Luria Nova/Events/Royal Hunting Event/Skirmish in Cadier 7/28/24

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Battle of Cadier
Part of (rogue)

Date 7/28/2024
Location Cadier
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
74 SF 25 other
Formations
Casualties
0 25


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova74 SFwedge  19094408210
2DMonsters(Monsters)(rogue)4 otherline  580004
3DMonsters(Monsters)(rogue)6 otherline  400006
4DMonsters(Monsters)(rogue)13 otherline  7250013
5DMonsters(Monsters)(rogue)2 otherline  240002


Total:
1 attackers (74 SF)
4 defenders (25 other)
Total combat strengths: 1909 vs. 1945

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (74-S)
   2 (4-M)
3 (6-M)
5 (2-M)
4 (13-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 734 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 734
Monsters (5), Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (2) take 881 hits from archer fire, which cause 4 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 881 (0 from close combat and 881 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

  1 (74-S)
  3 (6-M)
5 (2-M)
4 (13-M)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 790 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 790
Monsters (3), Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (3) take 948 hits from archer fire, which cause 6 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 948 (0 from close combat and 948 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

  1 (74-S)
 5 (2-M)
4 (13-M)
     


Astra Legionnaire (1) fire on Monsters (5), scoring 2133 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2133
Monsters (5) and Monsters (4) advance towards the enemy.


Monsters (5) take 2560 hits from archer fire, which cause 2 casualties, wiping the unit out. 0 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2560 (0 from close combat and 2560 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 4

  1 (74-S)
 4 (13-M)
      


Astra Legionnaire (1) fire on Monsters (4), scoring 751 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 751
Monsters (4) advance towards the enemy.


Monsters (4) take 901 hits from archer fire, which cause 13 casualties, wiping the unit out. 2 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 901 (0 from close combat and 901 from ranged)
Total casualties: 0 attackers, 13 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.