Luria Nova/Events/Royal Hunting Event/Skirmish in Fissoa Fields 5/11/24

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Battle of Fissoa Fields
Part of Luria Nova

Date 5/11/2024
Location Fissoa Fields
Weather Calm wind
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
15 other 363 MI
Formations
Casualties
10 0


Battle in Fissoa Fields

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)15 otherline  16300010
2DDawnguard(militia/guard unit)Luria Nova75 MIline  118246220
3DSentinels(militia/guard unit)Luria Nova12 MIline  35810010
4DSentinels(militia/guard unit)Luria Nova56 MIline  94833020
5DWassgandrWassgandrLuria Nova220 MIline  199872440


Total:
1 attackers (15 other)
4 defenders (363 MI)
Total combat strengths: 1630 vs. 4486

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Motte and Bailey (2).

Royal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Royal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Royal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Royal Wassgandr Felsenbach is spotted wielding the Moaning Shield.
Royal Wassgandr Felsenbach is spotted wearing the Glorious Codpiece.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (15-M)
   2 (75-M)
3 (12-M)
4 (56-M)
5 (220-M)
   


Dawnguard (2) have no enemy in range and hold their fire.
Sentinels (4) have no enemy in range and hold their fire.
Sentinels (3) have no enemy in range and hold their fire.
Wassgandr (5) have no enemy in range and hold their fire.
Monsters (1) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (15-M)
  2 (75-M)
3 (12-M)
4 (56-M)
5 (220-M)
   


Sentinels (4) fire on Monsters (1), scoring 330 hits.
Dawnguard (2) fire on Monsters (1), scoring 462 hits.
Sentinels (3) fire on Monsters (1), scoring 100 hits.
Wassgandr (5) fire on Monsters (1), scoring 724 hits.
Total ranged hits suffered: Attackers: 1616, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 1939 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1939 (0 from close combat and 1939 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 10 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.