Luria Nova/Events/Royal Hunting Event/Skirmish in Cadier 7/28/24
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
74 SF | 25 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 25 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 74 SF | wedge | 1909 | 4408 | 21 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 580 | 0 | 0 | 4 | |
3 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 400 | 0 | 0 | 6 | |
4 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 725 | 0 | 0 | 13 | |
5 | D | Monsters | (Monsters) | (rogue) | 2 other | line | 240 | 0 | 0 | 2 |
Total:
1 attackers (74 SF)
4 defenders (25 other)
Total combat strengths: 1909 vs. 1945
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (74-S) | 2 (4-M) 3 (6-M) 5 (2-M) | 4 (13-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 734 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 734
Monsters (5), Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (2) take 881 hits from archer fire, which cause 4 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 881 (0 from close combat and 881 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (74-S) | 3 (6-M) 5 (2-M) | 4 (13-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 790 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 790
Monsters (3), Monsters (4) and Monsters (5) advance towards the enemy.
Monsters (3) take 948 hits from archer fire, which cause 6 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 948 (0 from close combat and 948 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
1 (74-S) | 5 (2-M) | 4 (13-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 2133 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2133
Monsters (5) and Monsters (4) advance towards the enemy.
Monsters (5) take 2560 hits from archer fire, which cause 2 casualties, wiping the unit out. 0 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2560 (0 from close combat and 2560 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 4
1 (74-S) | 4 (13-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 751 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 751
Monsters (4) advance towards the enemy.
Monsters (4) take 901 hits from archer fire, which cause 13 casualties, wiping the unit out. 2 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 901 (0 from close combat and 901 from ranged)
Total casualties: 0 attackers, 13 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.