Luria Nova/Events/Royal Hunting Event/Skirmish in Ciarin Tut 4/30/24
Battle of Ciarin Tut | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
133 SF | 14 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 14 |
Battle in Ciarin Tut
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 71 SF | wedge | 1874 | 1614 | 7 | 0 | |
2 | A | Hellers | Rojak | Luria Nova | 62 SF | box | 1639 | 917 | 5 | 0 | |
3 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 695 | 0 | 0 | 6 | |
4 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 510 | 0 | 0 | 8 |
Total:
2 attackers (133 SF)
2 defenders (14 other)
Total combat strengths: 3513 vs. 1205
The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Earl Rojak Sethar is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (71-S) 2 (62-S) | 4 (8-M) | 3 (6-M) |
Hellers (2) fire on Monsters (4), scoring 506 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 692 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1198
Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (4) take 1438 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1438 (0 from close combat and 1438 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 2
1 (71-S) 2 (62-S) | 3 (6-M) |
Hellers (2) fire on Monsters (3), scoring 411 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 922 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1333
Monsters (3) advance towards the enemy.
Monsters (3) take 1600 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1600 (0 from close combat and 1600 from ranged)
Total casualties: 0 attackers, 6 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.