Luria Nova/Events/Royal Hunting Event/Skirmish in Fissoa II 1/2/25

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Battle of Fissoa
Part of (rogue)

Date 1/2/2025
Location Fissoa
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
225 Inf 2 other
Formations
Casualties
1 2


Battle in Fissoa

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AWASSGANDRWassgandrLuria Nova225 Infbox  217522121
2DMonsters(Monsters)(rogue)2 otherline  2308712


Total:
1 attackers (225 Inf)
1 defenders (2 other)
Total combat strengths: 2175 vs. 230

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (225-I)
   2 (2-M)
  


WASSGANDR (1) advance towards the enemy.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

     1 (225-I)
 2 (2-M)
   


WASSGANDR (1) advance towards the enemy.
Monsters (2) advance towards the enemy.


Close Combat (Defender Line 1):
WASSGANDR (1) score 221 hits on Monsters (2) (1910 before overkill).
Monsters (2) score 87 hits on WASSGANDR (1).
Total close combat hits suffered: Attackers: 87, Defenders: 221 (1910 before overkill)

WASSGANDR (1) take 87 hits in close combat, which cause 1 casualties.
Monsters (2) take 221 hits in close combat, which cause 2 casualties, wiping the unit out. 0 more soldiers die on the field.
Total hits suffered: Attackers: 87 (87 from close combat and 0 from ranged), Defenders: 221 (221 from close combat and 0 from ranged)
Total casualties: 1 attackers, 2 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.