Luria Nova/Events/Royal Hunting Event/Skirmish in Santoo II 4/13/24
Battle of Santoo | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
62 SF | 7 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 7 |
Battle in Santoo
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Hellers | Rojak | Luria Nova | 62 SF | box | 1602 | 1215 | 5 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 445 | 0 | 0 | 7 |
Total:
1 attackers (62 SF)
1 defenders (7 other)
Total combat strengths: 1602 vs. 445
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Earl Rojak Sethar is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (62-S) | 2 (7-M) |
Hellers (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (62-S) | 2 (7-M) |
Hellers (1) fire on Monsters (2), scoring 335 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 335
Monsters (2) advance towards the enemy.
Monsters (2) take 402 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 402 (0 from close combat and 402 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
1 (62-S) | 2 (3-M) |
Hellers (1) fire on Monsters (2), scoring 880 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 880
Monsters (2) advance towards the enemy.
Monsters (2) take 1056 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1056 (0 from close combat and 1056 from ranged)
Total casualties: 0 attackers, 3 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.