Luria Nova/Events/Royal Hunting Event/Skirmish in Cadier 8/7/24

From BattleMaster Wiki
Battle of Cadier
Part of (rogue)

Date 8/7/2024
Location Cadier
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
74 SF 17 other
Formations
Casualties
0 17


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova74 SFwedge  16181061150
2DMonsters(Monsters)(rogue)17 otherline  7850017


Total:
1 attackers (74 SF)
1 defenders (17 other)
Total combat strengths: 1618 vs. 785

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (74-S)
    2 (17-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 300 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 300
Monsters (2) advance towards the enemy.


Monsters (2) take 360 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 360 (0 from close combat and 360 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 2

  1 (74-S)
   2 (8-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 761 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 761
Monsters (2) advance towards the enemy.


Monsters (2) take 913 hits from archer fire, which cause 8 casualties, wiping the unit out. 3 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 913 (0 from close combat and 913 from ranged)
Total casualties: 0 attackers, 8 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.