Luria Nova/Events/Royal Hunting Event/Skirmish in Fissoa Fields 5/11/24
Battle of Fissoa Fields | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
15 other | 363 MI | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
10 | 0 |
Battle in Fissoa Fields
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
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1 | A | Monsters | (Monsters) | (rogue) | 15 other | line | 1630 | 0 | 0 | 10 | |
2 | D | Dawnguard | (militia/guard unit) | Luria Nova | 75 MI | line | 1182 | 462 | 2 | 0 | |
3 | D | Sentinels | (militia/guard unit) | Luria Nova | 12 MI | line | 358 | 100 | 1 | 0 | |
4 | D | Sentinels | (militia/guard unit) | Luria Nova | 56 MI | line | 948 | 330 | 2 | 0 | |
5 | D | Wassgandr | Wassgandr | Luria Nova | 220 MI | line | 1998 | 724 | 4 | 0 |
Total:
1 attackers (15 other)
4 defenders (363 MI)
Total combat strengths: 1630 vs. 4486
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Motte and Bailey (2).
Royal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Royal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Royal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Royal Wassgandr Felsenbach is spotted wielding the Moaning Shield.
Royal Wassgandr Felsenbach is spotted wearing the Glorious Codpiece.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (15-M) | 2 (75-M) 3 (12-M) 4 (56-M) 5 (220-M) |
Dawnguard (2) have no enemy in range and hold their fire.
Sentinels (4) have no enemy in range and hold their fire.
Sentinels (3) have no enemy in range and hold their fire.
Wassgandr (5) have no enemy in range and hold their fire.
Monsters (1) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (15-M) | 2 (75-M) 3 (12-M) 4 (56-M) 5 (220-M) |
Sentinels (4) fire on Monsters (1), scoring 330 hits.
Dawnguard (2) fire on Monsters (1), scoring 462 hits.
Sentinels (3) fire on Monsters (1), scoring 100 hits.
Wassgandr (5) fire on Monsters (1), scoring 724 hits.
Total ranged hits suffered: Attackers: 1616, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 1939 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1939 (0 from close combat and 1939 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 10 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.