Luria Nova/Events/Royal Hunting Event/Skirmish in Mellifera 8/12/24

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Battle of Mellifera
Part of (rogue)

Date 8/11/2024
Location Mellifera
Weather Strong wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
74 SF 62 other
Formations
Casualties
0 62


Battle in Mellifera

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova74 SFwedge  18593230730
2DUndead Horde(Undead)(rogue)32 otherline  12000032
3DUndead Horde(Undead)(rogue)30 otherline  4750030


Total:
1 attackers (74 SF)
2 defenders (62 other)
Total combat strengths: 1859 vs. 1675

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (74-S)
    2 (32-U)
3 (30-U)
  


Astra Legionnaire (1) fire on Undead Horde (2), scoring 412 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 412
Undead Horde (3) and Undead Horde (2) advance towards the enemy.


Undead Horde (2) take 350 hits from archer fire, which cause 10 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 350 (0 from close combat and 350 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 2

  1 (74-S)
   2 (22-U)
3 (30-U)
   


Astra Legionnaire (1) fire on Undead Horde (2), scoring 526 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 526
Undead Horde (3) and Undead Horde (2) advance towards the enemy.


Undead Horde (2) take 447 hits from archer fire, which cause 13 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 447 (0 from close combat and 447 from ranged)
Total casualties: 0 attackers, 13 defenders

Turn No. 3

  1 (74-S)
  2 (9-U)
3 (30-U)
    


Astra Legionnaire (1) fire on Undead Horde (2), scoring 1356 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1356
Undead Horde (3) and Undead Horde (2) advance towards the enemy.


Undead Horde (2) take 1153 hits from archer fire, which cause 9 casualties, wiping the unit out. 5 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1153 (0 from close combat and 1153 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 4

  1 (74-S)
  3 (30-U)
     


Astra Legionnaire (1) fire on Undead Horde (3), scoring 936 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 936
Undead Horde (3) advance towards the enemy.


Undead Horde (3) take 796 hits from archer fire, which cause 30 casualties, wiping the unit out. 6 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 796 (0 from close combat and 796 from ranged)
Total casualties: 0 attackers, 30 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.