Luria Nova/Events/Royal Hunting Event/Skirmish in Cadier 7/2/24

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Battle of Cadier
Part of (rogue)

Date 7/2/2024
Location Cadier
Weather Strong wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
73 SF 12 other
Formations
Casualties
0 12


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova73 SFwedge  18053529100
2DMonsters(Monsters)(rogue)7 otherline  910007
3DMonsters(Monsters)(rogue)5 otherline  550005


Total:
1 attackers (73 SF)
2 defenders (12 other)
Total combat strengths: 1805 vs. 1460

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (73-S)
   2 (7-M)
3 (5-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 373 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 373
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 448 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 448 (0 from close combat and 448 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

  1 (73-S)
  2 (5-M)
3 (5-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 425 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 425
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 510 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 510 (0 from close combat and 510 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

  1 (73-S)
 2 (3-M)
3 (5-M)
     


Astra Legionnaire (1) fire on Monsters (2), scoring 1175 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1175
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 1410 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1410 (0 from close combat and 1410 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 4

  1 (73-S)
 3 (5-M)
      


Astra Legionnaire (1) fire on Monsters (3), scoring 1556 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1556
Monsters (3) advance towards the enemy.


Monsters (3) take 1867 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1867 (0 from close combat and 1867 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.