Melhed/History/Age of Shadow/BobvUndeadAgyr
Battle in Agyr
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|---|
1 | A | Undead Horde | (Undead) | (rogue) | 112 other | line | 3180 | |
2 | A | Undead Horde | (Undead) | (rogue) | 150 other | line | 3908 | |
3 | A | Undead Horde | (Undead) | (rogue) | 98 other | line | 2408 | |
4 | D | Cordenata Guards | (not present) | Ar Agyr | 75 Arch | box | 1153 | |
5 | D | A Herd of Trees | (militia/guard unit) | Ar Agyr | 20 SF | line | 596 | |
6 | D | A Rock | (militia/guard unit) | Ar Agyr | 28 Arch | line | 550 | |
7 | D | Agyr Irregular Forces | (militia/guard unit) | Ar Agyr | 20 SF | line | 576 | |
8 | D | Agyr Special Forces | (militia/guard unit) | Ar Agyr | 21 SF | line | 600 | |
9 | D | Crazy Insane Ballistic Hooligans | Bob | Ar Agyr | 100 SF | line | 2084 |
Total:
3 attackers (360 other)
6 defenders (103 Arch, 161 SF)
Total combat strengths: 9496 vs. 5559
The region owner Ar Agyr and their allies defend.
The (rogue) troops attack because they are at war with Ar Agyr.
Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Fortress (5).
Duke Bob Baceolus is spotted wearing the Adorned Ring of the White Guardians.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (112-U) 3 (98-U) | 2 (150-U) | 5 (20-S) 6 (28-A) 7 (20-S) 8 (21-S) 9 (100-S) | 4 (75-A) |
Agyr Special Forces (8) fire on Undead Horde (2), scoring 128 hits.
Crazy Insane Ballistic Hooligans (9) fire on Undead Horde (2), scoring 1132 hits.
A Rock (6) fire on Undead Horde (2), scoring 168 hits.
Agyr Irregular Forces (7) fire on Undead Horde (2), scoring 245 hits.
Cordenata Guards (4) fire on Undead Horde (2), scoring 401 hits.
A Herd of Trees (5) fire on Undead Horde (2), scoring 69 hits.
Total ranged hits suffered: Attackers: 2143, Defenders: 0
Undead Horde (3), Undead Horde (1) and Undead Horde (2) advance towards the enemy.
Undead Horde (2) take 1822 hits from archer fire, which cause 38 casualties.
Total hits suffered: Attackers: 1822 (0 from close combat and 1822 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 38 attackers, 0 defenders
Turn No. 2
1 (112-U) 3 (98-U) | 2 (112-U) | 5 (20-S) 6 (28-A) 7 (20-S) 8 (21-S) 9 (100-S) | 4 (75-A) |
Agyr Special Forces (8) fire on Undead Horde (2), scoring 623 hits.
Agyr Irregular Forces (7) fire on Undead Horde (2), scoring 504 hits.
Crazy Insane Ballistic Hooligans (9) fire on Undead Horde (2), scoring 1072 hits.
A Herd of Trees (5) fire on Undead Horde (2), scoring 472 hits.
A Rock (6) fire on Undead Horde (2), scoring 281 hits.
Cordenata Guards (4) fire on Undead Horde (2), scoring 544 hits.
Total ranged hits suffered: Attackers: 3496, Defenders: 0
Undead Horde (2) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (3) and Undead Horde (1) advance towards the enemy.
Undead Horde (2) take 2972 hits from archer fire, which cause 62 casualties, throwing them back from the fortifications.
Total hits suffered: Attackers: 2972 (0 from close combat and 2972 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 62 attackers, 0 defenders
Turn No. 3
1 (112-U) 2 (50-U) 3 (98-U) | 5 (20-S) 6 (28-A) 7 (20-S) 8 (21-S) 9 (100-S) | 4 (75-A) |
Cordenata Guards (4) fire on Undead Horde (1), scoring 605 hits.
Agyr Special Forces (8) fire on Undead Horde (3), scoring 468 hits.
Crazy Insane Ballistic Hooligans (9) fire on Undead Horde (1), scoring 1099 hits.
A Herd of Trees (5) fire on Undead Horde (2), scoring 426 hits.
A Rock (6) fire on Undead Horde (3), scoring 288 hits.
Agyr Irregular Forces (7) fire on Undead Horde (3), scoring 380 hits.
Total ranged hits suffered: Attackers: 3266, Defenders: 0
Undead Horde (3) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (2) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (3) take 966 hits from archer fire, which cause 19 casualties, throwing them back from the fortifications.
Undead Horde (2) take 362 hits from archer fire, which cause 8 casualties, throwing them back from the fortifications, causing another 5 casualties.
Undead Horde (1) take 1448 hits from archer fire, which cause 34 casualties, throwing them back from the fortifications, causing another 5 casualties.
Total hits suffered: Attackers: 2776 (0 from close combat and 2776 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 71 attackers, 0 defenders
Turn No. 4
1 (73-U) 2 (37-U) 3 (79-U) | 5 (20-S) 6 (28-A) 7 (20-S) 8 (21-S) 9 (100-S) | 4 (75-A) |
Crazy Insane Ballistic Hooligans (9) fire on Undead Horde (1), scoring 2037 hits.
Agyr Irregular Forces (7) fire on Undead Horde (3), scoring 172 hits.
Agyr Special Forces (8) fire on Undead Horde (3), scoring 411 hits.
A Herd of Trees (5) fire on Undead Horde (2), scoring 535 hits.
Cordenata Guards (4) fire on Undead Horde (3), scoring 430 hits.
A Rock (6) fire on Undead Horde (2), scoring 349 hits.
Total ranged hits suffered: Attackers: 3934, Defenders: 0
Undead Horde (2) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (3) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (2) take 751 hits from archer fire, which cause 16 casualties, throwing them back from the fortifications, causing another 4 casualties.
Undead Horde (3) take 861 hits from archer fire, which cause 17 casualties, throwing them back from the fortifications, causing another 7 casualties.
Undead Horde (1) take 1731 hits from archer fire, which cause 41 casualties, throwing them back from the fortifications, causing another 4 casualties.
Total hits suffered: Attackers: 3343 (0 from close combat and 3343 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 89 attackers, 0 defenders
Turn No. 5
1 (28-U) 2 (17-U) 3 (55-U) | 5 (20-S) 6 (28-A) 7 (20-S) 8 (21-S) 9 (100-S) | 4 (75-A) |
Crazy Insane Ballistic Hooligans (9) fire on Undead Horde (3), scoring 1604 hits.
Cordenata Guards (4) fire on Undead Horde (1), scoring 507 hits.
A Rock (6) fire on Undead Horde (2), scoring 365 hits.
Agyr Special Forces (8) fire on Undead Horde (1), scoring 154 hits.
A Herd of Trees (5) fire on Undead Horde (2), scoring 413 hits.
Agyr Irregular Forces (7) fire on Undead Horde (1), scoring 184 hits.
Total ranged hits suffered: Attackers: 3227, Defenders: 0
Undead Horde (2) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (3) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (2) take 661 hits from archer fire, which cause 14 casualties, throwing them back from the fortifications, causing another 2 casualties.
Undead Horde (1) take 718 hits from archer fire, which cause 17 casualties, throwing them back from the fortifications, causing another 3 casualties.
Undead Horde (3) take 1363 hits from archer fire, which cause 27 casualties, throwing them back from the fortifications, causing another 2 casualties.
Total hits suffered: Attackers: 2742 (0 from close combat and 2742 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 65 attackers, 0 defenders
Turn No. 6
1 (8-U) 2 (1-U) 3 (26-U) | 5 (20-S) 6 (28-A) 7 (20-S) 8 (21-S) 9 (100-S) | 4 (75-A) |
Crazy Insane Ballistic Hooligans (9) fire on Undead Horde (3), scoring 1489 hits.
Agyr Irregular Forces (7) fire on Undead Horde (1), scoring 228 hits.
Cordenata Guards (4) fire on Undead Horde (2), scoring 529 hits.
A Rock (6) fire on Undead Horde (1), scoring 342 hits.
Agyr Special Forces (8) fire on Undead Horde (1), scoring 478 hits.
A Herd of Trees (5) fire on Undead Horde (2), scoring 241 hits.
Total ranged hits suffered: Attackers: 3307, Defenders: 0
Undead Horde (3) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (2) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).
The attackers are vastly outnumbered, and panic spreads throughout their ranks.
Undead Horde (3) take 1266 hits from archer fire, which cause 25 casualties, throwing them back from the fortifications.
Undead Horde (2) take 655 hits from archer fire, which cause 1 casualties, wiping the unit out.
Undead Horde (1) take 891 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 2812 (0 from close combat and 2812 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 34 attackers, 0 defenders
Turn No. 7
3 (1-U) | 5 (20-S) 6 (28-A) 7 (20-S) 8 (21-S) 9 (100-S) | 4 (75-A) |
Agyr Irregular Forces (7) fire on Undead Horde (3), scoring 388 hits.
Agyr Special Forces (8) fire on Undead Horde (3), scoring 244 hits.
Crazy Insane Ballistic Hooligans (9) fire on Undead Horde (3), scoring 1019 hits.
Cordenata Guards (4) fire on Undead Horde (3), scoring 368 hits.
A Herd of Trees (5) fire on Undead Horde (3), scoring 281 hits.
A Rock (6) fire on Undead Horde (3), scoring 296 hits.
Total ranged hits suffered: Attackers: 2596, Defenders: 0
Undead Horde (3) scale the fortifications (reduced combat effectiveness for this turn).
The attackers are vastly outnumbered, and panic spreads throughout their ranks.
Undead Horde (3) take 2207 hits from archer fire, which cause 1 casualties, wiping the unit out.
Total hits suffered: Attackers: 2207 (0 from close combat and 2207 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.
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