Luria Nova/Events/Royal Hunting Event/Skirmish in Cadier 7/21/24
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
46 SF | 5 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 5 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 46 SF | wedge | 994 | 734 | 5 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 750 | 0 | 0 | 5 |
Total:
1 attackers (46 SF)
1 defenders (5 other)
Total combat strengths: 994 vs. 750
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (46-S) | 2 (5-M) |
Astra Legionnaire (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (46-S) | 2 (5-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 222 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 222
Monsters (2) advance towards the enemy.
Monsters (2) take 266 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 266 (0 from close combat and 266 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (46-S) | 2 (3-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 512 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 512
Monsters (2) advance towards the enemy.
Monsters (2) take 614 hits from archer fire, which cause 3 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 614 (0 from close combat and 614 from ranged)
Total casualties: 0 attackers, 3 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.