Luria Nova/Events/Royal Hunting Event/Skirmish in Herle 6/8/24
Battle of Herle | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
70 SF | 23 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 23 |
Battle in Herle
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 70 SF | wedge | 1710 | 3330 | 19 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 630 | 0 | 0 | 6 | |
3 | D | Monsters | (Monsters) | (rogue) | 17 other | line | 1240 | 0 | 0 | 17 |
Total:
1 attackers (70 SF)
2 defenders (23 other)
Total combat strengths: 1710 vs. 1870
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-S) | 3 (17-M) | 2 (6-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 866 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 866
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 1039 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1039 (0 from close combat and 1039 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 2
1 (70-S) | 3 (8-M) | 2 (6-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 1405 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1405
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 1686 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1686 (0 from close combat and 1686 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 3
1 (70-S) | 2 (6-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 359 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 359
Monsters (2) advance towards the enemy.
Monsters (2) take 431 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 431 (0 from close combat and 431 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 4
1 (70-S) | 2 (3-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 700 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 700
Monsters (2) advance towards the enemy.
Monsters (2) take 840 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 840 (0 from close combat and 840 from ranged)
Total casualties: 0 attackers, 3 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.