Luria Nova/Events/Royal Hunting Event/Skirmish in Ciarin Tut 4/30/24

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Battle of Ciarin Tut
Part of Unknown

Date 4/30/2024
Location Ciarin Tut
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
133 SF 14 other
Formations
Casualties
0 14


Battle in Ciarin Tut

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova71 SFwedge  1874161470
2AHellersRojakLuria Nova62 SFbox  163991750
3DMonsters(Monsters)(rogue)6 otherline  695006
4DMonsters(Monsters)(rogue)8 otherline  510008


Total:
2 attackers (133 SF)
2 defenders (14 other)
Total combat strengths: 3513 vs. 1205

The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Earl Rojak Sethar is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (71-S)
2 (62-S)
   4 (8-M)
3 (6-M)
   


Hellers (2) fire on Monsters (4), scoring 506 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 692 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1198
Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (4) take 1438 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1438 (0 from close combat and 1438 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 2

  1 (71-S)
2 (62-S)
   3 (6-M)
    


Hellers (2) fire on Monsters (3), scoring 411 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 922 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1333
Monsters (3) advance towards the enemy.


Monsters (3) take 1600 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1600 (0 from close combat and 1600 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.