Luria Nova/Events/Royal Hunting Event/Skirmish in Cadier 7/21/24

From BattleMaster Wiki
Battle of Cadier
Part of (rogue)

Date 7/21/2024
Location Cadier
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
46 SF 5 other
Formations
Casualties
0 5


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova46 SFwedge  99473450
2DMonsters(Monsters)(rogue)5 otherline  750005


Total:
1 attackers (46 SF)
1 defenders (5 other)
Total combat strengths: 994 vs. 750

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (46-S)
     2 (5-M)
  


Astra Legionnaire (1) move closer to get better shots.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (46-S)
   2 (5-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 222 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 222
Monsters (2) advance towards the enemy.


Monsters (2) take 266 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 266 (0 from close combat and 266 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

   1 (46-S)
  2 (3-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 512 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 512
Monsters (2) advance towards the enemy.


Monsters (2) take 614 hits from archer fire, which cause 3 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 614 (0 from close combat and 614 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.