Luria Nova/Events/Royal Hunting Event/Skirmish in Irvington 7/6/24

From BattleMaster Wiki
Battle of Irvington
Part of (rogue)

Date 7/6/2024
Location Irvington
Weather Quite windy
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
62 SF 6 other
Formations
Casualties
0 4


Battle in Irvington

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova62 SFwedge  141040630
2DMonsters(Monsters)(rogue)6 otherline  355004


Total:
1 attackers (62 SF)
1 defenders (6 other)
Total combat strengths: 1410 vs. 355

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (62-S)
     2 (6-M)
  


Astra Legionnaire (1) move closer to get better shots.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (62-S)
   2 (6-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 406 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 406
Monsters (2) advance towards the enemy.


Monsters (2) take 487 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 487 (0 from close combat and 487 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.