Luria Nova/Events/Royal Hunting Event/Skirmish in Giask 7/22/24

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Battle of Giask
Part of Luria Nova

Date 7/22/2024
Location Giask
Weather Strong wind
Result After 3 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
46 other 255 Inf, 80 Arch, 46 SF
Formations
Casualties
46 0


Battle in Giask

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AUndead Horde(Undead)(rogue)46 otherline  6182046
2DAngry German PeassantsOskarLuria Nova212 Infline  244433210
3DAstra LegionnaireLanceLuria Nova46 SFwedge  927653180
4DLeonidic Dawnflight Fletchers(militia/guard unit)Luria Nova80 Archline  11761645360
5DThe Butchers(militia/guard unit)Luria Nova43 Infline  5975300


Total:
1 attackers (46 other)
4 defenders (255 Inf, 80 Arch, 46 SF)
Total combat strengths: 618 vs. 5144

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Fortress (5).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (46-U)
   2 (212-I)
4 (80-A)
5 (43-I)
3 (46-S)
  


Astra Legionnaire (3) fire on Undead Horde (1), scoring 103 hits.
Leonidic Dawnflight Fletchers (4) fire on Undead Horde (1), scoring 402 hits.
Total ranged hits suffered: Attackers: 505, Defenders: 0
Undead Horde (1) advance towards the enemy.
Angry German Peassants (2) and The Butchers (5) move forward to take up positions at the outer wall.


Undead Horde (1) take 429 hits from archer fire, which cause 17 casualties.
Total hits suffered: Attackers: 429 (0 from close combat and 429 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 17 attackers, 0 defenders

Turn No. 2

    1 (29-U)
 2 (212-I)
5 (43-I)
4 (80-A)
3 (46-S)
  


Leonidic Dawnflight Fletchers (4) fire on Undead Horde (1), scoring 454 hits.
Astra Legionnaire (3) fire on Undead Horde (1), scoring 321 hits.
Total ranged hits suffered: Attackers: 775, Defenders: 0
Undead Horde (1) advance towards the enemy.
Angry German Peassants (2) and The Butchers (5) hold their positions at the outer wall, waiting for the attack.


Undead Horde (1) take 659 hits from archer fire, which cause 26 casualties.
Total hits suffered: Attackers: 659 (0 from close combat and 659 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 26 attackers, 0 defenders

Turn No. 3

     1 (3-U)
2 (212-I)
5 (43-I)
4 (80-A)
3 (46-S)
  


Astra Legionnaire (3) fire on Undead Horde (1), scoring 229 hits.
Leonidic Dawnflight Fletchers (4) fire on Undead Horde (1), scoring 789 hits.
Total ranged hits suffered: Attackers: 1018, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).
The Butchers (5) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
6 Luria Nova banners are visible in the melee.
The Butchers (5) score 53 hits on Undead Horde (1) (385 before overkill).
Undead Horde (1) score 2 hits on Angry German Peassants (2).
Undead Horde (1) score 0 hits on The Butchers (5).
Angry German Peassants (2) score 332 hits on Undead Horde (1) (2395 before overkill).
Total close combat hits suffered: Attackers: 385 (2780 before overkill), Defenders: 2

Undead Horde (1) take 1250 hits (385 in close combat, 865 from archer fire), which cause 3 casualties, wiping the unit out. 9 more soldiers die on the field.
Angry German Peassants (2) take 1 hits in close combat (reduced due to fortifications). No casualties.
Total hits suffered: Attackers: 1250 (385 from close combat and 865 from ranged), Defenders: 1 (1 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Defender Victory!

The locals are grateful for defeating the evil forces plaguing their region.