul Sanguinis banners are visible in the melee.
Alys Militia (1) score 255 hits on Undead Horde (10).
Armsworth 2nd infantry (2) score 657 hits on Undead Horde (10).
Crimson Veil (4) score 764 hits on Undead Horde (10).
Undead Horde (10) score 419 hits on Crimson Veil (4).
Undead Horde (10) score 285 hits on Armsworth 2nd infantry (2).
Undead Horde (10) score 95 hits on Alys Militia (1).
Total close combat hits suffered: Attackers: 799, Defenders: 1676

Close Combat (Defender Line 1):
Wolves of Frozen Blood (9) score 1430 hits on Undead Horde (11).
Undead Horde (11) score 152 hits on Wolves of Frozen Blood (9).
Total close combat hits suffered: Attackers: 152, Defenders: 1430

Alys Militia (1) take 95 hits in close combat, which cause 2 casualties.
Armsworth 2nd infantry (2) take 285 hits in close combat, which cause 6 casualties.
Hendrick Armsworth, Count of Sheja has been wounded by Undead Horde (10).
Crimson Veil (4) take 419 hits in close combat, which cause 10 casualties.
Wolves of Frozen Blood (9) take 152 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Undead Horde (10) take 1676 hits in close combat, which cause 22 casualties, wiping the unit out.
Undead Horde (11) take 2236 hits (1430 in close combat, 806 from archer fire), which cause 38 casualties.
Total hits suffered: Attackers: 951 (951 from close combat and 0 from ranged), Defenders: 3912 (3106 from close combat and 806 from ranged)
Total casualties: 22 attackers, 60 defenders

Turn No. 4

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    3 (80-A)
8 (54-S)
  1 (24-I)
2 (52-I)
4 (99-I)
5 (64-I)
6 (24-M)
11 (116-U)
    

Bloodstone Skirmishers (3) fire on Undead Horde (11), scoring 635 hits.
Purple Thorns (6) fire on Undead Horde (11), scoring 366 hits.
Twin Tusk (8) fire on Undead Horde (11), scoring 474 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1475
Alys Militia (1), Crimson Veil (4), Guard of the Golden Feather (5) and Armsworth 2nd infantry (2) advance towards the enemy.


Close Combat (Defender Line 1):
5 Vordul Sanguinis banners are visible in the melee.
Alys Militia (1) score 344 hits on Undead Horde (11).
Crimson Veil (4) score 822 hits on Undead Horde (11).
Guard of the Golden Feather (5) score 678 hits on Undead Horde (11).
Undead Horde (11) score 1894 hits on Crimson Veil (4).
Undead Horde (11) score 1071 hits on Guard of the Golden Feather (5).
Undead Horde (11) score 677 hits on Armsworth 2nd infantry (2).
Undead Horde (11) score 441 hits on Alys Militia (1).
Armsworth 2nd infantry (2) score 530 hits on Undead Horde (11).
Total close combat hits suffered: Attackers: 4083, Defenders: 2374

Alys Militia (1) take 441 hits in close combat, which cause 10 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Crimson Veil (4) take 1894 hits in close combat, which cause 45 casualties, making the unit retreat from the battlefield.
Guard of the Golden Feather (5) take 1071 hits in close combat, which cause 22 casualties.
Undead Horde (11) take 3628 hits (2374 in close combat, 1254 from archer fire), which cause 62 casualties.
Armsworth 2nd infantry (2) take 677 hits in close combat, which cause 13 casualties.
Total hits suffered: Attackers: 4083 (4083 from close combat and 0 from ranged), Defenders: 3628 (2374 from close combat and 1254 from ranged)
Total casualties: 93 attackers, 62 defenders

Turn No. 5

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    3 (80-A)
8 (54-S)
  6 (24-M)
2 (39-I)
5 (42-I)
11 (54-U)
    

Bloodstone Skirmishers (3) move closer to get better shots.
Purple Thorns (6) move into the close combat just ahead.
Twin Tusk (8) move closer to get better shots.


Close Combat (Defender Line 1):
5 Vordul Sanguinis banners are visible in the melee.
Purple Thorns (6) score 358 hits on Undead Horde (11).
Armsworth 2nd infantry (2) score 467 hits on Undead Horde (11).
Guard of the Golden Feather (5) score 521 hits on Undead Horde (11).
Undead Horde (11) score 929 hits on Guard of the Golden Feather (5).
Undead Horde (11) score 644 hits on Armsworth 2nd infantry (2).
Undead Horde (11) score 449 hits on Purple Thorns (6).
Total close combat hits suffered: Attackers: 2022, Defenders: 1346

Purple Thorns (6) take 449 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
Fiorina Margaretener, Dame of Ircymbar has been captured by Undead Horde (11).
Armsworth 2nd infantry (2) take 644 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield.
Hendrick Armsworth, Count of Sheja has been seriously wounded by Undead Horde (11).
Guard of the Golden Feather (5) take 929 hits in close combat, which cause 19 casualties.
Undead Horde (11) take 1346 hits in close combat, which cause 23 casualties.
Total hits suffered: Attackers: 2022 (2022 from close combat and 0 from ranged), Defenders: 1346 (1346 from close combat and 0 from ranged)
Total casualties: 41 attackers, 23 defenders

Turn No. 6

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     3 (80-A)
8 (54-S)
  5 (23-I)
11 (31-U)
    

Bloodstone Skirmishers (3) move closer so they can fire safely into the melee.
Twin Tusk (8) move closer so they can fire safely into the melee.


Close Combat (Defender Line 1):
Guard of the Golden Feather (5) score 274 hits on Undead Horde (11).
Undead Horde (11) score 1425 hits on Guard of the Golden Feather (5).
Total close combat hits suffered: Attackers: 1425, Defenders: 274

Guard of the Golden Feather (5) take 1425 hits in close combat, which cause 23 casualties, wiping the unit out.
Undead Horde (11) take 274 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 1425 (1425 from close combat and 0 from ranged), Defenders: 274 (274 from close combat and 0 from ranged)
Total casualties: 23 attackers, 5 defenders

Turn No. 7

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      3 (80-A)
8 (54-S)
11 (26-U)
    

Twin Tusk (8) fire on Undead Horde (11), scoring 738 hits.
Bloodstone Skirmishers (3) fire on Undead Horde (11), scoring 937 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1675
Undead Horde (11) advance towards the enemy.


Close Combat (Center Line):
Twin Tusk (8) score 485 hits on Undead Horde (11).
Undead Horde (11) score 418 hits on Twin Tusk (8).
Undead Horde (11) score 707 hits on Bloodstone Skirmishers (3).
Bloodstone Skirmishers (3) score 216 hits on Undead Horde (11).
Total close combat hits suffered: Attackers: 1125, Defenders: 701

Twin Tusk (8) take 418 hits in close combat, which cause 15 casualties.
Undead Horde (11) take 2125 hits (701 in close combat, 1424 from archer fire), which cause 26 casualties, wiping the unit out.
Bloodstone Skirmishers (3) take 707 hits in close combat, which cause 17 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1125 (1125 from close combat and 0 from ranged), Defenders: 2125 (701 from close combat and 1424 from ranged)
Total casualties: 32 attackers, 26 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 24 %.

The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.
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