Luria Nova/Events/Royal Hunting Event/Skirmish in Cadier 6/9/24

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Battle of Cadier
Part of (rogue)

Date 6/9/2024
Location Cadier
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
70 SF 15 other
Formations
Casualties
0 14


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova70 SFwedge  16952830120
2DMonsters(Monsters)(rogue)15 otherline  16100014


Total:
1 attackers (70 SF)
1 defenders (15 other)
Total combat strengths: 1695 vs. 1610

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (70-S)
   2 (15-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 366 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 366
Monsters (2) advance towards the enemy.


Monsters (2) take 439 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 439 (0 from close combat and 439 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

  1 (70-S)
  2 (13-M)
     


Astra Legionnaire (1) fire on Monsters (2), scoring 1004 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1004
Monsters (2) advance towards the enemy.


Monsters (2) take 1205 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1205 (0 from close combat and 1205 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 3

  1 (70-S)
 2 (8-M)
      


Astra Legionnaire (1) fire on Monsters (2), scoring 1460 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1460
Monsters (2) advance towards the enemy.


Monsters (2) take 1752 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1752 (0 from close combat and 1752 from ranged)
Total casualties: 0 attackers, 7 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.