Luria Nova/Events/Royal Hunting Event/Skirmish in Irvington 8/6/24
Battle of Irvington | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
74 SF | 15 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 10 |
Battle in Irvington
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 74 SF | wedge | 1676 | 771 | 8 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 15 other | line | 1165 | 0 | 0 | 10 |
Total:
1 attackers (74 SF)
1 defenders (15 other)
Total combat strengths: 1676 vs. 1165
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (74-S) | 2 (15-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 771 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 771
Monsters (2) advance towards the enemy.
Monsters (2) take 925 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 925 (0 from close combat and 925 from ranged)
Total casualties: 0 attackers, 10 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 11 %.
The locals are grateful for defeating the evil forces plaguing their region.