Luria Nova/Events/Royal Hunting Event/Skirmish in Irvington 7/6/24
Battle of Irvington | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
62 SF | 6 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 4 |
Battle in Irvington
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 62 SF | wedge | 1410 | 406 | 3 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 355 | 0 | 0 | 4 |
Total:
1 attackers (62 SF)
1 defenders (6 other)
Total combat strengths: 1410 vs. 355
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (62-S) | 2 (6-M) |
Astra Legionnaire (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (62-S) | 2 (6-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 406 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 406
Monsters (2) advance towards the enemy.
Monsters (2) take 487 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 487 (0 from close combat and 487 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.