Luria Nova/Events/Royal Hunting Event/Skirmish in Moon Bay 4/4/24
Battle of Moon Bay | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
45 SF | 20 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 15 |
Battle in Moon Bay
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 45 SF | box | 1024 | 2207 | 14 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 790 | 0 | 0 | 7 | |
3 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 1095 | 0 | 0 | 8 |
Total:
1 attackers (45 SF)
2 defenders (20 other)
Total combat strengths: 1024 vs. 1885
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Majestic Warblade.
Magistrate Samson Dixon is spotted wearing the Bloody Circlet.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (45-S) | 2 (8-M) | 3 (12-M) |
The End (1) fire on Monsters (2), scoring 252 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 252
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 302 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 302 (0 from close combat and 302 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (45-S) | 2 (6-M) | 3 (12-M) |
The End (1) fire on Monsters (2), scoring 256 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 256
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 307 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 307 (0 from close combat and 307 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (45-S) | 2 (4-M) | 3 (12-M) |
The End (1) fire on Monsters (2), scoring 386 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 386
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 463 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 463 (0 from close combat and 463 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 4
1 (45-S) | 3 (12-M) |
The End (1) fire on Monsters (3), scoring 491 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 491
Monsters (3) advance towards the enemy.
Monsters (3) take 589 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 589 (0 from close combat and 589 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 5
1 (45-S) | 3 (9-M) |
The End (1) fire on Monsters (3), scoring 822 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 822
Monsters (3) advance towards the enemy.
Monsters (3) take 986 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 986 (0 from close combat and 986 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.