Luria Nova/Events/Royal Hunting Event/Skirmish in Irvington 7/7/24

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Battle of Irvington
Part of (rogue)

Date 7/7/2024
Location Irvington
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
58 SF 10 other
Formations
Casualties
0 10


Battle in Irvington

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova58 SFwedge  1272194890
2DMonsters(Monsters)(rogue)5 otherline  690005
3DMonsters(Monsters)(rogue)5 otherline  380005


Total:
1 attackers (58 SF)
2 defenders (10 other)
Total combat strengths: 1272 vs. 1070

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (58-S)
   2 (5-M)
 3 (5-M)
  


Astra Legionnaire (1) fire on Monsters (2), scoring 507 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 507
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 608 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 608 (0 from close combat and 608 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

  1 (58-S)
  2 (2-M)
 3 (5-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 901 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 901
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 1081 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1081 (0 from close combat and 1081 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

  1 (58-S)
   3 (5-M)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 540 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 540
Monsters (3) advance towards the enemy.


Monsters (3) take 648 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 648 (0 from close combat and 648 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.